Equipment is divided into four groups: Weapons, Armor, Vehicles, and Miscellaneous. Each item has a buy value and most have a use value.
WEAPONSCombat Knife: Your knife. It can be put on your gun as a bayonet if able.Buy Cost: 10c; Cost per Use: N/A
M1 Garand: Main Battle rifle of the US. It goes ping when you reload. Can have a bayonet attached to it.Buy Cost: 1000c; Use Cost: 5c per turn; Turns of Use Before Able to Reload: 8; Special Ability: PING.
Springfield M1903: Bolt action rifle of the US Army.Buy Cost: 750c; Use Cost: 5; Turns of Use Before Reloading: 5; Special Ability: None
Thompson M1A1: Expensive but powerful sub-machinegun used by the US military.Buy Cost: 1250c; Use Cost: 7c per turn; Turns of Use Before Reloading: 3; Special Abilities: Ammo Dump (Waste an entire magazine of ammunition to hit a large group of people.)
M3 Grease Gun: A slightly less powerful and less expensive sub-machinegun modeled similarly to the German MP40. Buy Cost: 750c; Use Cost: 10c; Turns of Use Before Reloading: 4; Special Ability: None
BAR M1918: A light machinegun used by the US Army since 1918.Buy Cost: 1500c; Use Cost: 15c per turn; Turns of Use Before Reloading: 4; Special Ability: Penetrate (The BAR can hit enemies behind soft cover like sandbags and plaster walls.)
Browning M1919: The iconic beltfed machinegun of the US Army.Buy Cost: 2000c; Use Cost: 20c per turn; Turns of Use Before Reloading: 25; Special Ability: Suppressive Fire (Enemies in sight are forced to cover or else have a -2 to dodge, plus supression debuff.)
Colt M1911: Service pistol of the US Army for both world wars.Buy Cost: 250c; Use Cost: 0; Turns of Use Before Reloading: 4; Special Ability: Free Bullets
Bazooka: Rocket propelled grenade launcher used to take out tanks.Buy Cost: 1750c; Use Cost: 50c per turn; Turns of Use Before Reloading: 1; Special Ability: Tank Buster (+3 against tanks)
Grenade: A handheld, timed explosive device meant to be thrown.Buy Cost: 0; Use Cost: 50; Turns of Use Before Reloading: N/A; Special Ability: Fragmentation (+3 against exposed and unarmored enemies)
ARMOR/PROTECTIVE EQUIPMENTHalf inch steel plate: a plate of steel worn under the regular combated fatigues.Buy Cost: 50c; Armor Value: +2; Durability: 4
Gas Mask: A rubber and leather mask to be worn over the face to protect against poisonous and corrosive gasses.Buy Cost: 150c; Armor Value: 0; Durability: 10
Helmet: The standard helmet of the US Army/WehrmachtBuy Cost: 20c; Armor Value: 1; Durability: 6
Combat Fatigues: The standard uniform of the US Army/WehrmachtBuy Cost: 5c; Armor Value: 0; Durability: 40
Backpack: The standard combat pack of the US Army/WehrmachtBuy Cost: 5c; Armor Value: 0; Durability: 20
MISCELLANEOUSMedkit: A pack of bandages, surgical tools, and morphine syrettes for dealing woth the rigors of battle.Buy Cost: 125c; Use Cost: 25c Per use; Max Number of Uses: 6; Cooldown: None
Bangalore Torpedoes: A long stick with some high explosives on the end. Meant for dealing with barbedwire and other such hazzards on the battlefield.Buy Cost: 250c; Use Cost: N/A; Max Nuber of Uses: 1; Cooldown: N/A
'Nade Launcher: A grenade launcher attachment that can only be used with the M1 Garand. It fires a special grenade farther than one can normally throw, but not as far as the Bazooka.Buy Cost: 1200c; Use Cost: 60c Per Use; Max Number of Uses: N/A; Cooldown: 1 turn
Radio: A radio. What did you expect?Buy Cost: 950c; Use Cost: 200c Per Use; Max Number of Uses: N/A; Cooldown: 2 turns
VEHICLESVehicles have a crew requirement. Any vehicle that isn't the fighter requires at least 3 people to man it. The fighter only requires one.
Light Armored Recon: Essentially just a car with a gun and some steel plates welded in.Buy Cost: 9500c; Use Cost: 50c per turn; Armor Value: 1; Spotter ((Anything seen in the car is automatically relayed to everyone in the party)); Speed: Fast; Terrain Modifiers: Cannot go into Jungle, Trenches, or Swamp; Vulnerable to: Fighters, Bombers, Tanks, and Infantry
Light Tank: A lightly armored vehicle with a big gun. It’s armor can stop most small arms fire and some small explosions.Buy Cost: 12000c; Use Cost: 75c per turn; Armor Value: 2; Reload Speed:1/1; Speed: Medium; Terrain Modifiers: Cannot go into Jungle or Swamp; Vulnerable to: Fighters, Bombers, and Other Tanks
Medium Tank: Heavily armored vehicle that cans stop most explosions and almost all small arms fire.Buy Cost: 17500c; Use Cost: 100c per turn; Armor Value: 3; Reload Speed: ½; Speed: Medium; Terrain Modifiers: Cannot go into Jungle or Swamp; Vulnerable to: Bombers and Heavier Tanks
Heavy Tank: Extremely heavily armored vehicle that will stop most light to medium tank shells, as well as small to medium arms fire. They generally have a huge gun.Buy Cost: 20000c; Use Cost: 200c per turn; Armor Value: 4; Reload Speed: ¼; Speed: Slow; Terrain Modifiers: None; Vulnerable to: Bombers and Other Heavy Tanks
Superheavy Tank: The most heavily armored vehicle possible. Near impenetrable.Buy Cost: 50000c; Use Cost: 1000c per turn; Armor Value: 5; Reload Speed: ⅕; Speed: Extremely Slow; Terrain Modifiers: None; Vulnerable to: None
Flak Truck/Tank: Vehicle with little to no armor and mounted with a flak cannon for anti-air/anti-tank capabilities.Buy cost: 15000c; Use Cost: 75c per turn; Armor Value: 0; Reload Speed: 20/1; Speed: Fast; Terrain Modifiers: Cannot go into Jungle, Swamp, or Trenches; Vulnerable to: All
Anti-Tank Gun: Small artillery piece that is specialized in dealing with light and medium tanks.Buy Cost: 6000c; Use Cost: 25c per turn; Armor Value: 0; Reload Speed: ⅓; Speed: Immovable ((Must be towed into battle)); Terrain Modifiers: None; Vulnerable to: All
Rocket Truck A truck with rocket launchers for indirect fire/anti-tank capabilities.Buy Cost: 15000c; Use Cost: 150c per turn; Armor Value: 0; Reload Speed: 10/20; Speed: Medium; Terrain Modifiers: Cannot go into Jungle, Swamp, or Trenches; Vulnerable to: All
Fighter: A light and fast, with large caliber guns.Buy Cost: 9000; Use Cost: 50c per turn; Armor Value: 1; Reload Speed: 15/25; Speed: Fast; Terrain Modifiers: Cannot go into Floating Islands; Vulnerable to: Anti-Air
Bomber: Slow, long range plane capable of dropping several tons of explosive ordinances on the enemy.Buy Cost: 27000; Use Cost: 175c per turn; Armor Value: 3; Reload Speed: 60/25 & 1/1^e; Speed: Slow; Terrain Modifiers: Cannot go into Floating Islands; Vulnerable to: Anti-Air