Ok, sorry for the delay. I'm just going to copy the text straight out of the power-point, you just wont get the little animations and pictures that go along with it.
slide 1:
A Diversionary Attack to Cripple Wreth and reinforce the TC
By Helmacon
2.This is the current state of the world
3. Step 1: Load current transports and move all to UF. Construct a new transport. Send 1 skiff to the northern most demi-spire.
4. Step 2: The Main fleet pushes on to the Wrethian home spire. Our new transport moves to the demi-spire with our skiff.
5. Step 2: The Main fleet pushes on to the Wrethian home spire. Our new transport moves to the demi-spire with our skiff.
6. Situation A: They move directly towards the UF. This is the optimal outcome for us. Marines at TC will notice something leaving the airspace, and marines/skiff at BM will notice passing ships.
7. Situation A is the optimal outcome. They will have minimal assets to contest our landing at their home spire, and we can cripple wreth’s infrastructure and resource production. Likewise, our secondary transport is only 1 space from the TC, meaning it can arrive and safely deposit reinforcements to the TC before the enemy fleet could return during the next turn. This also allows our main fleet a chance to escape back into friendly territory. If the enemy does not return to TC, our transport can escape unscathed as well.
8. Situation B: They counter push into our nearest demi-spire. Marines at the TC will notice something leaving their airspace, and we will notice the lack of report from the demi-spire fleet.
9. Situation B: This is a less than optimal outcome, but still favors us. We will lose our transport and a few skiffs at the demi-spire, though fighting around spire guns may inflict some token casualties on the enemy fleet instead of our assets being outright annihilated. Our main fleet is still able to make it’s landing with minimal interference and cripple Wreth’s infrastructure and resource production. Our main fleet will have a good chance of escaping back to friendly territory in this situation.
10. Situation C: They return to their home spire to regroup or escort a transport. Marines at the TC will notice something leaving the airspace, and we will receive no reports from the other scouts.
11. This is the least beneficial outcome, but it is not a complete loss for us. Our main fleet will have to fight the enemy fleet at their home spire. We will likely lose most or all of our fleet, but given the upgrades to the battle barge we may still be able to land some marines and have a chance to cripple Wreth’s infrastructure and resource production. Our other transport fleet will now be only 1 space away from TC while the enemy fleet is 2 spaces away, meaning we can arrive and reinforce the TC before they can return to it.
The loss of our fleet would not be non-recoverable in this situation given our medium docks project in the works at the moment.
12. Other possible situations:
1. Wreth splits their fleet and does some combination of A,B, and C.
Our main fleet would likely be able to win against half of their fleet in this situation. It is possible we may lose the transport in this situation. This leaves their infrastructure, resources, and fleet all crippled at once, though we will likely take some losses as well.
2. Wreth continues to blockade the TC.
Our main fleet will land with minimal resistance and cripple their infrastructure and resources. We move our secondary demi-spire fleet back home in this case.
3. Wreth moves back into their territory, but goes to a demi-spire.
This would play out similar to situation A, but with less security to our actions the next turn.
13. In conclusion, this strategy will give us very good odds of damaging enemy efforts in multiple areas. At the very worst it will allow us to damage them in only one area, while we are damaged in one area as well. I believe that this is the best possible course of action to take at this time, and is the most likely to lead to an eventual victory.