Turn 38:
Turn 37
Azarian, the Imbued Thoughtling (Dustan Hache)
stay hidden outside of the danger zone, and attempt to probe the mind of one of those figures. they must know how to open the gate, or of other ways around into the human lands.
[Long-Distance Probing]
[Hard] 14: [10]
Outcome: [2] -Critical Failure-
Staying outside the danger zone, you focused intensely to project your Mind Eater far away to reach the distant figures. It was hard, really hard, like attempting to outstretch your arm beyond its maximum reach. Then your "arm" stopped on something sturdy and "cold". Or rather, mindless.
Unaware, you had triggered a defensive spell. Bright shapes appeared around you, arranging themselves into an intricate lock with you at its center. The figures at the top of the wall quickly sprung into action, though you had no time to think about that. Something bad was definitely coming.
[Arcane Magic: Thunder Bolt]
(Pow 2 vs Res 2): [10]+4 (Arcane Lock 4) vs [13]
Critical: [7]+2
Damage: [1+4]=[5]
A bolt of pure electrified pain struck you with terrific precision thanks to the magic lock on you, overloading your mind with pain for a brief instant.
You are Shocked[Magical Perception]
[Moderate] 10: [19]
Outcome: [4] -Critical Success-
The flow of mana is swirling. More spells are coming, you have to get away right now!
Nearby Monsters:-Spell-casting figures [Danger!]
HP: 12/17
MP: 17/17
Essence: 17/20
Attributes:
STR 0
CON -1
POW 1 (+1)
RES 1 (+1)
INT 1
IND 0
Status:
-Fine
-Shocked
Location:
-Nepkeros-Empsiphion Mountainous Passage
> Great Gate and Wall (nearby)
Squelchy, the Apex Omnislime (Coolrune206)
Squelchy quickly orders his brethren to return back to the edge of the forest, before using Resonate to try to cause a panic in the head members of the pack so that they try to run backwards, and cause general mayhem in their numbers. If this fails, he simply hardens his body and hopes to weather their hooves.
Taking matters in hands, you ordered the slimes to escape to the edge of the forest. Your orders overcame their panic, and they quickly rushed for the woods.
[Resonate]
[Moderate] 10: [8]
Outcome: [1] -Critical Failure-
All cells of your body vibrated in unison at incredible frequencies, causing your body to emit a deafening wave. Your action had the exact opposite effect of what you hoped, for when the wave reached the ears of the tall monsters, the pain it caused them sent them flying into rage. The whole herd started furiously stomping the surroundings, flattening the tall grasses and the unfortunately slow slimes.
[10 slimes killed]
14 Lesser EssenceIt also didn't take them long to locate the source of that extremely annoying noise, and the nearbiest Jin Kilan proceeded to stomp you with its massive hooves.
[Solidification]
You solidified your body in preparation for the attack...
[Jin Kilan: Stomp]
(Str 3 vs Con 3): [1] vs [16]+2 (Solidification)
Flavor: [5]
Your incredibly hard body withstood all the weight of the Jin Kilan without a hitch, even denting its hoove. The sharp pain made the monster stumble backward, accidentally striking a nearby Jin Kilan with its spiral horn. Enraged, the struck Jin Kilan retaliated-
And in the blink of an eye the fight took the whole herd.
Nearby Monsters:-a whole herd of Jin Kilan
Enraged-Friendly Slimes
HP: 21/25MP: 21/21Essence: 6/50Attributes:STR 3CON 3POW 0RES 0INT -1IND -1Status: -
A voice?-Mind cleared
-Solidified
Location:-Savarde Jungle - North-East Area - Near the border
The Savarde Jungle. A massive tropical jungle bordered by the Esmerande Sea to the West, and the Iron Ridge to the East. It covers a great part of the South-Western part of the Continent.
> Tall Grass Plain
Companions: Slime Community
Numbers: Around 30 individuals
Morale: Good
Status:
-
Companion: Gloup Blop (Inkblack Coroblob)
HP: 15/15MP: 12/12Essence: 5/10Status:
-
Companion: Swift Zed the Mad Tornado (Leaping Slime)
HP: 15/15MP: 12/12Essence: 5/10Status:
-
Companion: Tacloo (Spinebomb Slime)
HP: 15/15MP: 12/12Essence: 5/10Status:
-
Companion: Balabalababa (Pungent Filth Eater)
HP: 15/15MP: 12/12Essence: 5/10Status:
-
The Newborn Elemental Spirit of Ice - (TricMagic)
[FF]Nature Spirit(Ice), Active.
Float up into the tree branches and look around for something I can beat at my current level(Stage 0). Antarctic Wind once I find one alone.(Maybe another of those Ice Spheres?)
[Nature Spirit (Ice)]
You started turning into an icy mist, and looked for something else to whale on.
[~Looking for some danger~]
[Easy-Moderate] 7: [10]
Outcome: [5] -Overshoot-
You quickly came across a sprite of snow lulling to itself, before your Nature Spirit could empower yourself. The monster was completely unaware of your presence.
[Antarctic Wind]
(Pow 0 vs Res 0): [6]+4 (Ambush) vs [8]
Critical: [5]
Damage: [1]
[Antarctic Wind]
(Pow 0 vs Res 0): [3] vs [7]
Your first attack caught the sprite unaware, though was only slightly effective. You immediately unleashed another round of chilling wind, which the sprite easily resisted.
Then it screamed like a child in distress.
Luck: [2]
Similar screams answered the sprite's call, and two more sprites joined the fight. Judging from the number of screams heard, far more were coming. The hurt snow sprite then pointed at you in anger.
[Nature Spirit has finally built up]
[You are no longer Well-Rested]
Nearby Monsters:-3 Snow Sprites
Hostile> Sprite #1 -1HP
HP: 10/10
MP: 10/10
Essence: 1/2
STR -1
CON -1
POW 0+1
RES 0+1
INT 1
IND 1
Status:
-Nature Spirit: Active
Location:
-Iron Ridge
> Frozen Summits
>> Frost Trees Grove
Eximius Res, the Rusty Ring (Hawk132)
[It feels like you might've misread something, Devastator. The way I'm parsing the way you want to share the essence seems to assume you've got 10 essence. You've got 5, unless you want to fight Kra for the other half (bad idea, she's got at least 7HP left).]
[Also, evolving doesn't take long. Better to evolve now.]
Conversing at camp.
"Heh, finally a proper goal to aim for, kid. This ambition, and any that follow after - I'll help you achieve them. It's my purpose after all. And speaking of me, when I was unconscious, I felt like I remembered something for a moment. Hmm.... perhaps if we gather more Essence, I'll unlock those memories?"
"That jewel you mentioned... let me take a look, maybe there's something more to it. I doubt the Hearteater was carrying it for no reason."
Take a look at the jewel. Anything interesting about it? While I'm at it, see if the shackles on Prias' potential loosened in any way after defeating the Hearteater.
Back to the future.
"It shouldn't be able to take another hit like that. Let's finish it off quickly."
Blink! And Mana Wave if it proves necessary.
[Blink]
-2MP[Prias: Shortsword Slash]
(Str 3 vs Con 1): [7]+4 (Ancient Combat Techniques 2 Blink 2) vs [1] [Critical Hit]
Damage: (10+4)x2=28
In an instant, Prias dashed in front of the Chilling Skull and cleaved it in two with an overhead slash.
+5 Lesser EssenceAfter that incident, nothing worthy of note happened. And the next morning, you were back to the village, alive and victorious.
Prias was welcomed as a hero. Naturally, Prias' loved ones were the first to get here upon hearing news of his return. The whole village had gathered to see the talented youth's return, and hear of his vicious battle against the vile Hearteater. Captivated, terrified, the villagers couldn't help holding their breath as your host retold the battle in minute details. When he described the Hearteater you fought, the elders of the village nearly fainted. "The eyeless one! You have slain the eyeless one?!"
From the explanations of the elders, this Hearteater was a special one. Thought to be a legend, this creature was said to haunt forests far to the west, and all the tales telling of this monster ended gruesomely.
The eyes of the villagers had changed. You remember when you arrived, while their hardened eyes told of their resilience, there was no trace of hope inside. But now was different. A fire had been lit in their eyes, by no one else but your host. Their hero, Prias.
[Plot Perception]
[Hard] 14: [20] -Well then, okay-
These rekindled flames of hope, how they brought you pride for your host. Now that you had noticed them, you couldn't see anything but this. Wait. You paused. Everything was darkness, so much of it, so deep a darkness, that these dancing lights of hope that surrounded you seemed incredibly bright. But something was brighter still. You. You were blazing, what happened? No- It wasn't you. It was Prias. Something incredible started happening.
Was it a dream? A trance? Or some reality only you could see? The flames born from the villagers hope pulled themselves free from the darkness, and gathered toward the pyre. Toward Prias. Each of these flames strengthened the fire little by little, and all of a sudden, the shackles took fire and were reduced to ashes. A bright explosion emanated from Prias, generating a great column of light toward the lightless skies, consuming and dispelling the darkness. Far away, very far away, you noticed weaker columns of light answering to it...
You came back to reality. You understood. This darkness was despair, the despair of humans. Prias had been chosen as a carrier of the hopes and wishes of humanity, protector and savior of their people.
Prias had awakened as a Hero.He hadn't realized himself yet. His potential was now limitless, and he would keep growing, again and again.
Nearby Monsters:-None
HP: 25/25
MP: 17/21
Essence: 15/50
Attributes:
STR 2
CON 2
POW 1
RES 1
INT -1
IND -1
Status:
-Ring Form
Location:
-Safara (Eastern Village of Nepkeros)
> Back to Safara
Host: Prias, Human Hero of Safara
HP: 20/20
MP: 20/20
Status:
-Bonded
-Heroic Protection
-[Of Vigilance]
-[Of Protection]
-|Of Erudition]
Gear:
-Leather armor set
Inventory:
-Two dark green potions (apply to use)
Attributes:
Str 1 (2)+1
Con 1 (2)+1
Pow 1 (1)
Res 1 (1)
Int 1
Ind 3
Notes:
-Semi-Locked Potential (True and acknowledged)
-Ancient Combat Techniques (Bonus to combat)
-Strong bones (Less chances of breaking bones)
-Seasoned Hunter (Bonus to hunting related actions)
-Resolution to return to them
-Ambition: Save Nepkeros?
Skills:
-Accelerated Flow: at the cost of stamina and/or HP, the user can move at incredible speeds for extended periods of time.
Notes:
-Investigated Prias "restraints"
-Known Villagers:
Veras: the village's mage
Sandra, Septor, Iseis: Prias's close friends
Eten, Luaros: villagers on townwatch
Squacks the Carrion Bird - (Devastator)
The other five was not including the five taken by Kra. I'm saying that if the essence cannot be distributed to any other birds, Squacks will take the five essence Kra is not taking.
In combat there were six attacks in the ambush round. In the roundup, there are four corpses and two living birds. Only six birds engaged in combat, leaving the three scouts. I intended to fight with seven, but unclear orders lead to there being only six present.. natural enough for war, really.
I thought there were nine total. Seven regulars, Kra, and Squacks.
If I can help it, I'd rather not waste the asset of an instant heal and respec from a transformation when I have nobody to fight. As a stage 0 creature, I am worth less than a stage 1 or higher would be for someone attacking me, and a creature might well overestimate chances of winning a fight with a badly-wounded stage 0 creature, and be readily beatable by a level 1 creature geared to win that fight.
In any case, I intend to fight almost exclusively higher-stage creatures than myself, and will try to direct upgrades to allow me to engage them successfully. Either they will let me steal essence from their kills, or they will make risky engagements with creatures that are worth very little essence and are disproportionately dangerous to fight.
Here's, for instance, what I might pick as a transformation. These are not orders, I haven't decided yet. I would like to hear your opinion, though.
Name : Squacks
Species :
Appearance :
HP or MP increase : MP
Attributes increased : Str +1
Traits gained : Flier -> Acrobatic Flyer. Wings are agile and capable of swift movement, allowing constitution defense rolls to be rolled on strength dice instead of con dice. Maybe a small speed boost?
Slashing Claws: -> long ones with blade profiles instead of more common dagger points, well suited for blows delivered at high relative speed, or in passing.
Skills gained : Spell Resistance. Costs MP. (Aiming for a spell worthy of a 15MP casting cost.) Provides some protection against MP-using skills, be it extra resistance or making opposing skills occasionally fail to affect the target at all.
Hit and Run. Can attack and attempt to disengage, preventing a follow-up attack by the target. Cannot be used on first turn after it was last used successfully.
Actual orders are, If transformation is required in order to not-die, do it. If it's not, take the essence and leave the battlefield. Keep at least 2 essence for myself, and if possible, divide the essence beyond that between the remaining scouts that didn't fight. Then proceed in the direction of the migration, remaining in hiding as much as possible.
Name: Squacks
Species: Carrion Bird
Appearance: A dirty grey medium-sized bird with an all-purpose sharp beak. It eats carrion and anything that looks sufficiently defenseless to be pecked or torn to death in groups.
Attributes:
HP: 12/12
MP: 15/15
Essence: 0/2
Str. 2
Con. 0
Pow. -1
Res. 1
Int. -1
Ind. 0
Traits:
Acrobatic Flyer: Squacks is an incredibly agile and acrobatic flyer. (When not movement impaired, Squacks is able to use its Strength instead of Constitution for the defense rolls).
Carrion Eater: Can eat rotten or tainted food that would be passed up by others.
Slashing Claws: Long, bladed claws with blade, well suited for blows delivered at high speed.
Skills:
Squack: Call echos oddly, making it difficult to tell its point of origin.
Dirty Fighter: Can disable opponents with a successful strike to a vulnerable location.
Spell Resistance. Costs MP. (Aiming for a spell worthy of a 15MP casting cost.) Provides some protection against MP-using skills, be it extra resistance or making opposing skills occasionally fail to affect the target at all.
Hit and Run. Can attack and attempt to disengage, preventing a follow-up attack by the target. Cannot be used on first turn after it was last used successfully.
You and Kra transformed simultaneously, each taking a different path. You yourself didn't change much, remaining much like any other Carrion Bird. Kra though, was no longer a Carrion Bird, but a Cinder Vulture. Her feathers had turned charcoal black, and her talons had become much longer and more vicious.
You returned to your base, hoping to gather the remaining birds and fly toward the migration group.
Scouts Luck: [4]
Fortunately the remaining scouts returned in one piece, and warned you of the appearance of unknown horned humanoids with wings killing wyverns. They moved in groups and seemed extremely dangerous.
Without so much of a thought for the fallen Carrion Birds, you ordered the remaining birds to follow you. You flew close to the ground, attempting to avoid unwanted attention.
Luck: [4]
Travel: [4]
You managed to fly through the lush hills unnoticed, and eventually the landscape ahead changed. Several gorges were carved in the earth in a delta, with rivers coursed at their bottom that reached up to the nearby ocean.
Nearby Monsters:Allies:
-
Kra, Cinder Vulture-3 Carrion Birds
HP: 12/12
MP: 15/15
Essence: 3/5
STR 1
CON 0
POW -1
RES 1
INT -1
IND 0
Status:
-Had a hearty meal
-Critically Wounded!
Location:
-Yet unnamed Delta Chasms (South to Anvarde Hills and Savarde Jungle)
Terrence the Bone Baron - (ironsnake345)
Help Vel out of the swarm by thinning out the surrounding zombies, and take my arm back if I can render him safe and sworded. Try to ascertain the location of the necromancer!
The three of you worked together to clear a path in an attempt to group up. More corpses are rising up!
[Corpses on Artomal]
(Str 0 vs Con 0): [1,2,5,9] vs [10] (Rapier 2 Surrounded -2) (Badass Defender)
[Counterattack: Spectral Thrusts]
(Str 0 vs Con 0): [7]+1 (Rapier 2 Surrounded -2 Brilliant Defense 2 Multiattack -1) vs [5,6,7]
Critical: [10,8]+2
Damage: [6]+2=[8]
In a formidable display of skills and finesse, Artomal parried and dodged the clumsy corpses, and stabbed them back with a flurry of thrusts from his spectral rapier. His efforts alone have brought you back together!
[The Undead Swordsmen Trio: Clearing the path!]
(Str 1,1,0 vs Con 0): (3+2,12+2,6+2)+2 (Weapons 2 Camaraderie 2) vs (6,3,9,2) (Vel and Artomal attacks successful)
Critical: (10,9)+1
Damage: ([8,6]+2)x2=[20,16]
After another round, all but one corpse had been cleared. This tenacious animated undead had the nerve to dodge your attack and lunge at you!
[That one Animated Soldier's Counterattack]
(Str 0 vs Con 1): [2] vs [7]+4 (Rapier 2 Camaraderie 2)
-Well, let's just say you quickly smashed that corpse and sent it back to where it belongs.
With the way clear, you managed to locate the necromancer. Slightly ahead, in plain sight but barely visible amidst the fog. Suffice to say you three charged at the dastard.
[Necromancer: Unlife force manipulation]
(Pow 2 vs Res -1,0,1): [11] vs [6,5,9]
Outcome: [6] -Overshoot-
You suddenly felt a terrible pain, akin to having your blood vessels ripped out altogether from your body. Due to your undead bodies, the Necromancer had drained the unlife force from you.
-8HP to the groupSomething wrong must have happened, as absorbing your unlife force caused the necromancer to seem to lose its focus.
Nearby Monsters:-Necromancer! [In a Daze - Euphoria]
HP: 7/15
MP: 12/12
Essence: 8/10
STR 1
CON 1
POW 0
RES -1
INT 1
IND -1
Status:
-Okay
Inventory:
-Bone Broadsword [Wielded]
Location:
-Deadland of Easenval
> Fog
Companion: Vel
HP: 5/15
MP: 12/12
Essence: 9/10
STR 1
CON 0
POW 0
RES 0
INT -1
IND 1
Status:
-Okay
Inventory:
-Rusty Arming Sword [Lost!]
Some Traits:
-Armoured Undead
Companion: Artomal[/color]
HP: 7/15
MP: 12/12
Essence: 2/10
STR 0
CON 0
POW 0
RES 1
INT -1
IND 1
Status:
-Okay
Inventory:
-Spectral Rapier
Some Traits:
-Spectral Undead
Go'Von, the Strangler Ooze (Puppyguard)
Go'Von
Explore the giant hole in the ground, stealthily.
[Exploring the Monster Pit, Stealthily]
[Moderate-Easy] 7: [8]
Outcome: [2] -Success-
You descended into the hole, taking advantage of your transparency to meld into the surroundings. You reached the bottom of the Monster Pit. This place felt like another world compared to the surface. A thick layer of deep green moss covered the ground, giant ferns and giant vines grew instead of trees.
The place is brimming with monsters. The place is savage, much more than any you have visited before. The monsters here always seem to be on the hunt, they never rest.
Nearby Beings:-Quite many
HP: 20/20
MP: 14/14
Essence: 0/20
Attributes:
STR 1
CON 2
POW 0
RES 1
INT -2
IND 0
Status:
-Fine
-Full Stomach
-Slightly Tired
Location:
-Baldars Plains, Savage Country of Marandars
> inside a Baldars Monster Pit
Ulkas, the Horned Demon (Sarrak)
Fly after Ambition towards Sky Temple and converse on the move. We have much topics to discuss, starting from currently vital and ending with mentally intriguing omes.
Ambition revealed itself to you, to seal your partnership. He was an ink black six-limbed being with a long, muscular tail. Its golden eyes glittered with great cunning and ambition. Before you could get a good grasp of his shape, his limbs morphed quickly until Ambition had turned into a winged humanoid. He smiled at you.
"I hope this form will make you feel at ease."Having relayed news of Liel state to Astrosa, Ulkas contacted Ambition to relay information of his companion entering Recovery state and thus being unavailable for current moment - and also to ask about forces of Gol Gimmum
“I wanted to discuss state of the world with you, but with mention of Cradled Skydragon being watcher of Sky Temple, current situation takes precedence. What we should expect?”
"One lf three things could occur.
One, the worst case scenario, Gol Gimmum is already at the temple. In that case we improvise, we don't know enough about each others.
Two, monsters loyal to old Gol are around. They shouldn't pose much of a problem for us three, we kill them and harvest them if they are strong enough.
Three, no opposition, we just get in."
"It is inevitable old Gol will come here though, my movements are closely monitored. You must have seen the Crows of Omen? These pests proliferate all across Marandars, and pass messages and news."
“We thought initially they were warning city about us, but seems 10 have you under surveillance after all. Not good, but workable. About Gol - have you fought against it before?”
"Ah, don't worry about the Hunter city. Hunters don't meddle in Beasts affairs. Not that Hunters could fly that high, except for Great Hunters of course."
"I didn't really fight Gol Gimmum. But I got a taste of his medicine..."
"Old Gol's main power is control over the weather, it truly makes him the king in the skies. His range is not to be underestimated."
“So, he would be a powerful weather-based mage, or does he have other specialities? His and other Beasts defenses are also solid, I presume?”
"Pretty much so. They are all well rounded, and rather than having a weakness, it is better to say they have a field of preference."
"I unfortunately don't know much. Gol is one of the most elusive Beasts, few can reach the skies, even fewer challenge Gol."
"Though if I were to guess, Gol Gimmum's weakest aspect is probably close range. His body isn't suited to fighting in a melee."
“Understandable and follows my predictions. To survive on top, one should be very well adjusted to combat. Heh. If he is less suited for melee - we three would make a good combination against him. Though only actual combat will tell, of course.”
“That said, I wanted to ask if you have ever tested how your mind field would work in combination with another one? If we find some monsters and attack them through projected field at same time - would our powers synch, combine, cancel each other, lessen target defenses?”
He chuckled.
"I know how to disrupt and invade, combining is not my forte one could say. On a pure theoretical basis, it all depends on our wavelength. Fields can cancel each others, amplify one another, or completely ignore each others."
"It seems easy said like this. But wavelength fluctuate a lot, and constantly changing your wavelength is a simple yet useful defensive measure."
"In short, it's a hassle. Combining fields that is."
“Wavelengths. Right. Thanks for advice, I used them before and have some experience in adjusting to changes, will need to run some tests on myself. So, with this said, we better take turns storming its mind when opportunity presents it, or try running different control methods so as not to obstruct each other?”
"In our case, mutually unobstructive assaults would work best. A successful assault could help us win a few seconds to close in."
“Good. Close range is not my forte, yet I can teleport you and my companion where needed to strike while it is distracted”
"Oh? Very interesting... With a trump card such as this, we may actually stand a chance."
“I have more in my hands, yet same should apply to Gol. I’m interested in what he will use against us.”
"When the time comes, don't let your curiosity get the better of you, any mistake could be fatal. The beasts of Marandars know no mercy."
“Agreed. I will have all the time to sate my curiosity on its Essence-less corpse afterwards. That said, if initial battle turns heavily against us - should we use the knowledge gained for next time, or proceed with trump cards immediately?”
"Prioritize survival if you want to love long enough to fulfill your ambition. If I deem the battle is hopeless, I will escape -and you should do the same-."
Astrosa remained silent during the trip toward the Sky Temple. The three of you soon came within sights of the structure...
Luck: [2]
Five creatures emerged from the clouds above, diving toward the three of you screaming "Ambition! Kill Ambition!". They were extremely thin winged creatures, they seemed like they could snap in two at any moment. They had a cone shaped head which deployed into eight vicious and razor sharp mandibles when opened. They had a pair of wings, along with a pair of arms ending in scythes. Their bodies ended with a spiked tail.
"Galtrezars. Vicious and loyal to old Gol. Don't get misled by their appearance, they are deceptively strong and cunning. Beware their scream too, it's actually a magic attack. If you use mind attacks, don't target the self mind, but their body's. They will keep attacking even when unconscious."Nearby Monsters:Ambition the Irregular [Stage 8] [Partnership]> Source of a Field of Mind Manipulation
-5 Galtrezars [Stage 4]
HostileHP: 29/29
MP: 38/48
Essence: 290/300
Attributes:
STR 0
CON 0 (+1)
POW 1
RES 0
INT 5
IND 2
Status:
-Fine
Gear:
-Xatares Adaptative Suit
-Xatares Mining Armor
-Xatares Shielding Device (Glove)
Inventory:
-Ashafan Journal about the Taes ruins.
Contents: partial map of the early levels of the Taes complex. Expedition log.
-Xatares Shatterer
-Xatares Collapser
Location:
-Baldarus Plains, "Hole"
> Unknown settlement northward, close to the Beacon
Companion: Astrosa
HP: 63/63
MP: 39/39
Essence: 20/750
Attributes:
Attributes:
STR 6
CON 2
POW 0
RES 0 (+2) (Bracelet)
INT 0 (+1)
IND 3
Status:
-Recovering from a Taunt
Gear:
-Xatares Adaptative Suit
-Xatares Mining Armor
-Xatares Shielding Device (Glove)
Inventory:
-Electrum Bracelet of Magical Protection (+2 Res)
-Xatares Shatterer
-Xatares Collapser
Companion: Liel
-Data still pending-
Status:
-Worn [Special]
-[Recovery Mode Initiated]
-[Inactive and Unusable]
Skee, the Insect Parasite (Legendary Marksdorf)
An opponent's who's supposedly invicible, heh ? Naturally, there was no such thing as an invicible enemy, and Skee knew that. He quickly devised a battle plan. First, he would put down the Banera's tail on the ground. It would only slow him down, and would be useless against this kind of opponent. Then, he'd inject a small dose of [Bolstering Serum] into Shnapa's body, looking to increase his reaction speed. He'd also trigger [Fur Hardening], just in case. Then, he would make his host kite around the great leader, taking advantage of his smaller build to dodge and react to the much bigger opponent's attacks. Everytime he was at a safe distance to do so, Skee would then unleash a [Mind Crusher] against Napash. Rince and repeat until the Great Leader passes out.
[Bolstering Serum]
[Fur Hardening]
You directed your host's body to keep a safe distance from the Greater Leader who had a longer reach than him. Getting hit was not an option, and you started kitting around the imposing Napash.
[Kiting]
[Moderate-Easy] 8: [2]
Outcome: [1] -Critical Failure-
As you moved your host around Napash to look for an opening, your opponent moved first, much faster than you expected!
[Napash: Rock-Crusher Claw]
(Str 3 vs Con 1): [14] vs [6]+3 (Biobond, Bolstering Serum)
Critical: [10]+2
Damage: (10+4)x2=28 - 2 (Fur Hardening)
[Host Constitution Roll]
(Moderate-Hard) 12: [2]
Outcome: [2] -Critical Failure-
This blow carried the weight of a falling tree. You directed your host to quickly protect himself from the coming overhead strike with his two arms. They snapped like twigs, and so followed all his bones. Squashed like a bug. The massive damage reverberated into you too, leaving you in a terrible state. You don't remember much of what happened afterward, as everything went dark.
You were among Shnapa's pack, still in your host's body. They were tending to your host's wounds, though couldn't do much to help. Shnapa was in a critical condition, probably crippled for life, and was only still alive due to your parasitic influence.
Your banera tail was lying at your side.
Nearby Monsters:-
Napash the Rock, Makralian Greater Leader-Nearly a thousand of Adult Makralians
-The 8 Greater Leaders
-The 39 Lesser Leaders
-The 24 last contestants
HP: 1/17
MP: 17/17
Essence: 10/20
Attributes:
STR 0
CON -1
POW 0
RES -1
INT 3
IND 1
Status:
-Fine
-Rested
[Biobond]: +1 to most actions
[Fur Hardening]
[Bolstering Serum]
Inventory:
-Banera's Bladed Tail
Location:
-North Savarde Jungle - Reunion spot
Host: Adult Makralian (Shnapa)
HP: 1/15
MP: 12/12
Essence: -/10(Not awakened)
Status:
-Crippled
Attributes:
STR 1
CON 1
POW -1
RES 0
INT 1
IND 1
Known Skills:
-Rallying Call
-Vicious Bite
-Fur Hardening
-??
Gray the Unstable Prismetal Blaster (Beirus)
"Thank you for your assistance. No time like the present to get started."
Gray heads for the nearest group that he needs to rescue, along with any who wish to join him to help.
Guided by the Pacified Spirits, you went to the rescue of other spirits...
Luck: [4]
They led you to a cave whose walls were filled with worn glyphs and other magic-related symbols. Half a dozen Mad Djinns came to welcome you.
Nearby Monsters:-10 Pacified Greater Sand Spirits [Allies]
-6 Mad Djinns [Hostile]
HP: 23/23 - 1/1 (x5)
MP: 18/18
Essence: 25/50
Attributes:
STR 1 (+1)
CON 2
POW 1 (+1)
RES 1
INT -1
IND 0 (+1)
Status:
-[Chaos Form]
-Spiritual Protection [Illusions and Mental Attacks]
-Masterful Glyph of Calm on fist + Aerodynamically shaped arm
Inventory:
-Cloak of the Disciple (worn)
-Desert Traveler Gear (M)
Note:
[Martial Art knowledge increased]
[Magic Knowledge Increased]
[Combination attack development in progress]
Location:
-Valley of Whispers
[Onward to Jinna Fel!]
Companion: Brown the Dirt Protector
HP: 18/20
MP: 14/14
Essence: 5/20
Status:
Attributes:
STR 0 (+1)
CON 3
POW -1
RES 2
INT -1
IND 0 (+1)
Inventory:
-Cloak of the Disciple (tied around)
-Desert Traveler Gear (XL) (Damaged)