Refit:
Remove 1 kettlguns (front) from Viperidae
Equip prototype lance cannon to Viperidae
Remove 8 trim webs from Viperidae
Equip 8 topaz trim webs to Viperidae
Build:
1 transport Barge (7 wood, 2 ore)
- Lift crystal (small): In storage Topaz
- Core crystal (Very small): 3 (purchase topaz)
- 2 trim crystals: In storage Topaz
- 1 ream webbing: 2 silk
Total Cost (7 wood, 3 crystal, 2 silk, 2 ore)
Purchase:
4 Towershields (4 wood)
24 aetheric pistols (6 ore, 6 wood, 6 Crystal)
48 Bronze cutlasses (6 ore)
4 Which hunters (2 ore, 2 wood)
48 Total Grenades (3 ore, 3 crystal)
5 Silk Vests (5 silk)
Total Cost (12 wood, 18 ore, 5 silk, 9 crystal)
Equip:
3 squads of Marines at Spire Kasgyr:
Squad A: 100% 1 grenade 25% aetheric pistols
Squad B: 100% 1 grenades 25% aetheric pistols
Squad C: 100% cutlasses
Total Equipment:
32 grenades, 8 aetheric pistols, 8 Cutlasses
Jupiter:
Squad 1: 25% Tower shields, 100% Aetheric Pistols, 25% Silk Vests
Squad 2: 100% Cutlesses
Squad 3: 25% Which Hunters, 100% 1 Grenade
Squad 4: 100% Cutlasses
Squad 5: No equipment (Fill Casualties)
Squad 6: No equipment (Fill Casualties)
Dionysus:
Squad 7: No equipment (Fill Casualties)
Squad 8: No equipment (Fill Casualties)
Squad 9: No equipment (Fill Casualties)
)
Total Equipment: (32 Cutlasses, 4 which hunters, 4 tower shields, 16 aetheric pistols, 16 grenades, 5 silk vests)
Initial Resources: (19 wood, 23 ore, 12 crystal, 20 silk)
Total Cost: (19 wood, 20 ore, 12 crystal, 7 silk)
Resources after purchase: (0 wood, 3 ore, 0 crystal, 13 silk)
Resources available at the start of next turn: (19 wood, 20 ore, 23 crystal, 23 silk)
Deployment plan: Smoke Send 1 skiff to our northernmost Demi-spire. Scouting Tactic
One-eyed will holds position at Burned Mountain. Scouting Tactic
All other ships and the loaded transports sail to the Unfinished. Strafe infrastructure Tactic.
Do not unload marinesMarines at Burned Mountain: Hold position. (Maybe build a dehumidifier to supplement water rations?)
Marines at Three Captains: All squads Continue to advance with Shield Wall tactic.
This is the deployment plan for the strategy discussed (and pictured via power point) in the discord. The force for landing at the Wreth home spire is equipped with a variety of equipment, but not overwhelming firepower. They are intended to force the enemy buy several different types of equipment to deal with us, and take a long time doing so. The high number of marines are generally there to cause a nuisance and slaughter the unarmed marines they will encounter in high number. There are a few heavily armed squads to deal with any serious threat, and a lot of guys with cutlasses to hit soft targets.
Some people mentioned concern about Wreth doing the same thing as us, and landing at the spire while we are all away. Because of this, I have elected to outfit our reinforcements for the TC this turn. This will provide armed squads to resist a landing, and also means we wont have to spend any resources next turn. We can put it all into projects or new ships. They will be loaded onto the new transport next turn.