Turn 2: OverkillNix lands on the platform, hugging his cloak around himself, as he gazes at the large structure. Seemed a good a place to start as any.
Head to structure, see what it is.
[6] You begin immediately sprinting towards the structure. Given that it's located several hundred feet of jagged rocks above you, this is both impressive and ill-advised. Oh, and the rocks are slippery.
Still, that's a concern for lesser men. You arrive, battered, lightly bleeding, and thoroughly out of breath, at what appear to be a stone fortress or castle. There's a lot of spikes on it, but no guards that you can see.
There's also a large pair of what looks like dark metal doors directly ahead, which swing open upon your arrival.
"Welcome, challenger," a low voice growls from within.
+2 Climbing
Now +2 Climber
Now [Savagely Beaten]
Now [Exhausted]"THIS IS NOT A GOOD THING!!"
Quickly try to draw air magic from the surrounding environment and blow it in front of me to decelerate myself, similar to a turbine. If it doesn't seem to be helping, rely on the help of my allies.
[6] You turbine yourself to a steady hovering position. A steady hovering position high above the ground and drifting alarmingly to the right.
+2 Air Magic
Now +2 Air Mage
No longer [!!Airtime!!]
Now [Air Drift]"I was really starting to wonder when things would go completely sideways. Let's try and save her, yeah?"
If Karen manages to save herself, begin carefully climbing up towards the structure.
If Karen doesn't manage to save herself, attempt to gently guide her back down to the platform using a steady stream of water.
You ponder for a moment whether this counts as saving herself or not, before deciding it's close enough.
[6] You begin ever so carefully tiptoeing up the mountain. By which you mean cramming yourself into a solid cranny and relishing how safe you are. Maybe you'll get further when the storm lets up.
+2 Climbing
Now +2 ClimberUse the stone mana to make a stepped stone slope leading slightly lower on the spire than where we are now. Then drain out some more stone mana, to be ready to repeat this a few times.
"So, the spire itself is not living, since my techniques were unable to help me drain extra mana. Anyway, it may be best to make a base lower on the spire, closer to the ground. We'd be less likely to be seen by whatever above us, and sorta safer from lightning. There MAY be shadowy creatures beneath us somewhere, but we'll tame those problems once we get down there. Now, anyone want to help me make some stairs downward?"
[5] You sculpt a beautiful flowing staircase with a railing on the open side. You confirm that it's still a long way down to the very bottom, though.
Landing site now has 2-story Downwards Emergency Staircase
+2 Stone Magic
Now +3 Stone MageI Try to Soften the ground where it looks like karen is going to land.
[6] You soften it into a mud slurry that... might or might not sploosh off the side if something hits.
+2 Earth Magic
Platform ledge is now a mud slideBrian, after looking around for a while and practicing deep breathing, breaks down and curls up in a ball in an empty corner somewhere sobbing and whimpering.
"We're going to die, we're going to fail our employers, we'll be eaten alive, there's no margin in being eaten alive, the rocks are alive, this is my fault dammit dammit we're all going to die and there's nothing we can do and they'll eat us alive and there's nothing we can do they always eat you alive and there's creatures in the rain and there's nothing you can do about it.."
[5] You sob and moan truly admirably, demolishing the morale of everyone around you.
+2 Doomsaying
Now +2 Doomsayer!Nar steps off the platform and surveys the spiky landscape with growing unease. What exactly was this world meant to be overgrown with?
Probe the environment for signs of life by attempting to draw life mana from deep within the ground. Then examine the exposed cliff faces for signs of mineral deposits.
[2] You meditate on the rock, trying to dig deeper and deeper for signs of life. You get nothing but a slight case of vertigo for your troubles.
An upbeat girl pops onto the platform.
Brian Keens (NJW)
5/5 HP
+5 Identifier (0/5)
+3 Manager (0/3)
+2 Doomsayer (1/2)
-
Hardened Climbing Spikes
Small Amounts of Rope
Crude Armor
Karen (Coolrune)
[Air Drift]: Hovering kind of high off the ground. Listing concerningly to the right.
+5 Stone Mage (0/5)
+3 Carbon Mage (0/3)
+2 Air Mage (1/2)
-
Crude Armor
Rope
Baeset Musre (OceanSoul)
+5 Mana Milker (0/5)
+3 Animal Handler (0/3)
+3 Stone Mage (0/3)
Ogneer (crazyabe)
+5 Earth Mage (3/5)
+3 Stoneworker (0/3)
-
Nice Pants
Assorted Rocks
Blu (Blastoise)
+5 Aquamancer (0/5)
+3 Medic (0/3)
+2 Air Mage (1/2)
-
"Fruit"
Rope
Club
Nix (NRDL)
[Savagely Beaten][Exhausted]
+5 Pyromancer (0/5)
+3 Persuader (0/3)
+2 Climber (1/2)
Nar Azzar (Atomic)
+5 Life Mage (0/5)
+3 Metalworker (0/3)
-
Metalworking Tools
Nice Bellows
Nice Backpack
Suzume (Abstract)
+5 Barrier Mage (0/5)
+3 Cartographer (0/3)
-
Mapping Tablets
Drawing Sticks
Backpack