I realize when I mentioned treatments I accidentally heavily implied that a matrix would be filled with a motley selection of injuries. I didn't think that'd be the case, I was just calling to mind some things that could go very wrong in a system that doesn't heavily regulate chemical treatment. Unless they suffer the exact same trauma, have similar metabolic rates, and similar body types, both the type and intensity of treatment will be varied. If a liver in the chain winds up shutting down, the other livers will be responsible for picking up the slack, further taxing their systems and ultimately requiring an adjustment in treatment. The filters in the CryoStat Array are meant to be programmed to remove toxins and ensure subject dosage falls within acceptable limits for their individual capacities. I feel like relying on subject biology when those subjects biologies are under duress is very risky.
That being said, I'm not 100% opposed anymore, though I'd rather see us delve further into the unknown this turn to maximize impact. If it was proposed next turn I'd probably vote for it, but I'd rather not give our enemies the chance to counter our SEEM Soldiers before we can deploy more than a squad.
Also removed brightfractals superconductor vote. Their next votebox tallied 0 votes for it but they left their name and the tally got added back in by someone down the line. Let me know if I was wrong!
Superconductor Overhaul(0):
MediStat Tank:
S.E.E.M./I.N.G.(1): MoP
CryoStat Matrix(4): The Ensorceler brightfractal, Blood_Librarian, Rockeater
CryoStat Not Complex(1): BBBence1111