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Author Topic: Mad Arms Race - Aratam Design Bureau (Fall 1965 - Final Design Phase)  (Read 60738 times)

Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Combat Phase)
« Reply #255 on: April 14, 2018, 02:42:19 pm »

Combat Report Summer 1962

The Necrostate is immensely happy with this Bureau's efforts thus far, and wishes for us to keep up the good work. A representative from the Bureau of Enhanced Operatives also arrives, and states that they'd appreciate any further research dedicated towards enhanced individuals (though we'd only be seeing the practical effects of whatever we make on the battlefield, unfortunately).

Spoiler: Designs (click to show/hide)

The Design Phase of Summer 1962 has begun.
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SamSpeeds

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #256 on: April 14, 2018, 05:02:49 pm »

Huh, nice! COMBAT armor is spooky, though! Didn't know Blood Librarian was a representative of the Bureau of Enhanced Operatives, but I probably should have deduced  ;D ???

Speaking of COMBAT armor and Blood Librarian, now seems like a solid time to make those "kill you with mind!" fellas you wanted to make. Unless someone has a better idea, or we have another glaring hole to patch, that seems like an excellent way to bypass their armor capabilities.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #257 on: April 14, 2018, 06:05:03 pm »

 Nothing is as it seems. I concur with SamSpeeds.

Quote from: votebox

SEEM (1): Blood_Librarian

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johiah

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #258 on: April 16, 2018, 09:38:27 am »

Quote from: votebox

SEEM (2): Blood_Librarian, Johiah

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Shadowclaw777

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #259 on: April 16, 2018, 09:57:48 am »

Quote from: Attack Helicopter That We Need
"Thunderhawk" Electromagnetic Weaponized Attack Helicopter EWAH-61-W:

The thunderhawk is a militarized helicopter that utilizes our two electric-delivering weapons as a payload against all forms of vehicles, as a helicopter utilizes its machine guns for antipersonnel usage or its rockets for anti-vehicle. While taking inspiration from such prevalent aircraft from the super powers, this helicopter is powered by a single rotor and given enough armor of Light quality to stop stray bullets from penetrating the hull. The vehicle is mounted with a modified Tesla Rifle that suits more of a cannon, as it is larger and bulkier to compensate for the SynthOil battery of powering elongated and more lightning time out of the Tesla CannonTM, that allows it store and spew out more lightning compared to its infantry-backpack cousin, that is far more dangerous and long-lasting compared to the infantry equivalent.

Along side this, it has two "fixed" wings on the lower-sides of the helicopter that each can mount two Storm Missile, in which the gunner who is on the other side of the pilot-seat can either dumbfire or if they wish activate the poor-man's radar tracking on the missiles such if they see a really fast jet aircraft and fire them on Bear Soldier's and the like. The helicopter is of course powered by two SynthOil batteries for its Tesla Cannon and its motor for the aerial rotor, and they can fly around the battlefield while destroying things on the ground and even get into range and strike fear into their artillery trucks. Also being an aircraft, it can be transported onto our Aerial Carrier and cause fear in the seas as well. Being tinted the color of navy blue, to represent Aratam pride to our puny enemies.

Many parts that require the lightweight are of course made out of aluminum, and the Storm missiles can be interchanged with Red Sky Missiles

Logistical Explanation: Their going to put their COMBAT Plating on a vehicle and we have to hope that or 120mm coilgun can completely blow it up, we should really make a new tank with auto-loading and guidance systems... Anyways an attack helicopter would give us aerial dominance over the puny bear soldiers and allow us to electrocute them extreme prejudice while also being aerial so pretty much immune from self-propelled artillery.

Quote from: VoteBox
SEEM: (2) Blood_Librarian, johiah
Thunderhawk: (1) SC
« Last Edit: April 18, 2018, 03:37:30 pm by Shadowclaw777 »
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #260 on: April 16, 2018, 10:48:21 am »

Helicopters are for chumps.

Defiling the bad guys minds is the only way to properly kill a man.

Maybe we could focus on some type of focused energy weapon, maybe something that could give the bad guys cancer after 3 weeks and massively increase their medical costs and decrease their morale? (X-ray emission field, etc)
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BBBence1111

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #261 on: April 18, 2018, 01:51:52 pm »


Quote from: VoteBox
SEEM: (3) Blood_Librarian, johiah, BBB
Thunderhawk: (1) SC
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Proud Juraki/Cannalan/Kasgyr/Ertexite/Karikhitan/Nogranian/Aratam Engineer.

Shadowclaw777

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #262 on: April 18, 2018, 02:15:04 pm »

Yes because what we need against the enemy bear troopers is to hope that we can all use and get Psionics so easy, as we attempt a Very Hard design for no good reason and get horrible rolls. While we could create a thing that has a good basis from what we have and expands our combat potency, which will give us a new form of aerial control, and let’s say they make a actual vehicle with Combat Plating, if our 120mm coilgun can’t pierce than, than we are eternally fucked. Thanks for going with an attempt at poorly conceived psionics I guess, I really doubt we can just mind alter the pilots into death.
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Rockeater

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #263 on: April 18, 2018, 02:17:10 pm »


Quote from: VoteBox
SEEM: (4) Blood_Librarian, johiah, BBB, Rockeater
Thunderhawk: (1) SC
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johiah

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #264 on: April 18, 2018, 02:53:08 pm »

Quote from: VoteBox
SEEM: (4) Blood_Librarian, BBB, Rockeater
Thunderhawk: (2) SC, Johiah
I have been convinced to vote for a helicopter as a potential counter to new enemy heavy units. It may be wise to also get !!bigger!! versions of our missile as a revision, assuming the design goes well.
« Last Edit: April 18, 2018, 03:49:16 pm by johiah »
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Talion

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #265 on: April 18, 2018, 04:10:12 pm »

Quote from: VoteBox
SEEM: (5) Blood_Librarian, BBB, Rockeater, Talion
Thunderhawk: (2) SC, Johiah
I'm not a huge fan of SEEM, but it is nice to get back to our original line of research at least.
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #266 on: April 18, 2018, 04:17:50 pm »

Quote from: VoteBox
SEEM: (5) Blood_Librarian, BBB, Rockeater, Talion, The Ensorceler
Thunderhawk: (2) SC, Johiah
Fine.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Design Phase)
« Reply #267 on: April 18, 2018, 06:38:41 pm »

@Shadowclaw777

Yeah. we might get a bad roll, and all we'll get are second-rate soldiers that are not as effective as we hoped, but if we succeed to the documents original specifications?

We can kill the enemy, and nothing, No armor, no vehicle, no cover can stop us, as it is done through the Astral Realm.

I purposely pointed out that we obviously know nothing or very little about the Astral because in many senses, I know nothing about it; It is up to the GM to decide how and what our troops and by extension the Astral realm will act. I did not feel comfortable making a soldier that used SEEM and their abilities could be itemized and noted. When I made SEEM as it is, I intend on making unstable, abso-fucking-lutely dangerous murder things that the enemy cannot counter short of murdering the psychopath murderer.

I fully believe that in a normal design with a flaw stated in its design should have its flaw removed if we roll well (Unless the GM feels otherwise, naturally :p ). I think its a stupid argument to state that because it has a flaw "built in" by the author for the purpose of thematics, it is inferior to one where the flaw is not explicitly stated and the GM has to make up. Sometimes, I feel that the GM is a stupid nerd, and I want to help them. Yeah.



As for our revision, I am torn between developing some type of anti-heavy weapon or improving our cryo-stats so that we can deploy more chemically augmented troops.

Maybe we can hit a revision for Fury and have more lethal soldiers.

What happens when a Golden-Eye Trooper takes Fury? Do they explode?
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Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (Spring 1962 - Combat Phase)
« Reply #268 on: April 22, 2018, 06:17:00 pm »

Systematic Elimination of the Entropic Mind

It has been a long, long time coming that we learn the very nature of SPICE.

Some may call the process by which our greatest assets are created as torture, or even barbaric, but the process is designed to be as non-invasive and holistically safe as possible to the personnel it is committed to, a far cry from its original implementation.

In short, Personnel chose from veteran lists and those who have not been previously exposed to SPICE in its flawed form are moved into a sensory deprivation chamber and kept there for 72 hours before the treatment is given. this is done to prime the soldier for the first set of treatments, and afterward, they are immediately moved to a specialized Cryostat-Tank where their minds altered state is cemented with a mixture of metal recombinators and a modified version of SPICE, that would normally kill a person with violent seizures and brain-related trauma. This process takes around a week and a half to a month, depending on the subjects mind. Instead of murdering the soldier who has not gone through the sensory deprivation, the process opens their inner self to the realm, the Astral Realm.

We know very little of the Astral, besides the fact that humanity had at one point accessed it long before, and then stopped accessing it until now. All living things have a signature in this realm, but it is frighteningly empty, and it is plainly terrifying to an unaccustomed mind as they constantly feel the raw horror of an unknown vacuum like pull. Golden-Eyes unknowingly tap into this realm and use it by detecting the minds of others to augment their reaction speeds. Those who go under SEEM Treatment experience this realm in its full through an 8th sense, and in some cases can supposedly manipulate it.

Those who undergo SEEM Treatment experience can sense all living on this plane that is nearby and can act accordingly in combat. To an untrained eye, the soldier will act against the opposition before they even commit to the action, this is similar to the Golden-eyes most advantageous ability. In addition, some soldiers display abilities to commit warfare against other living beings through this realm and have supposedly murdered multiple test subjects through "lancing" their presence in the realm with their minds. More testing is needed to confirm and reproduce this, however, as those who are not exposed to the SEEM Treatment have no way of knowing what goes on in the realm that SPICE opens up.

This process does not leave the individual in question unaffected mentally, however, as most often experience dramatic shifts in personality due to the mentally harrowing effects of sensory deprivation followed by hyper-intensive brain activity that we are only beginning to decipher. To an average person, a soldier (Or one particularly inquisitive NecroPolitician if the process proves even somewhat safe) that has undergone SEEM will exude an aura of utter eldritch disposition, and often cause flight-or-fight responses to lesser willed beings like animals or cowards of the state.

As an unrelated note, the signature of living beings often betrays information on the subject itself, although this information is limited due to our personnel's limited understanding of the signatures themselves.
Design: Systematic Elimination of the Entropic Mind
(Hard) (3+3)-1 = 5: Average

While our engineers and scientists over at the Refinery had a bit of difficulty getting the procedure to work in the first place, this design was actually significantly easier than expected.
Not for free, however. The proposals our staff received outlined what we expected from the Astral, which does indeed exist, but there's simply no way to force it to work in any specific way. If it was possible at all to try to get specific results out of this extremely new field, SEEM would be much harder to accomplish.
But for now, we're settling with an easier method at the cost of venturing into the unknown.

The procedure was, again, difficult. Metal Recombinators are still very much an untested technology, but we had some experience from the failed Iron legion project in the past to work on. By modifying Recombinators enough to work with Spice, we can essentially modify a subject's brain to be much more receptive to Spice as well as to just be... different.
The first few dozens of subjects unfortunately stopped reporting any neural activity once they reached a certain stage in the Recombination process. It's not a huge loss, as we made sure to test on Refinery subjects first, but still frustrating. But with sequential modification and copious use of modified CryoStat tanks, we eventually managed to get someone out of the process alive.

This first successful subject died. He started screaming illegibly and eventually just collapsed, dead, despite our best efforts. The researchers proposed that as Spice "opens up" the brain to different aspects of reality (supposedly - we still weren't sure if the researchers that "proved" Spice's more mystical properties weren't just extremely high on modified Spice), it can overwhelm lesser minds.


So the next successful subject was a soldier. Willard Breiner. Decorated man. Despite no Goldeneye treatment being performed on him, he still saved the lives of many Aratamite soldiers from Excavators and ICE missiles and more. We submersed him in a (mostly) inactive CryoStat tank for days - to clear his mind. Then we began the procedure.
Instead of immediately removing him from the tank, we left Breiner in - like before - as a form of sensory deprivation. If the theory of an overwhelmed mind was true, then he'd need time to acclimate to his new perspective.

After a week of sensory deprivation, we let him out. Breiner was calm, and collected, but different. Nearly silent. He requested a meal, and rest, which we provided. But unexpectedly, after he woke up, he wanted to return to the modified CryoStat for further sensory deprivation. But, this time, he specified that a microphone be embedded inside the walls of the container.
After about a day, the technicians were woken from sleep to hear Breiner talking to them. He started describing things. Things that we didn't know and still don't know about. Our researchers stayed up for days listening to Breiner and his monologue. To a layman, it may have seemed like the ramblings of a madman, but our researchers managed to put something together with the cooperation of Breiner.

In a way, we were right about the "Astral Realm". We think.
All we can deduce is that something exists beyond what we can normally see, feel, hear, or otherwise sense. Yet despite this, it's inherently connected with our world and could perhaps even influence it. We believe that Spice has somehow always caused a connection to this -- the cause of both Spice-induced insanity and the abilities of Goldeneyes. But we understand more about it now, and more about how to edge closer to it.
Breiner didn't see the Astral. He wasn't "in" it. He just felt it. Felt it close to him. He felt himself brushing up against it, and could tell us what that felt like. The majority of what we recorded is still largely nonsense, but now we know that something else exists.


Breiner remains a permanent resident at the Refinery, and was deemed unfit to return to service or civilian life. He's been given the best accommodations we can spare at the Refinery, but will likely remain a glorified lab rat for the rest of his life. But he's okay with that, as he knows it's for the good of Aratam and the Necrostate.
Since then, we've made some improvements to the procedure. Toned down the Spice usage a bit. Tweaked how the Recombinators work. SEEM Subjects are no longer as aware of the Astral, and this lets them remain (relatively) fully functional. They're considered very strange (and scary, given their rank and abilities) by fellow soldiers, but their closer connection to the Astral and our greater understanding of how Spice works gives them much greater awareness of their surroundings.

SEEM Soldiers can't predict the future. But they're the next iteration of Goldeneyes. Whereas Goldeneyes' were just more instinctively aware of their peripherals, SEEMs are something else. They don't just instinctively "feel" that something's wrong, but they can know that a group of Merethans are hiding nearby lying for ambush. They can know that a missile will hit this exact spot. They can know that that particular Merethan is aiming their gun at this spot, and will shoot in two seconds. They can know that a Bear Trooper is going to position their shield at this spot, and they can know that a Bear Trooper is trying to hide a weak spot where their COMBAT plating melted.
Why exactly they know this, we still don't really know. But we can now state that this is due to their greater connection to the Astral.


SEEM Soldiers -- the immediate and combat-ready result from this little project -- are expected to be extremely effective wherever they're deployed.
But we can't easily deploy them.
While Breiner went through the procedure succesfully, not everyone can. Not even everyone that we carefully pick for traits that would indicate likely survival of the procedure. We're taking from the best Aratam has to offer, and only a very small portion survives. They cost 5 Rare Chemicals and the continued reliance on our very rare CryoStat tanks in addition to the low survival rate + recruitment requirements cause them to be Very Complex, making SEEM a National Effort. For now, we can deploy a single squadron of SEEM soldiers in a single theatre, but they should still be able to do some damage.



Spoiler: Designs (click to show/hide)

The Revision Phase of Summer 1962 has begun.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (Summer 1962 - Revision Phase)
« Reply #269 on: April 22, 2018, 08:12:10 pm »

What happens when a golden eye person takes Fury?
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