Turn 1: Idea GuysSo my understanding of magic is such that I can do this...
Karen walks over to where the natural stony ground begins and places her right palm on the floor. She draws Stone Mana from the ground and uses this to flatten a decent sized area of terrain into a smooth stone basin, with a small barrier at the edges to prevent anyone from accidentally falling to a painful end.
If she has left over mana/time, she will continue the barrier at the edge to curve slightly upwards and form a smooth stone roof, with an entrance-way facing the portal, and a window-like opening facing the opposite direction.
I HELP!
[1][4] Karen and Ogneer feel into the stone, attempting to flatten it out into a basin. This goes pretty well until Karen's share... rebounds. She goes straight up, which would be questionable at the best of times. With solid rock and a lot of directions she would really rather not bounce to, this is looking downright problematic.
Ogneer: +1 Earth Magickaren: Now !!Airtime!!Stable Basin added next to portal.Blu glances around, taking in as much of the landscape as he can while it is lit by flashes of lightning. He quickly, and loudly, curses the bugs for putting him on top of a goddamn mountain before setting to work.
Extract as much Water Mana as possible from the rain. Afterwords, try to determine a safe path upwards or downwards.
You hold still a moment to soak in the water, but your tank is already full.
[4]
Safe is asking rather a lot; this is rugged, rugged terrain, and you didn't get here naturally. That said, you begin picking out the handholds and angles on the shattered rock, and start to think you've got a decent plan for getting up or down. That said, you'll have to see how it goes, and there's always a chance for a "good" path to lead somewhere with fewer good paths.
Brian squints through sheets of rain at the tumult of flashing clouds above him and the sea of spikes below.
"Well, we aren't even dead. Doesn't that just show fabulous foresight on the part of our employers?"
He stares hard at the rock, ensuring that it isn't alive, and does the same for the rain. He also tries to work out how something might have survived and developed in such an inhospitable environment - caves, perhaps?
Regardless of all that, he tries to work out if the structure could be safely accessed.
"You know, I think making contact with the natives would be a very good start. Cooperation is the key to mutual success, remember."
[6] Oh gods, did that rock just move? It was probably just the shimmer of water on it- oh gods, did that WATER just move?! It was probably just gravity... the gravity isn't moving, is it? You jump up and down a few times, but you're not sure.
[6] The structure is built on top of a jagged mountain in the middle of nowhere, and also it is a dark and stormy night. Its inhabitants are 100% guaranteed to eat you upon arriving.
"Life must be plentiful SOMEwhere, whether above the clouds, within the clouds, AS the clouds, maybe. Or, of course, the spires we're standing on. "
I'd like to try something. Draw mana from deeper within what we're standing on, then identify it. This might bring up some sort of Flesh mana or Plant mana or such, and that would confirm this spire is alive.
[4] You try to worm your way through the structure of the rock. There's something down there or maybe mixed into the rock, but you can't place it. Otherwise the rock appears to be rock the mild ways down you're able to sense with your mediocre level of skill.
+1 Stone Magic
Now +2 Stone MageThe platform whines and glowly briefly before vomiting out another duo.
Brian Keens (NJW)
5/5 HP
+5 Identifier (0/5)
+3 Manager (0/3)
-
Hardened Climbing Spikes
Small Amounts of Rope
Crude Armor
Karen (Coolrune)
[!!Airtime!!]: Currently airborn. Landing might be interesting.
+5 Stone Mage (0/5)
+3 Carbon Mage (0/3)
-
Crude Armor
Rope
Baeset Musre (OceanSoul)
+5 Mana Milker (0/5)
+3 Animal Handler (0/3)
+2 Stone Mage (0/2)
Ogneer (crazyabe)
+5 Earth Mage (1/5)
+3 Stoneworker (0/3)
-
Nice Pants
Assorted Rocks
Blu (Blastoise)
+5 Aquamancy (0/5)
+3 First Aid (0/3)
-
"Fruit"
Rope
Club
Nix (NRDL)
+5 Pyromancer (0/5)
+3 Persuader (0/3)
Nar Azzar (Atomic)
+5 Life Mage (0/5)
+3 Metalworker (0/3)
-
Metalworking Tools
Nice Bellows
Nice Backpack