Got the WIP Uruk-Hai sheet here, which I will work on tomorrow.
My preferred, already made team is the Cult of Nar-Sie on page 2, this one will probably be left for whoever wants to play it.
Team Designation: Uruk-Hai
Species Description: The Uruk from the land of Mordor found that, when not raiding cities, there was surprisingly little to do, and very little fun to be had. They needed something to do, but typical man sports were just too, boring, needless to say, the discovery of Bloodbowl was like a miracle to them, and they took to it like fish to water. When they heard of the league, they wanted desperately to participate, but Sauron had given them a rule, only one team. So they were forced to compromise, the normal competition between tribes ranging from friendly to near war was temporarily nulled, and every tribe worked to pitch in on Mordors, collective Bloodbowl team
(in the spirit of Shadow of War, a good game that didn't deserve to be bogged down by endless loot boxes, each currently available Uruk tribe will be represented here in some way.)
Grunts - The basic soldiers of Mordor, trained but not particularly skilled, healthy but not particularly well exercised, these Uruk are the everymen, not great at any one thing. As the marauder tribes contribution they were fitted with armored uniforms of the highest quality, stolen from other teams, but these uniforms not being made for Uruk makes them not quite as agile. Though they are armored by the marauders they lack an actual tribe alignment.
Hunters - Mordors best throwing arms, while they are accustomed to spears, the ball used in Bloodbowl is thrown in a similar way. Thinner built, but muscular. They lack an alignment with any tribe.
Tricksters - Mordors best runners and escape artists, using a variety of tricks and tools to make up for their lanky and somewhat frail frames. They carry special "Smoke balls" and "Flash balls", which the league was suspicious of, but were begrudgingly ruled not weapons due to not actually causing any harm, simply making smoke and bright lights respectively. They are aligned with the dark tribe.
Defenders - Mordors walking walls, using a heavy shield to defend themselves from enemy attacks, but meaning they only really have one hand to attack back with. As part of the machine tribe, they found a loophole in the rules which allows defenders to be augmented with prosthetics in a variety of ways similar to the mutations of various chaos affiliated teams. They are aligned with the machine tribe.
Slayers -
Extraordinary Abilities:
The Uruk of Mordor may work together in war, but in friendly situations they are far less cooperative, many Uruk of aligned to tribes hold a grudge with those aligned to others, and out right refuse to play with more than one of another tribes players on the team.
Apothecary Type: Mystic tribesman: Similar to the typical apothecary, but with additional skills, particularly, they can also put dead Uruk back together, however the mind is not recovered in the process, it is effectively a new Uruk.
Grunt (0-16):
Lineman icon: A 25x25 pixel image depicting your lineman.
Lineman name: Grunt
Lineman species/appearance:
Lineman characteristics: Similar to human linemen, but less agile and more armored.
Hunter (0-2):
Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: Hunter
Specialist species/appearance: Hunter Uruk aligned with no tribe, they are thinner than average, and have a strap along on their back for spears, but it is empty.
Specialist characteristics:
Specialist limit: 2
Trickster (0-2):
Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: Trickster
Specialist species/appearance: Trickster Uruk aligned to the dark tribe they are thinner than average and have a bandolier of pouches, which contain smoke bombs and flash bombs.
Specialist characteristics: Carries smoke balls(just the leap skill re flavored) and flash balls. Smaller and faster than average. Tribe aligned
Specialist limit: 2
Defender (0-4):
Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: Defender
Specialist species/appearance: Defender Uruk aligned with the machine tribe, they are taller and bulkier than the average Uruk, and carry large shields.
Specialist characteristics: Defenders carry large shields for blocking, and are heavily armored, but somewhat slow and have a hard time handling both the ball and shield at the same time, can have mechanical augments that function as mutations. Tribe aligned
Specialist limit: 4
Slayers (0-4): This player is different from your basic players in some manner. They may have better stats, additional skills, or just plain be very different. A specialist can be someone who can handle the ball by passing it or throwing it competently, a bashing specialist that can hit really hard, a little guy who is difficult to hit or who knows what else.
Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: Slayer
Specialist species/appearance: Uruk Slayers aligned with the Warmonger tribe, they are taller and more muscular than average
Specialist characteristics:
Specialist limit: The maximum amount of this player that you can get. If the number is high, the specialist will not be especially effective.
Caragor (0-1):
Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: Caragor
Specialist species/appearance: a large, naturally armored canine/feline creature tamed by Uruk all over Mordor, but most commonly the feral tribe.
Specialist characteristics: Caragors are wild animals, attack with frenzied fury, and naturally they also lack hands to hold a ball with, but they are deadly, fast, and can be ridden.
Specialist limit: 1
*NOTE: You can and should define multiple kinds of specialists*
Olog-Hai (0-1):.
Big guy icon: A 25x25 pixel image depicting your Big guy.
Big guy name: Olog-Hai
Big guy species/appearance: Olog-Hai, war trolls, multiple times the height and bulk of an Uruk and with great strength, aligned with the terror tribe.
Big guy characteristics:Not as tough as the average big guy, and with the same lack of agility and speed but just as strong, and comparatively more reliable but known to lash out at allies as well. Tribe aligned