Other Business:
-Get our hag that 2 wealth
Also, upon returning home and finding out about the eagle attack, you provide your mother-in-law with the coin she needs to hunt down the sorcerer/werebeing.
Blink and you'll miss it
---
"Claim the sky for yourselves, for the darklands, and for the glory of Maygrunzil!"
-First Commandment of MaygrunzilSmith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble CitySkills and Abilities:
-Although my social skills are rusty from isolation, I am highly respected as one of the few remaining first diggers.
-I am the greatest mortal metal-smith and furnace worker, without question. My skills in this area even surpass those of some gods.
-I have also mastered many other crafting skills, unrelated to the furnace.
-So long as my history is recorded in the language of the diggers, my soul and mind cannot truly be snuffed out (Granted by the World Weld)
-I can create mighty artifacts by inscribing the items I create with the great deeds of myself or the item's intended recipient (Granted by the World Weld)
-I am aware of the general location and activities of those who wield my artifacts, and I may exert light influence over their behavior (Granted by the World Weld)
-I can detect the great deeds of others nearby (Granted by the World Weld)
Artifacts and Minions:
The World Weld - Links my soul, the digger language, and the laws of reality itself. Allows me to easily create lesser artifacts.
The Face of Fate - Makes the wearer a mighty fighter and assassin. Wielded by Mril-Minda, who has met with her mother and is traveling back home to Silent Hammers.
Known Mortal Family:
(Husband - Present) All-Lord Ukareem the Silver, Emperor of the Southernfrost
(Husband - Absent) Scholar-King Emscythe, Monarch of the Marble City and Secretary General of the Greatwalls Alliance
(Husband - Absent) Bloodlord Haigen the Usurper, King of Bedlamb
(Mother-in-Law - Present) Trumil, the Slime Mold Hag
(Infant Son) Prince Dremscythe, Heir to Silent Hammers and the Marble City
Refuge City of Silent Hammers
Holdings:
Silent Hammers: A small city that provides 1 Wealth and 1 Food per month. Houses and defends up to 50 FU to military might. (23/50)
Dung Slopes Fungal Farm: A particularly farm where up to 6 LU can work per month. Typically yields 1 Food per LU of labor.
Axeltax at Tunnel's Mouth: A watchtower that Houses and defends up to 6 FU of military might. Yields 2 Wealth/month in collected taxes while at least 3 FU are stationed here. (3/6, Human Phalanx)
Available Military Population:
15-5 Force Units of Human Phalanx (x1.2 Bonus to open field battle. Avaible for 108 more months, or until the Kingdom of Narm enters a state of civil war)
5 Force Units of Dwarf/Drugar Militia (x1.3 Bonus to defending cities or fighting underground)
5 Force Units of Goblin Warslaves (x.75 Penalty to fighting in bright sunlight, does not need food to act)
3-3 Force Units of Charcoal Tribe Elf Rangers (x2 Bonus to fighting in the woods)
2 Force Units of Drugar Siege Operators (x4 Bonus to attacking cities, x1.5 Bonus to fighting megabeasts, x.25 Penalty in all other combat situations)
1 Force Unit of Weremule Warmonks (x3 Bonus to guarding VIPs, x.1 Penalty against Nickle Silver weapons, does not need food to act)
Civilian Population:
12 Labor Units of Assorted and Mixed Breed Diggers (2 LU to 5 FU Conversion Rate before material mod)
8 Labor Units of Halfling Commoners (2 LU to 4 FU Conversion Rate before material mod)
5 Labor Units of Goblin Slaves (2 LU to 4 FU Conversion Rate before material mod, does not need food to act)
4 Labor Units of Highborn Dwarves (1 LU to 4 FU Conversion Rate before material mod)
4 Labor Units of Highborn Drugar (1 LU to 4 FU Conversion Rate before material mod)
2 Labor Units of Human Commoners (2 LU to 7 FU Conversion Rate before material mod)
1 Labor Unit of Hobgoblin Drivers (2 LU to 7 FU Conversion Rate before material mod, does not need food to act)
Basic Resources:
x11 Food (+1 Per Month) - Your people can and do feed themselves, but food from the royal grainy must be provided for people to put aside their own livelyhood and peruse your interests. Spending 1 food allows you to issue an order commanding up to 5 FU or LU. Converting LU to FU will also usually cost additional food. You can deploy trade convoys to try and convert other resources into food.
x13 Wealth (+1 Per Month) - A representation of the various coins and paper currency in your treasury. Used to buy other resources and favors, and is generally the most effective resource to use as a trade good.
Advanced Resources:
x12 Wood (The most basic construction resource. Artifacts made from wood tend to harness the power of nature)
x6 Stone (A more sturdy and less flammable construction resource. Artifacts made from stone tend to harness the power of earth)
x15 (+3 Per month for 108 months) Marble (A more valuable form of stone that can be combined with iron to make steel at a smelter. Artifacts made from Marble tend to harness the power of light)
x9 Bronze (A military resource with a .80 Material Mod. Artifacts made from bronze tend to harness the power of fire)
x4 Steel (A military resource with a 1.5 Material Mod. Artifacts made from steel tend to have protective effects)
x4 Bloodstone (A magical military resource with no material mod. Both common gear and artifacts made from Bloodstone are particularly deadly towards all the digger races)
x1 Night Mithiril (A magical military resource with a 1.7 material mod. Artifacts made from Night Mithiril tend to aid in criminal activity)
x2 Deep Sapphire (A magical Military resource with a material mod of .5. Gear and artifacts made from Sapphire are great at drawing out the sorcerous power within one's blood)
x6 Sulfur (A magical resource used in the worship of wicked gods and construction of advanced siege weapons. Artifacts of sulfur are favored by wicked gods)
Known Allies and Enemies:
Bardhill County (Ally, Trade Partner) - The fertile and clay rich human territory that completely encompasses your land. The ruler, Count Chance, deeply respects the craftsdwarfshipp and military skill of the diggers. In exchange for resources and a loan of troops, you have agreed to aid him in an anticipated civil war against his fellow counts when the king dies.
Southernfrost Empire (Ally) - The southernmost and mightiest of the northern dwarven civilizations. Southernfrost is rich in bronze and labor. The empire is ruled by your husband All-Lord Ukareem the Silver.
The Greatwalls Alliance (Ally, Trade Partner) - A loose confederacy of prosperous drugar city-states that pays tribute to your husband, Scholar-King Emscythe. Rich in copper, sulfur, and flux stone.
The Kingdom of Bedlamb (Ally) - Nation of drugar ruled by your husband Bloodlord Haigen the Usurper. Rich in iron, flux stone, and gems. Currently defending against invasion from an unknown drugar kingdom, and raids from an unknown dwarf kingdom.
The Beetle Queendoms (Enemy to All Diggers) - A drowish nation that sits between Silent Hammers and The Greatwalls Alliance. Traders can navigate around it, and they are currently too busy dealing with surface elf raiders to pose a threat.
The Pinewoods Tribes (Hostile) Small yet fierce surface elf civilizations that sepperate Silent Hammers from the Southernfrost Empire and the Kingdom of Bedlamb. They find the very ideas of commerce and industry to be deeply offensive, and slaughter trade convoys on site as a rule.
"So he is a good wizard and his hive workers are good killers. Anything else you know about him?"Donna Sherry shrugs.
"Not really. My dealings with him usually through Grand Priest Cloudthief, who I meet you with. I know he from Eastvile, terrible deep place beyond the homes of Beetle Queens and Scholar Kings. I know the colony he mate into is Gem Wasps who escaped slavery in the Beetle Places, but he not that species himself."You are vaguely familiar with the Gem Wasps, a species of semi-sentient domesticated insect bred by the drow to serve as labors and fodder in situations where goblins just wont cut it. Like most hive dwellers, only the queens and drones, who tend to live comfortable lives as artisans, scholars, priests, and mages, are particularly intelligent. They are known for doing great craft-work with common decorative gems that the proud drow wouldn't be caught dead touching, and their queens have been known to produce artifacts.
After taking all this information in, you extend your hand to Donna Sherry.
"Alright, I accept your help.""Good. Make smart choice. Donna Sherry take care of you."---
You spend the next few days organizing and deploying your labor force, before assembling your guard and meeting with Donna Sherry's people in the shadow of Axeltax Tower. The Donna, it turns out, has decided to make the trip herself, and is accompanied by five wagons, 2 FU of hobbit guards and human mercenaries, and three terrified translators.
The oldest of the translators wearily explains that the party will first venture out far into the trollish wastes to meet the furthest tribe from Silent Hammers, before working its way back. This is to buy Sherry's messenger's time to try and contact the Eastvile Drone, who dwells relatively close by. His colony aside, you will be meeting three tribes.
The first is a group of savage Drugar who live on a rock formation called the Diamond Cliffs and sell diamonds and drug fixings to the halflings.
The second is a semi-nomadic tribe of Opal Elves, a subspecies of drow known to focus more on profit than intrigue and demon worship and are often tied to hobbit criminal activity.
The third is a pod of skin-cutter nymphs, the twisted cave-dwelling fey ancestors of selkies and siren who Donna Sherry employs to guard her vast fortune.
---
After about two weeks of travel, you and your party has moved far beyond even your furthest outpost at Dung Slopes. Donna Sherry's guards point out a massive formation of Kimberlite ahead, the top of which seems to be carved into buildings and zigurats.
"Diamond Cliffs." Donna Sherry explains,
"We meet first people there."Your heart sinks, and you can tell your husband Ukareem's does as well.
"Shit... My queen... these are feather drugar!"The feather drugar is a reclusive culture that build their homes only in Kimberlite, and worship Maygrunzil, a bird goddess of poorly understood origin. Followers of Maygrunzil openly seek to steal the sky from the surface world and give it to the caverns, a plan that would shake up the status quo and likely kill much of the world's population. Needless to say they are universally loathed by dwarves and even their fellow Drugar.
Openly aligning with such creatures would make you many enemies, but would come with some benefits if you could pull it off. Clerics of Maygrunzil can convert faint yellow diamonds into lightning diamond, a mythical gem that contains the wild power of stormclouds. Feather Drugar also depend almost entirely on goblin slaves for labor, and as such their population consists almost entirely of skilled soldiers, scholars and priests. Their potentially apocalyptic ambitions aside, Feather Drugar are known to be quite affable, and those who do dare ally with them find they make fierce and loyal friends.
It is also likely that your interests align with theirs on a more personal level. You saw in the prophecy of embers that the drow and their demon pantheon would turn the sky to ash and cavern ceiling to sulfur. You doubt Maygrunzil would want that to happen.
"I will go up first," Donna Sherry declares,
"conduct business with Grand Priest Cloudthief, and anounced first digger queen as friend. Good plan, yes?"