Turn 16
There was much rejoicing in the Fearless Society as the victors celebrated their success. But there was also some sadness at the loss of some of the brave companions that didn't make it back. They all died in the line of duty, (except the Dwarf, fuck that guy) and faced their deaths with courage. A moment of silence was called to remember the dead, and remember their sacrifices to keep the world safe.
Once the remembrance was over, the victors browsed the shop and services available to prepare for the next mission. Abdul and Saraket went to the stablemaster, both wanting the pony, but after some polite discussion, Saraket agreed to let Abdul take it. Saraket went on to the blacksmith, traded his dragonscales for some currency, then went to the Sargent. He learned better breathing techniques to make his shots more accurate and precise. As Abdul led the pony away, it was clear to everybody that Abdul adored him. He named him "Bubbles" which the horse took an immediate liking to. Abdul went to the shop to buy two onion rings, and a "create your own deadly prophesy" booklet. He came back, fed Bubbles an onion ring, then stroked and groomed Bubbles with one hand while following the instructions to make his own deadly prophecy.
Headchopper Went up to the sargent, handed him a few talons in exchange for the sargent demonstrating the devastating effect whacking someone with the pommel of a sword could be. The sargent then unscrewed a pommel from one of the swords, and gave it to Headchopper to use. The lobster was fascinated, repeatedly banging the floor with the metal ball. Headchopper then went to the shop, and gave the rest of his talons to the shopkeep in exchange for some mussels and onion rings.
Young Johnny was starting to look sickly, his skin was slightly greenish, and drooping. But he still managed to make it to the shopkeep and ask for a coffin and a hat. The Shopkeep was too busy to notice his strange complexion. The shopkeep groaned as he handed a coffin to Johnny, then handed him a hat. Johnny groaned, while tipping his hat to show thanks. He then crawled into the coffin, and closed himself in.
The hooded figure... some claim his name was "Marco" watched everything with his one eye, taking in every detail. He was most intrigued with Abdul's prophecy book. Under his eyepatch, a red glow was visible while he stared at the back of Abdul's booklet. He then got up, and persuaded the Sand man to give him some currency to buy his own prophecy book. He was then seen in the corner, working on his own prophecy...
Once the shopping spree was over, Abdul and Marco were working on prophecies, Johnny was living inside his own coffin, Headchopper was banging the floor with his pommel, and Saraket was practicing breathing. (Bruce, Daisypants, and Jhoferi just kind of stood around) At this exact moment, the introduction agent was heard behind a wooden door, talking with another person. Marco did something with his staff, and their conversation was amplified in the room, so everybody could hear. Everything grew quiet as they listened at what they had to say.
"How could this have happened? This won't be good for business. We promised King Rodkirk of Alba his cargo would have safe passage."
"What has gone wrong? I made sure Finrald Mining Company wouldn't be shipping this week due to the destruction of their mine. And there is no way anybody would risk sending trading ships with Tristom village. I personally saw to it that news of our Dragon's attack was big news everywhere."
"It is not that. It was something beyond our control... The beast of the deep was sighted on the surface, moving in their direction."
"No!... But it hasn't been seen in a millennia! Why would it awake now? Nobody outside of Alba but us knows they are coming. And nobody controls the beast. We have tried in the past. It is impossible! This must be an act of the gods."
"I have pushed the boundaries of the planes far beyond what even you can imagine. I am beyond gods. This is simply bad luck. And you, Sitchar, are going to deal with it."
"But... Me? I... Can I take some of the weaklings along?"
"Of course you can. They are worthless. Now get going."
Footsteps are heard both retreating and advancing. Marco releases his spell, and the room is filled with nervous chatter. Then, the introduction agent (whom you now know is named Sitchar) walked in, looking extremely nervous. In a shaky voice, he stated:
"Umm... Great news! You're all hired. Umm... That means that you get to fight real monsters... With me this time. Now, I am much better than all of you, so just distract the Kraken while I shoot it. Okay?"
There is a stunned silence in the room. A Kraken? They were only legends, not even myths. Before anybody could respond, a blue portal opened, and Sitcher muttered something under his breath. Suddenly, an invisible wall was pushing everybody through the portal. Sitcher was a mage. And he knew a thing or two about it.
You all stumbled onto the deck of a massive cargo ship. The decks were busy with scurrying sailors tying rope and wooden bridges between all the ships, and mustering the pitifully small amount of defenders. When Sitcher came through, a gruff, bearded man got up in his face and started yelling.
"We hired you to keep the waters clear so our Warships wouldn't be needed. Now you say that you forgot about the biggest thing in the ocean. You damn fool." The captain slapped Sitcher in the head. Sitcher said a single word, and the captain was tossed back several feet, sliding along the ground. Sitcher then spoke. "That is why we are here. My... Colleagues and I will get rid of your little Kraken problem, and you will not speak a word about this." Suddenly, the deck of the ship started warping, the wood grew around the Captain's wrists and Feet, holding him in place. Sitcher walked up slowly, then asked in a polite voice, "Do we understand each other? Hmm?" The Captain paused as the wood stretched him painfully. "Yes. Not a word... I understand." The wood released him, and he ran among the ships to talk with his men.
Sitcher then begain speaking to you all. "The Kraken will target individual ships. They are all tied together with bridges so if one ship is going down, you better run like hell to another one. They will cut down the bridges if a ship is sinking, so don't miss your chance. If you find yourself in the water, you better swim faster than Nessie to another ship, or you're as good as dead. Keep it distracted, attack its tentacles when you have a chance, and shoot it's eye if you fell you're a good enough shot. Spread out, don't all stay on the same ship. And don't die."
Everybody ran to different ships and prepared for the worst. The Kraken wasn't quite here yet, so there was some time to prepare.
Attacks
adventurers:none
Kraken2 turns until arrival
Kraken
StatusArrives in 2 turns
Currently Submerged
Attacking no shipsHead HP: 3000/3000
Eye HP: 200/200
Tentacle 1 HP: 300/300
Tentacle 2 HP: 300/300
Tentacle 3 HP: 300/300
Tentacle 4 HP: 300/300
Tentacle 5 HP: 300/300
Tentacle 6 HP: 300/300
Tentacle 7 HP: 300/300
Tentacle 8 HP: 300/300
Arm 1 HP: 200/200
Arm 2 HP: 200/200
Attacking the eye always carries a -1 modifier (cause it's a small target)
After Eye is destroyed, all attacks by the Kraken have a -1 modifier
After Eye is destroyed, subsequent damage to the eye will instead deal double damage to the Head
While Submerged, it is immune to all attacks except magic attacks.
While emerged, all body parts can be targeted by all ranged attacks, but adjacent attacks can be landed on all body parts except the eye
only if the Kraken is attacking the same ship as the attacker is on. (If it is attacking the ship you are on, you are at adjacent range)
Submerge: disengages from the ship it is currently attacking, and becomes immune to all attacks except magic attacks. Next turn, it can reemerge attacking any ship it likes. (It can reemerge and attack a ship in the same turn, but not attack individual people)
Grapple Ship: Wraps its tentacles around a specific ship, and prepares to bring it down under.
Required Body Part: 6/8 tentacles.
Bonus: must roll 3+ for success
Pull Down: Pulls down an entire ship, destroying it immediately.
Required Body Part: 6/8 tentacles
Bonus: Mus have ship Grappled. Must roll 4+ for success. All targets on that ship are now in the ocean.
Wave: Unleashes a huge wave that slams into a ship, damaging it, and splashing the inhabitants.
Ram: From underwater, it rams full speed into the hull of a ship, dealing damage to it.
Required Body Part: head.
Damage: 50 to ships
Bonus: Can perform this attack while submerged.
Deck swipe: Sweeps one of its tentacles across the deck of a ship, dealing damage to everybody on board and has a chance to toss them into the ocean.
Required Body Part: tentacle
Damage: 20 to ships, 50 to people.
Bonus: To anybody it hits, another dice is rolled. A 1 or 2 means the character ends up in the water.
Grab: Uses its arm to wrap around an unfortunate soul, immobilizing them.
Required Body Part: arm
Damage: 0
Bonus: Immobilizes the target
Bite: Eats the target whole, ripping them apart with its beak, and swallowing them whole.
Required Body Part: head
Damage: infinity
Bonus: Can only be done if target is immobilized, or if target is in the ocean.
Possible Status effecs:
Immobalized: You cannot do any NCA, and your CA can only target the body part that is immobalizing you with an adjacent attack, while having a -1 modifier
In the Ocean: Your CA has a -2 modifier, and you must succeed in a NCA to swim back to a ship quickly.
Ships
The HP of all the ships are seen here. The ships are connected via bridges in a circle (1 is connected to 12 and 2, 5 is connected to 4 and 6, etc.) If a ship is destroyed, the connections will be lost, so don't get trapped.
Ship 1: 100/100
Ship 2: 100/100
Ship 3: 100/100
Ship 4: 100/100
Ship 5: 100/100
Ship 6: 100/100
Ship 7: 100/100
Ship 8: 100/100
Ship 9: 100/100
Ship 11: 100/100
Ship 12: 100/100
Adventurers
Alive: Saraket, Abdul, Young Johnny, Jhoferi, Headchopper, Daisypants, Marco Ruyn, Bruce the Hero, Sitcher
Dead: Sally, werther, ewler, burklaif, Legsnapper, neckslicer, Faker
Name: Saraket (Level 3)
Class: Archer
HP: 160/160
EXP: 220/300
Ship:
Active Modifiers: none
Loot: 231
Additional Skills: quick reflexes, deep breathing
Age: Unknown
Description: Sand elemental, wears a blindfold, has glass shards for hair
Backstory: If he has one, he's not sharing it
Reason for joining the Fearless Society: Boredom
Any additional information: I get the impression that it would be kinda hard to do any lasting damage to him, considering he is, well, a sandstorm in the shape of a person.
Also: nice to see the successor to Brittan! I'm thinking I'll get Respawn to show up after I die. He'll be confused…
Name:Abdul (Level 3)
Class: mage
HP: 120/120 (Bubbles 100/100) currently mounted
EXP: 175/300
Ship:
Active Modifiers: none
Loot: 15
Additional Abilities: Heal, Pony
Age: Many moons
Description: A crazy arab with a CRAZY deathstick.
Backstory: Keeps drunkenly claiming the end is nigh.
Reason for joining the Fearless Society: Accident, thought he was signing an IOU at a bar.
Any additional information: THE END IS NIGH!
Name: Jhoferi
Class: archer
HP: 100/100
EXP: 58/100
Ship:
Active modifiers: none
Total damage done: 58
Age: 22
Description: A dull-eyed, ungainly young man, bespeckled with crumbs which he is often seen picking from his grimy clothing and eating.
Backstory: For some, there comes a time in their life when they discover their their true passion, the one real meaning for their existence, all at once. For twenty-two-year-old Jhoferi, previously a total slacker with few skills and little-to-no motivation or drive, this passion was onion rings.
He vowed to himself to do whatever it took to ensure he always had plenty of crisply fried, evenly-battered onion rings.
Reason for joining the Fearless Society: His nemesis (although Jhoferi is entirely unaware said person considers themselves a nemesis) convinced him there were onion rings a-plenty to be had by those brave souls employed by the Society. Just onion rings as far as the eye can see. Jhoferi is determined to do his duty and lay claim to the bloody onion rings of righteous victory.
Any additional information: Mildly hungry.
Name: Bruce The Hero
Class: Warrior
HP: 150/150
Exp: 55/125
Ship:
active modifiers: none
Loot: 240
Age: 35 biologically, 235 chronologically.
Description: An Albian hero who disappeared in the Cold North, and recently rescued by the Fearless Society. 7 feet tall, red hair, brown eyes, and MUSCLES!
Backstory: A folk hero hailing from the Kingdom of Alba, which located on Albion, to the north of the Kingdom of Aenglic. His dedds include fighting off an invasion Aenglish people with only his fellow peasants, hunting down over seven hundred and fifty witches, protecting the king from the ever-plotting vassals (he solved it just by pure luck and some rip and tearing), killed legendary troll called Blair, and most importantly, killed Lucifer himself and took The Potion Of The Eternal Life for his dying king. He mysteriously disappeared after he went to the Cold North to fight Ancient Ice Dragon, Frostscale. But after 2 centuries, the Fearless Society found him frozen in the cave of the dragon. Now it's time for The Hero of Alba to announce to the whole world that he's back!
Reason for joining the Fearless Society: They saved me, do I need to explain more?
Additional Notes: Bruce doesn't need a weapon to kill huge-ass monsters, he does it just fine with his bare hands. Also, can he be the same level as Burklaif before his demise?
Name: Zombie Young Johnny (Level 2)
Class: Warrior
HP: 190/190
EXP: 0/125
Current Range from Monster: NA
Active Modifiers: none
Loot: 30
Name: Headchoper (Level 2
HP: 190/190
Exp: 0/250
Ship:
active modifiers: none
Loot: 50
Age:Adult
Description:A giant amphibious lobster
Backstory:Headchopper is a megalobster, a breed of crustacean magically augmented to provide huge portions and easy access for farmers.
Reason for joining the Fearless Society:The recruiter is probably bought by Big Lobster.
Any additional information:Of course lobsters are the best for fighting dragons.
Name: DaisyPants
HP: 100/100
EXP: 90/100
Ship:
active modifiers: none
Loot: 275
Age: Semi-immortal ageless elf
Description: An extremely pointy-eared and disdainful looking elf. Does not condescend to speaking with any non-elfs, instead communicating through emphatic and commanding gestures.
Backstory: He gave an excellent sign-language rendition of his life story and goals in the Fearless Society upon joining. Unfortunately for you, nobody could understand ESL (Elf Sign Language).
Name: Marco Ruyn
Class: mage
HP: 80/80
EXP: 0/75
Ship:
Active Modifiers: none
Loot: 0
Age:Older than he looks
Description: Tall and thin, with brown hair and one blue eye, the other is covered with an eyepatch. His skin is pail, so the red tattoo-like markings above and below his covered eye stand out. He always wears a long, black, hooded robe with a gold trim that hides the top of his head and face in shadows. He says he's human, if asked, and few continue to question him, as he has a rather off-putting aura about him.
Backstory: I'm a powerful mage from a lesser known village with some rather... unique customs, you need know nothing else about me.
Reason for joining the Fearless Society:Research, there are some interesting things going on
Any additional information:The reason he was in the room so long is he was studying the others. He is annoyed that the sand elemental left so soon, research on him would have been interesting. Kind of a jackass, shows little emotion besides annoyance, though is loyal to those he deems worthy. Speaks fluent dwarves and elvish as well as the basic language. Has been mistaken for an elf, a half-elf, a demon in human form, and once (I can only assume someone was drunk) A dragon human hybrid.
Name: Sitcher (Level 5)
class: mage
HP: 180/180
EXP: unknown
Ship: 1
Active Modifiers: none
Loot: NA
Age: He looks young, but nobody knows for sure.
Description: He is dressed in a business suit, and he wields a pen as a magic staff.
Backstory: He's the guy that introduced you all to the fearless society. Beyond that, nobody knows.
Name: Sally (Level 2)
HP: 0/190
EXP: 0/250
Current range from Monster: Distance
Active Modifiers: dead
Total damage dealt: 160
Age:13
Description: human female child, has long blond hair and is normally smiling.
Backstory: Daughter of farmers, has 4 older brothers.
Reason for joining the Fearless Society: What kind of kid doesn't dream of killing dragons and saving princesses? Sally just decided to try to make these dreams a reality.
Any additional information: Is unknown if she has her parents permission to be here.
Name: Werther (Level 2)
Class: Warrior
HP: 0/190
EXP: 228/250
Current range from monster: distance
Active Modifiers: dead
Loot: 27
Additional Skills: Guard, pommel strike
Age:Adult
Description:A dilophosaurus.
Backstory:Werther once belonged to a decadent count who purchased him as a hatchling from a group of adventurers who found his egg while slaying the Bird-Serpents of the South. Werther was eventually trained to entertain at parties by mauling prisoners to death on command for the guest's amusement.
Reason for joining the Fearless Society:Eventually, the count disapproved of his daughter's choice of a peasant suitor and fed him to Werther. The count's daughter ran away after that, and the count swiftly tired of the dinosaur's "act" when it reminded him of what he had lost. The dinosaur was then sold to the Fearless Society.
Any additional information:I'd like to flavor my sword as bite damage, please.
Name: Eweler, the old
Class: mage
HP: 80/80
Exp: 0/75
Current Range from monster: distance
Active Modifiers: none
loot: 0
Age: Appears really old
Description: A tall, white-haired and long-bearded man with well-tanned skin from the years.
Backstory: He's been training as a mage for a while. Well, a few hours, anyway. He's an expert at all things plant-based! Except for those things not related to carrots. He claims to be some sort of genius at growing things, but nobody's ever seen him do anything with plants. For that matter, nobody's ever heard him more than seven words in a sentence. He rarely ever talks. Probably because he's been a hermit for years.
Reason for joining the Fearless Society: His carrot crop was destroyed, and so he was both bored and starving to death. To alleviate the above issues, he decided to go somewhere to die. Unluckily for you, he chose to join this society.
Any additional information: He seems to have really spindly limbs and worn-out knees, but he can move surprisingly quickly in his staff-aided hobble.
Name: Burklaif (Pronounced: Boork-life) O'Labrador (Level 3)
Class: archer
HP: 0/160
Exp: 0/300
Current range from monster: distance
active modifiers: dead
Loot: 280
Additional Skills: quick reflexes
Age: 16 years old.
Description: A member of Dog-People race, belongs to nomadic Labrador sub-race/clan.
Backstory: Burklaif was born in the nomadic clan of Labrador. Like every other child in the clan, Burklaif was trained in art of archery and animal tracking since childhood, which he spent hunting caribous and elks. Eventually, he was able to hunt much dangerous prey, like lynx or polar bear.
Reason for joining the Fearless Society: After turning 16 years old, Burklaif needed to complete initiation ritual to become true member of Labrador clan. He needs to kill dangerous rare, or magical creature in order to return to his clan. After 3 unsuccessful months of searching for the prey, he found a member of the Fearless Society. He offered him help with Burklaif's search in exchange for the permanent membership in the Fearless Society...
Any additional information: Since he belongs to literally anthropomorphic Labrador clan, I wish he got a small Cold Resistance.
Name: Young Johnny (Level 3)
Class: Warrior
HP: 0/230
Exp: 160/375
Current Range from monster: distance
Active Modifiers: none
Loot: 323
Additional Skills: Pommel Strike
Age: 106
Description:A really old human his beard comes to his knees
Backstory: A baker left his store to his grandchild's.
Reason for joining the Fearless Society: Death in the battlefield is better that death in a bed.
Any additional information: Is his first time touching a weapon
Name: Neckslicer
Class: Warrior
HP: 0/150
EXP: 0/125
Current Range from monster: distance
Active Modifiers: dead
Loot: 0
Age:1
Description:A giant amphibious lobster
Backstory:Legsnapper is a megalobster, a breed of crustacean magically augmented to provide huge portions and easy access for farmers.
Reason for joining the Fearless Society:A recruiter bought Legsnapper and sent him to the Fearless Society as a prank.
Any additional information:I'd like to flavor my sword as the pincers.
Name: Faker Bomrek
HP: 0/150
EXP: 0/125
Current range from monster: NA
Active modifiers: dead
loot: 0
Age: 73
Description: He is the only one of his kind. His beard is long and combed. He is a short creature of sturdy stature.
Backstory: Trained in the tundras hugging coyotes and grimelings. He got sidetracked while migrating to another fortress.
Reason for joining the Fearless Society: The fortress I was migrating to appears to be in ruins.
Any additional information: He keeps his silver battleaxe shiny.
Turn Template
Either fill in this template, or submit your turn using your own methods. Just make sure all the information is present.
Name of character: [this would make it a whole lot easier for me.]
Non-Combat action: [usually movement based, but you can get creative]
Attack: [the name of the attack you are using]
Target: [either a body part of the monster, or the name of the other character you want to attack]
Role Playing: [optional words or actions that serve no game purpose, but enhance role playing.]
Refrences:
Heavy Strike: A strong two-handed strike that puts all your power into the blow. No amount of armor can withstand a strike of this magnitude!
damage: 80
modifier: -1
Range: adjacent
bonus: Ignores armor
Quick Strike: A fast slash in front of you.
damage: 50
modifier: none
Range: adjacent
Bonus: none
Kick: A quick kick with your armored boots is sure to do damage to whatever it hits.
damage: 30
modifier: +1
Range: adjacent
Bonus: none
Skill: Guard
Required Level: 2
Cost: 150 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 3 or higher for success)
Attack: Pommel Strike
Required Level: 2
Cost: 200 loot
Range: adjacent
Damage: 50
modifier: none
Bonus: Double damage to heads.
Arrow Shot: Shoot an arrow at your target, no matter the range. Does decent damage, but is neutralized easily with armor.
Damage: 60
modifier: none
Range: distance
Bonus: none
Lunge: lunge straight for your target with your knife, cutting deep into the target if successful. A miss will leave you wide open, however.
Damage: 70
modifier: -1
Range: adjacent
Bonus: A miss will give your target a free attack, weather or not the roll was a 1.
Slash: Sweep your knife across your target, dealing easy, but shallow damage.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Skill: Quick Reflexes
Required Level: 2
Cost: 100 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 4 or higher for success)
Magic Bolt: Fires a bolt of elemental energy at the target. This ignores armor, but is not that strong.
Damage: 30
modifier: none
Range: distance
Bonus: ignores armor
Magic Beam: Fires a constant beam of elemental energy. This is more damaging, but difficult to aim.
Damage: 50
modifier: -1
Range: distance
Bonus: ignores armor
Staff Strike: Whack your target with your staff, good when things get too close for comfort.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Attack: Heal
Required Level: 2
Cost: 150
Damage: -50 (negative damage, it heals your target 50 HP. Use on allies)
Bonus: can be targeted on yourself.
OOC notes
The Kraken will follow a new preference for targets.
1: targets Immobalized
2: targets in the ocean
3: ships with the most people on it
4: people who did the most damage.
Manage your locations well. At the start, you get one free "teleport" to whatever ship you want, afterwards, NCA's can move you at maximum one ship over per turn. Of couse, you can continue to do creative actions to get a bonus (eg. Climb the mast for a better shot, etc.)