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Author Topic: Dungeon Crawl 0.20 tournament: get on a Bay12 team!  (Read 27095 times)

AlStar

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #180 on: June 03, 2017, 06:57:03 pm »

Bah, I really thought I had this one won. Blew up an orb of fire, so I was totally without piety, which is of course when a Moth of Wrath'd Gold Dragon decided to ruin my day. Killed me exactly, no less - even a single more HP and maybe I could've gotten away somehow.

Not that it matters anymore, but damn, I'm glad I chose to buy that +4 arc blade that I saw in a shop. That thing made mincemeat out of Xtahua and Bai Suzhen.

Edit: Mind you, I did my level best to get myself killed before this - I decided that since I had rC+++, I might just give Cocytus a try. Was going great until a Hell effect on level 7 turned me into a mushroom - I had to burn virtually all of my escape tools to get out of that one.
« Last Edit: June 03, 2017, 07:04:09 pm by AlStar »
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FakerFangirl

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #181 on: June 04, 2017, 01:39:04 am »

Fk. MR++++ rN+++ is useless if you don't have stairs. The ancient mummies zoned me from the ushabtis. Can't kite while slowed. I used all my best potions at the start of the fight but I guess dispel undead ignores magic resist? Dispel undead + torment + slow chunks my health faster than I can drink healing potions while hasted.

https://crawl.jorgrun.rocks/morgue/fakerfangirl/morgue-fakerfangirl-20170604-063242.txt
@Tegga21: I'm jealous.
« Last Edit: June 04, 2017, 04:17:30 am by FakerFangirl »
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Tegga21

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #182 on: June 04, 2017, 03:12:24 am »

Win #7!

lost my shot at a 4 streak (paralyzed) so went for a point combo Fedhas and background ice elementalist, went gargoyle since its treating me well this tourney
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Tegga21

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #183 on: June 04, 2017, 03:16:30 am »

Slime IS easier buuuuut....

Cons: If there shining eyes, say hello to mutation spam
Cons: Acid blobs and Dissolution......
Cons: Blinking eyes for paralyze
Cons: Golden Eyes for Confuse
Also need rN+ and rC+ and rCorr

Oh and a pile of regen/haste/heavy dps for royal jelly w/ stairdancing

I still find it odd that people tend to prefer Vaults to Slime as a third rune. Vaults is do-able, certainly, but it feels more vulnerable to bad luck. Slime is more or less the same each time, and the same tactics work each time. If you can dredge up rF+++ with some swaps, then Haste + Lignification + 2x Torment + Immolation + some kind of evocable = win, pretty much. I'd make sure you have a scroll of blinking afterward for safety, though.

But yeah, in general, Slime always seems safer to me than Vaults:5.

Not that I'm criticising - if you keep this performance up over the rest of the tournament Graven you'll end up in a great position. The downside, of course, is that next time I compete there's no chance of me letting you get away with not being on the Champions team ;)

Actually I think Vaults is generally a lot more predictable. Slime has legit killed extended characters of mine cuz hey look it's Dissolution and his merry band of 50 Acid Blobs and you're now at -3000 AC through you rCorr oh look here's a dozen eyes, let's get Chaos Spawny in here also a few extra arms are going to go great with your Crystal Plate.

On the other hand Vaults:5 is just a big, jolly pile of mostly physical damage, and the occasional Shadow Dragon.  Tele at the start, get in one of the corners and start slowly clearing up.

I do agree, however, Slime is generally a lot easier, so I presume it must be the horrible colour of Slime.

Also last time you had me on the champions I went winless and sulked for weeks  :P
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FakerFangirl

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #184 on: June 04, 2017, 07:09:06 am »

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Graven

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #185 on: June 04, 2017, 10:10:09 am »

"You know what would definitely help with the absurd lag on Webtiles? Having 50 000 jellies constantly moving and eating stuff!"

I have the odd feeling I should be using Wyrmbane, since I have slaying and the resistances will definitely come handy. Also I got Swamp, but I'm not sure if it can eat Swamp dragons beyond +10.

edit: Arrrrghhhh died in Zot with 4 runes when two Cursed toes tormented the snot out of me, because I thought I could slime both of them, and a draconian breathed something or other at me when I was at 5 hp.

Think it may be time to stop playing, since I'm starting to die a ton with extremely winnable characters, simply because I can't stand playing online and want to get it over with as quickly as possible.

Code: [Select]
Dungeon Crawl Stone Soup version 0.20.0-10-g0535bb4 (webtiles) character file.

510066 Gravenous the Hoplite (level 23, -3/251 HPs)
             Began as a Minotaur Ice Elementalist on June 4, 2017.
             Was the Champion of Jiyva.
             Killed from afar by a purple draconian (29 damage)
             ... with a bolt of dispelling energy
             ... on level 2 of the Realm of Zot.
             The game lasted 02:07:03 (51197 turns).

Gravenous the Hoplite (Minotaur Ice Elementalist)  Turns: 51197, Time: 02:07:03

Health: -3/251     AC: 44    Str: 28    XL:     23   Next: 59%
Magic:  21/28      EV: 31    Int: 10    God:    Jiyva [******]
Gold:   3254       SH: 27    Dex: 23    Spells: 24/24 levels left

rFire    + . .     SeeInvis +   t - +18 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
rCold    + . .     Gourm    +   M - +0 large shield (curse)
rNeg     . . .     Faith    .   E - +5 storm dragon scales
rPois    +         Spirit   .   S - +1 hat
rElec    +         Reflect  .   z - +2 cloak
rCorr    +         Harm     .   R - +0 pair of gloves {Dex+3}
MR       ++...                  K - +2 pair of boots
Stlth    ..........             q - amulet of the gourmand
Regen    1.0/turn               p - ring "Byizi" {MR+ Int+4 Slay+6}
MPRegen  0.3/turn               P - ring of Xouhac {rPois Int+4 SInv}

@: slimy
A: retaliatory headbutt, hooves 1, horns 2, repulsion field 1, rugged brown
scales 1, yellow scales 1, agile 1, high mp 1, poison resistance, regeneration
1, robust 1, strong 1, wild magic 1, gelatinous body 3, translucent skin 1,
jelly sensing items, jelly absorbing missiles
}: 4/15 runes: decaying, slimy, silver, gossamer
a: Request Jelly, Slimify, Cure Bad Mutation, Renounce Religion


You were on level 2 of the Realm of Zot.
You worshipped Jiyva.
Jiyva was exalted by your worship.
You were completely stuffed.

You visited 10 branches of the dungeon, and saw 49 of its levels.
You also visited: Labyrinth and Volcano.

You collected 3254 gold pieces.

Inventory:

Hand Weapons
 h - the +3 broad axe of Uxukhlete {freeze, rN++ Int+2 Dex+4}
   (You took it off a frost giant on level 13 of the Dungeon)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. It can also slow down cold-blooded creatures.
   
   It affects your intelligence (+2).
   It affects your dexterity (+4).
   It greatly protects you from negative energy.
 t - the +18 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3}
   (You found it on level 5 of the Pits of Slime)   
   
   It affects your AC (+3).
   It protects you from fire.
   It protects you from cold.
   It protects you from poison.
 X - the +7 Singing Sword
   (You found it in a labyrinth)
Armour
 e - a +2 cloak
 f - +0 gold dragon scales
 z - a +2 cloak (worn)
 C - the +2 scale mail "Begaaxt" {rC+ Str+5 Int+3 Dex+3}
   (You found it on level 5 of the Pits of Slime)   
   
   It affects your strength (+5).
   It affects your intelligence (+3).
   It affects your dexterity (+3).
   It protects you from cold.
 E - +5 storm dragon scales (worn)
 K - a +2 pair of boots (worn)
 M - a cursed +0 large shield (worn)
 R - a +0 pair of gloves of dexterity (worn)
 S - a +1 hat (worn)
 Y - the +0 buckler of the Orb Guardian {rElec rCorr Str-4 Int+8}
   (You found it in a labyrinth)   
   
   It affects your strength (-4).
   It affects your intelligence (+8).
   It insulates you from electricity.
   It protects you from acid and corrosion.
Jewellery
 p - the ring "Byizi" (left hand) {MR+ Int+4 Slay+6}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of protection from magic]
   
   It affects your intelligence (+4).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+6).
   It affects your resistance to hostile enchantments.
 q - an amulet of the gourmand (around neck)
 P - the ring of Xouhac (right hand) {rPois Int+4 SInv}
   (You found it on level 2 of the Depths)   
   
   [ring of poison resistance]
   
   It affects your intelligence (+4).
   It protects you from poison.
   It lets you see invisible.
Wands
 g - a wand of iceblast (5/15)
 v - a wand of digging (11/24)
 I - a wand of iceblast (7/15)
 J - a wand of acid (4/15)
 O - a wand of iceblast (8/15)
 T - a wand of iceblast (7/15)
 U - a wand of iceblast (3/15)
Scrolls
 a - 4 scrolls of recharging
 b - a scroll of magic mapping
 j - 8 scrolls of amnesia
 k - 3 scrolls of summoning
 n - 13 scrolls of remove curse
 o - 15 scrolls of teleportation
 u - 10 scrolls of enchant weapon
 x - 11 scrolls of identify
 y - 5 scrolls of fear
 A - 2 scrolls of blinking
 V - a scroll of fog
Potions
 l - a potion of haste
 m - 11 potions of flight
 s - 5 potions of magic
 w - 4 potions of cancellation
 B - 8 potions of heal wounds
 D - 3 potions of mutation
 F - 3 potions of agility
 N - 7 potions of curing
 Q - 2 potions of might
 Z - 4 potions of lignification
Miscellaneous
 G - 3 phantom mirrors
 L - a fan of gales
 W - a lamp of fire
Comestibles
 c - 20 bread rations
 d - 16 fruits
 i - 11 royal jellies
 r - 14 meat rations


   Skills:
 - Level 22.1 Fighting
 - Level 16.2(17.1) Axes
 * Level 9.9(14.1) Polearms
 - Level 21.4 Armour
 - Level 20.1 Dodging
 - Level 1.5 Stealth
 - Level 25.4 Shields
 - Level 1.3 Spellcasting
   Level 0.6 Conjurations
   Level 2.1 Ice Magic
 - Level 5.6 Evocations


You had 24 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6            Lair (6/6) D:9
  Swamp (4/4) Lair:4       Spider (4/4) Lair:3        Slime (5/5) Lair:6
    Orc (2/2) D:12            Elf (0/3) Orc:2        Vaults (5/5) D:14
  Crypt (0/3) Vaults:2     Depths (5/5) D:15            Zot (2/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:13 :   D:14 *   Orc:1 ([[   Orc:2 %:=*%   Vaults:3 [

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:2

Annotations:
D:4 Eustachio
Lair:3 exclusion: oklob plant
Swamp:1 exclusion: oklob plant
Swamp:4 Roxanne
Slime:5 Royal Jelly


Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You have large cloven feet.
You are surrounded by a mild repulsion field. (EV +2)
You are partially covered in rugged brown scales. (AC +1, +3% HP)
You are partially covered in yellow scales. (AC +2)
You are agile. (Dex +2)
You have an increased reservoir of magic. (+10% MP)
Your system is resistant to poisons. (rPois)
Your natural rate of healing is unusually fast.
You are robust. (+10% HP)
Your muscles are strong. (Str +2)
Your spells are a little harder to cast, but a little more powerful.
Your gelatinous body deflects attacks. (AC +3, EV +3)
Your translucent skin slightly reduces your foes' accuracy. (Stealth)
You have a small jelly attached to you that senses nearby items.
You have a small jelly attached to you that may absorb incoming projectiles.
« Last Edit: June 04, 2017, 02:28:17 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Tegga21

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #186 on: June 04, 2017, 02:25:15 pm »

Playing Nemelex Combo OgEE
"You see a portal to a secret trove of treasure"

oh goody, need some dragon armor or rP or rE

the portal mimic chuckles and disappears

........

*cry*
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Tegga21

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #187 on: June 04, 2017, 02:27:42 pm »

That is a scary board...  The new Tomb is super dangerous.   I've found entering with Haste And/Or teleport at least until things settle is a requirement, run to stairs, kite some mobs up with you. (also need magical mapping to find said stairs, with haste on entry)

Fk. MR++++ rN+++ is useless if you don't have stairs. The ancient mummies zoned me from the ushabtis. Can't kite while slowed. I used all my best potions at the start of the fight but I guess dispel undead ignores magic resist? Dispel undead + torment + slow chunks my health faster than I can drink healing potions while hasted.

https://crawl.jorgrun.rocks/morgue/fakerfangirl/morgue-fakerfangirl-20170604-063242.txt
@Tegga21: I'm jealous.
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quinnr

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #188 on: June 04, 2017, 05:15:24 pm »

I'm really frustrated I haven't won yet! I've had a couple more runs since that devastating loss to a berserk Orb Guardian, but no more than two runes yet. Still, I'm determined to get a win before the tourney's end!

Edit, found this on D:5:
lear's hauberk[1/1]: +27 chain mail that prevents you from wearing any other armour except cloaks and shields. Slots it takes are considered covered for the purposes of Ashenzari.
« Last Edit: June 04, 2017, 06:05:20 pm by quinnr »
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Tegga21

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #189 on: June 04, 2017, 06:58:38 pm »

win #8, nemelex combo OgEE.  Had an *insane* close call in zot 5,   18/323 hp, slowed with no cure wound pots, no blinks, not enough cleared to tele and 2 killer klowns and an orb guardian next to me.
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Not good with names

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #190 on: June 04, 2017, 07:45:42 pm »

Gah dropped my GrSu right at Zot:5.  I really miss wands of haste and healing now, had enough aquirement to probably score those.

edit: http://crawl.akrasiac.org/rawdata/PeteStorm/morgue-PeteStorm-20170605-003923.txt right after I died someone collected the last GrSu win for nemelex.  Tegga got to watch the insanity of zot though, teleported about 8 times in the final fracas and never was sent outside the
orb chambers.
« Last Edit: June 04, 2017, 11:05:20 pm by Not good with names »
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quinnr

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #191 on: June 04, 2017, 07:48:19 pm »

@Tegga: Totally didn't see you left messages! Hi! And yeah, even when I play tiles I have the setting on so that it shows up as ASCII in WebTiles.

This character just got its first rune, I am really liking this game so far. I've got The Shining One, an Eveningstar, and a +27 Chainmail arti that forbids boots, helms, and gloves when equipped. I'm also a Gargoyle so I have a lot of the basic resists.

Currently, my AC is 57, my SH is 19 (buffed to 27 when I activate The Shining One's shield). We'll see if it's enough to make up for the lack of good elemental resists!

Spoiler (click to show/hide)


EDIT: http://crawl.berotato.org/crawl/morgue/quinnr/morgue-quinnr-20170605-024842.txt

RIP. I was doing super great, got out of some really super crazy spots on Zot:5, but then somehow got teleported out of the blue into two ancient liches right near the Orb. Did not last long after that, thanks to Blurry Vision from an Orb of Fire. :(

EDIT2: The random teleports were given along with Blurry Vision by an Orb of Fire, I could have lived if I had drank one of my 12 potions of mutation on my person :(
« Last Edit: June 04, 2017, 10:17:09 pm by quinnr »
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TheDarkStar

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #192 on: June 05, 2017, 03:30:33 pm »

Here is a lesson I learned, illustrated with MSPaint.
Spoiler (click to show/hide)
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

quinnr

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #193 on: June 05, 2017, 03:36:58 pm »

Here is a lesson I learned, illustrated with MSPaint.
Spoiler (click to show/hide)

Probably the best advice that's helped me get past Lair I've been given is to spam your wands at any Hydras if you use chopping weapons. Like, a few puffs from a wand of flame as they approach is usually enough for me to smack down the rest of their HP before they get too many heads.
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Graven

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Re: Dungeon Crawl 0.20 tournament: get on a Bay12 team!
« Reply #194 on: June 05, 2017, 04:29:55 pm »

A gentle reminder that a wand of Scattershot will instagib a hydra at 4 Evo skill.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."
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