"Stick to enslaving goblins, they are weak willed.
Putting any other race in chains is just a good way of making enemies."
-The Goblin Driver's Guide, by Mace Queen UnderealmSmith Lord Aurora Wordfire, Refuge Queen of Silent Hammers, Empress Consort of the Southernfrost, and Queen Consort of Bedlamb and the Marble CitySkills and Abilities:
-Although my social skills are rusty from isolation, I am highly respected as one of the few remaining first diggers.
-I am the greatest mortal metal-smith and furnace worker, without question. My skills in this area even surpass those of some gods.
-I have also mastered many other crafting skills, unrelated to the furnace.
-So long as my history is recorded in the language of the diggers, my soul and mind cannot truly be snuffed out (Granted by the World Weld)
-I can create mighty artifacts by inscribing the items I create with the great deeds of myself or the item's intended recipient (Granted by the World Weld)
-I am aware of the general location and activities of those who wield my artifacts, and I may exert light influence over their behavior (Granted by the World Weld)
-I can detect the great deeds of others nearby (Granted by the World Weld)
Artifacts and Minions:
The World Weld - Links my soul, the digger language, and the laws of reality itself. Allows me to easily create lesser artifacts.
The Face of Fate - Makes the wearer a mighty fighter and assassin. Wielded by Mril-Minda, who has met with her mother and is traveling back home to Silent Hammers.
Known Mortal Family:
(Husband - Present) All-Lord Ukareem the Silver, Emperor of the Southernfrost
(Husband - Absent) Scholar-King Emscythe, Monarch of the Marble City and Secretary General of the Greatwalls Alliance
(Husband - Absent) Bloodlord Haigen the Usurper, King of Bedlamb
(Mother-in-Law - Present) Trumil, the Slime Mold Hag
(Infant Son) Prince Dremscythe, Heir to Silent Hammers and the Marble City
Refuge City of Silent Hammers
Holdings:
Silent Hammers: A small city that provides 1 Wealth and 1 Food per month. Houses and defends up to 50 FU to military might. (23/50)
Dung Slopes Fungal Farm: A particularly farm where up to 6 LU can work per month. Typically yields 1 Food per LU of labor.
Axeltax at Tunnel's Mouth: A watchtower that Houses and defends up to 6 FU of military might. Yields 2 Wealth/month in collected taxes while at least 3 FU are stationed here. (3/6, Human Phalanx)
Available Military Population:
15-5 Force Units of Human Phalanx (x1.2 Bonus to open field battle. Avaible for 108 more months, or until the Kingdom of Narm enters a state of civil war)
5 Force Units of Dwarf/Drugar Militia (x1.3 Bonus to defending cities or fighting underground)
5 Force Units of Goblin Warslaves (x.75 Penalty to fighting in bright sunlight, does not need food to act)
3-3 Force Units of Charcoal Tribe Elf Rangers (x2 Bonus to fighting in the woods)
2 Force Units of Drugar Siege Operators (x4 Bonus to attacking cities, x1.5 Bonus to fighting megabeasts, x.25 Penalty in all other combat situations)
1 Force Unit of Weremule Warmonks (x3 Bonus to guarding VIPs, x.1 Penalty against Nickle Silver weapons, does not need food to act)
Civilian Population:
12 Labor Units of Assorted and Mixed Breed Diggers (2 LU to 5 FU Conversion Rate before material mod)
8 Labor Units of Halfling Commoners (2 LU to 4 FU Conversion Rate before material mod)
5 Labor Units of Goblin Slaves (2 LU to 4 FU Conversion Rate before material mod, does not need food to act)
4 Labor Units of Highborn Dwarves (1 LU to 4 FU Conversion Rate before material mod)
4 Labor Units of Highborn Drugar (1 LU to 4 FU Conversion Rate before material mod)
3 Labor Units of Educated Drugar Acolytes (1 LU to 4 FU Conversion Rate before material mod)
2 Labor Units of Human Commoners (2 LU to 7 FU Conversion Rate before material mod)
1 Labor Unit of Hobgoblin Drivers (2 LU to 7 FU Conversion Rate before material mod, does not need food to act)
Basic Resources:
x11 Food (+1 Per Month) - Your people can and do feed themselves, but food from the royal grainy must be provided for people to put aside their own livelyhood and peruse your interests. Spending 1 food allows you to issue an order commanding up to 5 FU or LU. Converting LU to FU will also usually cost additional food. You can deploy trade convoys to try and convert other resources into food.
x13 Wealth (+1 Per Month) - A representation of the various coins and paper currency in your treasury. Used to buy other resources and favors, and is generally the most effective resource to use as a trade good.
Advanced Resources:
x12 Wood (The most basic construction resource. Artifacts made from wood tend to harness the power of nature)
x6 Stone (A more sturdy and less flammable construction resource. Artifacts made from stone tend to harness the power of earth)
x15 (+3 Per month for 108 months) Marble (A more valuable form of stone that can be combined with iron to make steel at a smelter. Artifacts made from Marble tend to harness the power of light)
x9 Bronze (A military resource with a .80 Material Mod. Artifacts made from bronze tend to harness the power of fire)
x4 Steel (A military resource with a 1.5 Material Mod. Artifacts made from steel tend to have protective effects)
x4 Bloodstone (A magical military resource with no material mod. Both common gear and artifacts made from Bloodstone are particularly deadly towards all the digger races)
x1 Night Mithiril (A magical military resource with a 1.7 material mod. Artifacts made from Night Mithiril tend to aid in criminal activity)
x2 Deep Sapphire (A magical Military resource with a material mod of .5. Gear and artifacts made from Sapphire are great at drawing out the sorcerous power within one's blood)
x6 Sulfur (A magical resource used in the worship of wicked gods and construction of advanced siege weapons. Artifacts of sulfur are favored by wicked gods)
Known Allies and Enemies:
Bardhill County (Ally, Trade Partner) - The fertile and clay rich human territory that completely encompasses your land. The ruler, Count Chance, deeply respects the craftsdwarfshipp and military skill of the diggers. In exchange for resources and a loan of troops, you have agreed to aid him in an anticipated civil war against his fellow counts when the king dies.
Southernfrost Empire (Ally) - The southernmost and mightiest of the northern dwarven civilizations. Southernfrost is rich in bronze and labor. The empire is ruled by your husband All-Lord Ukareem the Silver.
The Greatwalls Alliance (Ally, Trade Partner) - A loose confederacy of prosperous drugar city-states that pays tribute to your husband, Scholar-King Emscythe. Rich in copper, sulfur, and flux stone.
The Kingdom of Bedlamb (Ally) - Nation of drugar ruled by your husband Bloodlord Haigen the Usurper. Rich in iron, flux stone, and gems. Currently defending against invasion from an unknown drugar kingdom, and raids from an unknown dwarf kingdom.
The Beetle Queendoms (Enemy to All Diggers) - A drowish nation that sits between Silent Hammers and The Greatwalls Alliance. Traders can navigate around it, and they are currently too busy dealing with surface elf raiders to pose a threat.
The Pinewoods Tribes (Hostile) Small yet fierce surface elf civilizations that separate Silent Hammers from the Southernfrost Empire and the Kingdom of Bedlamb. They find the very ideas of commerce and industry to be deeply offensive, and slaughter trade convoys on site as a rule.
"I intend to expand into the Trollish Wastes, claiming its land and people so that I may use this place as a staging area to harass the Beetle Queendoms. Eventually I seek to conqueror them wholesale." You explain,
"The more useful you are to me in these endeavors, the more favor you might expect from me.""Sounds promising," Princess Truffle admits,
"but I deal in specifics, not vague promises, so what can I do for you?""Are you interested in protection?" You ask,
"So you don't have to slink about these cliffs and canyons?"The Opal Elf nods,
"I wouldn't be opposed to it. If you were to build a fortress out here, we could keep it staffed and garrisoned for you in exchange for letting us use it as a headquarters and storage depot.""Alright then," you continue,
"thats good to know. But moving on to the main issue at hand; I need coin and resources to get established. Would you be interested in providing a loan or purchasing an artifact?"The Opal elf grins.
"I think we could work something out? What kind of artifact do you have in mind?"You return the smile, and gesture at the taller male elf behind the princess.
"That underling of yours is carrying a Blunderbuss. It likely took the Soot Sprites 3-4 years to make such a toy. I could make an artifact of comparable power in one or two months, or something powerful beyond your comprehension if given closer to a year.""That is a bold claim." Truffle Jial replies.
"If that is credible, I would be glad to purchase or accept one of your artifacts as colateral for a loan. You must forgive me, however, for being a skeptic. I was taught by my formothers to never part with coin until I know both the seller and goods are for real. Come with me. I have a proposal for you."The Princess bids her guards to stay behind, and leads you down a small passage. After several minutes of walking, you are in a decent sized chamber full of exotic materials.
"Take a look around." She challenges,
"All this comes from a high druid of one of the Pinewoods surface elf tribes, who took a loan from me and couldn't pay up. That was a few years ago, and I still can't find a buyer for the contents of his storerooms. Here is what I propose: Take what you need from this room. Within six months time, deliver to me an artifact that I may sell to prove you are legit. Do this, and I will give you the rest of what is in this storeroom to you as payment, and know your worth as an artifact maker for our future dealings."Your eyes wander the shelves.
"Any requests for the artifact?""Not really. I'm just going to sell it." She explains,
"Likely to one of the Digger Lords in the greatwall cities. I suppose if you can put some nasty hidden curses on the thing, I'd be willing to sell it to the Beetle Drow instead."Opal Elf Storeroom Contents:x35 Singing Wood (Construction resource sometimes used for advanced elfish builds. Artifacts made from singing wood tend to enhance the bearer's social skills)
x35 Bleeding Wood (Construction resource sometimes used for advanced elfish builds. Artifacts made from bleeding wood may transmute organic materials)
x50 Living Wood (Construction resource sometimes used for advanced elfish builds. Artifacts made from living wood tend to harness the power of nature)
x40 Plum Copper (A military resource with a .60 Material Mod. Surface Elves know how to process this into food. Artifacts made from plum copper affect one's metabolism)
x10 Soul Stone (A magical military resource with no material mod. Both common gear and artifacts made from Soul Stone are particularly deadly towards all the surface elf races)
x15 Dire Pine-cones (A magical resource used in elfish religious ceremonies. Artifacts made from Dire Pine-cones tend to have explosive effects)
x10 Wraith Leaf (A magical resource used in elfish poisons. Artifacts made from wraith leaf harm the living and empower the undead)
You consider the haul, and find it a pretty decent deal for a few months work. Running the numbers in your head, you could definately make an artifact with two material components within the six month time limit. You could safely do three components if you stuck to metal working and used only the Plum Copper and various metals from your home stash. These of course are safe estimates; In all likelihood you could pull off three components or four metal components within the time limit.
Of course there is also the matter of what feat you might use to inscribe upon the artifact.
Unless you are using your own feat, or a feat earned by somebody else through use of one of your artifacts, you have to make a good faith effort to deliver the new artifact to the inscribed feat-holder to properly and completely recover from your creative trance. This means you must either use one of your own feats for this task, possible revealing information about yourself if the end buyer can read digger-text, or ensure the contract stipulates that one of the Princess' feat endowed followers be the one to actually receive the goods from your delivery people.
Obviously you have one more tribe to meet with, and perhaps the Eastvile Drone as well, before you have the opportunity to actually make the artifact, so if you accept the deal I only need to know what resources you are taking with you for now. Also, do you have any other business to bring up with these Opal Elves before moving on?