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Author Topic: Arms Race: War of the Cinder Spires | Spire Kasgyr  (Read 150494 times)

helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2010 on: March 25, 2018, 12:03:23 pm »

Ok, sorry for the delay. I'm just going to copy the text straight out of the power-point, you just wont get the little animations and pictures that go along with it.


slide 1:
A Diversionary Attack to Cripple Wreth and reinforce the TC
By Helmacon

2.This is the current state of the world

3. Step 1: Load current transports and move all to UF. Construct a new transport. Send 1 skiff to the northern most demi-spire.

4. Step 2: The Main fleet pushes on to the Wrethian home spire. Our new transport moves to the demi-spire with our skiff.

5. Step 2: The Main fleet pushes on to the Wrethian home spire. Our new transport moves to the demi-spire with our skiff.

6. Situation A: They move directly towards the UF. This is the optimal outcome for us. Marines at TC will notice something leaving the airspace, and marines/skiff at BM will notice passing ships.

7. Situation A is the optimal outcome. They will have minimal assets to contest our landing at their home spire, and we can cripple wreth’s infrastructure and resource production. Likewise, our secondary transport is only 1 space from the TC, meaning it can arrive and safely deposit reinforcements to the TC before the enemy fleet could return during the next turn. This also allows our main fleet a chance to escape back into friendly territory. If the enemy does not return to TC, our transport can escape unscathed as well.

8. Situation B: They counter push into our nearest demi-spire. Marines at the TC will notice something leaving their airspace, and we will notice the lack of report from the demi-spire fleet.

9. Situation B: This is a less than optimal outcome, but still favors us. We will lose our transport and a few skiffs at the demi-spire, though fighting around spire guns may inflict some token casualties on the enemy fleet instead of our assets being outright annihilated. Our main fleet is still able to make it’s landing with minimal interference and cripple Wreth’s infrastructure and resource production. Our main fleet will have a good chance of escaping back to friendly territory in this situation.

10. Situation C: They return to their home spire to regroup or escort a transport. Marines at the TC will notice something leaving the airspace, and we will receive no reports from the other scouts.

11. This is the least beneficial outcome, but it is not a complete loss for us. Our main fleet will have to fight the enemy fleet at their home spire. We will likely lose most or all of our fleet, but given the upgrades to the battle barge we may still be able to land some marines and have a chance to cripple Wreth’s infrastructure and resource production. Our other transport fleet will now be only 1 space away from TC while the enemy fleet is 2 spaces away, meaning we can arrive and reinforce the TC before they can return to it.

The loss of our fleet would not be non-recoverable in this situation given our medium docks project in the works at the moment.

12. Other possible situations:
1. Wreth splits their fleet and does some combination of A,B, and C.

Our main fleet would likely be able to win against half of their fleet in this situation. It is possible we may lose the transport in this situation. This leaves their infrastructure, resources, and fleet all crippled at once, though we will likely take some losses as well.



2.   Wreth continues to blockade the TC.

Our main fleet will land with minimal resistance and cripple their infrastructure and resources. We move our secondary demi-spire fleet back home in this case.



3.   Wreth moves back into their territory, but goes to a demi-spire.

 This would play out similar to situation A, but with less security to our actions the next turn.

13. In conclusion, this strategy will give us very good odds of damaging enemy efforts in multiple areas. At the very worst it will allow us to damage them in only one area, while we are damaged in one area as well. I believe that this is the best possible course of action to take at this time, and is the most likely to lead to an eventual victory.

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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2011 on: March 25, 2018, 12:28:19 pm »

Okay, here's my analysis:

Situation A will not happen. They will not willingly put their fleet in such a weak position. Even if they intend to move to UF, they would be idiotic to not move via Wreth for the exact reasons you gave.

Situation B is unlikely, because they'd fear overstretching although there's the incentive of trying to coax us away from UF. A more serious version of B is if they moved on Kasgyre themselves.

Situation C, I feel, is the most likely. Because of their fancy crystals they'll arrive at Wreth before us, meaning we'd have to fight through them to get to their fortified spire. Whilst we might win in neutral airspace, I'm not convinced when we're Wrethi territory.

Besides, they're presumably sitting on a tidy pile of marines like we are, so combined with local resistance they will easily overrun our unequipped marines.

Whilst a swift end to the war would be nice, the risk is way too high.
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Rockeater

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2012 on: March 25, 2018, 12:39:04 pm »

Removeing my vote
Quote from: Schemes
Production
[2] Plan NAV :Kashyyk, NAV
[1] Plan David: Helmaco
Deployment
[] Plan NAV :
[] Plan Bum Rush :
[2] Plan NAVskyyk : Kashyyk, NAV
[1] Plan Smoke: Helmacon
« Last Edit: March 25, 2018, 01:18:31 pm by Rockeater »
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2013 on: March 25, 2018, 12:54:36 pm »

Why?
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NAV

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2014 on: March 25, 2018, 01:11:01 pm »

@Rockeater: Production plan David is only okay when combined with deployment plan Smoke. Since you removed your vote from smoke you should probably also remove it from David.
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banelord

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2015 on: March 25, 2018, 02:08:04 pm »

Invading wouldn’t be the only damage we’d  do though, a drive by if their shipyards and other resource production would be able to do significant damage and either cripple them, or force them to focus on rebuilding or instant retaliation, which we’d be less vulnerable to.
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2016 on: March 25, 2018, 02:11:42 pm »

In order to effectively strafe infrastructure, I imagine we'd need the same opening as we would to land marines.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2017 on: March 25, 2018, 02:58:11 pm »

We are landing and strafing. The idea isn't to take the spire, but to make it contested, even if it's only for a few turns. That's a turn or two they wont be getting resources, or have PL's making stuff.

If you are that worried about them contesting a landing at home-spire, we could instead land at the southernmost demi-spire.
They would have no way to contest that landing unless they moved their whole fleet this turn. I doubt they would break the blockade of TC without sufficient reason, so there is little threat of that. We might actually take that spire too, since it is doubtlessly less defended than a home spire.

Edit: Our marines aren't unequipped at all? We have several well armed squads, and then a bunch of backup to fill casualties on the main squads.
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2018 on: March 26, 2018, 10:53:21 am »

Get your plan together. I'd like to turn the turn today, but the stating of your voting is a wee bit sad.
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Jerick

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2019 on: March 26, 2018, 10:58:06 am »

Quote from: Schemes
Production
[2] Plan NAV :Kashyyk, NAV
[2] Plan David: Helmaco, Jerick
Deployment
[] Plan NAV :
[] Plan Bum Rush :
[2] Plan NAVskyyk : Kashyyk, NAV
[2] Plan Smoke: Helmacon, Jerick
« Last Edit: March 26, 2018, 11:02:52 am by Jerick »
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BBBence1111

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2020 on: March 26, 2018, 11:05:38 am »


Quote from: Schemes
Production
[2] Plan NAV :Kashyyk, NAV
[3] Plan David: Helmaco, Jerick, BBB
Deployment
[] Plan NAV :
[] Plan Bum Rush :
[2] Plan NAVskyyk : Kashyyk, NAV
[3] Plan Smoke: Helmacon, Jerick, BBB
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Rockeater

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2021 on: March 26, 2018, 11:07:00 am »


Quote from: Schemes
Production
[2] Plan NAV :Kashyyk, NAV
[4] Plan David: Helmaco, Jerick, BBB,Rockeater
Deployment
[] Plan NAV :
[] Plan Bum Rush :
[2] Plan NAVskyyk : Kashyyk, NAV
[4] Plan Smoke: Helmacon, Jerick, BBB,Rockeater
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banelord

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2022 on: March 26, 2018, 11:16:21 am »



Quote from: Schemes
Production
[2] Plan NAV :Kashyyk, NAV
[5] Plan David: Helmaco, Jerick, BBB,Rockeater,banelord
Deployment
[] Plan NAV :
[] Plan Bum Rush :
[2] Plan NAVskyyk : Kashyyk, NAV
[5] Plan Smoke: Helmacon, Jerick, BBB,Rockeater, banelord
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Kashyyk

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2023 on: March 26, 2018, 12:18:48 pm »

We are landing and strafing. The idea isn't to take the spire, but to make it contested, even if it's only for a few turns. That's a turn or two they wont be getting resources, or have PL's making stuff.

If you are that worried about them contesting a landing at home-spire, we could instead land at the southernmost demi-spire.
They would have no way to contest that landing unless they moved their whole fleet this turn. I doubt they would break the blockade of TC without sufficient reason, so there is little threat of that. We might actually take that spire too, since it is doubtlessly less defended than a home spire.

Edit: Our marines aren't unequipped at all? We have several well armed squads, and then a bunch of backup to fill casualties on the main squads.

I know we're landing and a trading, what I mean is that in order to strafe we'd probably have to do as well as we would in order to successfully land, ie break through their fleet and survive the spire defences.

I would prefer to land at a the southern demi spire if we were to do any of this, as they would not be able to respond to us in a single turn like they could with the home spire.

Beyer still would be to hit TC, but I suspect I'm not gonna convince purple of that.
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helmacon

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Re: Arms Race: War of the Cinder Spires | Spire Kasgyr
« Reply #2024 on: March 26, 2018, 03:38:37 pm »

I know we're landing and a trading, what I mean is that in order to strafe we'd probably have to do as well as we would in order to successfully land, ie break through their fleet and survive the spire defences.

I would prefer to land at a the southern demi spire if we were to do any of this, as they would not be able to respond to us in a single turn like they could with the home spire.

Beyer still would be to hit TC, but I suspect I'm not gonna convince purple of that.

Well, I would probably be ok with hitting the demi-spire instead. It would be more likely to prompt them to counter push, a-la situation B, but that's something to discuss next turn anyways.



I also made the minor adjustments to purchase plan David as suggested by CW. Moved all armed squads to the Jupiter, and the Anigus switches out it's kettlegun too now. I can't swap the cutlasses for which hunters because we don't have enough wood for that, but they should prove useful for support and clearing houses. Next turn is production plan Goliath and deployment flan Fire.
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