Character Storage
Alive
Name:Dennis
Gender:Male
Appearance: A peasant dressed in patchwork clothing. Bears a battered hat on his head and a unkempt beard.
Biography: A demon killed his ox.
Class: Peasant
Subclass: Duke
Health Points: 70/70
Faith: 9/20
Evil: 0/20
Taint: 0/20
Level: 6
Enemies killed: 31
To next level: 11/12
Equipment:
Pitchfork - Long reach, 10 damage, ability to stun enemies.
Clothes - 1 protection, quickly wear off to rags
Pouch of salt - some say that it's able to temporarily ward off dark spirits
Slingshot - 5 ranged damage, quick, pebbles and small rocks
Northern Warrior's Armor - 3 physical protection, 2 fire protection, 1 dark protection
Dried Head - halves current taint level
Heavy Glaive - 160 physical damage, very slow, body splitter
Lysandr's Crown - 2 dark protection, 2 poison protection
Ring of Heights - medium arcane resistance
Undead knight's shield - 3 protection
Skills:
Wild charge - a quick and powerful attack that deals triple damage when connects. 2 turns cooldown.
Town Fool's luck - once in 4 turns can turn next action into an auto [6] roll. Class -1 penalty is not affecting this skill.
Faith Boost - in danger a temporary +10 Faith boost can be activated, negating -1 class penalty. Effect lasts 2 turns and has a cooldown of 4 turns.
Frantic Flurry - attack 2 targets on 1 turn. 4 turns cooldown.
Insolent Impaling - Do triple damage to targets known to be titled nobility. 2 turns cooldown.
Duke's Charm - allows to turn enemy into ally for 2 turns, 4 turns cooldown
Masterful Taunt - if successful gives taunted enemy -1 penalty to next roll, 2 turns cooldown
Second Wind - One use only, when killed revive at full HP.
Active effects:
Class - Peasant
-1 penalty against undead, dark spirits and demons
Subclass - Duke
Hypocrisy power:
+1 to persuasion rolls
100% chance for noble enemies to target him first
+1 to rolls against nobility,
Noble enemies deal double damage on [1] rolls
Duke's greed:
+2 to finding loot
Pitchfork Specialist
+30 to damage when using pitchfork
Name: Reynald Smithson
Gender: Male
Appearance: A brown haired, brown eyes middle aged man with some silver starting to come into his hairline. Not that you'd see this under his helm.
Biography: A knight to a formerly renowned baron, he was taken in by the Inquisition after reporting the terror that befell the baron's mansion and it's village.
Class: Inquisitor
Sub-class: Demonic Lord
Health Points: 100/100
Faith: 13/20
Evil: 0/20
Taint: 0/20
Level: 8
Enemies killed: 54
To next level: 16/16
Equipment:
Inquisitor's Holy longsword - 20 damage, quick, good for parrying, can't be used with shield [9 charges]
Elite knight's sword - 80 physical damage, fast, parrying bonus
Holy Inquisition's shield - 2 protection
Inquisitor's chainmail - 3 protection, lightweight
Blessed ring - wards off dark spirits
Aged plate armor - 4 protection class, wards off dark spirits - requires magic to take off
Necklace of Dark Bog - throws a curse on wearer giving a strong weakness to poison, if the curse is resisted it gives immunity to poison
Skills:
Sacrifice - lowers HP by 5 to perform a [5] attack roll, can be used each turn
Skullcrusher - a powerful attack aimed at head, adding 10 to damage, 2 turns cooldown
Mighty Strike - Inquisitor imbues his weapon with Faith/Evil, adding it's halved amount into weapon damage, 4 turns cooldown
Wrath of Gods - Inquisitor sends a powerful wave of energy that hurts undead, it's damage equaling four times the amount of Faith, 6 turns cooldown
Zealous Rally - temporarily boosts health and faith of user and close allies by 2x the rolled amount. If the user follows up with sacrifice, consume all temporary health (on top of the normal 5 health) and convert it into holy damage. Temporary health and faith decay at a rate of 4 health per turn and 2 faith per turn after use. Is overridden by other faith boosting effects. Can't be renewed till boost wears off.
Crushing counterstrike - enhanced skullcrusher. The user gains a bonus to parrying, and immediately performs an attack on the first enemy to attack them for 2x damage plus skullcrusher damage. If nobody attacks the user, a regular skullcrusher is performed on the closest enemy at the end of the turn. 4 turns cooldown. The attack does not suffer the damage penalty from defensive stance, and can reflect some forms of long ranged magic.
Defensive stance - toggle-able ability that raises protection significantly and gives bonuses to defense rolls, but halves damage and forces the user to act last. No cooldown on switching, but has diminishing returns for switching too frequently.
Siphon undead - forms a temporary bond with a nearby, non-spiritual enemy, splitting the damage taken with them depending on the roll for 3 turns. Effectiveness roll cannot be enhanced by sacrifice.
Juxtaposition - Faith and Evil are managed independent of eachother. For every 20 damage dealt in a single hit, Gain 1 faith point up to 3 per hit. If Sacrifice is used during the hit, gain evil instead. At the end of battle turn, up to 3 points of evil or faith can stay permament.
Martyrdom - Breaking a curse on an ally removes all taint from Reynald and gives a significant faith bonus(40 points?) to him and nearby allies, decaying in the same fashion as zealous rally. Does not stack with itself or zealous rally.
Summon throne - summons a throne made of rotting plants and flesh, sitting on it completely restores life and energy, there can be only one throne summoned at a time, throne is stationary.
Breath of miasma - spew a cloud of poisonous miasma, dealing 80 poison damage per turn and hindering enemy’s possibility to see.
Claws of decay - imbues claws with dark and poison, dealing doubled dark and poison damage and bypassing immunities and resistances, 6 turns cooldown. Applicable to weapons.
Call to arms - summon a demonic army composed of level 5, 6 and 7 demons for 4 turns, 8 turns cooldown.
Cloud form - turns whole body into a cloud of poisonous miasma and regenerates 25 HP per turn, 4 turns cooldown.
Blademaster - While wielding a sword, all physical damage is Piercing and ignores resistances (but not immunities) and treats weaknesses as one level greater.
Active effects:
Class - Inquisitor:
+1 bonus against undead
-2 penalty against dark spirits
Sub-class - Demonic Lord
Demonic Neutrality
Immunity to fire
Creates constant demonic aura
Ascended
Name: Aaron Blaze
Gender: Male
Appearance: A little bit taller than average, with red hair and a general look that might be called "elfish", instead of skin he has small white scales, and his face is stretched into a dragon-like snout. Snout scales are red, with yellow and orange streaks being scattered across his face. Scales on his feet are green, and there are grass-like hair on them. Skinny.
Biography: As far as anyone can tell, he didn't exist prior to the cataclysm. However, this doesn't stop him for being a fierce protector of those who live still.
Class: Wanderer
Subclass: Dragonruler
Health Points: 110/110
Faith: 11/20
Evil: 0/20
Taint: 0/20
Level: 10
Enemies killed: 76
To next level: 20/20
Equipment:
Holy Sword - 15 damage, quick, parry usable [20 charges]
Wanderer's cloak - 3 protection, lightweight
Buckler - 1 protection
Brimstone chunk - a sign of demonic allegiance can temporarily turn demons neutral
Holy crossbow - 10 holy damage, 30 ranged damage, 5 melee physical damage, slow
Knightly Elite Armor - 5 protection, encumbring, poise bonus
Sapphire Necklace - A necklace with a big sapphire gem. Enchanters used to say that such talismans could be used to convert arcane magic to water and frost based elemental magic.
Sword hilt dagger - 15 physical damage, quick, stagger
Espadon - 60 physical damage, slow, mighty thrust
Dragonruler Greatsword - 80 physical damage, 20 fire damage, Slow, Powerful slashes
Shard of Underworld - teleport to Abyss and link a portal to travel where you wish - one portal leads to only one place, only one portal set can be active at a time
Wyvern's Scale - grants fire immunity and gives fire frenzy
Wyvern's Tooth - grants poison immunity, allows to poison weapons giving them +40 toxic damage and inflicts poison build-up (+5 toxic damage per turn for 6 turns), poison lasts 4 turns
Daemei Great Hammer - 120 physical damage, 60 fire damage, 20 arcane damage, heavy, slow, crushing strike
Wyvern's eye - allows to see invisible enemies and grants clear vision in all conditions
Blood Omen - a purging stone, clears all taint, evil, corruption and restores faith,
Shieldsplitter - 80 physical damage, 60 arcane damage, 40 fire damage, 20 dark damage, very fast, mighty hack
Amulet of Titan - increases all kinds of protection by 3
Eyes of a Dread Knight - removes or creates illusions (4 turns), owner can always see through illusions and identify them, allows to identify items, can be used to watch far away companions (6 turns cooldown)
Skills:
Spectral Dragon form - turns into a dragon composed of pure spiritual energy, receives all the bonuses of regular dragon form for 4 turns, 4 turns cooldown.
Green Dragon's Spirit - Plantlife that can be controlled sprouts around feet. Sprouts can entangle opponents' feet, bushes grab and stab at enemies, trees can rise as ents and march against foes and unleash plant parasites can take control over a long dead corpse to give their aid. 4 turns cooldown for raising parasite corpses, 6 turns cooldown for raising ents. Parasite corpses can be raised only when ents are active. Ents can live up to 3 turns while parasite corpses die out after 2 turns.
Fire dancer - several next slashes would forward flame waves of 40 fire damage and doubled physical damage, effect lasts 1 turn, 4 turns cooldown
Fire breathing - allows one to breath fire like a dragon for 2 turns, dealing 80 fire damage, 6 turns cooldown
Shadow Dragon form - For 4 turns gain, with 6 turns cooldown:
+2 to rolls, Immunity to holy, Immunity to fire, Immunity to dark, Medium physical resistance, Medium weakness to arcane and following skills:
Possession - demon's victim gets possessed and loses control over it's own body on low rolls or overshots, 4 turns cooldown
Shadow form - turn into a shadow, gaining immunity to all damage types and regenerate 5 HP per turn for 4 turns, can be broken by strong
light, 6 turns cooldown
Shadow drain - disguise as one's shadow and drain it's faith, increasing evil by 2 points for 4 turns, can be broken by strong light, 6 turns
cooldown
Dark nova - a nova of dark energy dealing 20 dark damage all around caster, 2 turns cooldown
Steadfast Luck - rolls and roll modifiers cannot be altered by external skills.
Rightful Ruler - enemies must make a roll to save against submitting to player's will and rule
Warrior Prophet - Every turn that Aaron is in combat, he and all players/companions fighting alongside him gain 2 Faith; this can bring him up to 30 total.
Active effects:
Subclass: Dragonmaster
+2 to negotiation rolls
+2 to finding loot
Damage dealt during dragon-forms tripled
Magic elemental damage converted to non-magic elemental damage
Dragon-related charms have tripled efficiency
White Dragon's Heritage
All nearby enemies take constant cold damage
Unrelenting Storm
Bypasses rolls.
Can't deal more than 40 damage
Elemental Maelstrom
20 frost damage per turn
Effect looks similar to snowstorm centered around character
Green Dragon's Spirit
Plantlife control
Plant sprouting
Eastern Dragon's Luck
While in a dragon form, is immune to critical failures and overshoots (1s and lower become 2s, 6s and over lose negative effects from
overshoots)
Stone Dragon's Defense
When defending against an attack, roll two dice and use the roll with the better outcome.
One with the Dragon
Permanent dragon form
Enemies receive -1 to rolls
Companions receive +1 to rolls
Name: Pguhyuh Sugnta
Gender: Male...?
Appearance: A tall man in dark, cathedral robes, he has white hair, red eyes and pale skin.
Biography: Probably from some shady cult, you think.
Class: Demonologist
Health Points: 75/75
Faith: 16/20
Evil: 0/20
Taint: 0/20
Level: 6
Enemies killed: 32 (active bond),
To next level: 12/12
Equipment
Dark Tome - 20 arcane damage, 5 melee physical damage, AoE blast attack
Demonhide armor - 5 protection, heavy, poise bonus
Torn Manuscript - +40 to Dark Tome's damage
3 amethyst crystals
Et Aenferne tome - 20 arcane damage, 30 fire damage, 5 physical damage, AoE blast and wave attacks
Arcane ember - 80 arcane/elemental damage, -2 to rolls using this weapon
Shard of Underworld - teleport to Abyss and link a portal to travel where you wish - one portal leads to only one place, only one portal set can be active at a time
Cryptlord's Plate Armor - 5 physical protection, 3 fire protection, 3 dark protection, 1 arcane protection
Unavented Robe - 3 dark protection, 2 arcane protection, lightweight
Unavented tome - 60 arcane damage, missile barrage
Skills:
Arcane trap - encloses a demon within an energetical circle, demon has to destroy it to break free, 2 turns cooldown
Eternal bond - for 10 HP turns demon into companion as long as player wills it, then banishes it. If player dies, demon is banished and able to be summoned once again. Player receives resistances of bonded demon, and adds 5 points to dealt damage per player's level.
Banish - sends a demon back to underworld, 6 turns cooldown
Wild Attunement - remove penalty for 2 turns, 6 turns cooldown, works on items basing on wild primal energy
Grand Cleansing - Removes all evil, corruption and/or taint of an undead, dark spirit or demon. They will regain their sanity, memories and minds, returning to what they used to be (not physically, but mentally and spiritually. They will still be undead/demon/dark spirit). 6 turns cooldown.
Union - can temporally fuse with demon to transform into a very strong human-demon hybrid. Too big too use normal human equipment or weapons, but very strong physically and keeping skills of both demon and player. 8 turns cooldown. Effect lasts 4 turns.
Active effects:
Class - Demonologist:
+1 roll bonus against demons
-2 penalty against dark spirits
Subclass - Great Diplomat
+1 Bonus to trying non-combat actions in combat
+1 Bonus to talking, tryng to stop combat or making allies (Any diplomatic stuff, I guess)
+1 Bonus when helping teammates or doing cooperative stuff
+4 Points of health regeneration
Strong Faith:
+15 damage
Health Regeneration
+6 HP per turn
Great Ambassador
Undead, Dark spirits and Demons are neutral to player. They still may become hostile later but they are more willing to ignore player, or at
least not attack instantly.
Arcane Mastery
Arcane damage will never cause positive effects on undead
Name: Fzbxr (Smoke)
Appearance: Very Tall and bulky, extremely fast demon with several openings from which smoke and fire can go out. It has blades and spikes in it's body that can be extended during battle. In addition to main eyes, it has several smaller ones that give demon infravision, allowing it to see it's prey through objects or walls. It's maw is full of razor-sharp teeth.
Biography: Born from the fires of a burning building, Smoke was promptly bonded by Pguhyuh Sugnta
Class: Smoke Hunter
Health Points: 120/120
Taint: 0/20
Level: 4
Enemies killed: 20
To next level: 8/8
Equipment:
Empty
Skills:
Smoke breath - demon can spew smoke out of it's maw and openings on it's body, greatly reducing visibility, resulting in -1 to enemies' rolls, 2 turns cooldown.
Smoke form - phantasm can turn into a cloud of smoke and regenerate it's health, 4 turns cooldown
Fireball - smoke phantasm can hurl fireballs that deal 20 fire damage, 2 turns cooldown
Flame wave - a wave of flames that burns everything on it's way, dealing 40 fire damage, 4 turns cooldown
Tarball - hurl a ball of tar that deals 10 physical damage and 20 fire damage, 4 turns cooldown
Infravision - allows demon to see through walls or objects, toggleable ability
Fireclaws - attacks with claw inflict fire damage, sending sparks all around that can ignite objects dealing 40 physical and 30 fire damage, 4 turns cooldown
Firestorm - greatly increase temperature and set surroudnings ablaze to form a powerful fire storm and fire hurricanes, dealing tripe fire damage, 6 turns cooldown.
Active effects:
Class: Smoke Hunter
Medium physical resistance
Weak dark resistance
Weakness to arcane damage
Immunity to holy damage
Immunity to fire
Name: Serrana Weraldfalen
Gender: Female
Appearance: Standing at the exact height of five and a half feet, her appearance is that of a young woman- a youth in her prime, with a light brown complexion and dark colored hair. Her body is lithe and graceful, but with regard her appearance, her body is well-conditioned to physical stress and strain.
Biography: Serrana was raised in a village no longer present on any of the current maps, albeit noted as a footmark in sections of historical acknowledgement. Her childhood was characterized by fear of the horrors in the world, as told by her parents and neighbors. Her personality was faulty to be described by those who didn't know her, in a polite way, in contrast to her upbringing. At the time, she had a close relationship with the town priest as well as the local guardsmen, despite her timidness and attitude. They were pretty open to her and in their free time, revisited those stories in their application within the world: Stories that were as real as the imagination they created, and gave wholesome advice for her rather than skew her judgement--letting her be the judge of character, but to remain open-minded and true to how she defined herself therein.
At an early age, she was the most attentive when it came to lore and myth--something attributed to older folk in her time alone. Through the years leading to her adulthood, her clarity of mind and vividness of unconscious experience became pronounced; she felt an 'affinity' with what went on around her, and became invested in studies of both people and the world around them, keeping her dreams as an especially poignant detail for her own perusal. Sometime before the turn of adulthood, she experienced a vivid dream, lucid in all its form, where she was visited by a spirit: Something akin to her childhood stories, yet through her doubt and derision, she could feel that this was moreso a symbol or living sign of other presences, or others alongside her own, working their forces upon the world and its inhabitants. This dream was what propelled her (albeit told under other means, such as 'inspiration by society or the priesthood') into service within the Holy Inquisition.
Until this day, she feels an affinity with the spirits, but it is a detail purely kept to herself.
Class: Exorcist
Health Points: 60/60
Faith: 20/20
Evil: 0/20
Taint: 0/20
Level: 5
Enemies killed: 8
To next level: 2/6
Equipment:
Holy Dagger - 5 holy damage, 5 physical damage, very quick, stagger
Exorcist robe - 2 protection, 3 dark protection, encumbring
Consecrated Relic - +5 to holy damage
Idol of Faithless - unactive
Coiled bar - can be used to unleash a nova of spiritual energy, 6 turns cooldown
Blessed staff - 10 holy damage, 5 melee physical damage, quick, triple shot
Northern Halberd - 80 physical damage, slow, whirlwind
Unavented Robe - 3 dark protection, 2 arcane protection, lightweight
Cathedral chime - 60 holy damage, 10 physical damage, slow, AoE blast
Skills:
Holy bolt - sends a bolt of holy energy, adding +10 to holy damage, 2 turns cooldown
Exorcism - completely banishes a dark spirit, 6 turns cooldown
Prayer - increases exorcit's and his companions Faith by 10, 4 turns cooldown
Faith Healing - Healing as much as there is Faith (for a group, but if targeted individually onto others, she can override the value healed with her own faith score) with a cooldown of 4 turns. Permanently increases Faith cap by 5 after three uses. [4]
Living Faith - takes doubled Faith that can act as additional Health, absorbing physical damage. This is manually toggled.
Guardian Spirit - passive ability, always roll [5] when close to death and summon a spirit that'd protect you from enemies for 2 turns, with cooldown of 4 turns for summoning
Watched on High - any non-battle event 6/1 will be interpreted as a 5/2, with cooldown of 4 turns
Spiritual bolt - hurl a bolt of spiritual energy, dealing 60 spiritual damage, 4 turns cooldown
Active effects:
Class - Exorcist:
+1 bonus against dark spirits
-2 penalty against undead
Companions
Dead
Cold Storage