QS-PIA-05 'Heimdallr'
Named for the Norse god of vigilance and the night guard of Asgard, Heimdallr is our first foray into Powered Infantry Armor. The armor itself is Mirage Plated ceramic with a titanium under-layer with Faraday shielding, constructed so that, like Gothic plate armor, it supports its own weight when at rest. Under the armor is an insulated, temperature-controlled pressure suit. A web of pressure sensors in strategic parts of the pressure suit allows the user to actuate electric motors that power the joints. The hands are not motorized. The motors themselves are powered through the use of a battery-backpack, using a much improved Eitr battery that now does not explode. Also in the backpack is the computer system for the HUD. The armor plate covering the eyes can be slid up, revealing a (heavily tinted to reduce laser damage as much as possible) ballistics-glass visor, should the HUD system (visual data provided by two cameras on either side of the helmet, one in visible light and one in IR) fail. The armor's battery and computer systems are more powerful than necessary, to accommodate later improvements. A small radio built into the helmet and connected to the computer package and an IFF transponder complete the set.
QS-PIA-05 'Heimdallr' (Hard): (2+2)-1=3: Buggy MessSo there are a few problems with the Heimdallr Powered Infantry Armour.
Let's start with the most pressing: the battery. Because despite going over all the schematics, we were unable to discover what makes the Eitr so unstable. As a result, it still explodes at the drop of a hat. So all our tests have involved more conventional batteries, which aren't really powerful enough to be used practically. This makes Heimdallr armour extremely impractical, since it either has a 15-minute battery life, or explodes.
Next, let's talk about the actual armour. So, the Mirage Plating kind of relies on very precise alignment to redirect light properly. Whilst the armour is standing still in exactly the right pose, it is extremely hard to see. Otherwise, the weird and unpredictable ways that the light gets redirected turns it into a flashing light show. The conventional armour, meanwhile, weighs a ton. Well, not a literal ton, but it's still extremely heavy, and the thick plates make movement awkward.
The motors, meanwhile, are fine- or they would be, if the armour had the projected weight. As it is, they struggle to move the titanic suit, making it sluggish- and even then, the strain is too much for the motors, which frequently fail.
After struggling with everything else, we didn't have time to even get
started on an advanced HUD. Users will have to make do with a regular visor.
The radio and transponder work fine.
Should we, for whatever reason, choose to deploy Heimdallr armour, it will cost us 3GPP for a unit's worth (this does not mean all infantry are wearing it, since even if it worked perfectly, there would be situations where its use would be sub-optimal. However, if we really want to, we can equip a unit with two sets, providing most infantry with a suit). It takes up 1TC (For what it's worth, it takes up 0.5 shuttle TC).
It is now the Revision Phase of SY105.