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Author Topic: What's going on in your modding?  (Read 275623 times)

Flying Teasets

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Re: What's going on in your modding?
« Reply #1620 on: December 06, 2022, 03:28:46 pm »

Hmm, entities have hospitals and messengers but not architects.
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #1621 on: December 06, 2022, 05:25:25 pm »

I wonder what happened to the priest and guildhall settings from Init? Also, so weird to have a release and nowhere here to post issues as we come across them...

Whole site seems to be falling apart unfortunately. Hopefully just a temporary thing.
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Trainzack

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Re: What's going on in your modding?
« Reply #1622 on: December 07, 2022, 06:06:14 am »

Also, so weird to have a release and nowhere here to post issues as we come across them..

The Kitfox discord has a DF bug report forum that already has over 100 bug reports. That's available, at least.
« Last Edit: December 07, 2022, 06:07:48 am by Trainzack »
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brolol.404

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Re: What's going on in your modding?
« Reply #1623 on: December 07, 2022, 08:43:50 am »

edit
« Last Edit: December 07, 2022, 11:12:29 am by brolol.404 »
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SQman

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Re: What's going on in your modding?
« Reply #1624 on: December 07, 2022, 10:50:00 am »

Steam is everything but user friendly when it comes to uploading mods and editing entries, and it pisses me off. If you can upload images through Steam, why can't you do the same with a thumbnail? Why do you have to do the text formatting manually? Why aren't there convenient buttons for that? Is that so difficult to program?

I wanted to upload Dino Hybrids to steam, but I got annoyed big time. Also, thinking about graphics makes me feel anxious. This is all too overwhelming for me. I'm considering sticking to the free version, but I like the idea of my mods actually getting downloaded and played. This whole situation is not good for my mental health, that much I know lmao
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Eric Blank

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Re: What's going on in your modding?
« Reply #1625 on: December 07, 2022, 11:23:24 am »

So far I've discovered that buildings will be invisible if you don't assign a graphical sprite to them; there is no default unassigned sprite there. I didn't get much farther than that.

The skill ID for engraving has changed, it's not DETAILSTONE anymore. I've also tried ENGRAVER, ENGRAVING, STONECARVER, and STONECARVING. None of those are correct.
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brolol.404

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Re: What's going on in your modding?
« Reply #1626 on: December 07, 2022, 11:30:36 am »

Steam is everything but user friendly when it comes to uploading mods and editing entries, and it pisses me off. If you can upload images through Steam, why can't you do the same with a thumbnail? Why do you have to do the text formatting manually? Why aren't there convenient buttons for that? Is that so difficult to program?

I wanted to upload Dino Hybrids to steam, but I got annoyed big time. Also, thinking about graphics makes me feel anxious. This is all too overwhelming for me. I'm considering sticking to the free version, but I like the idea of my mods actually getting downloaded and played. This whole situation is not good for my mental health, that much I know lmao

Don't stress yourself out over it. Take your time and if nothing else leave it on the free version. There is no deadline.

There will be many mods that don't make it to steam due to the graphic requirement alone.

brolol.404

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Re: What's going on in your modding?
« Reply #1627 on: December 07, 2022, 11:34:37 am »

I was going to port over Human Fortress and Goblin Fortress, but it looks like All Races Playable already made it onto the workshop.

Instead I think I am going to turn those mods into something else.

TomiTapio

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Re: What's going on in your modding?
« Reply #1628 on: December 07, 2022, 07:39:20 pm »

The skill ID for engraving has changed, it's not DETAILSTONE anymore. I've also tried ENGRAVER, ENGRAVING, STONECARVER, and STONECARVING. None of those are correct.
Try also ENGRAVE, DETAIL, CARVE, STONECARVE, STONEDETAIL, ENGRAVESTONE
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #1629 on: December 07, 2022, 08:11:38 pm »

The skill ID for engraving has changed, it's not DETAILSTONE anymore. I've also tried ENGRAVER, ENGRAVING, STONECARVER, and STONECARVING. None of those are correct.
Try also ENGRAVE, DETAIL, CARVE, STONECARVE, STONEDETAIL, ENGRAVESTONE
ENGRAVE_STONE

(Make an embark profile with all the skills that seem to have changed to check them).
« Last Edit: December 07, 2022, 08:14:30 pm by Shonai_Dweller »
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Untrustedlife

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Re: What's going on in your modding?
« Reply #1630 on: December 07, 2022, 08:22:13 pm »

I was going to port over Human Fortress and Goblin Fortress, but it looks like All Races Playable already made it onto the workshop.

Instead I think I am going to turn those mods into something else.

The ones on the workshiop have pretty limited features. I would suggest still port over those two.
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Enemy post

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Re: What's going on in your modding?
« Reply #1631 on: December 07, 2022, 08:52:43 pm »

Steam is everything but user friendly when it comes to uploading mods and editing entries, and it pisses me off. If you can upload images through Steam, why can't you do the same with a thumbnail? Why do you have to do the text formatting manually? Why aren't there convenient buttons for that? Is that so difficult to program?

I wanted to upload Dino Hybrids to steam, but I got annoyed big time. Also, thinking about graphics makes me feel anxious. This is all too overwhelming for me. I'm considering sticking to the free version, but I like the idea of my mods actually getting downloaded and played. This whole situation is not good for my mental health, that much I know lmao

If graphics are an issue for Dino Hybrids, feel free to take whatever you need from Primal. I should have the mod on Steam soon, so you’ll be able to see how the file side works as well.
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brolol.404

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Re: What's going on in your modding?
« Reply #1632 on: December 07, 2022, 08:55:17 pm »

I was going to port over Human Fortress and Goblin Fortress, but it looks like All Races Playable already made it onto the workshop.

Instead I think I am going to turn those mods into something else.

The ones on the workshiop have pretty limited features. I would suggest still port over those two.

I am working on porting Human Fortress over as a mod that replaces all civs with my humans. I should have it done by the end of the week once I finish the art for all of the workshops.

I am not sure on my plans for Goblin Fortress. I may port that one over after.

Meph

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Re: What's going on in your modding?
« Reply #1633 on: December 07, 2022, 10:05:40 pm »



Huh. This works. Neat. Sadly not possible for different material versions.
« Last Edit: December 07, 2022, 10:08:20 pm by Meph »
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kiiranaux

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Re: What's going on in your modding?
« Reply #1634 on: December 07, 2022, 10:49:16 pm »


Don't stress yourself out over it. Take your time and if nothing else leave it on the free version. There is no deadline.

There will be many mods that don't make it to steam due to the graphic requirement alone.

Very much my philosophy with Highfantasy. Mods with low graphic requirements will make it over first, followed by graphic mods. I made a multi-day plan for the early stages of conversion, and I'll let the graphics trickle in after that.
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