Design: Iliad-Class Destroyer
4, 5-2, 3
After having "built" the currently destroyed IMW, we have come to the conclusion that we now have the experience to design a proper Destroyer.
The Iliad-Class Destroyer, according to some of our engineer, "abuses" redundancy. Printed electronics make up large parts of the ship's hull and provide many layers of redundancy. Vital systems such as life support and the reactor are stored in the very center of the hull (spaced apart, of course) to let armor and crew other sections shield them from damage.
All this plus enhanced armor builds on all this to make the most durable ship ever. One low-yield missile is almost guaranteed to only provide minor damage to the ship. Redundant systems are found, the breached hull is sealed off by airlocks, and the ship continues operation. Another low-yield missile in that seem spot can cripple the ship or destroy it, with another most certainly resulting in the ship's destruction.
We had wanted to include new Jormungandr Double-Bolter Turrets in the design, but this ended up proving to be too costly in terms of weight, complexity, and more. Central Command really likes that idea, though, and has asked for more general-purpose bolter-based turrets to be developed at some point in the near future.
Yet the ship contains Mk2 missile pods situated at the front. The IMW used large volleys with little ammo, but this uses quicker small volleys with large amounts of ammo. The Iliad can fire four missiles per volley, and automated reloading means it can fire a volley every 30 seconds (or can fire each pod independently). A secured magazine provides a supply of 48 missiles - enough for 12 volleys in total. The missiles themselves are the same we used in the IMW, and most of the improvement here was based on the missile launching capabilities. In addition, the missile pods are built to allow limited rotation, providing a firing angle of roughly 30 degrees in front of the ship, instead of the IMW's 0 degrees.
The Iliad-Class is able to use its missiles in a much more precise fashion than the IMW, making it significantly more effective in combat.
The Iliad also contains a long-range radio suite and a basic short-range radar system. The radar is sadly only capable of picking up enemies that could be seen via human eyesight, but its ability to scan the entire field at once and rapidly makes it well worth it. A long-range radio suite also is able to send and receive messages from Moerth. However, the nature of the system combined with the distance-based delay still means orders are somewhat sparse. Central Command is thrilled with finally having a long-range radio. Communication can also be relayed to the orbited planet, letting Central Command contact our forces on planets orbited by the Iliad-Class without sending couriers. Of course, this entire process is even more slow and kludge-y than contact between the Iliad and Moerth, so orders to troops are even sparser and more general.
The ship was designed to be our fastest ship yet, and required a greater amount of thrusters (and thus fuel storage) to do so. While we believed we managed to get it to be as fast as possible with our current propulsion techniques, it would appear that issues with fuel distribution and storage bottleneck the thrusters, making the Iliad notably slow - roughly a bit below the (slow) speed of an ITC. It's still practical without fixing, but until then the ship will have no kind of speed advantage when deployed.
We almost managed to streamline the production enough to the point of production in-orbit, but it ultimately proved to be too expensive and lengthy to do that. Consequently, we can still only field 1x Iliad-Class Destroyer at a time. But the production process is streamlined enough that with just a bit of dedicated effort, perhaps we could increase the amount fielded.
Iliad-Class Destroyer: A vessel a bit larger than the ITC equipped with 4 missile pods (1 missile each) and 48 missiles. The missile pods have a firing angle of 30 degrees in front of the ship. Reinforced hull along with redundant printed electronics radically increase the ship's survivability, guaranteeing the ability to "tank" at least one low-yield missile in a spot, with another partially crippling (or destroying it) if in the same spot, and if a 3rd missile impacts the same site, the ship will be destroyed. Inefficient and buggy chemical thrusters make the Iliad-Class slower than the already-slow ITC. A long-range radio allows for sending and receiving of basic messages to and from Moerth as well as relaying messages to and from ground forces on the orbited planet. A radar suite has only the practical range of human eyesight, but is always-on, reliable, and constantly scanning the entire proximity around the ship.
Expense: 1x
Resources: Metal, Exotics
It is now the Revision Phase of 2209.