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Author Topic: Planetary Arms Race - Moerth, Strategy Phase 2212  (Read 38517 times)

NUKE9.13

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #135 on: May 19, 2017, 02:54:01 pm »

Changed it so the IMW stays at B2
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Nirur Torir

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #136 on: May 19, 2017, 06:09:47 pm »

Quote from: If transports can load at the capital, exfiltrate troops, then land everything on a third planet
Plan Fight for B2 (3): Nuke9.13, Dragnean, Nirur Torir

Quote from: If transports cannot load at the capital first
Plan Take A2 (2) Nuke9.13, Nirur Torir
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Chiefwaffles

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Re: Planetary Arms Race - Moerth, Strategy Phase 2209
« Reply #137 on: May 19, 2017, 10:16:05 pm »

Hey. Name your ships. It's not fun writing "The captain of IMW #1 ..." in reports.
Combat Phase of 2209

Something happened to our IMW as it orbited B2 this year.
Courier reports from it appeared to stop at around the same time our ground forces at B2 noticed inbound Amaokian transport shuttles from orbit. Supposedly, some of our troops saw something vaguely resembling a winged fighter descending with one of the Amaokian shuttles. We can only assume it was destroyed in action by some Amaokian weapon. Ideally, it would have managed to do some damage to the forces intercepting it, but we ultimately don't know. If there was a battle, we have no witnesses to it whatsoever.

Consequently, it would appear enemy forces on B2 have become fully equipped with their combat rifle. But a few days after the events in orbit, our ITCs were able to distribute their shipments to forces planetside without issue.
The Orbital Zone of B2 is now Conflicted.
Moerth has lost IMW #1. This vessel will be unavailable next Combat Phase.


On the ground, our soldiers are ecstatic to use their new gun. Seeing the enemy soldiers that were winning last year literally explode is apparently a huge morale-booster, though psychologists at Central Command are a tad concerned with the aftereffects.

Their battle rifle is still a very competent weapon. At long ranges, our forces are forced to run through their battle rifle fire in order to close into medium range where our Bolters are actually effective. Amaok was not expecting this when our Commander first used this tactic, but it's become a regular battle strategy. We have the numbers to simply run our soldiers and engage with Bolters with only a small percentage of casualties. The casualties are actually quite high, but the reinforcements make them a much smaller portion of our actual forces.
Central Command is also evidently very annoyed at the fact that not everyone is listening to that mandatory Bolter training session. We have numerous reports of troops trying to use their Bolters in close-quarters combat and blowing their hands and/or legs off. Morale slightly lowers when they get the routine announcement after a courier arrives that they must attend an even longer improved training session because yet another recruit managed to remove one of their limbs from their body. But most of our soldiers are smart enough to put away their Bolters and use pistols instead at close range. Here, our pistols maintain their slight advantage as they have for years and we come out ever so slightly ahead.

Many soldiers are killed by Amaokian snipers hidden in the growths native to B2. Use of hidden "snipers" is a growing tactic this year as Amaok realizes they should probably avoid medium range and our now-famous "suicide runs". But for the most part, we have them on the move backwards. Unfortunately for us, their advantage at long-range and general victories last year have allowed them to keep their zone for now.

Our Commander here is quite happy with the new Bolters. They expect territorial advancements next year, and are happy with any new helpful designs from Moerth to make sure they keep advancing.
Neither side has gained ground at Planet B2. [M: 1/3, A: 1/3]


During the nights of A3 and C3, our troops begin to evacuate. Shuttles from the ITCs bring down Bolters and come back up filled to the brim with troops. The soldiers remaining on the ground make use of the Bolters to prevent Amaokian soldiers advancing on our camps and evacuation sites just long enough to finish the evacuations. Eventually, the process is complete and our soldiers are brought to new planets.
With us gone, Amaokian forces have stayed at A3 and C3 and we can only assume they'll finish securing the planet and building resource extraction infrastructure over the course of 2210.
Amaok has gained ground at A3 and C3. [A: 3/3] If they hold it for another year they will gain access to the resources here.


At A2, our previously-evacuated soldiers begin an invasion.
The Amaokian forces here are a bit strange - they wear a type of armored spacesuit which we've never seen before. Ultimately, it has a small influence on the battles as our Bolters go right through the armor. Though the armor does make our Bolters slightly less useful as the minor amounts of shrapnel created by bolts are blocked by the armor.
Enemies here are only equipped with pistols, which gives us a decisive advantage. We do to them this year what they did to us last year. They desperately attempt to get within range but our Bolters literally blow them apart as they attempt to do so. In close range, our Mk 1.1 Printed Pistols are helpful but their armored suits do give them the advantage. It isn't anywhere near enough, however, as everywhere else our Bolters dominate the battlefield.

A2's Commander believes that keeping this pressure on will steadily win us A2. But their armored spacesuits actually seem like a good idea - why don't we have that?
Moerth has gained ground at A2. [M: 1/3, A: 2/3]


We continue demolishing enemy forces on C2, even without the improvised intraplanetary transport we used an ITC for last year.
Amaok transports don't visit C2 this year, leaving us with an even bigger advantage thanks to the Bolters. The battle here becomes more of a game of hide and seek. Once we locate enemies hiding on one of the islands, it's a matter of getting soldiers their before they leave the island. With just their pistols and our bolters, we're left with a huge advantage.

We gain tentative control of the entire planet this year, but the remnants of the Amaokian Unit are still hiding out in islands. We have good reason to believe that Amaok could try to evacuate their soldiers here next year. But unless they bring in extra firepower to cover their evacuation, we should still be able to wipe out the rest of their Unit here.

Our Commander is completely confident in the "battle" here. Though they still want some water vehicle. There were a lot of complaints of using what basically amounted to sea-based dinghies this year.
Moerth has gained ground at C2. [M: 3/3, A: 0/3] If they hold it for another year they will gain access to the resources here.


Spoiler: Moerth Designs (click to show/hide)
Spoiler: Map (click to show/hide)

Spoiler: Production Lines (click to show/hide)
Spoiler: Units (click to show/hide)
Spoiler: Ships (click to show/hide)

It is now the design phase of 2209.
« Last Edit: May 20, 2017, 02:01:32 am by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #138 on: May 19, 2017, 10:50:12 pm »

For now, going to PTW this side (I keep getting sucked into these things!)

For this turn, I'd recommend designing a bigger vessel: A combined warship/transport using, say, 4 missile launchers and carrying 16 missiles. Should be enough to defend itself while carrying equal or greater numbers of troops.
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Shadowclaw777

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #139 on: May 19, 2017, 11:24:15 pm »

A destroyer is probably out of our scopes without orbital infrastructure like space bases and the like. Building ships with only the ground means their has to be a compensation for the true size that they can be built. Something smaller like a corsair isn't of building a larger ship will be less draining and will be able position them in more areas for tactical superiority.

Corsair-Class Corvette: Moerth's new innovation in the class of warships. Remaining a low titanium composition for armor and general size when compared to the theoretical destroyer, it makes up for maneuverability and numbers, as well as being easier to produce. Its hull has some layers of armor ands its integral systems like life support and navigation center retains the highest degree of titanium plating, where areas such as the ammo supply and general storage have enough. Retaining innovations from the previous iterations of war ships with it utilizing our current generation of missile technology, but integrating many electronics and the ability for target acquisition through a radar system. The ship has vastly consolidated with complicated electronics and wiring to help in the capacity to function. The ship has enough ammunition to provide some volleys for the size of the ship, but continual bombardment isn't provided. The current generation of chemical thrusters are enough for this ship to have fine interplanetary transportation and the speed to commit to hit-and-run tactics. It also has the ability to transport some troops, but isn't the main focus of the ship. This new warship will help provide new knowledge into the research of ships and general engineering.
The Corsair retains the value of efficiency, flexibility, and power.

Edit:
Quote
Corsair-Class Corvettes (1): Shadowclaw777
« Last Edit: May 19, 2017, 11:49:08 pm by Shadowclaw777 »
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Strongpoint

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #140 on: May 20, 2017, 01:40:43 am »

Quote
Corsair-Class Corvettes (2): Shadowclaw777, strongpoint
[/quote]
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NUKE9.13

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Re: Planetary Arms Race - Moerth, Strategy Phase 2208
« Reply #141 on: May 20, 2017, 02:24:54 am »

Iliad-Class Destroyer: Moerth's first real warship, the Iliad is not based on the ITC or IMW, but is an entirely new design. Lessons learnt from observing its two predecessors will be applied, obviously, in order to design a craft optimised for the chemical thrusters that are currently our only means of propulsion. The hull has been designed in order to be able to withstand a few hits without collapsing, with all vital systems housed deep within the ship, and electronic systems (integrated into the structure of the ship, of course) exist in several layers of redundancy. She is armed with four Mk 2 missile pods (using experience from the construction and operation of the IMW, and integrated electronics, to create a more robust and effective system) with enough ammunition (stored in carefully-sectioned off parts of the ship, designed to cause minimal damage in the event of accidental detonation) for several volleys. In addition, six double-Jormungandr-Bolter-turrets are located on the outside of the ship, to provide point defence against fighters and whatnot. A long-range radio is integrated into the ship as well, along with a standard radar system (I'm assuming we have this, if not, never mind)
The Iliad is only slightly larger than the IMW, but being designed from the ground up to be a warship makes it faster, stronger, and sturdier. If all goes well, she will serve as our basic small warship for many years to come.

When I said 'Destroyer', I wasn't envisioning a massive warship, but something slightly larger than the IMW, which we obviously have the capacity to build. I actually think your proposed 'Corvette' might be larger than my suggestion, since you want to be able to transport troops (=3 CU minimum) whilst also being armed with missiles. I deliberately left troop transportation out to keep the size down, because yes, we do not have a massive orbital industry capable of constructing such large vessels... yet.
I could rename it a corvette, if you want.

Quote
Corsair-Class Corvettes (2): Shadowclaw777, strongpoint
Iliad-Class Destroyer (1): NUKE9.13
« Last Edit: May 20, 2017, 06:50:31 am by NUKE9.13 »
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10ebbor10

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #142 on: May 20, 2017, 03:48:43 am »

Quote
orsair-Class Corvettes (2): Shadowclaw777, strongpoint
Iliad-Class Destroyer (2): NUKE9.13, 10ebbor10
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Strongpoint

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #143 on: May 20, 2017, 03:59:06 am »

Quote
orsair-Class Corvettes (1): Shadowclaw777,
Iliad-Class Destroyer (3): NUKE9.13, 10ebbor10,strongpoint
[/quote]
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Nirur Torir

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #144 on: May 20, 2017, 05:35:55 am »

A gunship would be slightly easier, given our primitive ASMs, and not having to assemble it in orbit would be nice.

Oni-Class Gunship: A five-man warship, the size of a medium-sized bomber from Earth. It's main weapons are a pair of dorsal-mounted armored bolter turrets. Its undercarriage has the same sized missile tube used in the Makeshift Warship, with a prototype auto-loader and a single extra missile. It has a middling layer of armor for its size, emphasized on the front. Its chemical thrusters have extra gimbaling for better maneuverability. It has a integrated radio and radar. For crew, it has a pair of gunners, a pilot, an engineer, and a captain. It will preferably have larger ships for support, but is capable of extended solo deployments by carrying extra fuel in drop-tanks.

It is not designed for atmospheric flight, but is built planet-side on Moerth, with detachable frontal heat-shielding.

In an ideal deployment containing only Onis, they will drop their extra fuel tanks away from likely combat areas. They will enter battle, scythe through Amaokian fighters, then use their superior maneuverability to stay behind (or wherever their PD is worst) a warship, break through the armor with a missile, and wreck havoc inside with bolters.

Quote
Corsair-Class Corvettes (1): Shadowclaw777,
Iliad-Class Destroyer (3): NUKE9.13, 10ebbor10,strongpoint
Oni-Class Gunship (1): Nirur Torir
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Detoxicated

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #145 on: May 20, 2017, 05:37:16 am »

Quote
Corsair-Class Corvettes (1): Shadowclaw777,
Iliad-Class Destroyer (4): NUKE9.13, 10ebbor10,strongpoint, detoxicated
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NUKE9.13

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #146 on: May 20, 2017, 06:48:04 am »

Quote
Corsair-Class Corvettes (1): Shadowclaw777,
Iliad-Class Destroyer (4): NUKE9.13, 10ebbor10,strongpoint, detoxicated
Oni-Class Gunship (1): Nirur Torir
Try not to delete people's votes, mate. Fixed it for you.

I could add bolter turrets to the Iliad for PD. That seems like a good idea.

My main problem with a smaller ship like the Oni is that our long-range radios take up 2 CU. That's enough space for 1000 soldiers. The Oni would either need to have no long-range radio, limiting their strategic effectiveness, or be, like, 75% radio.
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Nirur Torir

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #147 on: May 20, 2017, 06:51:29 am »

I hadn't broken it down quite like that, and just figured we'd have some miniaturization now. Yeah, that might not work.

Quote
Corsair-Class Corvettes (1): Shadowclaw777,
Iliad-Class Destroyer (5): NUKE9.13, 10ebbor10,strongpoint, detoxicated, Nirur Torir
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Madman198237

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #148 on: May 20, 2017, 07:26:58 am »

I'd then have to point out the value of taking some time in the early game. Perhaps this:

Matter-Energy Acceleration and Emission

In other words, basic research pertaining to both laser weapons (HIGHLY useful in space, where A. nobody can hear you scream, and B. ranges could be astronomical or targets could be moving ludicrously fast) and also to advanced forms of propulsion such as ion or plasma thrusters, which can be burned for lengthy periods of time to accelerate to very high velocities while significantly reducing mass of fuel required. Also, those thrusters are things we have today. With this research, if it goes even slightly OK, we'd be capable of putting laser-based weapons out on the field, and improving our ships' propulsion systems. It'd give us a basis for some pretty awesome research over the next couple of turns. As in, game-leadingly powerful stuff, as we'd be outranging, outmaneuvering, and out-supplying them (Based on reduced mass/space required for the new propulsion, and the capability to use the same number of actual engine units to move more stuff, allowing the construction of larger vessels....once we get a spacedock facility big enough to construct 2-4 vessels at a time, while servicing 8 or so. Remember, all 8 will never be docked at once)

OR, this:

Yggdrasil SS-01A
Built entirely in space, this revolutionary new structure is basically a free-falling warehouse with 6 arm-like structures. Four of them are docking areas, one of which has a sealable hangar bay, the other three merely comprise a place for a ITC/IMW to dock and load/unload crew, goods, weaponry, or ammunition. The other two are construction yards, capable of building or refitting/repairing one ship at a time.

Quote
Corsair-Class Corvettes (1): Shadowclaw777,
Iliad-Class Destroyer (5): NUKE9.13, 10ebbor10,strongpoint, detoxicated, Nirur Torir
Yggdrasil Spacedock (1): Madman198237
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Detoxicated

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Re: Planetary Arms Race - Moerth, Design Phase 2209
« Reply #149 on: May 20, 2017, 09:14:56 am »

Definitely good idea, ill vote for it nextr round, as we need that warship direly
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