Gary asks for a glass of his favorite drink: red wine
(You named yourself Stuart in this game.)
The bartender pops the cork off a bottle of red wine and pours some into a glass.
Whiskey Six casts conjure mug.
Then he asks for the bartender to fill it with his favorite drink: Whiskey.
5+2: You conjure up a fine looking mug, and plop it onto the counter. The bartender fills it with whiskey.
Calacachura asks for whatever's cheapest. Don't drink my beverage just yet.
The bartender hands you a beer. You doubt the level of alcohol is high.
4+2: You prepare a contingency.
Buy a couple of the most cheap drinks.
You get handed two beers.
Whiskey. One bottle will do.
Get some Whiskey.
You get your whiskey.
Acquire some Rum.
Rum aquired.
Acquire some Absinthe
The bartender raises an eyebrow at you, but pours the borderline toxic beverage nonetheless.
"Well, suh, I'll wonder if you have a canteean for sale. Or whichever those metal, curved canisters for alcohols are called. Additionally, do you have any apples, either?"
See if he has either of the requested items. Also, check what time it is. Favorite drink is apple cider, or, if it has to be alcohol to work, apple-flavored mixed drinks.
(I made become canine targetable, as well as undoing similar things on a couple other spells. And yes, excess drunkness may have consequences. I wasn't expecting people to survive long enough for that to be relevant though.)
5: He does indeed have a canteen for you. Alcoholic Cider is also available, raw apples not so much. He fills a canteen with your specified drink.
Name: Ein Parsons
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Items:
Twisted Staff
Spells:
-Physical Return to Before: Makes the target become as it was in a specified time in the past. Resisted by living things. 1 Mana.
-Conjure Chosen Refreshments: Creates food and drink based on what the caster wants. Creating alcohol this way is difficult. 1 Mana.
-Get out of my bar!: Target(s) are teleported far away from the casters location, provided that said location is a bar or pub the caster owns. 1 Mana.
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Items:
Whiskey
Spells:
-Chain lightnings: Fire bolt(s) of lighting that spreads to nearby targets. Indiscriminate targeting. 1 Mana.
-Animate undead: (Re)animates a corpse or skeleton. 1 Mana. May have multiple targets.
-Detect whiskey: Informs caster of nearby whiskey. High rolls detect other alcohol as well.
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Favored Drink: Apple Cider
Canteen of Alcoholic Apple Cider
Spells:
-Liquidize Organic Material: Turns living or formerly living things into liquid. Tends to be resisted. 1 Mana.
-Become Canine: Target temporarily becomes an animal of the genus Canis. High rolls mean stronger animals or choice of animal. 1 Mana.
-Aid Sleep: Target becomes more drowsy. 1 Mana.
Health:
Mana: 4/5
Drunkenness: 0
Spellcasting: +2
Favored Drink: Whiskey
Items:
Exceptional Mug of Whiskey
Spells:
-Conjure Whiskey inside Target: Quantity, quality, and danger vary. May be resisted. 1 Mana.
-Conjure Mug: High rolls make better mugs. Better mugs may reduce Drunkenness received. 1 Mana.
-Boil Alcohol: Boiling alcohol inside a living thing may be difficult. 1 Mana.
Health:
Mana: 0/5
Drunkenness: 0
Spellcasting: +2
Items:
Bottle of Beer
Spells:
Animate Booze Construct: Animates a dead wizard's corpse under caster's control. It only has its cheapest spell that it had in life available to it (randomly picked from its cheapest spells, if there was a tie). It begins unlife with half health, 5 Mana, no Drunkenness, and no innate bonus to spellcasting. It loses one mana per turn and dies if it ever reaches zero mana. Former booze constructs cannot be reanimated. If a booze construct kills a mage, the random spell goes to the booze construct's creator, not the booze construct (unless the booze construct is its own creator or the booze construct's creator is dead, in which case the spell goes to the booze construct). 3 Mana. Don't expect most of these things to be true if you roll low.
-Inebriation Ray: Forces a target to suffer the same effects that they would undergo if they drank an average bottle of booze (+5 mana, +1 Drunkenness). Works on things that can't normally drink booze. 1 Mana. Difficult to target self.
-Contingency: When a certain condition is met (set by pm when this spell is cast), a spell that the caster of this spell knows (which must be paid for and chosen by pm when Contingency is cast) comes into effect. Only one Contingency per caster may be in play at once, although Contingencies persist after a caster's death. Mana cost varies from 1-3 Mana before spell choice based on complexity.
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Favored Drink: Red Wine
Items:
Glass of Red Wine
Spells:
-Dispel magic: Removes magical effects on target. Roll must usually at least equal the roll that created the magic to succeed. 1 Mana.
-Fireball: Higher rolls increase power and area of effect. 1 Mana.
-Cure light wounds: Higher rolls cure more effectively. 1 Mana.
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Items:
Two Bottles of Beer
Spells:
Summon Skeleton Warrior/Archer/Rogue: 1 Mana. Unless high roll, type is chosen at random.
Banshee's Scream (Type of damage is Sonic/Morale, can blow off limbs/explode eardrums/brain and/or make the target panic for one turn) 2 Mana. Low rolls may damage user.
Charm Person: Makes target more amenable to caster. Works best on NPCs. 1 Mana.
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Items:
Absinthe
Spells:
Magic Shield: Conjures a physical shield with magical properties for the caster. 1 Mana.
Throw Magic Fire Shield: Lights a Magic Shield on Fire and launches it at high speed. 1 Mana.
Magic Shield Wall: Creates a defensive magical wall to protect the user. May protect nearby allies as well. 1 Mana.
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Items:
Rum
Spells:
- Giant Crushing Bone: Summons a giant bone above the target to crush them. 1 Mana.
- Summon Giant Golden Buddha: Conjures an animated Giant Golden Statue of the Buddha. Level of caster control depends on roll. 2 Mana.
- Ancient Egyptian Laser: Can be amplified if fired using an appropriate item. 1 Mana.