Turn 5: BruisingI Attempt to produce a railing around the platform.
[3] You produce a crude series of waist-high pillars that should help people not fall off.
+1 Stone Magic"Out of the pan and into the fire. Typical"
Bash nearest cultist with the club
[6] You step into a truly exceptional swing, bashing a cultist against another cultist and sending both flying against the wall.
Unfortunately you stumble a bit after the fact, right into the source of the clanking: The chandeliers come down in a slamming motion. They are both made of metal and slightly on fire, which is unpleasant.
+2 Clubs
Now +2 Clubsman
-1 HP, now [Burn-Bashed]
-2 Cultists, now 6/8 Cultists"Very apropos choice of words, Ryan."
Throw fireballs at the mooks.
[2] Your timing is slightly off, and the fire sort of slips away rather than coalescing into a flurry of death.
[4] The mooks converge on the enemy that isn't currently squished under a chandelier, and give you a savage beating from all sides.
-1 HP, now [Seeing Stars]Karen draws magic from the air and uses it to lighten her body significantly, then climbs the mountain to the tower; if still possible, she enters and observes the state of her allies.
[5] You lighten yourself up, and then leap gracefully up the mountain.
Upon entering the castle, you notice one of your allies worming his way out from under a flaming chandelier while another is being beaten by a circle of robed figures.
"A NEW CHALLENGER APPEARS," a voice hiss-booms from everywhere, as far as you can tell.
"Choose your fate!"+2 Air MagicBrian's near-death experience has given him some ideas.
"People. Climbing and large contruction are clearly not the way forward. We need something less dangerous than climbing, but faster and easier than changing the landscape. I suggest ROPE LADDERS AND BRIDGES, if we can get hold of rope and have some way to anchor it."
Brian then drives the first climbing spike into the rock by the platform. He tries to get Karen's rope before she leaves, in order to tie it to the spike, providing a safer and fast way down the spike the platform is on.
[6] vs [5] You grab Karen by the waist, stare into her eyes, and declare your undying love for her while gently pickpocketing her rope. Karen swoons, admits she's always known, and runs off to prepare the wedding, while gently stealing her rope back.
Damn it.
[5] You pound the spike in well enough, though it's becoming readily apparent that quasi-ceramic is not a great climbing piton material.
+2 Seduction
Now +2 SeducerBrian Keens (NJW)
+5 Identifier (0/5)
+3 Manager (0/3)
+2 Doomsayer (1/2)
+2 Climber (1/2)
+2 Seducer (1/2)
-
Hardened Climbing Spikes
Small Amounts of Rope
Crude Armor
Baeset Musre (OceanSoul)
+5 Mana Milker (0/5)
+3 Animal Handler (0/3)
+3 Stone Mage (1/3)
Ogneer (crazyabe)
+5 Earth Mage (4/5)
+3 Stoneworker (0/3)
-
Nice Pants
Assorted Rocks
Nar Azzar (Atomic)
+5 Life Mage (0/5)
+3 Metalworker (0/3)
+2 Stone Mage (0/2)
-
Metalworking Tools
Nice Bellows
Nice Backpack
Suzume (Abstract)
+5 Light Mage (0/5)
+3 Cartographer (0/3)
-
Mapping Tablets
Drawing Sticks
Backpack
-In Structure-
Karen (Coolrune)
+5 Stone Mage (1/5)
+3 Carbon Mage (0/3)
+3 Air Mage (2/3)
-
Crude Armor
Rope
Nix (NRDL)
[Sore][Seeing Stars]
4/5 HP
+5 Pyromancer (0/5)
+3 Persuader (0/3)
+2 Climber (1/2)
Blu (Blastoise)
[Sore][Burn-Bashed]
4/5 HP
+5 Aquamancer (0/5)
+3 Medic (0/3)
+2 Air Mage (1/2)
+2 Climber (1/2)
+2 Clubsman (1/2)
-
"Fruit"
Rope
Club
6/8 Cultists
((Well I mean light in general. As in I can draw power from any light source? With enough effort manipulating the properties of light and making it solid and the like? Really I would just like something slightly cool/Fitting. Would that work? We should probably take this to pms and not clog up the thread though))
Having thought about it a bunch I'm just going to allow this. I suspect energy elements will be somewhat harder to use for noncombat uses anyway.