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Author Topic: (SG) Rise of the Smith Lord  (Read 20773 times)

IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #135 on: July 20, 2017, 02:55:16 am »

Agreed on the name drop, I think we should offer these elves allegiance, even if they are drow...wait, did the embers tell us a specific drow race that would bring about the end, or just that it would be drow...if we don't know, it might be smart to only be allied short term and not make an artifact, instead just making good ordinary gear to arm their forces and ours in the battle against the queendoms
I don't think we got any hard specifics, but if it's going to end the world and involves demons, it's probably the main, orthodox drow civilizations and not a rebel clan of coin-caste slave merchants.
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Weirdsound

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Re: (SG) Rise of the Smith Lord
« Reply #136 on: July 20, 2017, 03:33:29 pm »

"Stick to enslaving goblins, they are weak willed.
Putting any other race in chains is just a good way of making enemies."

-The Goblin Driver's Guide, by Mace Queen Underealm


Smith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble City
Spoiler (click to show/hide)

Refuge City of Silent Hammers
Spoiler (click to show/hide)

"I intend to expand into the Trollish Wastes, claiming its land and people so that I may use this place as a staging area to harass the Beetle Queendoms. Eventually I seek to conqueror them wholesale." You explain, "The more useful you are to me in these endeavors, the more favor you might expect from me."

"Sounds promising," Princess Truffle admits, "but I deal in specifics, not vague promises, so what can I do for you?"

"Are you interested in protection?" You ask, "So you don't have to slink about these cliffs and canyons?"

The Opal Elf nods, "I wouldn't be opposed to it. If you were to build a fortress out here, we could keep it staffed and garrisoned for you in exchange for letting us use it as a headquarters and storage depot."

"Alright then," you continue, "thats good to know. But moving on to the main issue at hand; I need coin and resources to get established. Would you be interested in providing a loan or purchasing an artifact?"

The Opal elf grins. "I think we could work something out? What kind of artifact do you have in mind?"

You return the smile, and gesture at the taller male elf behind the princess. "That underling of yours is carrying a Blunderbuss. It likely took the Soot Sprites 3-4 years to make such a toy. I could make an artifact of comparable power in one or two months, or something powerful beyond your comprehension if given closer to a year."

"That is a bold claim." Truffle Jial replies. "If that is credible, I would be glad to purchase or accept one of your artifacts as colateral for a loan. You must forgive me, however, for being a skeptic. I was taught by my formothers to never part with coin until I know both the seller and goods are for real. Come with me. I have a proposal for you."

The Princess bids her guards to stay behind, and leads you down a small passage. After several minutes of walking, you are in a decent sized chamber full of exotic materials.

"Take a look around." She challenges, "All this comes from a high druid of one of the Pinewoods surface elf tribes, who took a loan from me and couldn't pay up. That was a few years ago, and I still can't find a buyer for the contents of his storerooms. Here is what I propose: Take what you need from this room. Within six months time, deliver to me an artifact that I may sell to prove you are legit. Do this, and I will give you the rest of what is in this storeroom to you as payment, and know your worth as an artifact maker for our future dealings."

Your eyes wander the shelves. "Any requests for the artifact?"

"Not really. I'm just going to sell it." She explains, "Likely to one of the Digger Lords in the greatwall cities. I suppose if you can put some nasty hidden curses on the thing, I'd be willing to sell it to the Beetle Drow instead."

Opal Elf Storeroom Contents:
Spoiler (click to show/hide)

You consider the haul, and find it a pretty decent deal for a few months work. Running the numbers in your head, you could definately make an artifact with two material components within the six month time limit. You could safely do three components if you stuck to metal working and used only the Plum Copper and various metals from your home stash. These of course are safe estimates; In all likelihood you could pull off three components or four metal components within the time limit.

Of course there is also the matter of what feat you might use to inscribe upon the artifact. Unless you are using your own feat, or a feat earned by somebody else through use of one of your artifacts, you have to make a good faith effort to deliver the new artifact to the inscribed feat-holder to properly and completely recover from your creative trance. This means you must either use one of your own feats for this task, possible revealing information about yourself if the end buyer can read digger-text, or ensure the contract stipulates that one of the Princess' feat endowed followers be the one to actually receive the goods from your delivery people.

Obviously you have one more tribe to meet with, and perhaps the Eastvile Drone as well, before you have the opportunity to actually make the artifact, so if you accept the deal I only need to know what resources you are taking with you for now. Also, do you have any other business to bring up with these Opal Elves before moving on?
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Glass

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Re: (SG) Rise of the Smith Lord
« Reply #137 on: July 20, 2017, 04:09:36 pm »

Helmet made of dire pinecones.
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Whisperling

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Re: (SG) Rise of the Smith Lord
« Reply #138 on: July 20, 2017, 04:46:58 pm »

PTW
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crazyabe

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Re: (SG) Rise of the Smith Lord
« Reply #139 on: July 20, 2017, 04:47:22 pm »

Bleeding Wood & Soul Stone
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Madman198237

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Re: (SG) Rise of the Smith Lord
« Reply #140 on: July 20, 2017, 04:50:03 pm »

I would think that something for one of their feats would be nice, however I don't have time to review them and propose a suitable artifact right now.
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crazyabe

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Re: (SG) Rise of the Smith Lord
« Reply #141 on: July 20, 2017, 04:51:55 pm »

I would think that something for one of their feats would be nice, however I don't have time to review them and propose a suitable artifact right now.

The shorter of the two has thick purple hair and is almost built like a digger rather than a drow. The World Weld identifies him as having successfully broken into the palaces of 10 of the 14 Beetle Queens, and stolen 7 Drowish artifacts in these heists.


The taller Opal Elf catches your attention even without the World Weld's help as strapped to his back is a Blunderbuss, a type of rare artifact made only by the late first digger Ovusal Blam the Powder Lord and his descendants the Soot Sprites which harnesses the power of sulfur to spit storms of deadly metal. The World Weld identifies this elf as possessing two feats; He produced children with a Beetle Queen and had them declared legitimate in spite of their inferior blood, and he managed to hold the Storm Dragon Varriebreath hostage until it turned over its hoard as ransom.
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #142 on: July 20, 2017, 05:16:41 pm »

Quick question: Can we inscribe multiple artifacts with the same feat?


We should probably stick to metal to boost our sales attractiveness, though a one-material artifact for all this would still be an absolute steal. I say we take Singing Wood and Plum Copper, arrange for the taller elf to receive the artifact, and worry about the specifics later. Most likely we'll end up making something out of Steel, Bronze, and Plum Copper, and either inscribed with one of the tall elf's feats (for political mobility) or our master smithery (for master smithery).

Otherwise I think we're done.
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #143 on: July 20, 2017, 05:30:16 pm »

+1 for Irony's plan to use singing wood and the tall elf's deed to help create an artifact that helps someone out politically.  Details to be hashed out later, but two conditions need to be noted. First we are probably going to concieve a son during this effort so something benificial would be nice. Two, it really needs to be something we can create as quickly as possible (so only two resources would be my vote) as our rule is still in a very sensitive period.
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omada

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Re: (SG) Rise of the Smith Lord
« Reply #144 on: July 20, 2017, 05:35:30 pm »

hey.

plum coopper (metabolism) and deep saphire (uncover the hidden sorcerous magic)

a necklace.
that increase magical power greatly
in the 7th use OR when we decide it curse will be revealed,
the user will get possessed by rage and hatred by everyone that share his blood or race.

a mad drow begin shooting fireballs in his own people.
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #145 on: July 20, 2017, 05:46:41 pm »

First we are probably going to concieve a son during this effort so something benificial would be nice.
Yeah, this is a concern of mine as well. I'd love to make a Singing Wood + Everything artifact inscribed with Ukareem's bloodless empire building feat in the hopes of pulling another, more benign connection than with our first son. But the test run is both time sensitive and awards a major missing component (+social skills), so I don't see a good way around it.


a mad drow begin shooting fireballs in his own people.
Cursed items strike me as either a waste of an artifact (purely bad) or an excessively dangerous ploy (bad in the long term, but makes them really dangerous on the way down). Either way, we'd also need an appropriate feat.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Madman198237

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Re: (SG) Rise of the Smith Lord
« Reply #146 on: July 20, 2017, 06:03:09 pm »

Given what we've seen, the best artifact (To my mind) would be an artifact of benevolent empire-building, based on the feats of (Can we do two? Please tell me we can do two) Ukareem and Urist the Left-Handed.
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omada

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Re: (SG) Rise of the Smith Lord
« Reply #147 on: July 20, 2017, 06:05:21 pm »

First we are probably going to concieve a son during this effort so something benificial would be nice.
Yeah, this is a concern of mine as well. I'd love to make a Singing Wood + Everything artifact inscribed with Ukareem's bloodless empire building feat in the hopes of pulling another, more benign connection than with our first son. But the test run is both time sensitive and awards a major missing component (+social skills), so I don't see a good way around it.


Oh, if we do something bad we should tell our husband that or we get pregnant after artifact or the son might get, weird.



a mad drow begin shooting fireballs in his own people.
Cursed items strike me as either a waste of an artifact (purely bad) or an excessively dangerous ploy (bad in the long term, but makes them really dangerous on the way down). Either way, we'd also need an appropriate feat.

We destroyed an oven that created us. Nothing that make it hate himself better than this. (other option for this feat would be surely weapons and shit)

Even if we do a good artifact with our next kid we should warn our husband too (buy it from them because our kid will get attached)

But... other things than artifact


they offered:
-Resources for loan and artifact

-friendly Garrison and free staff for a fortress in trade of they being used as headquarters/storage

Offer:
-If they think on us on cheap deals or other kinds of deal we could offer them a way to pay the taxes in goods other than wealth when passing at Axeltax. Or pay a kind of semester tax to have free pass. they could get rid of goods that they couldn't get rid otherwise. (and we could get some exotic material by ramdom)

-Escort caravans if they pay for it or if they pay us part of the wagon. (calm donna down that we won't steal her business, she might get rewarded by all this shit)
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Mithras

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Re: (SG) Rise of the Smith Lord
« Reply #148 on: July 20, 2017, 06:10:24 pm »

First we are probably going to concieve a son during this effort so something benificial would be nice.
Yeah, this is a concern of mine as well. I'd love to make a Singing Wood + Everything artifact inscribed with Ukareem's bloodless empire building feat in the hopes of pulling another, more benign connection than with our first son. But the test run is both time sensitive and awards a major missing component (+social skills), so I don't see a good way around it.

I'm having difficulty understanding the problem, creating something small and benign might still have an effect on the child. What do you ean by "awards a major missing component." and why does it factor into the discussion?

Unrelatedly, we're going to need to set up a quarry before we go under but it might also be a good idea to start thinking about nvesting in monuments, we keep handing them out to people who aren't neccessarily on our side, if we could get more control over them that would be a huge benifit.
« Last Edit: July 20, 2017, 06:22:11 pm by Mithras »
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IronyOwl

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Re: (SG) Rise of the Smith Lord
« Reply #149 on: July 20, 2017, 06:45:23 pm »

I'm having difficulty understanding the problem, creating something small and benign might still have an effect on the child. What do you ean by "awards a major missing component." and why does it factor into the discussion?
It might, yeah, but if it's an artifact to sell it'll be less awesome and harder to get a hold of than if it's custom built for them and held onto by their father until they're ready for it. If the kid imprints onto it like our first did, that'd be unfortunate (though admittedly, if it's small it'd be cheaper to buy back, at least).

By missing component I mean I'd like it to be a +social skills artifact, since that's nice and benign and fits with Ukareem's feat and likely aspirations for his children. We don't have any of those at the moment, but Singing Wood fits the bill. So we can't decline or delay her offer to work on a different, bigger artifact, because a major component for it is acquired by making the smaller artifact.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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