You nestle in on your new hoard, blow out the lamplight and drift off to slumber...
5
Three weeks later, you stretch, letting piles of valuables drift and clink as they roll to the floor. You feel a little larger, perhaps on par with a
shire horse - if you get much bigger, you'll start finding it difficult to remain stealthy. As you peep open one eye, you see some unanticipated light. Ah. It appears that Gugujib has returned in the intervening time. She appears to be snoozing in a small lizardskin blanket nearby, having lit one of the smaller braziers for light. Well, you'll awaken her soon enough for her report. You can feel
changes in your body...
A)
Your breath heats up to a strong orange flame, capable of longer blasts at a time and further reach.B)
Your wings broaden and you gain stamina, allowing sustained if low-altitude flight.C)
Your muscles have grown dense, and you can now crumble soft stone with a stroke of your claws.D)
Your claws are deadly blades, as strong as any steel sword or pickaxe. You could now dig through soft metals and harder stone.E) Your claws have become more nimble, allowing you greater manual dexterity.
F) Your eyes and nose have grown sharper, allowing you greater awareness of your environment.
G)
Your scales grow thicker and denser, and copper weaponry slides harmlessly off it.H) You have grown stouter and hardier, making you harder to kill, able to take more damage and resist illness and poison.
I) Your soul has quickened, allowing you the spark of inner mana needed for magic.
You can feel the presence of more
ancestral memories as well, awakened by the flashes of glory these past few months.
A)
Personal combat. You have become an expert at exploiting the weaknesses of powerful champions and in guarding your own as well. You are faster than almost all mortals can manage without magic.B)
Mass combat. You are highly skilled at defending yourself from massed fire, while taking down swathes of weaker foes at a time.C)
Stealth. You are skilled at hiding with only minimal cover and leave almost no tracks when moving.D) Hunting. You are better able to track down foes, lay traps and gather animal-based resources.
E) Apothecary. You are able to identify alchemically useful ingredients and combine them to produce simple potions and items.
F) Metalwork. You are able to work metal in simple fashions, as well as prospect and smelt common ores.
G)
Presence. You inspire terror with your presence and are able to dominate the weak-minded with your words.H) Construction. You know how to improve your surroundings. You can improve your lair more effectively, build with wood and construct pit traps and simple snares and other simple traps.
I) Elementalism. You know the very fundamentals of channelling power from the cosmos, allowing simple elemental spells and modification of your dragon breath.
J) Necromancy. Your recent experiences have awoken memories of the fundamentals of the magic of life and death.
6850 silver coins.
200 silver coins' worth of gold
3000 silver coins' worth of jewels
9900 silver coins' worth of masks
11,400 silver coins' worth of trinkets
9400 silver coins' worth of jewellery
400 silver coins' worth of clothing
12 silver masks (2400 coins)
Magic Glaive (Value: 3000 coins) (Might confer a +1 to Melee attack and damage for a Hero.)
Narsis' Casket: 4500 silver coins excluding the garnets already taken.
Fine Bow (Value: 2000 coins) (+1 to Ranged skill and damage for a Hero.)
Pelts: 1950 coins
ARMS PILE
132 polearms (6600 coins)
40 light arms (800 coins)
8 spears (80 coins)
8 shortbows (400 coins)
6 suits of light armour (180 coins)
12 suits of heavy armour (2400 coins)
HOARD VALUE: 63,060 silver coins
LAIR VALUE: 8000 silver coins (architecture)
TOTAL VALUE: 71,060 silver coins