Hank:
Punch large quadruped creature with my brass knuckles.
Deciding that the quadruped, which dwarfs you in size, would probably be pretty fun to do violence towards, you rush at it with fists raised. As you move in from its front left side, it looks up from its grazing with huge, baleful eyes, from which no light seems to escape. It slowly inhales the last of the mushroom stalks trapped in its lips as you cover the last bit of distance, before it suddenly takes a step back, raises its head, and lets out an echoing bellow.
[Hank: 6+1+1, Quadruped: 4] Your right fist catches it on the front of its jaw with an audible crack before it finishes its call, and it takes a few steps back again in visible pain, before lowering its head and upper body towards you and stamping its rear hooves. You are presented with a gigantic crest of interlocking horns, about a meter tall and three quarters of a meter wide, with multiple sharp points facing in all directions, and several long horns extending forwards around the thing's head. It snorts loudly and stamps its feet again, and you hear other movement in the darkness.
Eddie Bard
Make a close inspection of the dead insects. Try to discern their biology and if they are actually dangerous to humans. Check if any part of the dead insects can be detached and repurposed into a tool.
You walk up to the dead insects and stare quite intently at them, trying to figure out what you can. There is a large variety of sizes, shapes, and colours present, and they are certainly not all of the same species. Most of them have wings, but there are several without. They vary in size from smaller than a fingernail all the way up to about the length of your hand. Most of the larger ones have stingers of some description, and those that don't have massive mandibles that would quite obviously break skin. Among the smaller ones are a very large amount of simple insects with wings and no stinger or mandibles that probably aren't harmful, and a slightly smaller amount of long-legged ones with wings and much longer, sharper-looking proboscises.
Overall, probably a dangerous bunch, if they were all alive. Maybe they're non-venomous or something, but you doubt it.
You check around for a part that might be useful as a tool. You find an insect with a body the size of your hand that has mandibles as long as its body. They feel fairly sturdy, and have a few sharp points, but they are brittle and you manage to break them off quite easily. They may come in handy as improvised knives, you reckon.
Struggle my way towards shore, when the water is shallow enough crouch down to rest for a bit whilst preferably remaining unseen.
Keep a wary eye on the people ahead - be ready to run for my life if I am spotted.
[AGI: 2+1]The waist deep proves more of a challenge than you anticipated, with many variations in depth and obstacles on the bed . You struggle and splash in a decidedly un-stealthy way as you approach the shore, and before you get halfway there you're certain that they've all seen you. You make ready to run for your life, but you're not sure where would be safest.
Steeve:
Turn to look at the splashes in the water while still walking toward the light
Corvald
Keep on walking.
Scav:
Squint at Tablerace and say: "Nah, not much light, but looks like er's a glow way out that we can head for."
Look around at those of the group who haven't started moving yet and say out loud: "Onwards, I guess?" Start walking towards the light in the distance.
Bobross:
Impatiently run towards the glow, overtaking the others.
Grunt. Follow the movement toward the mushroom.
Try to listen for any more natives
You can hear people continuing to move around, mostly away from the shore, and there's that splashing noise out in the water. You hear Scav's voice respond to your earlier question:
"Nah, not much light, but looks like er's a glow way out that we can head for." He pauses for a bit, then says
"Onwards, I guess?"You hear him start moving as well, and then hear some rather rapid movement in the same direction by someone else. You grunt, and then follow the rest, guided by the sound of their footsteps.
You listen for any more movement, but if the sound of the subtle shift of weight on the flakes is present, you can't hear it over all the movement going on in your own party.
You hear the splashing, which has been getting progressively closer, stop quite suddenly, about 30m away.
The Scene [slowly moving away from] the MushroomSteeve and the old man keep walking, but Steeve glances over his shoulder to see something coming towards the shore. There's a lot of splashing and he can't quite make out what it is, but water definitely isn't its home environment. Scav squints at Tablerace as Tablerace looks around jerkily, like a small bird, his gaze never lingering for terribly long.
"Nah, not much light, but looks like er's a glow way out that we can head for."Scav looks around at those still stationery: The big man, Tablerace, and himself.
"Onwards, I guess?" he asks, before joining the others in walking towards the horizon. The big man, starting to feel impatient apparently, breaks into a run and overtakes the rest to place himself at the head of the merry march. Tablerace grunts and follows the rest.
All present can hear the splashing out in the water getting slightly closer and then stopping.