Update 66:
Purrbul the Small Tiger Slime - (Egan_BW)
Om nom nom nom nom! Heal by turning the bird into more Purrbul!
[Purrbul: Glomp (POW vs RES)]
Purrbul POW: 0
> Skill: None
> Situation: Wounded -2
> AttackLevel: Glomp (+2 AL)
Hummingbird RES: 0
> Skill: Slime Hunter (+2)
> Situation: (Glomp Condition: STR vs POW 0)
> ArmorLevel: None
Attack Die: 1d10
Attack Modifier: -2
Attack Level: 3=1+2
Defence Die: 1d10
Defence Modifier: +2
Armor Level: 0
Attribute Difference (POW vs CON): 0
Final Attack Level: 3=3+0 (1d8)
Purrbul Attack Roll: 1=[3]-2
Defender Roll: 7=[5]+2
[Failed Attack]
[Open to Counterattack (-1)]
The bird shook you off vigorously, unwilling to take part in non-consensual glomping. You lost grip and fell on the ground.
[Bird: Sapping Peck (STR vs CON)]
Hummingbird STR: -1
> Skill: Slime Hunter (+2)
> Situation: None
> AttackLevel: +3AL vs Slimes
Purrbul CON: 1
> Skill: None
> Situation: Wounded -2 Open to Counter -1
> ArmorLevel: None
Attack Die: 1d8
Attack Modifier: +2
Attack Level: 4=1+3
Defence Die: 1d12
Defence Modifier: -3
Armor Level: 0
Attribute Difference (STR vs CON): -1
Final Attack Level: 3=4-1 (1d8)
Bird Attack Roll: 9=[7]+2
Defender Roll: 9=[12]-3
[Successful Attack]
Damage: [6] (4/10 -> -4/10)
You saw the peck coming again and executed an acrobatic leap you didn't think yourself capable of. Unfortunately your impressive performance fell flat to your audience, the bird, who caught you midair and pecked again. And like that, it sucked all the tasty bits out of your goopy body.
Purrbul is DeadHiatus bonus: You might return as a Stage 1 monster or create a new monster. Or somehow a piece of Purrbul that is not Purrbul might have survived by unintentional mitosis.Current Location: Marandars
--> Monster Pit
Nearby Creatures:- Unnamed Hummingbird monster
Hostile[HP9/10 MP10/10 STR-1 CON-1 POW1 RES0 INT1 IND0]
Current Goals:- Feed and grow
- Not get eaten
HP: -4/10
MP: 10/10
Essence: 0/2
Attributes:
STR -1
CON 1
POW 0
RES 0
INT -1
IND 1
Status:
- Dead
Traits:
Mundivorous [Innate]
Accidental Mitosis [Innate]
Skills:
Glomp [+2AL]
Intentional Mitosis [Special]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
Azarian, the Imbued Thoughtling (Dustan Hache)
”Their might be a way, but we cannot stray. One mistake, and all is at stake. Stick together, might be for the better.” Azarian responded. A distraction might be good, but at the same time too many of them were injured to travel swiftly if they were detected.
Stay together, and lead the others as best as possible. we need every hand possible now with how many were injured. splitting up is a last resort.
"You found another way? Hmm... got it. We will follow you.""I will close the way. Yevlaine, you will be in front with Azarian."The one human that had protested a bit still seemed uneasy. The man whose eyes reminded you of gentle flames said something to him with yet another new expression to you. It was a smile, that you could understand, but that was a smile without showing teeth. It was unlike what you had seen with the Goblins, who always smiled with their teeth showing as if to showcase them for all to see. Here, the lips drew a discrete smile.
"Take heart friend. Paimni will be well soon. I sincerely believe these two... hmm monsters no longer quite does it. These two travellers were put on our path by fortune itself. I will bet my name on it."Humans seemed to love complicated words, which you didn't find unpleasant. Far from it, you relished their complexity. The pulsating pain of your wounds brought you back from your musings, and you advanced toward the path you had identified.
Sneaking Together:Moderate 10: [10]
Outcome: [4] -Critical Success-
Not a single trace of the Chimera nor its puppeteers. It truly was as the human said, as if some mysterious force, a sentient fortune had cleared the way. You passed without an issue, albeit all of you still held your breath until you were doubly sure you were all out of harm's way.
Then a few minutes later, which might have been hours, dawn broke. Right as you emerged from the woods guided by Toc, allowing you to see a cleared path among the tall light blue grass of the grassland. Upon seeing the winding streak of white along the blue, the humans couldn't help but let huge sighs of relief. The biggest one even started leaking fluids from its eyes, which surprised you. A sudden attack? Was he in pain? Quickly enough you pieced two and two together, and figured out some creatures could leak fluids out of relief. You were glad your body didn't have such a bizarre function.
"Ah... I can't believe it- We... We really made it through. Thank you... thank you...""Hey! It's not over yet until we get to the village, okay? Don't start slacking off now, we still got to walk a fair bit!""Haha, you can cut him some slack. Let's take a five minutes break maybe?"Five minutes... that sounded good. You were feeling a little sleepy anyway, now that you could finally relax a bit. Sleepy... so sleepy...
(...)
Time passes...HP and MP fully recoveredYou woke up in an unfamiliar room filled with a strong scent of wood, dust, and something alchemical in origin. Unlike the ruins you had wandered in for a long time back in the Deadland, the structure here was entirely made of wood. The architecture was simple compared to the ruins, but on another level compared to goblinwork. You heard the light breathing of an asleep creature, drawing you to the mind across the room: it was Toc, on a bed of sort. He was bandaged, which made you notice that so were you although your bandages seemed to have been placed a bit haphazardly such that their only effect was cosmetic. You looked at yourself a bit, and you imagined that must have looked good on you along with your colourful patches of cloth. The white from the bandages really complemented the yellow and-
The door opened, interrupting you in the middle of your internal fashion discussion. It was the human with flaming eyes, though this time he was wearing a helmet hiding his curly hair, orange like a ripe fruit.
"Oh did you just wake up? You can rest easy, we are on the outskirt of Line in a cabin used by hunters and foragers to rest."You recalled that Line was the name of the village they were trying to reach. Breios took a moment to check on Toc without disturbing his sleep, and then resumed the explanations.
"I have a few more things to explain if you don't mind. First off I haven't talked about you to the villagers yet, I would rather have waited you woke up. To be honest with you, convincing them you are not hostile is going to be a tall order, be ready for the worst. Our kind is usually not so receptive to creatures that aren't, well, like us. If you are still willing to try, then I will help you. I gave my word as a member of the Cerulean Watch." Recalling something, he further added.
"Ah another thing. If you see something that looks like a circle of largely spaced white stones, that's the village perimeter. I told you about the guardian statues of our country right? Well that's its range of detection, of the village's Sentinel. Before thinking of making an exception for you, we have to find a way to have the villagers at the very least tolerate you."He smiled, this time showing his teeth.
"And if you need anything, just ask me or someone else. By the way what do your kind even eat? Are you good with fruits and grain? Ah, and when you both are better, and she wakes up, I would love for you to meet Paimni. She lives thanks to you and Toc, I'm endlessly grateful for that."Once you were sure he was done talking, you said what you had on your mind.
Current Location: Line Village Hunter Cabin - Line Village Outskirts - close to Lineine Woods
Nearby Creatures:Enemies:
- None
Allies:
- Toc the Teal Goblin and Friend [Wounded]
[HP10/10 MP10/10 STR0 CON-1 POW0 RES1 INT1 IND-1]
-
Breios, Swordsman of the Cerulean Watch
[15/15 12/12 STR1 CON0 POW1 RES1 INT1 IND2]
Current Goals:-Learn more about the humans
HP: 21/21
MP: 25/25
Essence: 3/50
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW [2] (1+1)
RES [2] (1+1)
INT 3
IND 0
Status:
Fine
Traits:
Purity of mind [Innate]
Magical Foci [Innate]
Unity of mind [Innate INT vs IND]
Focused Fault [Innate INT]
Skills
Mind eater [+2 AL / INT vs IND]
Psi Siphon [+1 AL / Basic Innate Magic]
Warping Shield [Basic Innate Magic]
Terrorize [Intermediate Innate Magic / INT vs IND / Single: +4AL / Multi: +3AL / 4MP]
Inventory:
[Consummables]
-Healing branches (x2): branches from the Friwispea brush. Possesses healing properties which can be used during a rest to fully restore your HP. The sap is sticky.
-Tasty magic-filled tablets (x3): herbal pills crafted by alchemists. Enough to completely recharge a weak monster of all its mana.
[Miscellaneous]
-Lifelike depiction of two humans with trace of mind -one confirmed dead-
-Simple metal collar
-Mechanical ring thingy
-Colourful clothes
Known Locations:
- Nepkeros
> Eastern Nepkeros
>> The Great Wall
- Emsiphion
> West Emsiphion
>> The Great Wall
>> Lineine Hills
>> Lineine Woods
>> Line Village
Knowledge:
[Culture] Humans of Emsiphion are powerful mages. They usually view monsters as enemies, but rumors tell that some intelligent monsters have managed to adopt human ways and work with them.
[Character] Tacataca the Teal Goblin Elder
[Character] Toc the Teal Goblin
[Characters] Human Party of the Cerulean Watch: Breios, Yevlaine, Patreio, and Paimni
Companion: Toc
HP: 10/10
MP: 10/10
Essence: 0/2
Attributes: [Final] (Base+Training+[Bonus])
STR 0
CON -1
POW 0
RES 1
INT 1
IND -1
Status:
-Healthy: no bonus or malus
Known Traits:
Danger Sense [Innate]
Forager [Innate]
Known Skills
Bite
The Horned Hound - (Prophet)
There was no where to run, it was cornered. The Horned Wolf felt it's pulse rise as emotion took over... an great instinct rage overtook it in the face of overwhelming danger. It howls as it thrashed and bucked the wolf, intent on piercing and crushing it's foe against it's horns.
Horned Hound: Piercing ChaaargeHorned Hound STR: 1
> Skill: None
> Situation: Light Frost (-1)
> AttackLevel: Horned (+1AL) Piercing Charge (+2AL)
Snow Wolf CON: 0
> Skill: None
> Situation: None
> ArmorLevel: None
Attack Die: 1d12
Attack Modifier: -1
Attack Level: 4=1+3
Defence Die: 1d10
Defence Modifier: 0
Armor Level: 0
Attribute Difference (STR vs CON): 1
Final Attack Level: 5=4+1 (2d6)
Horned Hound Attack Roll: 7=[8]-1
Defender Roll: 4=[4]
[Successful Attack]
Damage: [7] 10/10 -> 3/10
The pulse of your flowing blood echoed in your head, drowning the pain and sounds from the outside. Like a loose tornado that escaped a cage, you trashed around with such vigor the Snow Wolf had to let go of your back. Its figure was the only thing in your eyes, the white of the snow blurring in your bloody rage - and your chaaaarged! The monstrous wolf yelped as it was violently trounced, its whole side pierced by your straight horns.
Seeing their ally thus maimed, the other twos came to assist.
Snow Wolf #2 & #3: Icy BiteSnow Wolf STR: 1
> Skill: None
> Situation: Pincer Attack (+2)
> AttackLevel: Icy Fangs (+2AL)
Horned Hound CON: 1
> Skill: None
> Situation: Light Frost (-1)
> ArmorLevel: None
Attack Die: 1d12
Attack Modifier: 2
Attack Level: 3=1+2
Defence Die: 1d12
Defence Modifier: -1
Armor Level: 0
Attribute Difference (STR vs CON): 0
Final Attack Level: 3=3+0 (1d8)
Snow Wolf #1 Attack Roll: 3=[1]+2
Snow Wolf #2 Attack Roll: 4=[2]+2
Defender Roll: 10=[11]-1
[Failed Attack] x2
[Open to Counterattack] x2
The wolves leapt at you from both sides, but your furious trashing combined with your heavy fur kept them at bay. They returned for another assault, but you welcomed them with horns and tusks.
Horned Hound: GoreHorned Hound STR: 1
> Skill: None
> Situation: Light Frost (-1)
> AttackLevel: Horned (+1AL)
Snow Wolf CON: 0
> Skill: None
> Situation: Open to Counter (-2)
> ArmorLevel: None
Attack Die: 1d12
Attack Modifier: -1
Attack Level: 2=1+1
Defence Die: 1d10
Defence Modifier: -2
Armor Level: 0
Attribute Difference (STR vs CON): 1
Final Attack Level: 3=2+1 (1d8)
Horned Hound Attack Roll: 4=[5]-1
Wolf #2 Defender Roll: 3=[5]-2
Horned Hound Attack Roll: 7=[8]-1
Wolf #3 Defender Roll: 1=[3]-2
[Successful Attack]
Damage: [3] 10/10 -> 7/10
Damage: [7] 10/10 -> 3/10
One got its side grazed, while the other had its jaw piercing from one end to the next. The snow was reddened by streaks of blood, and the three Snow Wolves looked at you with a mix of fury and terror. They were stunned, not ready for such an incredible resistance.
The odds have evened out and they might even be slightly in your favor, but a wrong step could turn it around again.
Current Location: Unknown
Nearby Creatures:- 3 Snow Wolves
Hostile[HP10/10 MP10/10 STR1 CON0 POW-1 RES-1 INT1 IND0]
Wolf #1 3/10
-Badly Wounded-Wolf #2 7/10
-Wounded-Wolf #3 3/10
-Badly Wounded-Current Goal:- Survive
HP: 7/10
MP: 10/10
Essence: 0/2
Attributes:
STR 1
CON 1
POW -1
RES -1
INT 0
IND 0
Status:
- Light Frost (-1)
Traits:
Horned [+1AL]
Acute Senses [Intermediate Skill]
Skills:
Tracking [Intermediate Skill]
Piercing Charge [+2AL]
Known Locations:
-Elon Woods
-Fordania
Knowledge:
Nothing noteworthy
The Swamp Slugipede - (Wolfkey)
The slugipede decides to run to the mangroves!
Escape (Automatic Success):You didn't waste a second tailing from there. Behind you the Bonehead continued slamming blindly, thinking you might have hidden somewhere in the surrounding swamp. Good think that thing was more brawns than brain.
(...)
Time passes...HP fully restoredMP partially restored (3/10)You woke up after a long rest, before which you had eaten a snack in the form of a mangrove eel that helped you restore some of your MP. You could continue looking around for something more interesting to hunt, or try something else.
Current Location: Sobol Swamps
Nearby Creatures:- None
Current Goals:- Not die
HP: 10/10
MP: 3/10
Essence: 0/2
Attributes:
STR 0
CON 1
POW 0
RES 1
INT -1
IND -1
Status:
Traits:
Mana absorption [Innate / Passive]
Slippery & Squishy [Innate / Passive]
Skills:
Swallow Whole [+2AL / half damage drained as MP]
Blend In [Intermediate]
Known Locations:
Sobol Swamps
Knowledge:
Nothing noteworthy
Eximius Res, the Rusty Ring (Hawk132)
[Not good. There's too many of them to fight with our group in this state. I'll try to lead them away, be ready to move - and carefully.]
Acting quick, Eximius formed a Doppelganger of Prias away from the party - believably close that it could be the origin of what drew the undead towards them, but making sure to keep a relatively safe distance from them - before controlling it to move away from Prias and the others, drawing the attention and eyes of the undead away.
(Also, you forgot to update Eximius' mana after the mana drain - he's at 29/29 now.)
Eximius Res casts Doppelganger (-6MP)Doppelganger Distraction:Easy 6: [11]
Outcome: [1] -Success-
You sent away the Doppelganger, fooling the undead cohort into thinking that was the thing they had sensed. They reacted with extreme aggression the split second they noticed the shape running away from them, the necromancer conjuring and flinging an orb of malevolent energy before sending half its escort to chase after it. See their target was escaping from sight, they all gave chase until the surroundings were safe once more.
Right next to you was Caromash, who sighed in relief. The others saved their breath and just nodded.
"Thought my heart was gonna stop. Good thinking." Prias decided to move forward until they had found a safer place from where they could better plan their approach.
Prias: Looking for safety (Deadland Survivor)Easy 8: [6]
Outcome: [3] -Failure-
He only tried a few minutes before giving up: there would be no respite ahead, unless they were incredibly lucky. Beyond the near intact walls of the lost capital, one could only feel at first a silence heavier than death. An unnatural pressure, as if the air had been warped. Having trained his magical senses with Veras, and as an experienced hunter of the Deadland, the young hero knew that those were telltale signs of undead gatherings. It wasn't a stretch to imagine a level of danger unlike anything Prias had experienced.
As such they had to plan for their next move now, without resting. Investigate the unlife energy nexus? The magic energy drain? One then the other? Or something else entirely.
What did you suggest?
Current Location: Nepkeros Eastern Deadland
--> Deadland
--> Inner Deadland
--> Outside of Satroya's Southern Wall (you are here)
Nearby Creatures:Monsters [Enemies]
- None
Adventurer Party [Allies]
-
Werbald the Squire [Very Exhausted]
-
Malmey the Mage [Very Exhausted]
-
Caromash the Scout [Very Exhausted]
-
Shavrine the Ranger [Very Exhausted]
Very Exhausted: an affliction equivalent to a Strong Disadvantage (-3 to rolls)Current Goals:- Reach Satroya, the capital of Nepkeros
- Uncover the cause of the curse of the land
Stage: 4 -Medium Stage-
HP: 29/29
MP: 23/29
Essence (min. Lesser): 45/120
Attributes:
STR 3
CON 3
POW 1
RES 1
INT -1
IND -1
Status:
-Healthy: no bonus or malus
Traits:
Bonded Weapon [Innate]
Nepkeros Deadsteel [+3AR]
Of Ambition [Innate]
Of Vigilance [Innate]
Of Protection [Innate]
Of Erudition [Innate]
Regenerating [Innate]
Inventory <Bag> [Innate]
Slaying [Innate/Combat]
Hawk-Eyed [Innate]
Armament Integration and Adaptation [Innate / Variable AL]
Magic Focus [Medium Advantage to Host spellcasting]
Of Warding [+1AR vs Magic Attacks]
Skills:
Limiter Release [Combat Active]
Blink [Innate Basic Magic]
Illusion [Innate Basic Magic]
Intermediate Mana Manipulation [Innate Intermediate Magic]
> Mana Shield [+1 Armor / Innate Basic Magic]
> Mana Wave [+2 Attack Level / Innate Basic Magic / 3MP]
> Mana Burn [Innate Basic Magic / 1MP]: Inflict Medium disadvantage to magic on hit.
> Mana Burn Wave [+2 Attack Level / Innate Intermediate Magic / 4MP]: Mana Wave + Mana Burn
> Mana Slash [+6AL / Innate Intermediate Magic / 5MP]
> Manaburn Slash [+6AL / Innate Intermediate Magic / 6MP][/color]
Regeneration Overdrive [Innate Intermediate Magic]
Sever / Crush [+4 Attack Level]
Elemental Aspect [Innate Intermediate Magic / 2MP]
Mana Drain [+2 AL / STR vs RES for effect / half damage drained, excess ignited as damage]
Doppelganger [Innate Intermediate Magic / Illusion / 6MP]
Known Locations:
-Avercan, Frontier Town of Nepkeros
-Safara, small town-village of Prias
Knowledge:
Host: Prias, Human Hero of Safara
HP: 20/20
MP: 20/20
Attributes: [Final] (Base{Modified}+Training+[Bonus])
STR [3] (1{3}+1)
CON [3] (1{3}+1)
POW [2] (1{1}+1)
RES [2] (1{1}+1)
INT 1
IND 3
Status:
-Healthy: No bonus or malus
-Bonded [To Eximius]: set the base Attribute to the highest of either Eximius or Prias.
-Of Vigilance [From Eximius]
-Of Protection [From Eximius]
-Of Erudition [From Eximius]
Gear:
-Monstrous Leather Armor Set [+1 Armor]
-Healing Amulet [Increase recovery / Active Healing Spell / Spent]
Inventory:
(Consummables)
- Trapping Gear (x3): can be used to set a crafty trap, with effects varying depending on the type of trap.
- Quality Recovery Potion (x2): potent potions containing an incredibly pungent red liquid crafted using the organs of monsters slain by Prias and Eximius. Recover up to 20HP on a use.
- Strength Pill (x1): white pill crafted via alchemy using the bones and fangs of monsters slain by Prias and Eximius. Temporarily increases strength by 2, but cannot exceed 5.
(Misc)
Traits:
-Awakening Hero [Innate]
-Deadland Survivor [Innate]
Skills:
-Ancient Combat Techniques [Intermediate Skill]
-Experienced Hunter [Intermediate Skill]
-Intermediate Arcane Magic [Intermediate Arcane Magic]
> Lesser Flame [Basic Arcane Magic]
> Flame [Intermediate Arcane Magic]
> Arcane Shot [Basic Arcane Magic]
> Arcane Shot+ [Intermediate Arcane Magic]
-Accelerated Flow [Combat Skill]: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Prias Ambition: Save Nepkeros, the ruined kingdom
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
Iokx, the Red Cap (BlackPaladin99)
Stay, and hunt some more. I will become stronger.
You decided to risk your chance and stay. You would become stronger, facing the strongest opponents.
Luck: [6]
You came across a suitable prey: a lone demon resting under a charred tree, a spear of dark metal at its side. From your position, the creature looked wounded. It was far stronger than the lesser demons you had fought, so it might have been one of a higher class. It was a white humanoid with thin wings, its tail resting on its right tight. His visage was horrible to behold: twisted into a mockery of an expression mixing fury, pain, and hate. Black markings emphasized his expression, and his eyes were two white dots floating in scleras darker than ink. You also noticed it was carrying a leathery pouch from which dripped some foul muddy fluid.
Nearby Beings:- a spear wielding demon [Wounded]
HP: 12/12
MP: 15/15
Essence: 1/10
Attributes:
STR -1
CON 1
POW 2
RES 0
INT -1
IND 0
Status:
Normal
Traits:
Arcane Armor [Innate Passive]: Absorbs 1HP of damage at the cost of 2MP for each attack.
Sanguine Regeneration [Innate Passive]: Might recover some HP and MP on a turn.
Bloodsense [Innate Skill]
Skills:
Life leech [+1AL / Basic Innate Magic / half damage drained / 1MP]
Adept Magic -Reinforcement- [Innate Skill]: Iokx is able to reinforce its body with magic, allowing them to use POW instead of STR for physical attacks at the cost of MP.
Bloodshape [Innate Skill]
Location:
-Southern Elon Woods - now Demon Woods!
Squacks the Rending Gull - (Devastator)
<Squack>Just get to safety, I got you covered
Here goes nothing..
Grab one of these bugs, and use it to physically provide cover for Skra. Use my body and it to physically absorb attacks aimed for Skra.
Grab Enemy (STR4 vs STR0)Easy 6: [5]
Outcome: [3] -Failure-
Skra didn't reply, saving her energy to fly to safety as you instructed. You attempted to grab with your talons the badly damaged Hunter Leader you had just carved, but it proved harder than you expected even with your superior aerial skills. Well, if you couldn't grab it alive then it wouldn't struggle anymore dead, would it?
Squacks: Weakpoint StrikeSquacks STR: 4
> Skill: Exceptional Flyer (+5)
> Situation: None
> AttackLevel: Diamond Claws +1 (First Attack: +5AL)
Elemanoptera Hunter Leader CON: 1
> Skill: Intermediate Flyer (3)
> Situation: Badly Wounded (-3)
> ArmorLevel: Reactive Chitin (+1AR)
Attack Die: 1d18
Attack Modifier: +5
Attack Level: 6=1+5
Defence Die: 1d12
Defence Modifier: 0
Armor Level: 1
Attribute Difference (STR vs CON): 3
Final Attack Level: 8=6+3-1 (3d8)
Squacks Attack Roll: 23=[18]+5
#1A Defender Roll: 5=[5]+0
[Successful Attack]
Damage: [20] (9/28 -> -11/28)
Luck: [2]
Your Diamond Claws have shattered, losing you the first strike bonus.You carved the insect to death, and grabbed its dead carcass to use as a makeshift shield, interposing yourself between the Elemanoptera and Skra.
---Enemy turn---Recovering from Squack! (3 vs INT):ES2: [3] Recovered
ES3: [6] Recovered
EH #3A: [8] Recovered
EH #3B: [8] Recovered
EH #4B: [7] Recovered
[Scouts, Squad A, and Squad B attacks vs Squacks]
Elemanoptera Hunter Leader POW: 3
> Skill: Intermediate Flyer (3)
> Situation: None
> AttackLevel: Tri-Elemental Bolt (+4 AL)
Elemanoptera Hunter POW: 2
> Skill: Intermediate Flyer (2)
> Situation: Varied (Confused -1 / Wounded -2)
> AttackLevel: Elemental Bolt (+2 AL)
Elemanoptera Scout POW: 2
> Skill: Intermediate Flyer (2)
> Situation: Varied (Confused -1 (x2)/Critically Wounded -4)
> AttackLevel: Elemental Bolt (+2 AL)
Squacks RES: 4
> Skill: Exceptional Flyer (+5)
> Situation: Makeshift Shield (+2)
> ArmorLevel: None
Attack Die: 1d16 / 1d14
Attack Modifier: Varied
Attack Level: 5=1+4 / 3=1+2
Defence Die: 1d18
Defence Modifier: +7
Armor Level: 0
Attribute Difference (POW vs RES): -1 / -2
Final Attack Level: 3=5-2 (1d8) / 1=3-2 (1d4)
#1 Attack Roll: 1=[3]-2 vs 22=[15]+7 [Failed Attack / Open to Counterattack]
#2 Attack Roll: 12=[11]+1 vs 9=[2]+7 [Successful Attack]
#3 Attack Roll: 7=[6]+1 vs 8=[1]+7 [Failed Attack / Open to Counterattack]
#3A Attack Roll: 2=[1]+1 vs 14=[7]+7 [Failed Attack / Open to Counterattack]
#4A Attack Roll: 7=[5]+2 vs 10=[3]+7 [Failed Attack / Open to Counterattack]
#1B Attack Roll: 14=[11]+3 vs 10=[3]+7 [Successful Attack]
#2B Attack Roll: 5=[5]+0 vs 11=[4]+7 [Failed Attack / Open to Counterattack]
#3B Attack Roll: 5=[3]+2 vs 8=[1]+7 [Failed Attack / Open to Counterattack]
#4B Attack Roll: 16=[14]+2 vs 21=[14]+7 [Failed Attack / Open to Counterattack]
#2 Damage (1d4): [1] 25/25 -> 24/25
#1B Damage (1d8): [8] 24/25 -> 16/25
You interposed yourself between Skra and the barrage of elemental bolts - your makeshift shield proved really useful in absorbing damage. However after the fourth bolt or so it crumbled apart, forcing you to block some of the attacks. Their leader then gave a signal and they changed their attack pattern: noticing that magical attacks had a weak effect on you, they were about to close the distance to use their mandibles and claws.
You quickly looked at Skra. The situation was too tense to waste time speaking for her, and she only stared at your eyes asking your next instruction.
Current Location: Savarde Jungles (North)
--> Elemanoptera Hive Outskirts
Nearby creatures:Initial Scouting Party:
-Fire Elemanoptera Scout #1 [HP2/17 MP11/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: Critically Wounded [-4 to rolls]
-Ice Elemanoptera Scout #2 [HP17/17 MP11/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: None
-Lightning Elemanoptera Scout #3 [HP17/17 MP11/17 STR0 CON1 POW2 RES1 INT-1 IND-1]
Status: None
Hunting Squad A:
-Tri-Elemanoptera Hunter Leader #1A [HP-11/28 MP15/18 STR0 CON1 POW3 RES1 INT-1 IND0]
Status: DEAD (10 Medium Essence)
-Fire Elemanoptera Hunter #2A [HP0/17 MP14/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: DEAD (5 Lesser Essence)
-Ice Elemanoptera Hunter #3A [HP17/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: None
-Lightning Elemanoptera Hunter #4A [HP17/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: None
Hunting Squad B:
-Tri-Elemanoptera Hunter Leader #1B [HP28/28 MP10/18 STR0 CON1 POW3 RES1 INT-1 IND0]
Status: None
-Fire Elemanoptera Hunter #2B [10/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: Wounded [-2 to rolls]
-Ice Elemanoptera Hunter #3B [HP17/17 MP11/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: None
-Lightning Elemanoptera Hunter #4B [HP17/17 MP14/17 STR1 CON0 POW2 RES1 INT-1 IND-1]
Status: None
Tri-Elemanoptera Hunter Leader: chosen individuals of the hive to lead mono-elemental members of the hive in various missions. They are able to use the elements of fire, ice, and lightning.
Elemanoptera Hunter: a mono-elemental member of the lesser caste, tailored for combat. Stronger and fiercer, but more fragile than scouting units. Overwhelm their targets with numbers and aggression.
Elemanoptera Scout: a mono-elemental member of the lesser caste, sturdier than the hunters to ensure better survivability in unknown environments.
Ally:
- Skra the Scorching Vulture (Stage 3)
[HP1/28 MP17/17 STR4 CON1 POW-1 RES1 INT-1 IND0]
Status: Critically Wounded (-4)
Current Goals:-Defeat the Elemanoptera
-Overturn the Awakening
HP: 16/25
MP: 17/21
Essence: 10/50
Attributes: [Final] (Base+Training+[Bonus])
STR 4
CON 0
POW -1
RES [4] (2+[2])
INT [ 0] (-1+1)
IND 0
Status:
- Healthy
- Spell Resistance (+2 Res)
Traits:
Exceptional Flyer [Intermediate Skill/Combat]
Diamond Claws +1 [+3AL / +5AL on first strike]
Carrion Eater [Innate]
Skills:
Squack [None vs INT]
Weakpoint Strike [STR vs CON]
Melee Tornado [Combat Passive]
Hit and Run [Combat Passive]
Lesser Spell Resistance [Basic Innate Magic]
Spell Resistance+ [Intermediate Innate Magic / 3MP]
Known Locations:
-Esmerande Sea
> Exile Island
-Delta Chasms
-Savarde Jungle
Knowledge:
[Character] Skra the Scorching Vulture (stage 3)
[Characters] Carrion Birds
[Characters] Weak Slimes
[Character] Catfish Monster in its pond
[Character] Mysterious Insect Scout
Notes:
-Settlement at Exile Island