So, I finished one playthrough.
Gotta say, it feels a lot like the game is missing some meat, it's solid for what it is, and it's great fun playing those last-second escapes out a window or cleverly using the random tools you have to succeed in what seems like an impossible task, but it's sorta... Binary? You just can't do a lot of things without tools, if you don't have a stealth shield/key cloner, then you can't really stealth properly, and if you do have them then the number of guards in any group is basically meaningless, even with heat sensors, I've started to try playing characters while buying as little as possible form the shops to try and limit myself.
And the guards just seem so unresponsive, I'd like there to be a mode where they react a bit more unpredictably, because otherwise it almost feels unfair with any gear past the absolute minimum you'd need to progress through a mission, and (I can't believe I'm saying this) the non-lethal option seems so meaningless, knocked-out enemies don't wake up, enemies don't respond differently to corpses, all the non-lethal weapon equivalents function almost the exact same apart from minor factors (Knockback with the concussion hammer) and apart from very specific circumstances it doesn't need any change in your playstyle at all.
What I'm talking about would probably mean an entirely different game, and I get that, it's just that the actual game feels so much like a big tutorial before it opens the floodgates for the really cool stuff, I'd like for ships to have control panels you can mess with, some ships that have teleport dampeners, I'd like a ship with a big heat sensor radius that's surrounded by small patrolling fighters that you need to carefully jet through with a minimum of power, there's just so much stuff I'd like to see that it's killing me.