Turn 15
Back in the fearless society, the shopkeep, and the Sargent returned, without the introduction guy. Along with them was a blacksmith, and somebody else. One thing was for certain, there would be some tough decisions ahead.
A hooded figure among the recruits suddenly stepped through the portal, content with all the information he had gathered. He then stood just outside the portal, and watched the fighters break out into fighting. "Interesting" he mused to himself.
Attacks
adventurers:Saraket:
NCA: Take his loot (6)
You run your knife along the Dragon's body, popping off hundreds of scales. They ping off the Dragon's hide, and fall directly into an open burlap sack you found in the town. You are so efficient at getting your loot, that you have time to pick some of the smaller scales on the legs as well. Those scales would have gone to one of the dead fighters had they been alive.
315 loot collectedCA: slash Faker (3+1=4)
You notice the Dward lean down and copy your actions, stealing some of your scales. Without a second's hesitation, you unsheathe your knife, and slash him in the leg. The armor he word deflected most of the damage, and only a thin scratch remained. But you sent a message, "don't steal my shit" you say.
10 damage to FakerZombie Young Johnny:
NCA: Collect 185 extra loot (5)
You pick off some of the smaller scales on the Dragon's snout and head, filling your pockets as much as they could hold. Just like Saraket, you were so efficient, that you quickly found yourself walking back to the portal. However, you hear Saraket unsheathe his knife, and deduce that the Dwarf stole something. You Go for a quick slash to his neck.
185 loot collectedCA: Quick Strike Faker (5)
You slash your sword at his neck, but the sword gets tangled up in his beard, and loses much of its power after cutting through the hair. What would have been a killing blow was now just a maiming blow.
90 damage to Faker
Level up! (You leveled up last turn, but I forgot.)
Headchopper:
NCA: Collect 185 loot (4)
You scrape your tail against the stump that used to be the Dragon's tail. You balance them on top of your body along with the talons. Then you attack the Dwarf, because that seems to be the popular thing to do.
185 loot collectedCA: quick strike faker (3)
You stab your pincer into the Dwarf's groin area, and squeeze. You hear something burst, and the Dwarf screams in pain. White liquid trails down your pincer.
40 damage to Faker
Level up!Abdul:
NCA: Take his share of the loot (4)
You use magic to aid your hands in wrigling the horns out of their sockets. they are about the same size as the Minotaur horns, but weigh much more. Perhapse they aren't the same material? You are pondering this when you notice everybody ganging up on the Dwarf. you decide to shoot some lightning because why not?
CA: magic beam Faker (5)
Your electricity ignores his armor completely, and completely destroys his nervous system. The The Dwarf falls over, dead. It's a shame he had to die, but all's fair in love and war.
100 damage to Faker, Faker is dead.Daisypants: (auto)
NCA: Get to the corpse (3)
You ignore your own heroism, and get to the Corpse, ready to collect your loot
Bruce the Hero: (auto)
NCA: Collect loot (1)
You are a complete and utter failure at picking up the tail. You try picking it up by the bone that was sticking out of the severed end, but the slippery bone is covered with blood, and you get no purchase
CA: none
Faker:
NCA: Doesn't matter, you're dead. But since these turns happen simultaniously, I'll let you attack one person.
CA: Quick strike Saraket (6)
after Saraket cut your leg, you immediately retaliate, stabbing him with your sword. Your sword goes straight through his body, and out the other side. Moments later, you are ganged up on, get your family jewels demolished, then electroshock therapied to death.
100 damage to SaraketWith the Dwarf Dead, everybody collects their share of the loot in peace, then they return to the shop. They all pass by the Hooded man very cautiously, before making it through the portal. The hooded figure enters last.
Loot
Alright, everybody else gets their loot and makes it back. Here is the updated list.
Saraket: 651
Abdul: 335
Zombie Young Johnny: 345
Daisypants: 275
Headshoper: 285 (collected)
Bruce the hero: 240
Shop
The shopkeep took some advice, and had some new items in stock.
Onion rings: 5 loot each
Mussels: 10 loot per pound
a "make your own deadly prophecy" booklet: 20 loot each
Edgy hats (really just black cowboy hats): 15 loot each
Heroic Mad Libs: 10 loot each.
Manly Nail Polish: 15 loot each
Coffins? (The shopkeeper was really confused about this, but the magic told him it would be in demand.) 300 loot each
Training
The sargent and Cleric were back to teach some new techniques
For Warriors:
Skill: Riposte
Required Level: 3
Cost: 350 loot
Bonus: every time an adjacent attack on you rolls a 2 (after modifiers), you perform a free quick attack with a -1 modifier. No extra effect for rolling a 1 or 6
Skill: Guard
Required Level: 2
Cost: 150 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 3 or higher for success)
Attack: Pommel Strike
Required Level: 2
Cost: 200 loot
Range: adjacent
Damage: 50
modifier: none
Bonus: Double damage to heads.
For Archers
Skill: deep breathing
Required Level: 3
Cost: 400 loot
Bonus: The next time you fire an arrow, it is guaranteed to hit with no retaliation. A 1-2 is half damage, 3-4 is full damage, 5-6 is double damage.
Skill: Quick Reflexes
Required Level: 2
Cost: 100 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 4 or higher for success)
Attack: Power shot
Required Level: 2
Cost: 250 loot
Range: distance
Damage: 80
modifier: -1
Bonus: none
For Mages:
Skill: arcane shield
Required Level: 3
Cost: 500
Bonus: You have permanent 30 damage armor against ranged projectiles. No armor against adjacent attacks.
Skill: Force
Required Level: 2
Cost: 200
Bonus: You push your target away from you, dealing no damage, but putting them at range. (Must roll 3 or higher for success)
Bonus: Does not cost a combat action to use
Attack: Heal
Required Level: 2
Cost: 150
Damage: -50 (negative damage, it heals your target 50 HP. Use on allies)
Bonus: can be targeted on yourself.
Blacksmith
A black smith set up a tempotary working station, and is offering some armor for those that can afford it. Upon seeing the Dragonscales, he offers to make dragonscale sets if you can afford it. If you already have armor, he's offering to buy it at a deflated price.
Leather armor:
Cost: 100 loot
Sell Price: 50 loot (archers can sell their armor here for money)
Affect: -10 to ranged attacks
Bonus: +1 to movement related NCA's for warriors (no bonus for other classes)
plate armor:
Cost: 300 loot
Sell Price: 200 loot. (warriors can sell their armor for money here)
Affect: -40 damage to ranged attacks, -10 to adjacent attacks
Bonus: -1 to movement related NCA's (except for wariors)
(This is the armor warriors already have. They don't get the -1 penalty)
Dragonscale armor:
Cost: 500 loot
Affect: -40 damage to ranged attacks, -10 to adjacent attacks
Bonus: +1 to movement related NCA's for warriors (everybody else has no bonus)
Stablemaster
A peasant-looking man came in, along with some fine-looking horses. Well, some of them looked fine, some of them looked a little worse for wear. Regardless, he was selling some horses. Horses add HP to your character, but if the Horse's HP runs out, the Horse is dead forever. If they are still alive, though, they can be healed just like normal. If you want to do an action that doesn't make sense on a horse
He only sells one of each. First come, first serve.
Donkey: A small, weak looking creature. Didn't look like it could put up much of a fight, but the stablemaster claims he is extremely loyal.
Extra HP: 50
Cost: 150 loot
Bonus: none
Pony: A small horse, but faster, and stronger than the Donkey
Extra HP: 100
Cost: 300 loot
Bonus: +1 to movement related NCA's
Charger: An extremely strong, massive horse. Not very maneuverable, however.
Extra HP: 150
Cost: 400 loot
Bonus: none
Pegasus: A majestic, winged horse. But be warned, it is very fragile.
Extra HP: 80
Cost: 600 loot
Bonus: Spend one CA to take off and fly. While flying, you can only be targeted by ranged attacks (unless a freakishly clever and lucky NCA happens.) Once flying, you can stay flying for as long as your horse lives.
Adventurers
Alive: Saraket, Abdul, Young Johnny, Jhoferi, Headchopper, Daisypants, Marco Ruyn
Dead: Sally, werther, ewler, burklaif, Legsnapper, neckslicer, Faker
Name: Saraket (Level 3)
Class: Archer
HP: 160/160
EXP: 220/300
Current range from Monster: NA
Active Modifiers: none
Loot: 651
Additional Skills: quick reflexes
Age: Unknown
Description: Sand elemental, wears a blindfold, has glass shards for hair
Backstory: If he has one, he's not sharing it
Reason for joining the Fearless Society: Boredom
Any additional information: I get the impression that it would be kinda hard to do any lasting damage to him, considering he is, well, a sandstorm in the shape of a person.
Also: nice to see the successor to Brittan! I'm thinking I'll get Respawn to show up after I die. He'll be confused…
Name:Abdul (Level 3)
Class: mage
HP: 120/120
EXP: 175/300
Current Range from monster: adjacent
Active Modifiers: none
Loot: 335
Additional Abilities: Heal
Age: Many moons
Description: A crazy arab with a CRAZY deathstick.
Backstory: Keeps drunkenly claiming the end is nigh.
Reason for joining the Fearless Society: Accident, thought he was signing an IOU at a bar.
Any additional information: THE END IS NIGH!
Name: Jhoferi
Class: archer
HP: 100/100
EXP: 58/100
Current range from monster: adjacent
Active modifiers: none
Total damage done: 58
Age: 22
Description: A dull-eyed, ungainly young man, bespeckled with crumbs which he is often seen picking from his grimy clothing and eating.
Backstory: For some, there comes a time in their life when they discover their their true passion, the one real meaning for their existence, all at once. For twenty-two-year-old Jhoferi, previously a total slacker with few skills and little-to-no motivation or drive, this passion was onion rings.
He vowed to himself to do whatever it took to ensure he always had plenty of crisply fried, evenly-battered onion rings.
Reason for joining the Fearless Society: His nemesis (although Jhoferi is entirely unaware said person considers themselves a nemesis) convinced him there were onion rings a-plenty to be had by those brave souls employed by the Society. Just onion rings as far as the eye can see. Jhoferi is determined to do his duty and lay claim to the bloody onion rings of righteous victory.
Any additional information: Mildly hungry.
Name: Bruce The Hero
Class: Warrior
HP: 150/150
Exp: 55/125
Current Range from Monster: adjacent
active modifiers: none
Loot: 240
Age: 35 biologically, 235 chronologically.
Description: An Albian hero who disappeared in the Cold North, and recently rescued by the Fearless Society. 7 feet tall, red hair, brown eyes, and MUSCLES!
Backstory: A folk hero hailing from the Kingdom of Alba, which located on Albion, to the north of the Kingdom of Aenglic. His dedds include fighting off an invasion Aenglish people with only his fellow peasants, hunting down over seven hundred and fifty witches, protecting the king from the ever-plotting vassals (he solved it just by pure luck and some rip and tearing), killed legendary troll called Blair, and most importantly, killed Lucifer himself and took The Potion Of The Eternal Life for his dying king. He mysteriously disappeared after he went to the Cold North to fight Ancient Ice Dragon, Frostscale. But after 2 centuries, the Fearless Society found him frozen in the cave of the dragon. Now it's time for The Hero of Alba to announce to the whole world that he's back!
Reason for joining the Fearless Society: They saved me, do I need to explain more?
Additional Notes: Bruce doesn't need a weapon to kill huge-ass monsters, he does it just fine with his bare hands. Also, can he be the same level as Burklaif before his demise?
Name: Zombie Young Johnny (Level 2)
Class: Warrior
HP: 190/190
EXP: 160/125
Current Range from Monster: NA
Active Modifiers: none
Loot: 345
Name: Headchoper (Level 2
HP: 190/190
Exp: 0/250
Current Range from Monster: NA
active modifiers: none
Loot: 285
Age:Adult
Description:A giant amphibious lobster
Backstory:Headchopper is a megalobster, a breed of crustacean magically augmented to provide huge portions and easy access for farmers.
Reason for joining the Fearless Society:The recruiter is probably bought by Big Lobster.
Any additional information:Of course lobsters are the best for fighting dragons.
Name: DaisyPants
HP: 100/100
EXP: 90/100
Current Range from monster: distance
active modifiers: none
Loot: 275
Age: Semi-immortal ageless elf
Description: An extremely pointy-eared and disdainful looking elf. Does not condescend to speaking with any non-elfs, instead communicating through emphatic and commanding gestures.
Backstory: He gave an excellent sign-language rendition of his life story and goals in the Fearless Society upon joining. Unfortunately for you, nobody could understand ESL (Elf Sign Language).
Name: Marco Ruyn
Class: mage
HP: 80/80
EXP: 0/75
Current Range from monster: NA
Active Modifiers: none
Loot: 0
Age:Older than he looks
Description: Tall and thin, with brown hair and one blue eye, the other is covered with an eyepatch. His skin is pail, so the red tattoo-like markings above and below his covered eye stand out. He always wears a long, black, hooded robe with a gold trim that hides the top of his head and face in shadows. He says he's human, if asked, and few continue to question him, as he has a rather off-putting aura about him.
Backstory: I'm a powerful mage from a lesser known village with some rather... unique customs, you need know nothing else about me.
Reason for joining the Fearless Society:Research, there are some interesting things going on
Any additional information:The reason he was in the room so long is he was studying the others. He is annoyed that the sand elemental left so soon, research on him would have been interesting. Kind of a jackass, shows little emotion besides annoyance, though is loyal to those he deems worthy. Speaks fluent dwarves and elvish as well as the basic language. Has been mistaken for an elf, a half-elf, a demon in human form, and once (I can only assume someone was drunk) A dragon human hybrid.
Name: Sally (Level 2)
HP: 0/190
EXP: 0/250
Current range from Monster: Distance
Active Modifiers: dead
Total damage dealt: 160
Age:13
Description: human female child, has long blond hair and is normally smiling.
Backstory: Daughter of farmers, has 4 older brothers.
Reason for joining the Fearless Society: What kind of kid doesn't dream of killing dragons and saving princesses? Sally just decided to try to make these dreams a reality.
Any additional information: Is unknown if she has her parents permission to be here.
Name: Werther (Level 2)
Class: Warrior
HP: 0/190
EXP: 228/250
Current range from monster: distance
Active Modifiers: dead
Loot: 27
Additional Skills: Guard, pommel strike
Age:Adult
Description:A dilophosaurus.
Backstory:Werther once belonged to a decadent count who purchased him as a hatchling from a group of adventurers who found his egg while slaying the Bird-Serpents of the South. Werther was eventually trained to entertain at parties by mauling prisoners to death on command for the guest's amusement.
Reason for joining the Fearless Society:Eventually, the count disapproved of his daughter's choice of a peasant suitor and fed him to Werther. The count's daughter ran away after that, and the count swiftly tired of the dinosaur's "act" when it reminded him of what he had lost. The dinosaur was then sold to the Fearless Society.
Any additional information:I'd like to flavor my sword as bite damage, please.
Name: Eweler, the old
Class: mage
HP: 80/80
Exp: 0/75
Current Range from monster: distance
Active Modifiers: none
loot: 0
Age: Appears really old
Description: A tall, white-haired and long-bearded man with well-tanned skin from the years.
Backstory: He's been training as a mage for a while. Well, a few hours, anyway. He's an expert at all things plant-based! Except for those things not related to carrots. He claims to be some sort of genius at growing things, but nobody's ever seen him do anything with plants. For that matter, nobody's ever heard him more than seven words in a sentence. He rarely ever talks. Probably because he's been a hermit for years.
Reason for joining the Fearless Society: His carrot crop was destroyed, and so he was both bored and starving to death. To alleviate the above issues, he decided to go somewhere to die. Unluckily for you, he chose to join this society.
Any additional information: He seems to have really spindly limbs and worn-out knees, but he can move surprisingly quickly in his staff-aided hobble.
Name: Burklaif (Pronounced: Boork-life) O'Labrador (Level 3)
Class: archer
HP: 0/160
Exp: 0/300
Current range from monster: distance
active modifiers: dead
Loot: 280
Additional Skills: quick reflexes
Age: 16 years old.
Description: A member of Dog-People race, belongs to nomadic Labrador sub-race/clan.
Backstory: Burklaif was born in the nomadic clan of Labrador. Like every other child in the clan, Burklaif was trained in art of archery and animal tracking since childhood, which he spent hunting caribous and elks. Eventually, he was able to hunt much dangerous prey, like lynx or polar bear.
Reason for joining the Fearless Society: After turning 16 years old, Burklaif needed to complete initiation ritual to become true member of Labrador clan. He needs to kill dangerous rare, or magical creature in order to return to his clan. After 3 unsuccessful months of searching for the prey, he found a member of the Fearless Society. He offered him help with Burklaif's search in exchange for the permanent membership in the Fearless Society...
Any additional information: Since he belongs to literally anthropomorphic Labrador clan, I wish he got a small Cold Resistance.
Name: Young Johnny (Level 3)
Class: Warrior
HP: 0/230
Exp: 160/375
Current Range from monster: distance
Active Modifiers: none
Loot: 323
Additional Skills: Pommel Strike
Age: 106
Description:A really old human his beard comes to his knees
Backstory: A baker left his store to his grandchild's.
Reason for joining the Fearless Society: Death in the battlefield is better that death in a bed.
Any additional information: Is his first time touching a weapon
Name: Neckslicer
Class: Warrior
HP: 0/150
EXP: 0/125
Current Range from monster: distance
Active Modifiers: dead
Loot: 0
Age:1
Description:A giant amphibious lobster
Backstory:Legsnapper is a megalobster, a breed of crustacean magically augmented to provide huge portions and easy access for farmers.
Reason for joining the Fearless Society:A recruiter bought Legsnapper and sent him to the Fearless Society as a prank.
Any additional information:I'd like to flavor my sword as the pincers.
Name: Faker Bomrek
HP: 0/150
EXP: 0/125
Current range from monster: NA
Active modifiers: dead
loot: 0
Age: 73
Description: He is the only one of his kind. His beard is long and combed. He is a short creature of sturdy stature.
Backstory: Trained in the tundras hugging coyotes and grimelings. He got sidetracked while migrating to another fortress.
Reason for joining the Fearless Society: The fortress I was migrating to appears to be in ruins.
Any additional information: He keeps his silver battleaxe shiny.
Turn Template
Either fill in this template, or submit your turn using your own methods. Just make sure all the information is present.
Name of character: [this would make it a whole lot easier for me.]
Non-Combat action: [usually movement based, but you can get creative]
Attack: [the name of the attack you are using]
Target: [either a body part of the monster, or the name of the other character you want to attack]
Role Playing: [optional words or actions that serve no game purpose, but enhance role playing.]
Refrences:
Heavy Strike: A strong two-handed strike that puts all your power into the blow. No amount of armor can withstand a strike of this magnitude!
damage: 80
modifier: -1
Range: adjacent
bonus: Ignores armor
Quick Strike: A fast slash in front of you.
damage: 50
modifier: none
Range: adjacent
Bonus: none
Kick: A quick kick with your armored boots is sure to do damage to whatever it hits.
damage: 30
modifier: +1
Range: adjacent
Bonus: none
Skill: Guard
Required Level: 2
Cost: 150 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 3 or higher for success)
Attack: Pommel Strike
Required Level: 2
Cost: 200 loot
Range: adjacent
Damage: 50
modifier: none
Bonus: Double damage to heads.
Arrow Shot: Shoot an arrow at your target, no matter the range. Does decent damage, but is neutralized easily with armor.
Damage: 60
modifier: none
Range: distance
Bonus: none
Lunge: lunge straight for your target with your knife, cutting deep into the target if successful. A miss will leave you wide open, however.
Damage: 70
modifier: -1
Range: adjacent
Bonus: A miss will give your target a free attack, weather or not the roll was a 1.
Slash: Sweep your knife across your target, dealing easy, but shallow damage.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Skill: Quick Reflexes
Required Level: 2
Cost: 100 loot
Bonus: For two turns, all attacks against you have a -1 modifier to hit (Must roll a 4 or higher for success)
Magic Bolt: Fires a bolt of elemental energy at the target. This ignores armor, but is not that strong.
Damage: 30
modifier: none
Range: distance
Bonus: ignores armor
Magic Beam: Fires a constant beam of elemental energy. This is more damaging, but difficult to aim.
Damage: 50
modifier: -1
Range: distance
Bonus: ignores armor
Staff Strike: Whack your target with your staff, good when things get too close for comfort.
Damage: 20
modifier: +1
Range: adjacent
Bonus: none
Attack: Heal
Required Level: 2
Cost: 150
Damage: -50 (negative damage, it heals your target 50 HP. Use on allies)
Bonus: can be targeted on yourself.
OOC notes
I rebalanced some of the training skills. I reduced the mage shield armor from -50 damage to -30 damage (because archers only do 60 damage. That would be broken.) I also made force a free action, so mages can better counter Warriors by keeping them away.
If you have any questions about how horses work, ask. Also, if you want to sell your armor, and not buy new ones, that is allowed.