Turn 2
*Map coming on turn 3, most likely.
And so the first land came into existence. A simple basis for what is to come. Perhaps a city, perhaps not, only time will tell. The land itself is rocky and full of crevices and tunnels. It is cylinder shaped with a small bowl near the bottom. Thus the world is oriented with the bowl-like part being below and the flat part being above. This small continent is filled with many open pockets of empty space, ripe for exploration by any race with an affinity for digging. The topmost layers of stone have a great number of cracks that often pierce some of the shallowest caverns, thus connecting them to the outside. Small life takes hold here, preparing the world for more complex life. Microbes of various types, all mundane and uninteresting, set about establishing creating the building blocks of life. The first species of complex life also appears, the aptly named Simple Green Plant. The Simple Green Plant is a kind of moss that grows well in this new world, being rather hardy and not particularly finicky about sunlight and water needs, it quickly spreads to cover a good deal of the Unnamed First Tiny Continent.
However, this is not the only life to appear on this planet. Two kinds of water are dumped into the space of your world. They are, oddly enough, very very different. One water, the water from the Abyss, is heavier and darker than the clear blueish water given to you by the rain god. The two do not mix, but instead form two separate layers, with the abyssal water taking up space near the center of your world and the rainwater floating above that. There is a rather interesting boundary between the two. If one were to swim through the Light Water, you'd eventually come upon a second ocean of Dark Water. This is rather confusing at first glance, because it looks as though you've stumbled upon the ocean, but you're already underneath it. The Dark Water ocean has waves and all the features you'd see if you looked upon the Light Ocean from the surface, its just underwater. Truly its a rather interesting and unusual thing to behold. An interest that is cut rather short by the dark shapes looming within. It seems the Dark Ocean was not without it's hitchhikers. Only three species manage to survive the trip and gain a foothold in the watery center of your world. An incredibly long species of ghastly eel, a sort of eight headed jellyfish, and a small undersea lichen that is completely self sufficient and requires only water (but not light) to survive. The Light Ocean is completely free of pests, and seems to even repel the dark creatures deep below. It is clean, clear, and has minor traces of divine energy. However, it is not without its own costs as well. The first feet upon your world are those of the demi-god
Ire-Aka. She is the daughter of rain god and a life demi-god. She is bound to physical form and has an affinity for the life sphere. Her body is composed entirely of a strange alien plant, likely one from her homeworld, that looks to be somewhat like a watermelon, if watermelons were trees. Beyond that her shape is entirely humanoid. Her hair is a tangled collection of vines. After a few moments of inspecting the Simple Green Plants, she found them to be boring. Almost immediately she built herself a castle entirely out of the moss, and promptly went inside to wait for more interesting life forms.
Another object appeared upon the Unnamed First Continent. It was a giant vault formed of an incredibly hard and heavy alien material. It seems to have been designed to hold something within, but it doesn't appear to be particularly impenetrable from the outside. In fact, it looks rather easy to open (for a god). The dark vault rests near the center of the continent, but not quite in the center, a bit to the north east. Occasional knocking can be heard emanating from deep within the vault. Which is odd, as you are not only separated by miles of air, but also a dimensional barrier. Definitely magical knocking. You theorize mortals can hear the physical knocking, if there is a physical component, but won't hear the metaphysical knocking that is likely to get old quite fast.
Then it begins the time for requests.
The first request comes from the demi-god of slimes Jyll. It seems as if she has a prepared speech.
I am Jyll lord of slimes and oozes, queen of all that jiggles, and goddess of goo. I beseech you gods, allow me to seed this world with my beautiful slimy children. I will introduce several types of slimes and oozes into this world in three turns time, and in exchange, I offer a god as much as 8 influence points. However, if multiple gods seek my power, I will split those points between those who desire it. The second request comes from a race of minor monsters, the
Xaryia. They are humanoid in shape, but their body and limbs are unnaturally long. They have no heads, but instead have a wide mouth across their entire torso. Their torso splits down the middle, and a large single eye lays in the center of this split. This means their shoulders are completely separated. The eye can turn all the way around and see out the back. This race of creatures is monsterous, and will not get along well with mortal races by default. This can change, and they may get along with some races by default, but as a general rule they're not pleasant company. Allowing them into the world means they will see you as their god, so be wary if you accept them. Accepting them grants you 3 IP and a permanent increase of 1 IP per turn. If multiple gods accept, they will both get the permanent but no starting bonus. The increased income ceases if the race dies or renounces you as their god.
The next offer comes from a minor god. He is insectioid with a black carapace that seems to absorb light almost perfectly.
I have an easy offer for you. I will provide three plants and two animals for your world, of which you will get to suggest their design and purpose. In exchange, you must accept two races of spiders of my choosing into your world. At least one will have some level of intelligence. Player Inventories
Points: 20
Inventory:
Units: Tortons (Mortal, reclusive)
Points:15
Inventory:
Units: Units: Daktils (Boarish, asexual, warlike)
Points: 20
Inventory:
Units: Tasatha (Need physical description.)
Points:20
Inventory:
Units: Orathals (Boring, lots of religious things though)
Points:15?
Inventory:
Units: Shades (corpse snatchers, cave-dwelling, fragile)
Points:21
Inventory:
Units: Oggernth (One eye, strong claws, cave dwelling, small packs)
Points:20
Inventory:
Units: Cups (Flower lizards, protective of nature)
Points:25?
Inventory:
Units: Drachmites (Not slowbro)
Points: 15
Inventory:
Units: Cups (sentient plants, predatory, territorial over best soil)
(Not sure what points of the donated land fund were spent yet/who owns them at this point).
Ire-Aka: A physical nature demi-god. Enjoys playing with mortals and also likes plants. Little else is known at this point.
Dark Vault: A seemingly ancient and unpleasant looking vault. Occasionally gods and mortals can hear knocking within.
Microbial life
Simple Green Plants: A kind of hardy moss that grows well under most conditions.
Dark Sea Eels- Incredibly long eels measuring at 30-40 feet long. Omnivorous, with wicked sickle-like teeth. Occasional biolumanescent dots.
Raspberry jellyfish- A species of jellyfish with multiple connected heads, each with their own locomotion, nervous system, and thoughts. Single digestive system.
Deep Lichen- A biolumanscent fungi completely surrounded by a photosensitive plant. The fungi provide enough light for the plant to create enough food for both to survive.