What, no takers? Well, I guess it's time for...
THE TOURNAMENT ARC: TURN 0: THE APPEARENING
“-and now, I’m giving the spotlight back to you, Hans,”, an elderly weatherman says on-screen.
Hans bows. “Thank you, thank you. Well, as you can see, the contestants are in their places,”, he gestures as the camera cuts from person to person, showcasing the 72 people participating, in the area down below, “and the preliminary round is just… about… to… START! Let’s hope the numbers are brought down to 16 quicker than last year, eh?”
Hans winks at the camera just before it spins around, showing off the the signal that indicates the start of the Grand Arc Tournament as it flashes in the air, bright and clear and easy for everyone in the area to see, a green burst of light.
Vayerin RinfieldThe first thing you notice, really, is how
dark your surroundings are. No surprise, with the sheer amount of plants around you, but it might make navigation… problematic. Or anticipating ambushes, for that matter.
[?]You also hear the sound of water, somewhere in the distance, though you can’t quite tell how far away it is.
[5]The last thing you notice is a sword, lying not too far away from you. A rapier, to be more precise, and one constantly shifting in colour, from brown to a gleaming silver, before settling on a gold-ish colour.
What do?Unit ODORScanning your surroundings doesn’t reveal much, except for the fact that you’re in a big, wide open field, full of grass, dirt and not much else. You see mountains in the distance, and a forest. Wedged between those two is what looks like a small river, but at this distance you can’t really be sure.
[?]There doesn’t seem to be anyone else nearby, however. Good or bad, that’s up to you to decide, but there you go.
[2]Not even lucky enough to get a weapon. Alas.
>Input command.The AmalgamatorYou find yourself in a… well, forest is such a strong word. It only counts in the sense that yes, there are some, but looking a bit further reveals some of them are completely
dead, and it’s not like there’s many live ones either.
[?]You see absolutely nobody around you. How… strange. You were
sure that a large amount of people entered, and surely the arena isn’t that big, is it?
[3]You see a crossbow nearby. You can’t tell if there’s any bolts, but it doesn’t look like there is.
Where to?The OvermanHills. Hills as far as the eye can see. So many hills that you can’t even see if there’s anything else nearby, especially with how thick and tall the grass they’re covered in is. Not much else, really.
[?]A flash of red, somewhere to your left, catches your attention. What was that…? You could’ve sworn you’d smelled meat, if just for a second, too.
[2]Alas, that’s all there is to catch your attention.
What d-KILL?Jerrod PlisskenYou were left at the foot of a mountain, and surrounded by even more mountains, though you can see grassy plains to the east and west, and some water to your north. The one good thing about this, perhaps, is that the mountains were spaced out, enough that it was pretty obvious they were manmade, and, more importantly, really easy to walk around.
[?]You see a guy (at least, you assume it’s a guy), walking around in big, bulky armour and two giant shields in his hands. Whoever he was, he was VERY big, probably above two meters, and more importantly doesn’t seem to have noticed you yet. Possibly due to that helmet of his.
[2]No bonuses for you. What a shame.
Whatcha gonna do?Matthias NixForests and hills. That’s what surrounds you, right now. A huge expanse of forests, and hills, and plants and greenery. How pretty. How nice. How incredibly inconvenient to navigate, even with your own particular set of skills.
[?]Running a quick simulation or ten, you figure there isn’t anyone else nearby. Which is fine. Gives you time to plan.
[5]A glint of metal catches your eye, and you see a… well. It looks like a giant spike, with all sorts of mechanisms attached at the base and a handle. What an odd weapon.
Predict the most optimal course.Frank ParkerYou’re on a beach, by a lake. You don’t know how you got here, and you certainly don’t want to be here, but apparently, leaving was not an option Grand Arc Industries wanted to let you have. Those horrible bastards.
secretly you approve[?]You’re content to just watch the lake for now. How did your life come to this, anyway? You’re at least 70 years old, for God’s sake!
[3]A gun lies, not too far away, but looking at it reveals you only have 1 bullet at your disposal. Not that you’d ever use it, of course. Ever.
Contemplate what to do next.John DoeYou emerge from the shadows to find yourself waist-deep in some very, very cold water. If you weren’t mostly immortal, you’d be worried, but you are, so you aren’t. Looking around reveals that the water goes even deeper, and the lake you’re in is surrounded by some mountains, hills, and a mountainous forest.
[?]You see a… woman? Yes, definitely a woman. Shelooks like she’s made of silver, floating above the water some distance away from you. She hasn’t noticed you yet. How unfortunate for her.
[1] Congratulations! You got a bomb, with the fuse already lit. It looks like it’ll explode any second, too, with how short the fuse is.
Do what?(feel free to post actions and shit now)
Name: Vayerin Rinfield
Inventory: Some clothes.
Location: Thick forest.
Condition: Normal.
Advantages: None.
Turnabouts: 1.
Name: Unit ODOR
Inventory: Steel Armor(Innate), Metal Claws(Innate), Laser-projecting Optics(Innate
Location: Big field of grass.
Condition: Normal.
Advantages: None.
Turnabouts: 1.
Name: The Amalgamator
Inventory: Knife, Pistol(6/6 shots left)
Location: (Barely) a forest.
Condition: Normal.
Advantages: None.
Turnabouts: 1.
Name: The Overman
Inventory: None.
Location: Surrounded by hills.
Condition: Normal.
Advantages: None.
Turnabouts: 1.
Name: Jerrod Plissken
Inventory: Military Coat, 2 Handguns (6/6 shots each), 6 grenades, 4 knives
Location: Mountains.
Condition: Normal.
Advantages: None.
Turnabouts: 1.
Name: Matthias Nix
Inventory: Serrated Hat, Kevlar Vest
Location: Forest and Hills.
Condition: Normal.
Advantages: None.
Turnabouts: 1.
Name: Frank Parker.
Inventory: Clothes.
Location: Beach.
Condition: Normal.
Advantages: None.
Turnabouts: 1.
Name: John Doe.
Inventory: Robes, Bomb(Will blow up next turn)
Location: In a lake.
Condition: Normal.
Advantages: None.
Turnabouts: 2.