I wanna see them assaulting a regular military base if they have no problems with conventional military assets. Imagine what kind of panic that would cause!
You mean a terror attack?
Because that's a terror attack. There's even a map in XCOM:EU which is literally a military base. Complete with wrecked tanks and all. Then there's the extremely obvious question where "if our conventional military could handle the aliens, why are we needed anywhere ever?"
Basic laboratory is still a labaratory. What stops us from Skyrangering whatever need to be analyzed to Europe?
Well, first, it's been extremely clear that the Skyranger is an expensive and unique aircraft designed to transport a single squad and any non-heavy gear with them. It's not a transport aircraft.
Second, I don't think you understand just how easy a "basic laboratory" is. Because it'd be extremely easy. It's also clear that the purpose isn't actually to do
research anywhere near the caliber of our designs or revisions./ It's just basic material analysis - an exceedingly simple task. Which feels like it should be obvious, even to you.
Few barracks are still barracks. Description makes it clear that it is meant to be a base for ground operations, too.
Ah, yes, because throwing a couple of bunkbeds in its own room is sure to cause a drastic increase in difficulty.
Workshops are there to maintain and build crafts. Just your regular workshops we have in Europe with emphasis on aircrafts, What stops us from just transfering Ravens from Europe?
Logistics?
I don't deny emphasis on Airforce, I am saying that it is still a slight variation of our main base.
And I am saying that you are completely wrong in this analysis.
Mechanically Happerry's base tries to:
a) Get VP (workshops)
b) Get EP (workshops)
c) Get bonus to research (lab)
d) Get UP (barrakcs)
It is a lot of stuff. This is what any generic base tries to do.
Oh boy, this is an especially stupid one.
a.) Yes.
b.) ...how do you even conclude this? The workshops are very explicitly for maintaining and building
aircraft. How the hell are you saying we're trying to do EP as well?
c.) ...
what? Did you actually read Happerry's design? Or any of my posts? Jesus Christ. We're not trying to get a bonus to research. It's nothing more than fluff. A lab good enough to give a bonus in research (which is unprecedented in ARs, by the way) could
never be described as "basic".
d.) UP is our capacity to recruit and train soldiers. The barracks is literally just "some bunkbeds in a room." We're not adding training facilities. We're not expanding our ability to recruit. We're just saying "throw in some bunkbeds in an empty room."
My base tries to
a) Get VP (maintenance workshop, "free" fuel, assistance from base's staff, etc)
b) Get whatever bonuses to airforce 10ebbor10 will come with basing on the base description.
a.) Not that your design wouldn't (probably) give us VP, but saying that some maintenance workshops and extra fuel will increase our capacity to build extraordinarily expensive experimental cutting edge interceptors makes no sense.
b.) "oh yeah we'll just let the GM decide what this actually does" is perhaps the worst strategy one could ever come up with in this type of game.
Then there's the part where you're trying to defend a conventional airbase from aliens using radar and g2a missiles and nothing else. Which is a very bad idea for aforementioned reasons.
Don't tell me that that they are trying to do same thing. I am not saying that Happery approach is bad (I do prefer another). I am saying that our proposals are trying to do very different things and it is wrong to treat them as variations of the same thing. Because they are not. Not at all. The only thing in common are that they are both bases and both in South America.
Happerry's proposal is "make an airbase and don't needlessly cripple it just 'cause"
Your proposal is "make a completely indefensible airbase and make sure not to include any beyond-trivial QoL aspects!"