Turn 7: SlapfightHmm...
Instead, try to draw fire mana from the inferno that is the chandelier, and dodge any attacks from mooks. If I have enough Mana by the end of the turn, try to sling a lob of fire at a mook.
[3] You pull in and release fire across the cultists. It's not terribly strong, though.
+1 Fire Magic
Now +2 Fire Mage
-1 CultistsFocus, manipulate flame outwards, towards ONLY the cultists.
[5] Miraculously, you manage to force your fire off of yourself and onto the cultists, without hitting your allies!
+2 Fire Magic
-1 Cultists
Still on fire, thoughPillar up near the center of the platform.
[3] You raise a lump of rock near the middle of the platform.
+1 Earth Magic
Now +6 Earth MageTry to initiate hammer time on the mooks, again
[5] You expertly bludgeon them, and you do so in style!
+2 Clubs
Now +3 Clubsman
-1 Cultists[2] The cultists attempt to punch you into your flaming friend, but you gracefully avoid them.
Then a door on the far wall opens and a rather vibrantly green robed figure strides through, arms outstretched in a come-at-me-bro gesture.
Fly over to the castle. Does it have a roof?
[2] You attempt to fly. It comes out as more of a flop onto the wet stone platform the others have apparently smoothed out here.
Walk to the castle.
Get flown to the castle.
[4] Stepping over the prone form of your "flying" comrade, you manage to get up to the castle the old-fashioned way. There's a closed metal door, and upon approaching it you think you hear ominous sounds.
+1 Climbing
Now +2 Climber"Oh good lord. This is going oh so wrong."
Brian gets to the castle any way he can, perhaps using player constructions and climbing spikes. He then has a good look at it.
If someone competent offers to fly him, he accepts.
[6] With the keyword being "competent," you hurl yourself up the jagged slopes like a man possessed, collapsing to rest once you get to the top. A few minutes later a lazier comrade makes it up also, which makes you question the usefulness of your speed.
+2 Climbing
Now +3 Climber
Now [Sore]"Oh good lord. This is going oh so wrong."
Brian gets to the castle any way he can, perhaps using player constructions and climbing spikes. He then has a good look at it.
Walk to the castle.
Offer to cast Fly on these guys. If they accept, do so.
From your position facedown in a shallow puddle, it occurs to you that you probably should have decided on one action or another, but with luck like this it's just as well.
A few more people arrive and, for the most part, immediately spring into action.
Brian Keens (NJW)
[Sore]
+5 Identifier (0/5)
+3 Manager (0/3)
+2 Doomsayer (1/2)
+3 Climber (1/3)
+2 Seducer (1/2)
-
Hardened Climbing Spikes
Small Amounts of Rope
Crude Armor
Baeset Musre (OceanSoul)
+5 Mana Milker (0/5)
+3 Animal Handler (0/3)
+3 Stone Mage (1/3)
Ogneer (crazyabe)
+6 Earth Mage (0/6)
+3 Stoneworker (0/3)
-
Nice Pants
Assorted Rocks
Nar Azzar (Atomic)
+5 Life Mage (0/5)
+3 Metalworker (0/3)
+2 Stone Mage (0/2)
-
Metalworking Tools
Nice Bellows
Nice Backpack
Suzume (Abstract)
+5 Light Mage (1/5)
+3 Cartographer (0/3)
-
Mapping Tablets
Drawing Sticks
Backpack
Sairian (Nirur)
[Facial Planter]: It's a long story, okay?
+5 Plant Mage (4/5)
+3 Agriculturalist (0/3)
The Dilettante (ATHATH)
[Gooskin]: Transluscent goo covers your musculature.
+5 Air Mage (0/5)
+3 Life Mage (0/3)
Fedelmid Cowhunter (voliol)
[Slightly Naked]: Who says this has a downside, again?
[Tie-Dye Colors]: Is this permanent?
5/5 HP
+5 Hunter (0/5)
+3 Leatherworker (0/3)
Mr. Jane Doe (Dolosus)
+5 Pyromancer (0/5)
+3 Demolitionist (0/3)
+2 Herbalist (0/2)
-
Smoldering Horror Torch
-In Structure-
Karen (Coolrune)
+5 Stone Mage (1/5)
+3 Carbon Mage (0/3)
+3 Air Mage (2/3)
+2 Fire Mage (0/2)
-
Crude Armor
Rope
Nix (NRDL)
[Sore][Seeing Stars][On Fire]
3/5 HP
+5 Pyromancer (2/5)
+3 Persuader (0/3)
+2 Climber (1/2)
Blu (Blastoise)
[Sore][Burn-Bashed][Savagely Beaten]
3/5 HP
+5 Aquamancer (0/5)
+3 Medic (0/3)
+2 Air Mage (1/2)
+2 Climber (1/2)
+3 Clubsman (1/3)
-
"Fruit"
Rope
Club
3/8 Cultists