Division of Biological Manipulation: Having a conclave ON TOP of the Refinery for this facility serves a different purpose than just playing with chemicals. It has its own research dedicated to biological knowledge, but more importantly the manipulation of biological material including thing as the genome, DNA and RNA, and other such biological material. With this faculty in place it will be much easier to dedicate research into the manipulation of organisms, the amplifying the effects of drugs, and even the manipulation of organs to create... super soldiers. Dedicated research teams, proper tools, even the necessary test subjects that have to take to human experiments. All this to make our understandings and future advancements of biology easier. The main tool to make it easier for us to mess with genetics, is through with chemical baths that surround the faculty and testing their effects on the victims, test subjects.
Revision: Division of Biological Manipulation(Normal) (1+1) = 2: Utter Failure
It turns out that our architects decided to construct the Division of Biological Manipulation conveniently next to a part of the rainforest canopy that held a natural safe path down to the rainforest floor. It also turns out that our test subjects knew about this architectural flaw. It also turns out that our test subjects were very angry and
really wanted to escape.
Most of our work in this revision was handling the sudden lack of test subjects, ensuring the security of the Refinery, and repairing the damage caused by the test subjects during their escape. Operations of the Refinery are predicted to continue as normal, but the Division of Biological Manipulation is currently dead in the water. We only had time to design and construct the basic architecture before the escape occurred. Any future attempts would likely be a bit easier as the base architecture is there, but the rooms are empty and damaged; that and the proper funding, scientists, and all the other essential stuff are not in place.
So, to sum it up: The Division of Biological Manipulation
technically exists, but lacks anyone to staff it, funding, and proper equipment. Future attempts will be easier thanks to the work we've done, but so far we get nothing.
Transport Capacity: 0
Resources: 2 Ore,
1 Oil,
2 Rare ChemicalsWeapons- "Pursuit" Rifle: An automatic rifle with mediocre accuracy at Medium range (and useless accuracy further).
[Cheap] 1 Ore - "Machete" Pistol: A 6-round semiautomatic pistol semi-accurate up to Short range. Reliable.
[Cheap] 1 Ore
Land Vehicles- M3T1A1 Raider: The Raider is a Diesel-Electric tracked APC designed to serve as a base platform for many roles. It has light RHA armor with a sloped front, plus slats. It holds ten passengers and three crew, making it look like a large metal box. It has an interchangeable turret, which is very wide and flat with medium armor. Default armament is a Can shredder, plus 6 external Thumper barrels for smoke grenades and an RPG, these can only be reloaded from the outside. It's also chemical warfare protected, and last but not least, amphibious, with a trim vane and two electric powered propellers. Exits are on large rear hatch and one small top hatch, only latter can be used while afloat.
[Expensive] 3 Ore 2 Oil
Chemicals- Spice: An extremely potent manufactured drug with theoretical benefits, but results in extreme schizophrenia, delusions of power, and frequent seizures. Extremely addictive.
- Combat Drug 'Fury': A Spice-based drug that massively decreases reaction time, and lasts for ~2 hours. Also incites rage, decreasing soldier effectiveness at range and chances of occasional friendly fire. Mild hallucinations are common, preventing users from being effective at recon/espionage/etc. roles. Makes veins much more apparent and red. Addictive, and takes effect >5 minutes after injection.
[Expensive] 3 Rare Chemicals
Other- Standard Uniform: A plain red featureless uniform. The red's mild enough that it doesn't really stick out.
Infrastructure- The Refinery: An extremely secretive facility hidden under the canopy in a remote part of the rainforest, identifiable only by its smoke. Contains large liquid storage tanks and refineries for the production of chemicals, well-equipped laboratories, cells for test subjects, a steady supply of test subjects from Aratam's prisoners, and more. Useful as a base for chemical research.
Provides 1 Rare Chemical - Division of Biological Manipulation: An abandoned set of rooms on top of the Refinery; originally intended for biological manipulation research but was never finished due to a sudden test subject escape.
The Design Phase of 1956 has begun. You may also vote for another Cannalan design to import. Your higher-ups forgot to submit the request earlier, and the importing will be done at the beginning of 1956 - whatever you import will arrive quick enough to be effective to base this year's designs off of. The next import decision will be in conjunction with the revision phase of 1956.