Turn 12
Try and use as small an amount of telekinesis as possible to help stabilise my new walking stick, as a form of practice. Ask crazy gun guy if he knows where to go next.
[2] You immediately lose your grip on the telekinesis field.
[4] He says, "Probably anyplace going downwards is as good as any other. No one has been in the lower Streiss tunnels " - Streiss seems to be the name of the research complex - "for decades. We do use it as a dump zone, but only by teleporting the stuff downwards. Living things and NCE's are too unstable to be transported this way, but when we're getting rid of stuff, that doesn't matter."
Steveno will look throu the cabinet
[3] You fumblingly grab one of the slender pistol-esque things.
just wait around and observe the spatial distortions in the room for patterns.
[5] There are no patterns discernible. Yes, you rolled a 5, but that only means you get the best possible result, which in this case wasn't much.
"I think I might have just hit a button in this, that isn't too bad, right?"
"Most of the emergency systems are too messed up right now to notice. As long as you didn't mess with the missile emplacement, we should be fine." He glances at the panel. "Good, you didn't."
Player CharactersNix, male
Abilities: Human Bloodhound |
Dabbling Telekinesis (conferred by non-conventional electronic, or NCE)
Inventory: NCE telekinesis extension | Damaged LED Flashlight |
Vial labeled "COMPATH" | Antipsychotics(?) | Medkit | Dazzler | The Insignia | Metal shard | Diagnostic Watch
Currently: Struggling
Health: Pain from dart wound in arm | Left foot missing
Juni, femaleAbility: Biological night vision
Inventory on death:
Currently: Singing with the Choir Invisible
Health: Dead; electrocuted by the Orator
Erin Quill, maleAbility:
Pushing up the daisiesInventory on death: Nothing
Currently: Lying on the ground, outside stairwell
Health: Dead | Electrocuted by the Orator
Dustan Hache, male
Ability: Quick Reflexes
Inventory:
Scaldknife | NCE warning/ward coin
Currently: Outside room, behind cover
Health: Slight left wrist injury, mild pain | Blood flow returning
Bob, male
Ability: Poison Resistance
Inventory: Electronic scrap
Currently: Investigating emergency cabinet
Health: Normal
Steveno, male
Ability: Parkour
Inventory: Duct tape | Pistol of unknown function
Currently: By Glass's corpse
Health: Pain from dart wound in foot
Non-Player CharactersThe Orator
Description: Last seen in the Cold Room, can remotely kill you, and is monitoring your minds. Comforting, isn't it?
Guy with a gun
Description: Has... well, a gun. Concerned that there may be
stark raving mad lunatics nearby. Seems to know about the Orator's kill-switches, and just gave y'all a large chunk of information. Has agreed to aid you in your probably hopeless search.