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Author Topic: Undead Hunt - Dark Age Upon Us - The End  (Read 176762 times)

Dark One

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Undead Hunt - Dark Age Upon Us - The End
« on: June 14, 2017, 04:04:58 pm »

Undead Hunt
Dark Age Upon Us



What's this about?

After a relatively short break from running RTD games, I decided to start something new. I won't continue my previous forum games, sorry guys and thanks for playing. Undead Hunt - Dark Age Upon Us is a game about world overwhelmed by darkness, forgotten by gods, where undead rise among restless haunts and horrifying demons. A world, where last spark of hope is yet to disappear, kept up by undead hunters.



Story

Many years have passed since a great world war between kingdoms of Axewrath ended. Claiming it's bloody harvest, the war brought also disease outbreaks that taken lives of uncountable victims, turning many bustling with activity settlements into ghost towns. Literal ghost towns, as when humanity - losing it's faith due to horrors of great war, turned their backs on gods, dieties secretely thrown a powerful curse upon the world. Unsealing the gates to Underworld, they left the path open for dead, dark spirits and demons. To come, and take over whole Axewrath, beginning the Dark Age. In the first few days, cataclysm claimed even more lives than plagues. But with time, mankind learned how to defend themselves. Undead Hunters spread across the world, to keep up the spark of hope and bring back the faith in gods. However, undead hunters are only few, and their profession ensures that they're also short-lived.



Gameplay, rules and character creation

Rolls

Rules

Character Sheet

Classes

Levelling up

Enemy Types

Bosses

Unique Items

Characters

World
« Last Edit: July 03, 2018, 05:38:11 am by Dark One »
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Dark One

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Re: Undead Hunt - Dark Age Upon Us - The End
« Reply #1 on: June 14, 2017, 04:05:29 pm »

Character Storage



Alive





Ascended







Companions




Dead




Cold Storage

« Last Edit: July 03, 2018, 05:38:22 am by Dark One »
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Enemy post

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Re: Undead Hunt - Dark Age Upon Us [0/4]
« Reply #2 on: June 14, 2017, 04:16:15 pm »

This looks fun.

Spoiler: My character. (click to show/hide)
« Last Edit: June 14, 2017, 05:17:35 pm by Enemy post »
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Glass

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Re: Undead Hunt - Dark Age Upon Us [0/4]
« Reply #3 on: June 14, 2017, 04:30:27 pm »

Interesting.

Name: Aaron Blaze
Gender: Male
Appearance: A little bit taller than average, with red hair and a general look that might be called "elfish", but with skin that would likely be described as "sickly" or "zombie-like". Skinny.
Biography: As far as anyone can tell, he didn't exist prior to the cataclysm. However, this doesn't stop him for being a fierce protector of those who live still.
Class: Wanderer
Health Points: 20
Faith: 10
Equipment: sword, wanderer's cloak, buckler, brimstone chunk, holy crossbow
Skills: not yet
Active effects: None
« Last Edit: June 14, 2017, 05:08:50 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Dark One

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Re: Undead Hunt - Dark Age Upon Us [0/4]
« Reply #4 on: June 14, 2017, 04:47:54 pm »

Maybe I'll add a side-weapon slot for ranged weaponry, and add side-weapon to every class?

Glass

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #5 on: June 14, 2017, 04:57:28 pm »

Maybe I'll add a side-weapon slot for ranged weaponry, and add side-weapon to every class?
Sounds good.

I would like some additional stuff, though, for wanderers. We don't have much going for us right now.
Maybe we could get access to some of the better side weapons?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

NRDL

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #6 on: June 14, 2017, 04:58:32 pm »

Spoiler (click to show/hide)

« Last Edit: June 14, 2017, 06:40:40 pm by NRDL »
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Dark One

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #7 on: June 14, 2017, 05:03:21 pm »

Sounds good.

I would like some additional stuff, though, for wanderers. We don't have much going for us right now.
Maybe we could get access to some of the better side weapons?

Added some of low-damage output stuff to all classes side-weapons. But I agree that wanderers need some better side-weapons, since they don't have any means to fight properly with demons and dark spirits. I'll add them some buffed stuff.

Glass

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #8 on: June 14, 2017, 05:05:57 pm »

Wanderer

A wandering undead hunter not affiliated with dark arts or Holy Inquisition. This class receives no bonuses nor penalties.

Equipment:

Weapon:
 Dagger - 5 damage, very quick
 Sword - 10 damage, quick, parry usable
 War Hammer - 20 damage, slow, strong strike
 War axe - 30 damage, slow, mighty hack
 Halberd - 40 damage, very slow, powerful whirlwind

Side weapon:
 Staff - 5 damage, quick
 Quarterstaff - 10 damage, long reach
 Short bow - 15 damage, quick
 Crosswob - 20 ranged damage, 5 physical damage, slow,

Armor:
 Wanderer's cloak - 3 protection, lightweight,
 Buckler - 1 protection
 Shield - 2 protection, encumbring
 Tower shield - 3 protection, heavy

Charm:
 Pouch of salt - some say that it's able to temporarily ward off dark spirits
 Brimstone chunk - a sign of demonic allegiance can temporarily turn demons neutral
 Rotten chunk of meat - undead generally seek fresh meat, odour of rot can fool them for a while
 Holy Inquisition Symbol - brings faith up by 5 during undead encounters

Skills: This class starts without special skills
Ah, yes, the magnificent crosswob. An amazing weapon.
And thanks. I'll pick one up once you rebalance them.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Dark One

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #9 on: June 14, 2017, 05:07:44 pm »

Fixed that before I seen your post. I added two buffed side-weapons to wanderers.

NRDL

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #10 on: June 14, 2017, 05:08:14 pm »

Added sheet.
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Dark One

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #11 on: June 14, 2017, 05:10:33 pm »

Also, in the exorcist class description, should it say +1 bonus against dark spirits?

Right, fixed it. That's why you should write it all down instead of writing straight to the OP, and then check more than once.

NRDL

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #12 on: June 14, 2017, 05:12:16 pm »

Thanks, I'll add the bonus to my active effects.

Also, is the Holy Inquisition Symbol a sort of directed holy energy blast, or an outward explosion of holy energy?
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Glass

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Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #13 on: June 14, 2017, 05:13:20 pm »

Also, for purposes of damage immunities, resistances, and weaknesses, is ranged damage with physical damage, or a separate category altogether?
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Dark One

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  • 'What do I care for your suffering?'
    • View Profile
Re: Undead Hunt - Dark Age Upon Us [2/4]
« Reply #14 on: June 14, 2017, 05:16:40 pm »

Thanks, I'll add the bonus to my active effects.

Also, is the Holy Inquisition Symbol a sort of directed holy energy blast, or an outward explosion of holy energy?

A directed blast.

Also, for purposes of damage immunities, resistances, and weaknesses, is ranged damage with physical damage, or a separate category altogether?


I think it would be good to have it as a different category, or at least a subcategory of physical damage. You'll need a really good protection to stop a high velocity missile, or a strong shield to block it.
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