Well shit, i dunno what im gonna do. Ive never made critter graphics before.
Gotta wonder just what "enhanced graphics support and audio" is going to mean.
Alright, so ive made the decision to give wizards familiars. The only way i know to easily assign a particular pet to a particular individual is through war training, but thats okay in this case; the familiar also has a set of combat powers of its own to defend its master. Theyre born dumb but get a self-only interaction which will grant them intelligence. That way they remain pets so you can war train and assign them.
And when they flee from combat, they get a transformation interaction into a bigger, meaner form of themselves.
Their main purpose, though, is eating the bad vermin. I just wanted to make them a vermin-gobbler of a "bad magic vermin" class which ill use. These bad magic vermin will partly or totally replace the gaseous rocks that are created in learning reactions that give harmful syndromes, much like im adding vermin forms of the magic essences that can bite and inject their essence. So biting "bad" essences also float around, and your familiar hunts them. Im just not sure how active the gobbler token will make them in this role, as they need to be pretty quick on their feet to make sure they catch these.
Presumably in the next version players can start their adventuring party with a familiar pet already chosen, and fortresses could import familiars their civ has tamed. But it begs the question in the first place, should familiars all be unique species, because i wanted to add familiar cats and such, and cats of course already exist. But at that point i have to modify vanilla creatures, which i wanted to save for only the special version of the mod, to preserve compatibility with other mods. But if theyre different species, they cant breed with what is supposedly their own species, which is something they should be able to do.
Ill probably just go with different species anyway