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Author Topic: Planetary Arms Race - Moerth, Strategy Phase 2212  (Read 38110 times)

Nirur Torir

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #150 on: May 20, 2017, 09:27:41 am »

I don't think we can afford it. Over three turns, we have had a single good outcome for practical tech, and we need to catch-up.
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Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #151 on: May 20, 2017, 01:11:51 pm »

Did you lose a makeshift warship somewhere? If not, why are you still building just one?
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #152 on: May 20, 2017, 01:20:07 pm »

But the whole point of the spacedock facility is to allow for the faster construction of ships.

While I'm thinking of it, if it gets more votes now or gets voted for later, I'm going to add something about how it is to be built and supplied---built on the ground, supplied by shuttle from the ground. Eventually we might move on to tethered space stations with space elevators, but those'd probably be prohibitively hard right now.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #153 on: May 20, 2017, 01:23:06 pm »

In an alternate reality we tried building space docks. They're a good idea, but we evidently don't need them to construct ITC-sized vessels. Maybe next turn, if everything goes according to plan this turn.
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Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #154 on: May 20, 2017, 01:23:58 pm »

An alternate reality? Different game somewhere?


But yeah, we will need them. Assembly, especially of large objects, is much easier in space. Less worry about that inconvenient "gravity" thing.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #155 on: May 20, 2017, 01:25:57 pm »

http://www.bay12forums.com/smf/index.php?topic=164125.msg7455726#msg7455726
Chiefwaffles miscounted the votes, and rolled for the wrong design.
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Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #156 on: May 20, 2017, 01:32:34 pm »

Interesting. So, that actually gives an idea of the difficulty, and it doesn't look that bad, really. If we roll OK, we'll have a functional shipyard, and we can expand from there. We don't even really care about cost---it's supposed to be one-of-a-kind at first.
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Detoxicated

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #157 on: May 20, 2017, 01:43:41 pm »

I'd say we revise our handgun again to have a higher fire rate and less malfunctions.
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Draignean

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #158 on: May 20, 2017, 01:46:23 pm »

I'd say we revise our handgun again to have a higher fire rate and less malfunctions.

Not really the best idea.

A revision to our current bolters using the new integrated electronics would enable us to use Smart Rounds. Thus we could disable the explosive charges at close range (allowing them to be used in close combat), and would enable them to use tracking at long ranges to (at worst) ensure stable flight at range, and (at best) home in on targets and provide indirect fire capabilities.

EDIT:
Quote
Corsair-Class Corvettes (1): Shadowclaw777,
Iliad-Class Destroyer (6): NUKE9.13, 10ebbor10,strongpoint, detoxicated, Nirur Torir, Draignean
Yggdrasil Spacedock (1): Madman198237
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Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #159 on: May 20, 2017, 01:50:11 pm »

I really like the idea of revising the bolters to have that noob-tube effect. Noob-tube, of course, refers to being too close to your enemies when you pull the trigger on a grenade launcher, and killing them before the grenade arms itself.
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10ebbor10

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #160 on: May 20, 2017, 01:51:08 pm »

For the revision, I propose

A-Team Bullets. (Adjustable-Timer Explosive Ammunition Matrix)

These use our ability to literally 3D-print a small timer circuit straight into each bullet. This timing circuit controls both detonation and propulsion of the bolter round. The timer restricts the strength of the explosion if the gun is fired at close range, thus ensuring people stop blowing their own hands of. The propulsion control allows the round to be used at long range, by extending the burn so that the projectile maintains controlled flight through it's entire trajectory.
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Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #161 on: May 20, 2017, 02:06:37 pm »

Uhhhhhhh.....our printers, from what I've heard and seen, don't have enough precision for that.
And oh by the way, plastic can't be used as a circuit. Unless you're using a REALLY freaky plastic. I'd be worried about fumes. And contamination.
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NUKE9.13

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #162 on: May 20, 2017, 02:13:26 pm »

We spent our revision last turn developing integrated electronics, we can absolutely make (or attempt to make) smart rounds. And should, assuming the Iliad works out alright.
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Shadowclaw777

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #163 on: May 20, 2017, 02:20:46 pm »

Maybe we should research for our revision action into better thrusters instead of chemical engines , and instead have research for fission engines since they have a lot more propulsion and power behind it, chemical thrusters can only go so far. Something like fission engines could have give our ships new mobility and help propel future larger ships.

When I said 'Destroyer', I wasn't envisioning a massive warship, but something slightly larger than the IMW, which we obviously have the capacity to build. I actually think your proposed 'Corvette' might be larger than my suggestion, since you want to be able to transport troops (=3 CU minimum) whilst also being armed with missiles. I deliberately left troop transportation out to keep the size down, because yes, we do not have a massive orbital industry capable of constructing such large vessels... yet.
I could rename it a corvette, if you want.

I mean if their is really an effort in terminology here, than the smallest class of warship that this is proposed design would be a "corvette-class", since destroyers are essentially medium-sized warships. Sure, it should be called a corvette, but it wouldn't the worst thing to be called something else.
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Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #164 on: May 20, 2017, 02:41:27 pm »

Ship classification really depends: Are you working based on WWII navy classifications? If so, a destroyer is a small escort meant for hunting down light vessels and performing torpedo attacks on larger hostile vessels. Right now, we have no equivalent for torpedoes, so it doesn't really matter.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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