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Author Topic: Mad Arms Race - Aratam Design Bureau (Fall 1965 - Final Design Phase)  (Read 60680 times)

Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (1956 - Revision Phase)
« Reply #75 on: December 07, 2017, 05:50:21 pm »

Revision: "Goldeneye" CryoStat Spice Therapy Enhanced Combatants
New research has shown that the reason Compound 42b, hereafter "Spice", never worked properly on its users was an overheating of the brain as it became able to think faster and faster, within minutes causing symptoms of heatstroke and denaturing the Spice, reducing it to a poison infesting the brain of the unfortunate victim. Rather than diluting the Spice and minimizing the damage, as in our Combat Drug: "Fury" project, it is now possible to prevent all overheating and associated brain trauma by administering the Spice to a subject safely ensconced within the cold embrace of a CryoStat Tank. While it would not be safe to continue administering Spice after the subject has been removed from the CryoStat Tank, this is hypothesized to be unnecessary, as while in the tank, the subject's brain will fully integrate the Spice, and, having survived the transformation safely, will now operate so efficiently that there will be no risk of spontaneous overheating, although prolonged exposure to other sources of heat may remain a risk. We anticipate that, if successful, the subjects' irises will take on a much clearer yellow than that of the original users of Spice, and that this yellow will not fade over time.
Revision: "Goldeneye" CryoStat Spice Therapy Enhanced Combatants
Normal:  (2+2) = 4: Below Average

Through heavily monitored use inside a CryoStat tank, we can "accustom" a subject to allow (relatively) safe usage of smallish doses of spice once. The effects of Compound 42b (spice) itself aren't permanent, but any subjects that have undertaken the Goldeneye treatment will be able to take Spice consistently in the future without suffering debilitating side effects. The treatment takes about a week in the CryoStat tank with numerous technicians monitoring it and carefully injecting very specific amounts of Spice based on what we can gleam about the subject's brain using examinations prior to the treatment. Anyone that undergoes Goldeneye will become permanently addicted to Spice.

Goldeneye-enhanced soldiers have a permanent clear "yellowness" in their irises, though it's not as noticeable if the enhanced soldiers are going through withdrawal. Goldeneye-enhanced soldiers don't quite possess the heightened reaction time of Fury-users (though reaction time and thinking speed are just barely notably above that of regular humans). Instead, they possess an uncanny awareness of their surroundings. In our "simulation" tests, Spice soldiers can notice hidden people when the hidden don't think they could be seen at all. Some of our test monitors swear it's precognition, but that's just silly.
We do feel Spice presents a lot of potential. While effective, our chemists at the Refinery tell us it's still in a "crude form" and the safe dosage levels allowed by the Goldeneye treatment are still quite low.


As Spice can actually be used now, proper manufacturing and logistics have been set up. Compound 42b 'Spice' requires 5 Rare Chemicals and is Complex, making it Very Expensive for the time being. We doubt we can easily solve addiction; but as it stands, subjects that underwent the Goldeneye treatment have to routinely take Spice - even very early withdrawal symptoms can be quite horrific. This means it's more effectively expensive. Furthermore, the effective complexity is caused by the low availability of CryoStat tanks for the treatment.


Import: M1938 A-3 'Parrot'
A handful of parrots arrive.
We also get a small number of M1938 A-3 'Parrots', too. We're not sure what to do with the real parrots yet. The blueprints are also provided to construct our own. They're luckily just Expensive.

Quote
M1938 A-3 'Parrot': The Parrot is a low-cost air superiority fighter, designed to counter the Yellowjacket. It looks very similar to the Falcon, but without the complicated prop system and reduced to a 10-cyclinder, normally aspirated power plant. It too is fully aluminum, and contains most of the little features like retractable gear, an oxygen system, and a reflex sight. It is actually quite heavily armed with two Muerte heavy machine guns and two Can Perforators, though the perforators don't have a lot of ammo. [3 Ore (2Al), 2 Oil]


Spoiler: Designs (click to show/hide)

The Design Phase of 1957 has begun.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Shadowclaw777

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #76 on: December 07, 2017, 07:19:52 pm »

Quote
Remotely Detonated Thermal Chemical Imploder (RC-TCI-57) "Dynamite-X":
Utilizing the Refinery to produce a more efficient chemical version of nitroglycerin and than the electronic bits to allow this form of dynamite to be exploded from a distant location away from the hazardous area that can even have the ability to set up ambushes and traps. The main enhancement to this dynamite is that it can hold thermal energy for a short period of time after it is remotely controlled, the thermal energy is stored all the way to its breaking point  within a time of a few seconds, creating larger explosives than even most military-grade dynamite since it has the ability to store thermal energy until it implodes from all the friction and electronic bits working against it. This improved and mass-produced dynamite will surely revolutionize the mining to demolition business since it's an easy of method of just having dynamite just store energy for a few seconds before it implodes spectacularly, also having the ability to save its electronical bits for further use. This isn't even representing the military applications of a better and more wide-produced explosive that they can utilize. It even serves as a precursor tool for military utilization of land mines.

The role it serves as a landmine is utilized in two separate stages. The first stage is of its deployment in which the detonator has a adjustable tool to allow it to change the timer of when the explosive will be activated after the trigger is pulled. Than a lever on the trigger for the next stop is activated which utilizes an electrical current and its own wiring from the dynamite to the detonator which then triggers the dynamite mine to store kinetic energy for a few moments and then unleash a potent explosion that serves as a tool to eliminate enemy personal and lighter vehicles.
Quote from: Votes
Dynamite-X: (1) Shadowclaw
« Last Edit: December 07, 2017, 08:01:45 pm by Shadowclaw777 »
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Talion

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #77 on: December 07, 2017, 07:35:01 pm »

Dowsing
Our golden eyed operatives seemingly supernatural capabilities could be the beginning of something amazing. We owe it to the world and ourselves to discover the truth. We shall test their capabilities at detection using dowsing, we will try having them locate things using a map and a crystal pendulum as well as a dowsing rod to see if they can detect troop formations, new sources of ore and anything else we can think of.

Quote from: Votes
Dynamite-X: (1) Shadowclaw
Dowsing: (1) Talion
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Shadowclaw777

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Re: Mad Arms Race - Aratam Design Bureau (1956 - Design Phase)
« Reply #78 on: December 07, 2017, 07:42:38 pm »

Quote from: Votes
Dynamite-X:
Dowsing: (1) Talion
Metallic Recombinators: (1) Shadowclaw
Quote
Metallic Recombinators: A new family of chemicals, perfect for manipulating metal at the atomic level. In a crude usage, they can rapidly strip almost any kind of metal ore from slag, then deposit it as pure nodules when the proper release agents are applied. This should revolutionize our mines and foundries, improving speed, efficiency and quality, as well as letting us isolate trace metals previously uneconomical to search for.

Edit: Anyways I have edited the post to detail that it can serve as a tool for a land mine.
« Last Edit: December 07, 2017, 07:48:44 pm by Shadowclaw777 »
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #79 on: December 07, 2017, 07:42:42 pm »

I will support Dynamite X if you modify it for some early attempts at militarization, perhaps a landmine or something.
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #80 on: December 07, 2017, 09:31:20 pm »

Design: Enhanced Wood Manufacturing Substitute "Steeltimber"
Using a new class of chemicals, we can strip and deposit metallic atoms throughout a piece of preshaped wood, dramatically increasing its strength and durability with minimal increase in weight. By replacing metal parts with Steeltimber parts, we can significantly reduce the cost of much of our equipment, and may see slight reductions in weight, as well. Certain parts, especially springs, batteries and gun barrels cannot easily be replaced, but many structural elements and even armor are prime targets for replacement.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #81 on: December 07, 2017, 09:35:06 pm »

As it is, we are in a severe deficit of rare chemicals, and I think it would be wiser to invest in either get more ore, or more metal.

Quote
Dynamite-X(
Dowsing: (1) Talion
Metallic Recombinators: (2) Shadowclaw, Blood Librarian
Steeltimber(1):Ensorceler

@The Ensorceler, I will not put your vote in the next time you don't do the effort and submit a design or vote on something, please do it yourself.
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The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #82 on: December 07, 2017, 10:06:38 pm »

Sorry. I've been waiting to see all the designs first, but I'll throw in a vote that I can move later from now on.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #83 on: December 07, 2017, 11:14:00 pm »

oooh, Sorry, I didn't realize that was your intentions.  :'(
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I continue to be puzzled by BL's attempts to make Aratam blatantly evil

The Ensorceler

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #84 on: December 08, 2017, 12:22:51 am »

I think Dowsing could be adapted to a variety of purposes, including intel on enemy movements, acquiring new sources of Ore or Oil, and highly effective artillery targeting but I'd prefer it as a revision to the Goldeneye program, rather than a design. Also it might be better to try more methods than just sticks and crystals. We are scientists, albeit mad.

Quote
Dynamite-X:
Dowsing: (1) Talion
Metallic Recombinators: (3) Shadowclaw, Blood Librarian, The Ensorceler
Steeltimber:
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Funk

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #85 on: December 08, 2017, 12:37:11 am »

Quote
Dynamite-X:
Dowsing: (1) Talion
Metallic Recombinators: (4) Shadowclaw, Blood Librarian, The Ensorceler, Funk
Steeltimber:
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Chiefwaffles

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Design Phase)
« Reply #86 on: December 08, 2017, 05:28:11 pm »

Metallic Recombinators: A new family of chemicals, perfect for manipulating metal at the atomic level. In a crude usage, they can rapidly strip almost any kind of metal ore from slag, then deposit it as pure nodules when the proper release agents are applied. This should revolutionize our mines and foundries, improving speed, efficiency and quality, as well as letting us isolate trace metals previously uneconomical to search for.
Design: Metallic Recombinators
Easy: (3+4)+1 = 8: Unexpected Boon

Metallic Recombinators have revolutionized our industry. The solution actually obsoletes the old way of refining. Gone are inefficient smelters and furnaces and more. Now we simply apply our new solution to the unrefined material, wait a bit, and take the pure metal left over. We still manufacture some metals with previous methods of course - not everything is just a matter of separating pure minerals from the impure. Ore and the like that was previously too impractical to be refined in the traditional ways is now easy to refine with this new method. Though there's only so much impractical ore we have - given our current supply of the relevant ore in the ground at the moment, we can extract +1 Ore.

Perhaps more interestingly are the other uses of Metallic Recombinators. With a tweak to the recipe we can make a variant able to essentially "infuse" any material with metal without noticeably compromising the integrity of that material. We see a lot of uses for this. Practically anything could be reinforced, and human testing at the Refinery has revealed that with some further modifications, it may actually be viable on organic matter. It's not immediately possible, but it'd be quite easy to look into applications of this process.


Spoiler: Designs (click to show/hide)

The Revision Phase of 1957 has begun. Please also vote for what to Import in the year of 1958.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Detoxicated

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Revision Phase)
« Reply #87 on: December 08, 2017, 05:46:25 pm »

Functioning Genetical Engineering: Brute Dogs
Finally we have finished the genetic engineering tract of the foundry. Our first row of tests specializes in genetically altered dogs with higher intelligence, strength and agility. The dogs should also receive a heightened obedience. They should be trained to only listen to a select few people.
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Blood_Librarian

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Revision Phase)
« Reply #88 on: December 08, 2017, 06:17:51 pm »

The Iron Legion

Simply put, The Subjects that run through this process have the Multiple of there epidermis replaced with a high tactile metal (Perhaps Titanium if possible, if not a specially alloyed steel) along with the additional modifications to their nervous system. The Recombination chemicals are used on Cryostatic induced individuals while the limbs of the subject are stripped of their skin, given a much thicker application of the Recombinators to cement in pre-placed metal plates on their arms and legs. The end result is that the arms are much, much more durable, In addition, the Peripheral Nervous System (Everything but the brain) is changed just as much as the Central Nervous system is.

The end result is a soldier whose entire nervous system has been developed, altered on an intrinsic level to hopefully be superior in every way. Their skin is steely and gray while holding the natural regenerative process of "normal" skin. (Incidentally, the subjects now require a specialized diet of ground metal nodules in addition to their normal diets.). The mind of the people who go through the process of becoming a legionary is slightly scrambled due to the intensive process of the ordeal, but resources are in place for them to adjust, requiring up to a year of adjustment (In optimal cases) after the process is done so that the soldier is used to their enhanced body.  Only the skin and the mind is modified (Muscles are a secondary priority if possible.), but "ports" emplaced to allow easier (Syringe based) along with built-in reservoirs allows the soldiers to live up to two months without injections before going mad. For some reason, the subject's hair may come into existence with extremely odd coloration, usually in the neon blues, greens, or reds. other colors exist, and the scientists aren't really sure why this happens.

Quote from: Dirge Voat
Brute Doges(1):Detoxicated,
Iron Legion(1):Blood_Librarian,
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Shadowclaw777

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Re: Mad Arms Race - Aratam Design Bureau (1957 - Revision Phase)
« Reply #89 on: December 08, 2017, 06:23:48 pm »

Anyways for our import we should try to get that Aircraft Carrier; they have and it won't even be National Effort. It can also provide naval support to even close air support with our aircrafts; it's very versatile and fitting for our next import.
Quote from: Aircraft Carrier
Santos-Class Naval Aircraft Support Vessel: [Expensive] The Santos is a large aircraft carrier. It is about the size of the Khorne but not armored. It's powered by four oil-burning steam turbines, which are more powerful than coal ones. The hangar deck stores two dozen fighters, moved to the flight deck by a hydraulic lift. On deck is an Eagle Eye Radar system, con tower, a few Firecracker AA guns and a miscellaneous autocannons wherever there's spare room. It also has a decent sized flight deck, with an arrester cable for landing aircraft, and two overlapping runways with room for ready aircraft on deck. It also has a steam catapult, which allows it to launch some planes which could not normally take off from its short runway. [5 Ore, 4 Oil]
Quote from: Revision Votes
Brute Doges (1): Detoxicated,
Iron Legion (2): Blood_Librarian, Shadowclaw

Imports:
Santos-Class Naval Aircraft Support Vessel: (1) Shadowclaw
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