@Chief Waffles
I absolutely refuse to believe that our resident GM will follow that IP up too and including the difficulty of armor versus everything else.
Most of the difficulty related to the production of the theoretical armor would probably be in the shaping the alloys themselves, which we have done so extensively with our aircraft manipulation. This means that its gonna be easier to make our alloy armor, possibly to the point where we could make it in a revision. I am against Alloy armor as a revision, but I am also against Alloy Armor and a little bit of something else as a design, because I believe that would be so easy that it wouldn't be worth the tokens and our time.
What I would be for is a armor design where the armor is made as well as features that would increase our soldiers survivability even further, maybe some sort of modular system with wrist mounted weapon modules and different types of gear for soldiers to pick (Ultra heavy plates for heavy weapon soldiers, ultra light for scouts, etc.)
@Madman
I want all the fancy extras, because that means our soldiers would be better in ways beyond something that could be countered with, say, a cartridge of plasma that pierces the armor and then releases the plasma, resulting in a boiling soldier. Its litterally just a direct counter to enemy weapons when we could have it do something beyond protecting our soldiers. With our soldiers, we can use a more protective but heavier armor plate because it doesnt need to be ultra light for our aircraft as it does our soldiers, but it would still be revision material
My proposal would be something along hte lines of a moduular armor system where plates of varying thickness could be chosen by our soldiers, and modules of varying types (Medical, scanning, Aim-help, Hud modules, carrying capacity, etc.) could be attached to various points of the armor, allowing for a system where improvements could be added and we have a baseline armor system that could be tactically adjusted before the battle based upon our needs..
If a soldier is going to an urban combat situation, they might opt for heavier armor and certain scanners to be better able to withhold ambushes, while a long desert situation might take aim-help for long range engagements, and so on and so on.