Votecount:
(0) *notquitethere:
(0) *kingawsume:
(0) Tiruin:
(0) Silthuri:
(2) *randomgenericusername: kingawsume, juicebox
(0) *Rockeater:
(0) *juicebox:
(1) *The Moonlit Shadow: notquitethere
Not voting: Silthuri, randomgenericusername, Rockeater, The Moonlit Shadow
In the end, it was decided that randomgenericusername would be lynched. The L.Y.N.C.H. spat out a volley of gleaming silver bullets, striking down randomgenericusername.
randomgenericusername was Werebear(town)
(1-Shot, Auto): Bears Are Bad News: If you are lynched, you may choose a player voting you to kill as vengeance.
(0-Shot, Night): Rampage [target]: You kill your target. You do not receive night action results the night you use this ability.
(Night): Lurking Bear [target]: You learn how many players visited your target. If anyone visiting your target uses a kill action on them, you learn their name and gain a shot of Rampage.
(Auto): Infectious: If someone survives being hit by a kill action you use, there is a 50% chance that their role changes completely to become Werebear, though their alignment won’t change.
(1-Shot, Day, Hilarity Ensues): You’re Queen Now [target]: Your target gains (Auto): Queen of Canada: You are the Queen of Canada.
With a cry of rage, randomgenericusername swelled into the form of a bear, dying but vengeful. He fell upon juicebox, who was promptly torn to shreds.
juicebox was Ratatouille(mafia)
(Auto): Delicious Scent: Players who visit you or anyone you visit during the night smell a heavenly scent of French food(literal and figurative flavor).
(Night): Eat Me [target]: If your target is using a single-target action, their target is changed to you. If you are killed the night you use this ability, the alignment of any players who killed you becomes your alignment(if possible) if it would not result in game end.
(1-Shot, X): French Food Convention [targets]: You use your delicious scent to host a French food convention. For the duration of the phase you use this in, your targets and yourself are removed from the game and attend a French food convention. After the phase ends, all players effected by this ability return to the game and all players affected by this ability other than you gain one shot of Secret French Cooking Arts.
(1-Shot, Day, Hilarity Ensues): Villain Song: Can only be used if you are mafia or mafia-ally. PM the mod a song taunting the town for their failure and it shall be posted for you. If you are killed by mafia while you possess this unused ability, the mafia player that killed you receives this ability(and it’s removed from your role).
(Reference): (1-Shot, Night): Secret French Cooking Arts [self]: You cook a delicious meal for yourself, granting yourself enough energy for an additional action next night.
Randomgenericusername licked his lips, then fell still.
Tropecount:
(0) Rocks Fall, Everybody Dies:
(0) Affably Evil:
(0) Katanas Are Just Better:
(2) Gosh Dang It To Heck: Silthuri, Tiruin
(0) Worthless Yellow Rocks: kingawsume
(0) Cincinnatus:
(0) Star-Crossed Lovers:
(0) Time Master:
(0) Red Herring:
(3) Jumping The Shark: notquitethere, Rockeater, kingawsume
Not voting: The Moonlit Shadow
By a considerably reduced margin, it was decided to Jump the Shark. Reality promptly exploded into light and game show introductions.
"Hello, I'm your host Null Nevermore! Welcome to the Sharkjumper Carnival! In this carnival, you shall have a chance to earn fabulous prizes while having a blast! I'll let our mascot explain the rules!"
Beat.
"Nowhere-er, Jumpy, get out here!"
A rather forlorn man in a shark costume walked out of a dimensional portal, cleared his throat, and explained...
Trope: Jumping the Shark: The next night and day are replaced with a single Sharkjumper Carnival phase. Each player gains a Sharkjumper ability which are the only abilities that can be activated in a Sharkjumper Carnival phase, and can only be used in a Sharkjumper Carnival phase.
The Sharkjumper Carnival phase contains 5 minigames and an intermission between each minigame. Minigames all have means of earning Carnival Points within.
Action success in the Sharkjumper Carnival phase is dependent on d10 rolls, with higher being better and lower being worse.
Death in the Sharkjumper Carnival phase is not permanent. Death in the Sharkjumper Carnival phase lasts(with possible exceptions) until the end of the current minigame.
When all the minigames are complete, living players may spend their Carnival Points in the Sharkjumper Shop, gaining abilities for use outside the Sharkjumper Carnival phase.
Information on each minigame is revealed upon its start.
The items for sale in the Sharkjumper Shop will have their flavor revealed when all the minigames are complete. When multiple players want to buy an item from the Sharkjumper Shop, the player who offers the highest amount of Carnival Points to buy it receives the item and learns its game effects at the end of the Sharkjumper Carnival phase. Players who do not receive an item still lose the points they bid. In the event of a tie, a random player who tied for the item gets it. Items may only be purchased from the Sharkjumper Shop via PM.
Just like that, the six remaining players became contestants in a game show.
((I'll send out Sharkjumper abilities tomorrow. Feel free to chat in the meantime.))