Update 67
The Horned Hound - (Prophet)
Blood, blood, BLOOD! Face the rival, crush the rival, defeat the rival! The Horned Hounds let's out a rugged roar, a mix between the furious cry of a bull and the hungering howl of a wolf, the intent of submit, flee, or die being conveyed in the only way it's rage addled mind can process. Then readies itself to wrathfully charge into the weakened snow wolves once again.
Horned Hound: Intimidating RoarEasy 8: [19]
Outcome: [5] -Overshoot-
All your boiling rage exploded in a bone-chilling roar, giving you an overwhelming presence. The wolves froze for a moment, and realizing there would be no escape they braced themselves to fight to the last.
The Wolves are Intimidated! (-1)Horned Hound: Piercing ChargeHorned Hound STR: 1
> Skill: None
> Situation: Light Frost (-1)
> AttackLevel: Horned (+1AL) Piercing Charge (+2AL)
Snow Wolf CON: 0
> Skill: None
> Situation: Intimidated (-1) Wounded (-2)
> ArmorLevel: None
Attack Die: 1d12
Attack Modifier: -1
Attack Level: 4=1+3
Defence Die: 1d10
Defence Modifier: -3
Armor Level: 0
Attribute Difference (STR vs CON): 1
Final Attack Level: 5=2+1 (2d6)
Horned Hound Attack Roll: 7=[8]-1
Wolf #2 Defender Roll: 3=[5]-3
[Successful Attack]
Damage: [7] 7/10 -> 0/10
Snow Wolf #2 has been struck down!+1 Lesser EssenceSnow Wolf #1 & #3: Icy BiteSnow Wolf STR: 1
> Skill: None
> Situation: Pincer Attack (+2) Intimidated (-1) Badly Wounded (-3)
> AttackLevel: Icy Fangs (+2AL)
Horned Hound CON: 1
> Skill: None
> Situation: Light Frost (-1)
> ArmorLevel: None
Attack Die: 1d12
Attack Modifier: -2
Attack Level: 3=1+2
Defence Die: 1d12
Defence Modifier: -1
Armor Level: 0
Attribute Difference (STR vs CON): 0
Final Attack Level: 3=3+0 (1d8)
Snow Wolf #1 Attack Roll: 0=[2]-2
Snow Wolf #2 Attack Roll: 10=[12]-2
Defender Roll: 8=[9]-1
[Successful Attack] x1
[Failed Attack] x1
[Open to Counterattack] x1
Damage: [5] 7/10 -> 3/10
The Horned Hound is Badly Wounded (-3)!Horned Hound: GoreHorned Hound STR: 1
> Skill: None
> Situation: Light Frost (-1) Badly Wounded (-3)
> AttackLevel: Horned (+1AL)
Snow Wolf CON: 0
> Skill: None
> Situation: Open to Counter (-2) Badly Wounded (-3) Intimidated (-1)
> ArmorLevel: None
Attack Die: 1d12
Attack Modifier: -4
Attack Level: 2=1+1
Defence Die: 1d10
Defence Modifier: -6
Armor Level: 0
Attribute Difference (STR vs CON): 1
Final Attack Level: 3=2+1 (1d8)
Horned Hound Attack Roll: 2=[6]-4
Wolf #3 Defender Roll: -2=[4]-6
[Successful Attack]
Damage: [4] 3/10 -> -1/10
Snow Wolf #3 has been struck down!+1 Lesser EssenceFollowing your roar, you charged headlong into the fray, crashing with great brutality into the less wounded wolf and fatally impaling it on your deadly horn. Then with a vengeful growl, the two bloody wolves leapt from both sides in a desperate attempt to end you for good. What ensued was a violent and chaotic melee in the snow tainted with blood, a storm of fur and claws and fangs.
Your vision was getting blurry from blood. Yours and that of the wolves, dripping from your horns into your eyes. You felt a beat, a powerful one ringing deep inside of you. Stronger than your heart, which was pumping with urgency as your vitality was rapidly decreasing. In that moment, you felt that you could change, become stronger and turn the tables!
The Horned Hound can transform!Current Location: Unknown
Nearby Creatures:- 3 Snow Wolves
Hostile[HP10/10 MP10/10 STR1 CON0 POW-1 RES-1 INT1 IND0]
Wolf #1 3/10
DeadWolf #2 0/10
DeadWolf #3 -1/10
-Badly Wounded-Current Goal:- Survive
HP: 3/10
MP: 10/10
Essence: 1/2
Attributes:
STR 1
CON 1
POW -1
RES -1
INT 0
IND 0
Status:
- Light Frost (-1)
- Badly Wounded (-3)
Traits:
Horned [+1AL]
Acute Senses [Intermediate Skill]
Skills:
Tracking [Intermediate Skill]
Piercing Charge [+2AL]
Known Locations:
-Elon Woods
-Fordania
Knowledge:
Nothing noteworthy
Squacks the Rending Gull - (Devastator)
<Squack>Break off. I got these losers.
That's a lot of them who left themselves open.
Melee Tornado time! Counterattack all of them who have left themselves open. Unlike usual, get the essence if any die.
Without so much as a nod, Skra darted away to safety while you would deal with the remaining enemies. They were coming at you en masse, but that was precisely what you wanted. You discarded the crumbling body you used as a makeshift shield, absorbing its Essence.
+10 Medium EssenceSquacks: Counterattack x7!Squacks STR: 4
> Skill: Exceptional Flyer (+5)
> Situation: None
> AttackLevel: Diamond Claws +1 (+3AL)
Elemanoptera Scout CON: 1
Elemanoptera Hunter CON: 0
> Skill: Intermediate Flyer (2)
> Situation (Varied): Open to Counterattack (-2) / Critically Wounded (-4) / Wounded (-2)
> ArmorLevel: Elemental Resistant Chitin (+0AR)
Attack Die: 1d18
Attack Modifier: +5
Attack Level: 4=1+3
Defence Die: 1d10
Defence Modifier: 0 / -2 / -4
Armor Level: 0
Attribute Difference (STR vs CON): 3 / 4
Final Attack Level: 7=4+3 (3d6) / 8=4+4 (3d8)
Squacks Attack Rolls:
#1 Defender Roll: 4=[8]-4 vs 18=[13]+5 [Successful Attack]
#3 Defender Roll: 3=[3]+0 vs 23=[18]+5 [Successful Attack]
#3A Defender Roll: 1=[1]+0 vs 14=[9]+5 [Successful Attack]
#4A Defender Roll: 2=[2]+0 vs 21=[16]+5 [Successful Attack]
#2B Defender Roll: 5=[7]-2 vs 18=[13]+5 [Successful Attack]
#3B Defender Roll: 2=[2]+0 vs 17=[12]+5 [Successful Attack]
#4B Defender Roll: 1=[1]+0 vs 9=[4]+5 [Successful Attack]
#1 Damage (3d6): [12] 2/17 -> -10/17
Dead#3 Damage (3d6): [10] 17/17 -> 7/17
Badly Wounded#3A Damage (3d8): [13] 17/17 -> 4/17
Badly Wounded#4A Damage (3d8): [10] 17/17 -> 7/17
Badly Wounded#2B Damage (3d8): [17] 10/17 -> -7/17
Dead#3B Damage (3d8): [10] 17/17 -> 7/17
Badly Wounded#4B Damage (3d8): [19] 17/17 -> -2/17
DeadYou dashed ahead to meet the incoming swarm of insects and retaliated faster than they could react. In a series of flashing attacks you picked apart the lesser Elemanoptera one by one, leaving behind you a gruesome trail of hemolymph and clipped limbs. On the way you also absorbed the Essence of three of those you managed to slay on the spot.
+15 Lesser EssenceTheir morale barely fazed by your incredible counterattack, the remaining insects ganged up on you in coordinated fashion under the command of the remaining leader.
Scouts, Squad A, and Squad B attacks vs SquacksElemanoptera Hunter Leader STR: 0
> Skill: Intermediate Flyer (3)
> Situation: Coordinated Assault (+2)
> AttackLevel: Adaptive Mandibles (+2 AL)
Elemanoptera Hunter STR: 1
> Skill: Intermediate Flyer (2)
> Situation: Badly Wounded (-3) Coordinated Assault (+2)
> AttackLevel: Infused Mandibles (+2 AL)
Elemanoptera Scout STR: 0
> Skill: Intermediate Flyer (2)
> Situation: Badly Wounded (-3) / Coordinated Assault (+2)
> AttackLevel: Infused Mandibles (+2 AL)
Squacks CON: 0
> Skill: Exceptional Flyer (+5)
> Situation: Melee Tornado (+2)
> ArmorLevel: None
Attack Die: 1d10 / 1d12
Attack Modifier: 5 / 1 / 4
Attack Level: 3=1+2
Defence Die: 1d10
Defence Modifier: +7
Armor Level: 0
Attribute Difference (STR vs CON): 1 / 0
Final Attack Level: 4=3+1 (2d4)
#2 Attack Roll (d10): 6=[5]+1 vs 12=[5]+7 [Failed Attack / Open to Counterattack]
#3 Attack Roll (d10): 9=[5]+4 vs 9=[2]+7 [Successful Attack]
#3A Attack Roll (d12): 8=[7]+1 vs 8=[1]+7 [Successful Attack]
#4A Attack Roll (d12): 6=[5]+1 vs 16=[9]+7 [Failed Attack / Open to Counterattack]
#1B Attack Roll (d10): 8=[3]+5 vs 13=[6]+7 [Failed Attack / Open to Counterattack]
#3B Attack Roll (d12): 9=[8]+1 vs 11=[4]+7 [Failed Attack / Open to Counterattack]
#3 Damage (2d4): [4] 16/25 -> 12/25
#3A Damage (2d4): [4] 12/25 -> 8/25
Badly Wounded! (-3)Shocking Effect: [4] -Success-
Frost Effect: [5] -Critical Success-
With attackers coming from all sides at once it would have looked grim if you weren't an expert in the art of aerial combat. With your uncanny speed and manoeuverability, you fended off and dodged most of the attacks. A few did manage to overwhelm your defences, however, and you felt both a painful jolt of electrical energy followed by the sharp pain of frostbite spreading in one of your wings.
Afflictions:
Light Shock (-1)
Frost (-2) [Frost is taking precedence]You assessed the situation quickly. Out of the 11 initial enemies, 6 remained. A leader with its vitality intact, and the near death Scouts and Hunters which had rallied under its command.
Current Location: Savarde Jungles (North)
--> Elemanoptera Hive Outskirts
Nearby creatures:Initial Scouting Party:
-Fire Elemanoptera Scout #1 [HP-10/17 MP11/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: DEAD (5 Lesser Essence)
-Ice Elemanoptera Scout #2 [HP17/17 MP11/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: None
-Lightning Elemanoptera Scout #3 [HP7/17 MP11/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: Badly Wounded (-3 to rolls)
Hunting Squad A:
-Tri-Elemanoptera Hunter Leader #1A [HP-11/28 MP15/18 STR0 CON1 POW3 RES1 INT-1 IND0]
Status: DEAD
-Fire Elemanoptera Hunter #2A [HP0/17 MP14/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: DEAD
-Ice Elemanoptera Hunter #3A [4/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: Badly Wounded (-3 to rolls)
-Lightning Elemanoptera Hunter #4A [HP7/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: Badly Wounded (-3 to rolls)
Hunting Squad B:
-Tri-Elemanoptera Hunter Leader #1B [HP28/28 MP10/18 STR0 CON1 POW3 RES1 INT-1 IND0]
Status: None
-Fire Elemanoptera Hunter #2B [-7/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: DEAD
-Ice Elemanoptera Hunter #3B [HP7/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: Badly Wounded (-3 to rolls)
-Lightning Elemanoptera Hunter #4B [HP-2/17 MP14/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: DEAD
Tri-Elemanoptera Hunter Leader: chosen individuals of the hive to lead mono-elemental members of the hive in various missions. They are able to use the elements of fire, ice, and lightning.
Elemanoptera Hunter: a mono-elemental member of the lesser caste, tailored for combat. Stronger and fiercer, but more fragile than scouting units. Overwhelm their targets with numbers and aggression.
Elemanoptera Scout: a mono-elemental member of the lesser caste, sturdier than the hunters to ensure better survivability in unknown environments.
Ally:
- Skra the Scorching Vulture (Stage 3)
[HP1/28 MP17/17 STR4 CON1 POW-1 RES1 INT-1 IND0]
Status: Critically Wounded (-4)
Current Goals:-Defeat the Elemanoptera
-Overturn the Awakening
HP: 8/25
MP: 17/21
Essence: 35/50
Attributes: [Final] (Base+Training+[Bonus])
STR 4
CON 0
POW -1
RES [4] (2+[2])
INT [ 0] (-1+1)
IND 0
Status:
- Badly Wounded (-3)
- Light Shock (-1) [Frost taking precedence]
- Frost (-2)
- Spell Resistance (+2 Res)
Traits:
Exceptional Flyer [Intermediate Skill/Combat]
Diamond Claws +1 [+3AL / +5AL on first strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Weakpoint Strike [STR vs CON]
Melee Tornado [Combat Passive, +2]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Known Locations:
-Esmerande Sea
> Exile Island
-Delta Chasms
-Savarde Jungle
Knowledge:
[Character] Skra the Scorching Vulture (stage 3)
[Characters] Carrion Birds
[Characters] Weak Slimes
[Character] Catfish Monster in its pond
[Character] Mysterious Insect Scout
Notes:
-Settlement at Exile Island
Skee, the Insect Parasite (Legendary Marksdorf)
Enraptured by the heat of the battle, Skee and Shnapa had completely forgotten the sneak part of their sneak operation. The newly arrived soldiers outnumbered them, and it was time to retreat with his pack, using the cover of the jungle to their advantage to lose the Archnastinian soldiers. At least they had taken out the black archer, which should relieve pressure on the ground troops. Getting the attention of a large number of soldiers on them might also not be the worst, because it would further help the other Makralians. Speaking of which, observe how the situation has evolved while running away. Can you see where the great leaders are?
Skee also made it a point to check up on his host and partner. "Hey Shnapa. That was a tough opponent there, but we were much stronger ! Feeling good ?"
Tactical RetreatEasy 8: [4]
Outcome: [1] -Critical Failure-
Their job here done, Shnapa called the pack back. Altogether you retreated under cover of the jungle, while you took a moment to analyze the situation of the battlefield.
- Thanks to your intervention,
Knakarsh the Mighty had managed to turn the battle in his favor, defeated the Arachnastinian Champion he was facing. His victory had enhanced the morale of the surrounding Makralians, who had gone into a battle frenzy that was overwhelming the Arachnastinian ranks. It seemed this battle line would soon collapse.
- On another side of the fron,
Krauraka the Hungry, the Horde Leader, was still locked in battle with the two same behemoth of Arachnastinians. It seemed they were trying to stall him while the heavy cavalry was inflicting heavy damage to the side and rear - they were flanking the Makralians, and if left alone would strike from the rear.
As you finished analyzing all of this, Shnapa suddenly ordered the pack to stop.
"Enemies!"He had detected enemies ahead of you. Despite your quick thinking, the spider people had managed to catch up to you and set up an ambush of sort thanks to their home advantage. You could try to avoid confrontation again, although it would be more difficult than before.
You couldn't see your enemies, but you could feel their presences. They were few, but something about them left you uneasy. They were near perfectly hidden, and with the way they moved you suspected them to be special troops akin to battlefield assassins.
Battlefield Situation:The Makralians are
winning slightly.
Knakarsh the Mighty and his inspired forces are breaking the enemy lines.
Krauraka the Hungry is fighting two enemy champions.
Arachnastinian Heavy Cavalry is flanking the Makralians.
The whereabouts of the other Greater Leaders are unknown.
Klikshi the Gale seemed engaged in battle.
Current Location: Central Savarde Jungle -- Arachnastinian Territories --- Inner Arachnastinian Territories
Nearby Creatures:[Immediate Surroundings]
-Arachnastinian Assassins [Enemies]
[Unknown Attributes]
-Shnapa's Pack [Friends!]
[HP10 MP10 STR 1 CON 1 POW 0 RES 0 INT -1 IND -1]
-> Knap-knap 8/10
-> Apa-nap 4/10
-> Kenep 8/10
-> Peshnep 8/10
[Big Battle!]
-Hundred of Arachnastinian
-Hundred of Makralians
[Makralian Horde]
-The Horde Leader: Krauraka
-The 7 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
-Nearly a thousand of Adult Makralians
[Arachnastinian "Spiderfolk" Kingdom]
-Countless Arachnastinians
Current Goals:-Defeat the Arachnastinian Archers
-Win the War between Makralians and Arachnastinians
HP: 25/25
MP: 5/21
Essence: 30/50
Attributes:
STR 0
CON -1
POW 0
RES -1
INT 4
IND 2
Status:
-[Biobond]: Light Advantage (+1) to most actions
Traits:
Parasitic Lifeform [Innate INT vs IND]
Internal ducts [Innate]
Thoughtwalker [Innate]
Bioengineer [Innate]
Biobond [Innate]
Mind over Matter [Innate Passive INT vs INT]
Force of Ego [Innate Passive IND vs IND]
Telepathy [Innate Active INT vs IND]
Skills:
Paralytic Poison [Natural Weapon vs CON]
Bolstering Serum [Combat Active]
Regenerative Serum [Combat Active]
Mind Crusher [+4 AL vs INT / 2MP]
Brain Theft [Combat Active]
Telekinesis [Innate Intermediate Magic]:
> Telekinetic body support: Cost 1MP. Confers a Medium Advantage (+2).
> Telekinetic object manipulation: Variable cost depending on the target's weight and size. Move an object. INT vs STR if the object is wielded by someone.
> Minor Telekinetic attack [Basic: +1 AL / 2MP / INT vs CON]: a direct telekinetic attack.
> Medium Telekinetic attack [Intermediate: +3 AL / 6MP / INT vs CON]: a strong telekinetic attack. Powerful, but energy inefficient.
Psychic Forcefield [Innate Intermediate Magic]
Wave of Terror [Innate Intermediate Magic]
Symbiotic Battle Style [Novice]
Inventory:
-Banera's Bladed Tail [+2AL vs CON]
Known Locations:
Knownledge:
Knakarsh the Mighty
Ksho the Furless
Rushnu the Toxic
Krauraka the Hungry
Klikshi the Gale
Shokal the Howler
Napash the Rock
Napkak the Mysterious
Host: Adult Makralian (Shnapa)
HP: 7/15
MP: 12/12
Essence: -/10(Not awakened)
Attributes: [Final] (Base+Training+[Bonus])
STR [2] (1+[1])
CON 1
POW -1
RES 0
INT 1
IND 1
Status:
-[Biobond]: Light Advantage (+1) to most actions
-Bolstering Serum: +1 STR and Medium Advantage in Combat (+2)
Traits
Razor Fangs [+2AL Innate]
Jungle Hunter [Innate]
Heavy Fur [Innate]
Skills
-Symbiotic Battle Style [Novice]
-Makralian Fighting Style [Novice]
> Vicious Bite [+1AL / STR vs CON]
-Rallying Call [INT vs IND]
-Fur Hardening [Active]
Iokx, the Red Cap (BlackPaladin99)
adept magic and life leech. Kill the demon!
Iokx Surprise Attack: Life Leech (-1MP)Iokx POW: 2
> Skill: Basic Innate (+1)
> Situation: Surprise Attack (+4)
> AttackLevel: Life Leech (+1AL)
Demon RES: 1
> Skill: None
> Situation: Wounded (-2)
> ArmorLevel: None
Attack Die: 1d14
Attack Modifier: 5
Attack Level: 2=1+1
Defence Die: 1d12
Defence Modifier: -2
Armor Level: 0
Attribute Difference (STR vs CON): 1
Final Attack Level: 3=2+1 (1d8)
Iokx Attacker Roll: 17=[12]+5
Demon Defender Roll: 4=[4]-2
[Successful Attack]
Damage: [8] 18/25 -> 10/25
Badly Wounded (-3)You used your powers to launch a surprise attack, draining the life force of the demon. Its face contorted in discomfort, and it stood from its resting spot with a furious grunt. Following the direction of its stolen life, you heard him taunt you in the common tongue as he turned toward you.
"I will KILL you!"Demon: Visage of Terror (-4MP)Demon INT: 3
> Skill: Intermediate Innate (+3)
> Situation: Badly Wounded (-3)
> AttackLevel: Visage of Terror (+3AL)
Iokx IND: 0
> Skill: None
> Situation: None
> ArmorLevel: None
Attack Die: 1d16
Attack Modifier: 0
Attack Level: 4=1+3
Defence Die: 1d10
Defence Modifier: 0
Armor Level: 0
Attribute Difference (STR vs CON): 3
Final Attack Level: 7=4+3 (3d6)
Demon Attacker Roll: 13=[13]
Iokx Defender Roll: 10=[10]
[Successful Attack]
Damage (3d6): [16] 12/12 -> 3/12
Badly Wounded (-3)Arcane Armor absorbed 7HP at the cost of 14MP.You have been afflicted with Terror (-2)Your entire surroundings suddenly became dark, and the demon disappeared. Amidst the darkness, there was only one thing: a white face with empty eyes and gaping mouth. It wailed. The visage then contorted, breaking down into an incomprehensible visage too terrible to behold. You wanted to look away, but couldn't. Your eyes started bleeding. Whatever it was, it was slowly infesting your head, eroding your sanity.
When you snapped back not even an instant had passed, and your vision was completely blurred with your own blood. The illusion was gone, but the pain and fear that remained were very real.
Nearby Beings:- Medium-Class Demon "Lesser Scaretch"
[HP10/25 MP8/21 STR 0 CON 0 POW -1 RES 1 INT 3 IND 1]
Status: Badly [-3]
HP: 3/12
MP: 0/15
Essence: 1/10
Attributes:
STR -1
CON 1
POW 2
RES 0
INT -1
IND 0
Status:
- Badly Wounded (-3)
- Terror (-2)
Traits:
Arcane Armor [Innate Passive]: Absorbs 1HP of damage at the cost of 2MP for each attack.
Sanguine Regeneration [Innate Passive]: Might recover some HP and MP on a turn.
Bloodsense [Innate Skill]
Skills:
Life leech [+1AL / Basic Innate Magic / half damage drained / 1MP]
Adept Magic -Reinforcement- [Innate Skill]: Iokx is able to reinforce its body with magic, allowing them to use POW instead of STR for physical attacks at the cost of MP.
Bloodshape [Innate Skill]
Location:
-Southern Elon Woods - now Demon Woods!
Purrbul the Small Tiger Slime - (Egan_BW)
Alright, here's my new character.
Name: Purbull
Species: Small Tiger Slime
Appearance: A blop of slightly sticky goop about the size of a basket ball, striped black and orange. A mutated form of the standard slime which is exactly the same except for its color and pattern.
Attributes:
HP: 10/10
MP: 10/10
Essence: 0/2
STR -1 -Strength : increases physical damage-
CON 1 -Constitution : increases physical resilience-
POW 0 -Power : increases special/magical damage-
RES 0 -Resistance : increases special/magical resilience-
INT -1 -Intelligence : increases your ability to submit others to your will-
IND 1 -Individuality : increases your ability to resist to others will-
Traits:
Mundivorous : As a slime, Purbull is able to eat basically anything organic.
Accidental Mitosis : Taking slashing damage, in addition to dealing regular damage, also spawns lesser slimes. Who are unaligned and probably competitors!
Skills:
Glomp : Purbull glomps a thing, attempting to eat it. Doesn't work on anything with greater Strength than Purbull's Power, but can be attempted anyways!
Intentional Mitosis : Purbull undergoes Mitosis, decreasing its own Stage by 1 and creating an unaligned Slime of the same Stage.
Purbull is unique, there is no one like Purbull in the world.
Purbull is wandering in the wilderness, what does Purbull do?
Current Location: Marandars
--> Monster Pit
Nearby Creatures:None
Current Goals:- Feed and grow
- Not get eaten
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes:
STR -1
CON 1
POW 0
RES 0
INT -1
IND 1
Status:
- Fine
Traits:
Mundivorous [Innate]
Accidental Mitosis [Innate]
Skills:
Glomp [+2AL]
Intentional Mitosis [Special]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
Eximius Res, the Rusty Ring (Hawk132)
"Whatever it is that's draining magic is worrying, but it's the unlife energy nexus that contributes to rendering Satroya so unlivable. If we destroy it first, perhaps the others could finally breathe more freely..."
"Any clue for the purpose of the magic drain? Is it simply draining it away, or possibly using it somehow or powering something?"
Eximius would like more information, if possible. If not, prioritize the nexus.
Malmey the Mage thought about your question for a few seconds. To save his breath, he whispered a reply.
"My educated guess is that it is powering something. Magic flow convergence nearly always lead to something diverting the flow to use it. If it was a situation of negative magic, the magic flow would instead be repelled outward."That was all the information he could share, and even that was merely a hypothesis. Unsurprisingly, one would need to investigate the source to further determine the purpose of the magic drain.
Current Location: Nepkeros Eastern Deadland
--> Deadland
--> Inner Deadland
--> Outside of Satroya's Southern Wall (you are here)
Nearby Creatures:Monsters [Enemies]
- None
Adventurer Party [Allies]
-
Werbald the Squire [Very Exhausted]
-
Malmey the Mage [Very Exhausted]
-
Caromash the Scout [Very Exhausted]
-
Shavrine the Ranger [Very Exhausted]
Very Exhausted: an affliction equivalent to a Strong Disadvantage (-3 to rolls)Current Goals:- Reach Satroya, the capital of Nepkeros
- Uncover the cause of the curse of the land
Stage: 4 -Medium Stage-
HP: 29/29
MP: 23/29
Essence (min. Lesser): 45/120
Attributes:
STR 3
CON 3
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
Traits:
Bonded Weapon [Innate]
Nepkeros Deadsteel [+3AR]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Armament Integration and Adaptation [Innate / Variable AL]
Magic Focus [Medium Advantage to Host spellcasting]
Of Warding [+1AR vs Magic Attacks]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic / 3MP]
> Mana Burn [Innate Basic Magic / 1MP]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic / 4MP]: Mana Wave + Mana Burn
> Mana Slash [+6AL / Innate Intermediate Magic / 5MP]
> Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP][/color]
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Elemental Aspect [Innate Intermediate Magic / 2MP]
Mana Drain [+2 AL / STR vs RES for effect / half damage drained, excess ignited as damage]
Doppelganger [Innate Intermediate Magic / Illusion / 6MP]
Known Locations:
-Avercan, Frontier Town of Nepkeros
-Safara, small town-village of Prias
Knowledge:
Host: Prias, Human Hero of Safara
HP: 20/20
MP: 20/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [3] (1{3}+1)
CON [3] (1{3}+1)
POW [2] (1{1}+1)
RES [2] (1{1}+1)
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
Gear:
-Monstrous Leather Armor Set [+1 Armor]
-Healing Amulet [Increase recovery / Active Healing Spell / Spent]
Inventory:
(Consummables)
- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.
(Misc)
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]
-Intermediate Arcane Magic [Intermediate Arcane Magic]
> Lesser Flame [Basic Arcane Magic]
> Flame [Intermediate Arcane Magic]
> Arcane Shot [Basic Arcane Magic]
> Arcane Shot+ [Intermediate Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
The Swamp Slugipede - (Wolfkey)
The slugipede decides to look for smaller prey, preferrably something that does not have a weapon.
Luck: [4]
You made a note-to-self: preys with weapons are annoying to deal with. So with that newfound knowledge in mind, you scurried around for a prey that didn't have a weapon. And this time you were in luck! A crawling fungal creature was resting in the moist shade of a mangrove tree. This one seemed like an easy matchup for you.
Current Location: Sobol Swamps
Nearby Creatures:- Fungal Crawler
Current Goals:- Not die
HP: 10/10
MP: 3/10
Essence: 0/2
Attributes:
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Status:
Traits:
Mana absorption [Innate / Passive]
Slippery & Squishy [Innate / Passive]
Skills:
Swallow Whole [+2AL / half damage drained as MP]
Blend In [Intermediate]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy