Turn 40:
Turn 39
Ulkas, the Horned Demon (Sarrak)
Seeing bloody flakes descending into clouds, Ulkas grinned viciously. Still, while his heart raced, his mind remained cold and calculating. In the end, he grew too dependent on Liel. His born instincts, while potent, lacked actual battle experience, especially compared to Astrosa, so he remained completely obvious to the ambush - subconsciously expecting Liel to find enemy signatures to complete his battle view.
With Liel inactive… Ulkas felt like his prowess has taken a big hit. Now, he could not be certain of outcomes, even while predicting positive course of battle. While this was harsh, it was also refreshing in a native, blood-boiling way. Only yourself to blame, only your own mind to rely upon… For now, Astrosa and Ambition diffused the hit. Later, he would be fine with his own senses. He’ll make sure of this.
"Let's experiment for a bit."
With his body so close to evolution, Ulkas could afford to be a bit reckless and testing out enemies weakness for future battles.
Use [Extreme Analysis] to observe Galtrezar, next with Xatares weapons [Levitation] to change its path. Add [Aura of Fear]. Prepare Glove [Shield] just in case. When Astrosa takes care of it, finish injured ones with [Control] and weapons.
In case huge damage or brain fatigue occurs - evolution is just a step away, right?
Feeling closer to the next threshold, you decided to test your limits, and possibly push them further.
[Extreme Analysis]
(Easy) 5: [8]
Outcome: [1] -Success-
Activating [Extreme Analysis], you gathered in an instant an immense amount of information on the Galtrezar, which your powerful brain processed as quick as the data was gathered. No detail escaped your senses, from the subtle contractions of the enemy's muscles, to the rythm of its breathing, and the quality of its mind and potential for power.
Stage 4 Monster
Estimated Attributes:
Str 2-3
Con 2
Pow 1-3
Res 0-2
Int 0
Ind 1
Estimated Traits/Skills:
Adept Flyer
Field Disruption Maw
"Sonic Magic"
Unknown Blessing of Resistance
Unknown Blessing of Might
Extreme Senses
With its flying pattern memorized, you activated the [Levitation] function of the Xatares Collapser, targetting the moment that would break the rythm of the Galtrezar.
[Xatares Glove: Shield On]
[Aura of Fear: Activated]
[Xatares Collapser: Levitation Mode]
(Easy-Moderate) 8: [5]
Outcome: [1] -Critical Failure-
You fired, but the Galtrezar dodged at the very last minute, completely subverting your expectations. The Galtrezar was carried by some burst of speed, allowing it to close in on you with its maw wide open. You didn't flinch at the surprise, thanks to your [Hardened Mind].
[Aura of Fear]
(Int 5 vs Ind 1): [19]-4 (Critical Failure) vs [9]
Outcome: [1] -Success-
[Astrosa: Interception]
(Hard 14) [20] -Epic Success-
[Astrosa: Arsenal of the Brisarane (Three-Point Impale)]
(Str 6 vs Con 2) [20]+4 (Epic Success 4) vs [13]-2 (Surprised 2)
Critical: [6]+3 -Normal Hit-
Damage: (3+[4])*2.3 = 16
It was too late for you to dodge, the Galtrezar was about to close its maw on you- until three crimson spears impaled in the neck, arm and wing. You saw a dash of graceful and merciless death dashing before you and taking the Galtrezar with it.
This unexpected element taken care of, you set out to finish the two weakened Galtrezar with a combination of Control and weapons.
[Total Control -Body-]
(Int 5 vs Ind 1): [3]+6 (Extreme Analysis 2, Advanced Mental Techniques 4) vs [12,3]-4 (Critically Wounded -4)
Outcome: [6] -Overshoot-
Noting that your Control had proven more effective at restraining them than the Levitation, you once again grabbed at the invisible threads of the mind coursing throught their body. The rush of the battle made you expend much more energy than necessary.
You are feeling tired[Xatares Collapser (Tired)]
[Moderate-Easy] 9: [1] -Critical Failure-
You were so focused on the fight that you forgot to take into account the cooling period of the Collapser. It was the first time it bothered you, as you never had to use it in quick succession before. You attempted to switch to the Shatterer before the restrained Gatrezars could recover.
[Weapon Switch (Tired)]
(Hard 14): [19]
Outcome: 2 -Success-
With a calm mind, you mechanically switched weapons in time, and fired.
[Xatares Shatterer (Tired)]
[Moderate 10]: [12]
Outcome: [3] -Critical Success-
(Str 3 vs Con 2): [16]+4 (Crit Success) vs [3,6]-3 (Restrained)
Critical: [1]+3 -Normal Hit-
Damage: (2+[11,9])*1.25: [16,13]
The weaker handsized weapon unleashed its deadly pulse, fatally wounding one of the targets and crippling the other. You fired again to finish the still living one.
Damage: (2+[8])*1.25: [12]
[Astrosa: Arsenal of the Brisarane (Bladed Claws)]
(Str 6 vs Con 2) [6] vs [4]-6 (Critical Wound 4 Impaled 2)
Critical: [3]+1 -Normal Hit-
Damage: (2+[10])*2.3 = 26
As she held her target down with the three spears extending from her right hand, Astrosa activated the claws of her left hand, which she used to tear apart the Galtrezar. Leaving nothing but a bloodied wreck behind, she unceremoniously threw it away.
[Ambition Fight 10]: [7]
It seems you finished your group before Ambition, allowing you to have a chance at glimpsing him in combat.
[Spectate]
[Moderate 10] [20] -Critical Success-
You used your Extreme Analysis and Mind Techniques to peer through the clouds, and feel the shapes of the mind inside, giving you a perfect insight of the battle.
Three serpentine creatures with many bladed wings were fighting against Ambition, who transformed its body to better adapt to an aerial battle. Its form was blessed with great aerial speed and manoeuvrability, thanks to its two pairs of wings and aerodynamic body shape which was close to that of an insect.
It was toying with its preys, creating illusions of itself to confuse them. He then picked them one by one, closing in and morphing to a close-combat form for a brief moment, after which it hid again in the dense cloud. From your analysis, you managed to estimate new skills/traits of Ambition.
Estimated Strength:
STR 4+
INT 4+
Estimated Traits/Skills:
Greater Metamorph
Close Combat Expert
Advanced Illusion Techniques
Ambition Battle: [19]
Noticing he was being watched, Ambition suddenly stopped playing around and finished the remained monsters in a flash. He emerged from the clouds in his usual form, that of a winged humanoid creature. He grinned.
"Well, what a shameful display I showed. Did you get a good look?"The Essence of the creatures he killed was slowly following him, but remained at a safe distance.
"You may have it, it is of no use to me. Let it be another proof of my goodwill..."Astrosa had returned to your side, a threatening aura still emanating from her due to the battle. She was still on guard, as if something would emerge again from the cloud. She told you with a surprised tone.
"Such easy kills, yet this harvest! Can you believe it Ulkas? It would have taken us weeks to gather that much in the previous lands with passed through..."100 Medium Essence can be claimed from the Galtrezar
60 Medium Essence can be claimed from Ambition's killsNearby Monsters:Ambition the Irregular [Stage 8] [Partnership]> Source of a Field of Mind Manipulation
-5 Galtrezars [Stage 4]
Hostile> 5 dead
HP: 29/29
MP: 38/48
Essence: 290/300
Attributes:
STR 0
CON 0 (+1)
POW 1
RES 0
INT 5
IND 2
Status:
-Tired
Gear:
-Xatares Adaptative Suit
-Xatares Mining Armor
-Xatares Shielding Device (Glove)
Inventory:
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
-Xatares Shatterer
-Xatares Collapser
Location:
-Baldarus Plains, "Hole"
> Unknown settlement northward, close to the Beacon
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 20/750
Attributes:
Attributes:
STR 6
CON 2
POW 0
RES 0 (+2) (Bracelet)
INT 0 (+1)
IND 3
Status:
-Recovering from a Taunt
Gear:
-Xatares Adaptative Suit
-Xatares Mining Armor
-Xatares Shielding Device (Glove)
Inventory:
-Electrum Bracelet of Magical Protection (+2 Res)
-Xatares Shatterer
-Xatares Collapser
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-[Recovery Mode Initiated]
-[Inactive and Unusable]
Squacks the Carrion Bird - (Devastator)
I edited my orders earlier this year because I wanted to emphasize other ways of survival that were more compatable with my goal of ending the destructive cycle of evolution. Encouraging others to level up is the opposite of that.
..but these results are fine.
Also, I don't believe I'm critically wounded anymore.
Cast [Spell Resistance]. Re-cast it when it expires, trying to keep it up at all times, at least all times that I'm awake. I don't need any mana for anything else.
Fly about and track down the missing members, heading in general towards where we all were. Keep everyone at low altitude so we can dive into the underbrush, the other creatures are larger than us, and we can communicate via [Squack]s that don't reveal our locations to others.
(I often find myself in a bind when processing your actions, as your plans seem quite elaborate and calculated for a creature with negative Intelligence. Fortunately, the other birds are also at -1 Int, which allows me to explain the results as a byproduct of their low intellect.
In short, I imagine squack as speaking in some deluded fashion when explaining his ideas. I'm interested to hear your feedback on that.)
[Spell Resistance -Basic-] [-1MP]
(Easy 5): [11]
Outcome: [3] -Critical Success-
You casted [Spell Resistance] on yourself so successfully that you managed to save mana. You could feel a weak protective field surrounding you, your low innate Power was probably the cause of its flimsiness.
[Tracking for the missing members]
[Moderate Hard 13]: [17]
Outcome: [3] -Critical Success-
In a stroke of great luck, you found recent traces of the passage of the main group. Following these, you eventually managed to find them hiding away in a cave. They were few in numbers, and all were wounded. There were only 4 birds remaining. They explained to you that their group got slowly culled when they tried to hunt to feed themselves. In the past the Carrion Birds hunted the animals and monsters of the river, but they had suddenly become very strong since the last migration.
They got shot by globs of mucus if they got too close from the water, which caused them to fall and then get torn apart by amphibian monsters. Now they avoided the rivers, but the damage had already been done.
Nearby Monsters:-4 wounded Carrion Birds
Allies:
-
Kra, Cinder Vulture-3 Carrion Birds [They want to get some GAINS]
HP: 12/12
MP: 14/15
Essence: 3/5
STR 2
CON 0
POW -1
RES 1
INT -1
IND 0
Status:
[Spell Resistance] (Weak) +1 to Res against weak spells/mana based abilities
Location:
-Yet unnamed Delta Chasms (South to Anvarde Hills and Savarde Jungle)
Skee, the Insect Parasite (Legendary Marksdorf)
Skee felt relieved, as Shnapa's life and his own were no longer at risk. However, it seemed the shock had been a little too hard, and his host had fell into a coma. While that might not be immediately problematic, it would definitely interfere with Skee's plans of rising to the top of Makralian society, especially since he was unable to speak their language on his own. Eventually he'd have to deal with this, one way or another. However, now was not the time, especially since he didn't know the inner workings of the host's brain. For now, Skee would just make Shnapa tell the other pack members that he was fine, speaking monster tongue, before going back to "sleep", waiting for his host's body to fully regenerate, while using this time to study his hosts' brain, attempting to figure out what was wrong with it and how to fix it.
[Rest] (Regenerative Serum active)
You recovered 7HP
Shnapa recovered 1HPYour body recovered from its wounds after some much needed rest, but it seems the healing of your host greatly slowed. Before that, you made Shnapa articulates that he needed sleep. The robotic words that came out of your host mouth convinced the others of the pack that he really, really needed rest.
[Study of Shnapa's brain] (Biobond active)
[Moderate 10] [2]
Outcome: [4] -Failure-
Nothing much came from your study of the Makralian's brain. It was a complex organ, and you could feel being careless with your probing could lead to crippling damage.
[Shnapa: Self-Recovery]
[Hard 15] [6]
Outcome: [4] -Failure-
Unfortunately Shnapa remained comatose, and the tournament kept progressing. You heard that the demi-finals were about to start.
Nearby Monsters:-
Napash the Rock, Makralian Greater Leader-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
HP: 12/17
MP: 17/17
Essence: 10/20
Attributes:
STR 0
CON -1
POW 0
RES -1
INT 3
IND 1
Status:
-Badly Wounded
[Regenerative Serum]
[Biobond]: +1 to most actions
Inventory:
-Banera's Bladed Tail
Location:
-North Savarde Jungle - Reunion spot
Host: Adult Makralian (Shnapa)
HP: 11/15
MP: 12/12
Essence: -/10(Not awakened)
Status:
-Crippled
-Badly Wounded
[Regenerative Serum]
-Comatose
Attributes:
STR 1
CON 1
POW -1
RES 0
INT 1
IND 1
Known Skills:
-Rallying Call
-Vicious Bite
-Fur Hardening
-??
Terrence the Bone Baron - (ironsnake345)
Such a pitiful creature. These soldiers fought and died for a meaningless war, and you seek to perpetuate their struggle. I have no remorse for such an insolent being.
Commence undead regeneration; take back the unlife energy that the necromancer stole and drive my sword through his dying head to finish him off. Then make sure everyone has their equipment back and divvy up the essence as follows: 2 for me, 1 for Vel, remainder to Artomal to help him catch up to the evolving undead. Evolution coming up!
Name : unchanged
Species : Bone Viscount
Appearance : Terrence has gained a fair degree of bulk with this transformation, his body now made up of four skeletons. He is supported by four pairs of legs, each pair somewhat fused together for extra sturdiness, with the two pelvises holding them in place being melded together and reinforced by two additional pelvises. The remainder of his torso is a mass of interlocking ribs and vertebrae, topped by a royal crest formed from skulls and collarbones. One skull in particular has grown larger, serving as his main head. The extra arms have fused with his old arms, leaving him still with only four arms, albeit four longer and bulkier arms than before.
HP or MP increase : HP
Attributes increased : INT +1
Traits gained :
Greater body control: (replaces body control) Terrence has gained greater dominion over his body. Even when there is no mechanical means to do so, he can still move detached parts of his body, and can quickly detach, re-attach and rearrange parts of himself as needed.
Commanding presence: Terrence has a presence which seems to demand respect from lesser undead. Weak undead creatures (No fewer than two stages below Terrence) may be enthralled by him, even if they are not intelligent, if he succeeds an INT check against their IND
Skills gained :
Bone reinforcement: Terrence is able to add bones from the surrounding environment to his body, gaining a small portion of their owner's power. Weak creatures will see little to no difference (aside from a minor heal), but strong creatures may improve his HP and physical stats. The maximum HP increase will raise his max HP by 25%, and no stat can be increased by more than 2 beyond its base.
Bone weaponry II: Terrence is now capable of more advanced repurposing of his body. By sacrificing max HP and/or stats gained by bone reinforcement, he can turn parts of his body into detached weapons, or reinforce weapons already made of bone. He does this by bending, reshaping, and melding the bones that make up his body into newer, more dangerous shapes before permanently detaching them.
"Finally. It seems I have crossed the threshold. With strength, we will claim our right... But what is this strange vision before me?"
A memory flashes before Terrence's eyes. A run-down barracks, containing only a crestfallen footsoldier... And himself.
"Just shut up, will you? You're going to get yourself killed boasting like that."
"That's what you think. You've never seen me fence, have you? My skill exceeds all in this unit. Let them send me to the front ranks, I'll show them my worth!"
"You don't get it, you idiot! We're not heroes, we're footsoldiers! Fodder! Pawns! Less valuable to the king than the rats in his cellar!"
"For now, perhaps, but you'll see. They'll have no choice but to admit my greatness when I become a war hero! Then finally, I'll earn the knightship I so deserve."
"Get your head out of the clouds, Terrence! If you keep boasting, they're going to put you in the suicide squad. I don't care how good a fighter you are, nobody can survive being bait in one of General Hargen's strategies. I don't know if you noticed, but this man's BEYOND notorious for sending entire units to their death just to lure his enemies into a trap, and you're redeeming a one-way ticket to one such unit."
"Then I will be the sole survivor of my unit. What do you think Hargen will do about that, hmmm?"
"I think he's gonna bury you in a mass grave on the soil you bled on. Just like the rest of the foot soldiers in this damn war."
"A foot soldier? No, this can't be true... I know with every fiber in my being I am destined to rule. How could I have been a lowly foot soldier?"
((Also welcome back, Nakeen! Great to see you! No need to worry about rushing the next turns; as always, take your time, take care of you. We'll wait!))
Seeing you finish off the Necromancer's head, Artomal felt in a desecrating mood and drove his spectral rapier through the cloven skull. Satisfied, he moved his arm to wipe off sweat, a purely psychological movement given as an ectoplasmic entity, he had no bodily functions.
You suggested to share the Essence in a 2/1/3 fashion. Knowing how close both of you were to cross the threshold,
Vel agreed with the sharing.
Artomal[/color] was quite surprised, and executed ample bows to show his gratitude.
You absorbed the Essence, allowing you to finally evolve toward another stage. Your body and soul were overwhelmed by a sensation of exaltation. You didn't feel alive, you felt something more. Something that transcended life and death.
Vel absorbed his at the same time, causing both of you to glow and change in unison. Radiance overflowed from your bodies, briefly making one forget about the perpetual fog.
Name: Terrence
Species: Bone Viscount
Appearance: Terrence has gained a fair degree of bulk with this transformation, his body now made up of four skeletons. He is supported by four pairs of legs, each pair somewhat fused together for extra sturdiness, with the two pelvises holding them in place being melded together and reinforced by two additional pelvises. The remainder of his torso is a mass of interlocking ribs and vertebrae, topped by a royal crest formed from skulls and collarbones. One skull in particular has grown larger, serving as his main head. The extra arms have fused with his old arms, leaving him still with only four arms, albeit four longer and bulkier arms than before.
Attributes
Max HP 22
Max MP 15
STR 1 -Strength : increases physical damage-
CON 1 -Constitution : increases physical resilience-
POW 0 -Power : increases special/magical damage-
RES -1 -Resistance : increases special/magical resilience-
INT 2 -Intelligence : increases your ability to submit others to your will-
IND -1 -Individuality : increases your ability to resist to others will-
Traits:
Undead: Terence is undead, carrying all the typical consequences of being as such. No need for air or sustenance, harmed by positive energy and healed by negative, no vitals to pierce, etc.
Bones abound: Terence is made of bones, bones which aren't quite as strongly attached as they traditionally tend to be. Piercing damage is nigh-worthless against him, and while it's somewhat easier to dismember him, he suffers no damage from such an event and can simply reassemble himself.
Greater body control: Terrence has gained greater dominion over his body. Even when there is no mechanical means to do so, he can still move detached parts of his body, and can quickly detach, re-attach and rearrange parts of himself as needed.
Commanding presence: Terrence has a presence which seems to demand respect from lesser undead. Weak undead creatures (No fewer than two stages below Terrence) may be enthralled by him, even if they are not intelligent, if he succeeds an INT check against their IND
Skills:
Reconstruction: Terrence shuffles his bones around his body, which can range from simply holding one arm in the other as a crude weapon to quickly rebuilding his body into a snake-like form for a quick getaway. The former can happen near-instantly in combat, but more extensive changes such as the latter can take multiple turns.
Mending: Terrence pours energy into the broken parts of his body, causing shattered bones to knit back together. He is able to heal himself, though at a significant MP cost.
Bone reinforcement: Terrence is able to add bones from the surrounding environment to his body, gaining a small portion of their owner's power. Weak creatures will see little to no difference (aside from a minor heal), but strong creatures may improve his HP and physical stats. The maximum HP increase will raise his max HP by 25%, and no stat can be increased by more than 2 beyond its base.
Bone weaponry II: Terrence is now capable of more advanced repurposing of his body. By sacrificing max HP and/or stats gained by bone reinforcement, he can turn parts of his body into detached weapons, or reinforce weapons already made of bone. He does this by bending, reshaping, and melding the bones that make up his body into newer, more dangerous shapes before permanently detaching them.
You and Vel emerged at the same time, changed. Your body had become even more monstrous, though maybe to some you looked like a masterwork of bone sculpture. It was a most unusual and uncomfortable looking body, but to you, it felt extremely natural. And it was, your range of movement and control of your body had increased.
After admiring your subjectively sublime body, you took a glance at Vel. Unlike you, his body shape didn't radically change, conserving that of a centaur. He was giving off a revolting smell of burnt flesh, and his rotten flesh had become charred as if it had been seared into the armour. Or rather, it seemed his armour had become his actual skin now, as it had changed to grant him a wider range of movement while still maintaining a complete protection. The part of his full-helm covering his face had fused with it, giving him a new visage of mixed metal and charred skin. Naturally, his eyesockets were empty, but even more expressive than before somehow.
Name: Vel
Species: Deathforged Rider
Appearance: a centaur-shaped undead whose armour became one with its body. Charred flesh and metal are mixed together into an unusual armoured skin. Its face fused with the part of its helmet that once covered it, giving him a visage of mixed metal and burnt skin. His empty eyesockets can be surprisingly expressive/
Attributes
Max HP 22
Max MP 15
STR 1
CON 1
POW 0
RES -1
INT 0
IND 1
Traits
- Metalbound Undead: an undead which became one with its armour, allowing it to regenerate its metal parts just like any other part of its body
- Undead Conviction: a strong conviction which grants slight resistance against mind effects
- Bonded Blade: the sword it carries around counts as part of its body, allowing it to regenerate.
Skills
- Skilled Weapon-user (Swords, Lances, Bow)
- Steeling: can temporarily make its body harder than steel, at the cost of decreased mobility and range of movement.
- Unlifeburn Slash: imbue a weapon with unlife energy, and ignites it, enhancing its capabilities. Less effective against undead, or any being with an affinity for unlife energy. Strong effects against normal living creatures.
"No more secrets, comrade."As Vel said so, he revealed to you the full extent of his abilities.
(...)
[Vel: Memories of Life]: [3]
[Terrence: Memories of Life]: [2]
"Veltaros... that was my name. I remembered it, and saw again these familiar faces and landscapes."He touched his face in a lonely way.
"Even though I remember all of that, I do not feel the desire to become human again. What I am currently, it feels right."The three of you took a small break on a nearby hill, gazing at the fog. Maybe you had a chat at that time. Afterward, it is likely you set off again, maybe with an idea in mind, or simply at random, trusting your luck.
Artomal has fully recovered[You may state "long actions" for that.]
Nearby Monsters:-Necromancer! [Defeated, soon to be dead]
HP: 22/22
MP: 15/15
Essence: 8/10
STR 1
CON 1
POW 0
RES -1
INT 1
IND -1
Status:
-Okay
Inventory:
-Bone Broadsword [Wielded]
Location:
-Deadland of Easenval
> Fog
Companion: Vel
HP: 22/22
MP: 15/15
Essence: 9/10
STR 1
CON 0
POW 0
RES 0
INT -1
IND 1
Status:
-Okay
Inventory:
-Bound Arming Sword [Wielded]
Companion: Artomal[/color]
HP: 15/15
MP: 12/12
Essence: 5/10
STR 0
CON 0
POW 0
RES 1
INT -1
IND 1
Status:
-Okay
Inventory:
-Spectral Rapier [Wielded]
Some Traits:
-Spectral Undead
Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Try and get the drop on the predator, then kill it, and eat it. Then rest a bit, after which resume hunting.
You would catch the hunter at its own game, and the roles would then be inverted. Hopefully.
[Ambush]
[Moderate-Easy 8]: [12]
Outcome: [4] -Critical Success-
[Drop Attack]
(Str 1 vs Con 1) [1]+4 (Crit Success 4) vs [1] -Double super failure-
Situation Roll: [1] -Worst that could happen-
You managed to elude the predator, setting up a prospective ambush. You now had the advantage, and once the beast came in range, you dropped on it, catching it by complete surprise. All would have gone well, if not for an unexpected event.
As an aside, your predator was a slimy creature looking like a huge black leech with four limbs.[Paralysing Venom Resistance 8]
Go'Von (Con 2) [12]
Predator (Con 1) [1]
A sudden jolt coursed through your body, paralyzing you for a brief second. Fortunately your strong body managed to resist it, but the creature that hunted you wasn't so lucky and failed to resist the venom.
[Perception]
[Hard 14] [8]
Outcome: [1] -Critical Failure-
What happened? You had no idea, and could sense or see anything out of the ordinary.
Nearby Beings:-Something else?
-Leech with four limbs predator
-Quite many
HP: 15/20
MP: 14/14
Essence: 5/20
Attributes:
STR 1
CON 2
POW 0
RES 1
INT -2
IND 0
Status:
-Fine
-Full Stomach
-Slightly Tired
Location:
-Baldars Plains, Savage Country of Marandars
> inside a Baldars Monster Pit
Gray the Unstable Prismetal Blaster (Beirus)
"Let me free you from this madness." Gray states, moving towards them. Their arrangement was perfect for one of the forms he had honed while training with Masen: Chaotic Riptide. He would flow around the Djinns, moving fluidly like water as he took advantage of his malleable body to unleash a regulated Pacifying Blow on each one with his Paci-FIST to free them from their hatred. It should hopefully work if they are too pacified to resist, and that would allow him to focus on exerting the right amount of calming force.
Hit 'em with the Paci-FIST! Carefully though, don't want to kill them.
[Martial Form: Chaotic Riptide]
Brown moved forward assuming the [Martial Form: Adamant Stone], hoping to lure some of the Djinns to make it easier for you to pacify them.
[Successive Dodge and Flow] (+Chaotic Riptide)
[Easy 6] [10]
Outcome: [1] -Success-
[Easy 7] [12]
Outcome: [1] -Success-
Like flowing water coiling around a raging fish, you moved with easy around the wild and maddened Djinns, who kept attempting to hit you, unsuccessfully.
[Paci-FIST Strength Control]
[Easy 5] [8]
Outcome [3] -Critical Success-
[Paci-FIST Effectiveness] (+Previous Success)
[Easy 4] [2]
Outcome [5] -Partial Success-
You perfectly adjusted the strength behind your blow, making all of them non-lethal while maximizing the Pacifying Wave output. But it seemed these Djinns were harder to pacify than the others, seeing your strikes didn't fully purify them. Without breaking a sweat, you chained with more blows while they were stunned by the Paci-FISTs.
[Paci-FIST Effectiveness] (+Previous Success)
[Easy 6] [16]
Outcome [4] -Critical Success-
You know had the perfect hang of it. Step, step, strike. Step, strike, step. You struck every Djinns in quick succession with such grace and control it seemed like a choregraphy. Once you finished this improvised kata, all the 6 Djinns were back their senses, leaving the Sand Spirits in total awe.
Nearby Monsters:-10 Pacified Greater Sand Spirits [Allies]
-6 Mad Djinns [Hostile] [Temporarily Pacified]
HP: 23/23 - 1/1 (x5)
MP: 18/18
Essence: 25/50
Attributes:
STR 1 (+1)
CON 2
POW 1 (+1)
RES 1
INT -1
IND 0 (+1)
Status:
-[Chaos Form]
-Spiritual Protection [Illusions and Mental Attacks]
-Masterful Glyph of Calm on fist + Aerodynamically shaped arm
Inventory:
-Cloak of the Disciple (worn)
-Desert Traveler Gear (M)
Note:
[Martial Art knowledge increased]
[Magic Knowledge Increased]
[Combination attack development in progress]
Location:
-Valley of Whispers
[Onward to Jinna Fel!]
Companion: Brown the Dirt Protector
HP: 18/20
MP: 14/14
Essence: 5/20
Status:
Attributes:
STR 0 (+1)
CON 3
POW -1
RES 2
INT -1
IND 0 (+1)
Inventory:
-Cloak of the Disciple (tied around)
-Desert Traveler Gear (XL) (Damaged)