MORE RUM.
You down your rum. You feel your Mana Reserves increase. He pours you another.
Stuart notices his lack of money so he fireballs the bartender and prepares to drink while running.
Ypgnath notices Stuart casting fireballs and tries to stop him from burning whole alcohol down.
Cider turns Stuart into a pomeranian for what he's doing.
Init: Ypgnath, Cider, Stuart, Bartender
Stuart readies a fireball, but Ypgnath notices! They try to stop him, and need to decide how to do so quickly!
Method: 6(Overkill aka chain lightnings)
6+2: The wizard calls upon the power of lightning, and lets loose a devastating array of chaining lightning bolts that strikes the entire bar!
Dodge and Def Rolls:
Ein: 6+1 (In Cover)
Ypgnath: 3+1, 3+1 (Caster)
Cider: 5, 2
Whiskey Six: 4, 4
Calacachura: 3, 5
Stuart: 3-2, 6-2 (Main Target)
Skelly: 3, 4
Bob: 6
Haphazard: 1, 6-1
The Bar: 3
Patrons: 1, 3, 3, 4. 3-1, 6, 5, 1
The bartender sighs as he sees all this happen yet again, and ducks behind and under the bar for cover. He readies the spell to expel the attackers, but can't cast it quite yet.
Ypgnath can barely control the spell, and even he gets searing burns on his arms.
Cider is unprepared for this absurd area attack, but while he evades most of the bolts, his upper body takes an especially massive strike.
Whiskey Six evades most of the damage, but gets a few leg burns for his trouble.
Calacachura puts in a token effort to evade the attack, but it doesn't work very well. While their robes absorb most of the attack, they get a bolt to the head, stunning them momentarily!
Stuart is caught completely off guard by the attack's intensity, and is wracked by numerous bolts as he is stuck in the center of the attack! His whole body suffers severe burns, and the lightning spreads even to his internal organs!
Skelly also can't avoid the attack, though luckily the bolts only strike his legs.
Bob makes no effort to avoid the attack and looks longingly into his literally poisonous drink. Miraculously, he is absolutely untouched by the storm.
Haphazard is unfortunately seated next to Stuart, and is too satsfied with the taste of rum to avoid the attack. His upper body and legs suffer moderate burns.
Meanwhile, the interior of the bar is ripped apart by indiscriminate lightning. That damage would rack up quite the repair bill if you weren't all wizards.
The bar's patrons are wounded similarly to the rest of the people in the room, and begin to flee!
2+2-1v3-1: Cider attempts to turn Stuart into a canine, but the pain interferes with their focus! For a brief moment Stuart becomes a golden retriever, but his innate magic begins to undo the spell.
3+2-2(Is a dog): Stuart barks, and a small gout of flame rushes from his mouth! The bartender is still in cover, so the table is simply lit on fire. After that, his body returns to normal.
Whiskey Six takes a drink from his mug. He then leaps away from the counter as soon as he realizes what Stuart is doing.
Whiskey Six leaps to the ground, and drinks from the mug. He feels invigorated by the taste of his favorite drink.
Take a swig of beer and dive away from the fireball (not necessarily in that order).
Calacachura finishes his beer, and feels his magic top up!
Chug the Absinthe and ask for another one,Ignore that Stuart wants to burn down the building
Avoid extra Drunkenness: 6
Bob downs all the Absinthe in one go. Despite himself, the Bartender is impressed by your fortitude and gives you another once things are safe. However, he gently reminds you that having too much excess Mana can have consequences.
Meanwhile Skelly McBone is left utterly confused by all this chaos. (No action submitted.)
3+2v3,2: The bartender raises his staff and yells "GET OUT OF MY BAR!" With a flash, Ypgnath and Stuart are ejected from the bar! When they stand, they find themselves in a dank alleyway.
"And stay out!"
What will you all do now?
Name: Ein Parsons
Health:
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Items:
Twisted Staff
Spells:
-Physical Return to Before: Makes the target become as it was in a specified time in the past. Resisted by living things. 1 Mana.
-Conjure Chosen Refreshments: Creates food and drink based on what the caster wants. Creating alcohol this way is difficult. 1 Mana.
-Get out of my bar!: Target(s) are teleported far away from the casters location, provided that said location is a bar or pub the caster owns. 1 Mana.
Health: Electric burns on arms.
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Items:
Whiskey
Spells:
-Chain lightnings: Fire bolt(s) of lighting that spreads to nearby targets. Indiscriminate targeting. 1 Mana.
-Animate undead: (Re)animates a corpse or skeleton. 1 Mana. May have multiple targets.
-Detect whiskey: Informs caster of nearby whiskey. High rolls detect other alcohol as well.
Health: Upper body moderately charred. Limbs somewhat charred.
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Favored Drink: Apple Cider
Canteen of Alcoholic Apple Cider
Spells:
-Liquidize Organic Material: Turns living or formerly living things into liquid. Tends to be resisted. 1 Mana.
-Become Canine: Target temporarily becomes an animal of the genus Canis. High rolls mean stronger animals or choice of animal. 1 Mana.
-Aid Sleep: Target becomes more drowsy. 1 Mana.
Health: Legs burned by lightning.
Mana: 11/5
Drunkenness: 1
Spellcasting: +2
Favored Drink: Whiskey
Items:
Exceptional Mug
Spells:
-Conjure Whiskey inside Target: Quantity, quality, and danger vary. May be resisted. 1 Mana.
-Conjure Mug: High rolls make better mugs. Better mugs may reduce Drunkenness received. 1 Mana.
-Boil Alcohol: Boiling alcohol inside a living thing may be difficult. 1 Mana.
Health: Head struck by lightning. Stunned, dazed.
Mana: 5/5
Drunkenness: 1
Spellcasting: +2
Items:
None
Spells:
Animate Booze Construct: Animates a dead wizard's corpse under caster's control. It only has its cheapest spell that it had in life available to it (randomly picked from its cheapest spells, if there was a tie). It begins unlife with half health, 5 Mana, no Drunkenness, and no innate bonus to spellcasting. It loses one mana per turn and dies if it ever reaches zero mana. Former booze constructs cannot be reanimated. If a booze construct kills a mage, the random spell goes to the booze construct's creator, not the booze construct (unless the booze construct is its own creator or the booze construct's creator is dead, in which case the spell goes to the booze construct). 3 Mana. Don't expect most of these things to be true if you roll low.
-Inebriation Ray: Forces a target to suffer the same effects that they would undergo if they drank an average bottle of booze (+5 mana, +1 Drunkenness). Works on things that can't normally drink booze. 1 Mana. Difficult to target self.
-Contingency: When a certain condition is met (set by pm when this spell is cast), a spell that the caster of this spell knows (which must be paid for and chosen by pm when Contingency is cast) comes into effect. Only one Contingency per caster may be in play at once, although Contingencies persist after a caster's death. Mana cost varies from 1-3 Mana before spell choice based on complexity.
Health: Severe burns all around. Internal damage.
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Favored Drink: Red Wine
Items:
Glass of Red Wine
Spells:
-Dispel magic: Removes magical effects on target. Roll must usually at least equal the roll that created the magic to succeed. 1 Mana.
-Fireball: Higher rolls increase power and area of effect. 1 Mana.
-Cure light wounds: Higher rolls cure more effectively. 1 Mana.
Health: Moderate leg burns.
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Items:
Two Bottles of Beer
Spells:
Summon Skeleton Warrior/Archer/Rogue: 1 Mana. Unless high roll, type is chosen at random.
Banshee's Scream (Type of damage is Sonic/Morale, can blow off limbs/explode eardrums/brain and/or make the target panic for one turn) 2 Mana. Low rolls may damage user.
Charm Person: Makes target more amenable to caster. Works best on NPCs. 1 Mana.
Health:
Mana: 15/5
Drunkenness: 1
Spellcasting: +2
Items:
Absinthe
Spells:
Magic Shield: Conjures a physical shield with magical properties for the caster. 1 Mana.
Throw Magic Fire Shield: Lights a Magic Shield on Fire and launches it at high speed. 1 Mana.
Magic Shield Wall: Creates a defensive magical wall to protect the user. May protect nearby allies as well. 1 Mana.
Health: Upper body and legs moderately burned.
Mana: 10/5
Drunkenness: 1
Spellcasting: +2
Items:
Rum
Spells:
- Giant Crushing Bone: Summons a giant bone above the target to crush them. 1 Mana.
- Summon Giant Golden Buddha: Conjures an animated Giant Golden Statue of the Buddha. Level of caster control depends on roll. 2 Mana.
- Ancient Egyptian Laser: Can be amplified if fired using an appropriate item. 1 Mana.
Ah, there's the gratituous violence I was expecting on turn 1.
New players will be added to the game next turn.