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Author Topic: 888th Brigade: DAY OF THE PURGE  (Read 477217 times)

Toaster

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Re: 888th Brigade: Mission 2: Stealth Hedge
« Reply #870 on: October 08, 2017, 08:25:05 pm »

Steal the map and the biggest folder on the centermost desk!

Spoiler: Jack Worter (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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killerhellhound

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #871 on: October 10, 2017, 08:36:50 am »

"That looks interesting but it seems you may need a partner when we get back to base"

Rest in the seat the injuries and overdose having taken a toll on Yarricks body and mind
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syvarris

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #872 on: October 10, 2017, 09:29:53 pm »

If my teammates aren't grabbing all of the folders and files themselves, look through them quickly and try to determine which ones are most likely to be valuable--maybe just look for the symbols that were on the kid containers, instead of actually reading anything?

If they seem to be doing a good enough job with the files, break into the officer's section with the entrenching tool, and charge any Nazis inside.  Want to knock them out, rather than kill them, and I don't think we have the time to be cautious.

piecewise

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #873 on: October 11, 2017, 08:38:03 am »

Well, shit. "Anyone want a bit of bandaging? The doctor is high." Well, try again. Very slowly and carefully. If I seem too impaired STOP.

[3]
You feel...a little better maybe but you're pretty sure you have a lot more fingers than you should. And they're all screaming....huh.

Steal the map and the biggest folder on the centermost desk!

Spoiler: Jack Worter (click to show/hide)

You run over to the wall and carefully remove the nails holding the map in place.  You fold the map into a nice tight bundle and stuff it into the largest file folder you can find. You pick up the entire mess of map and papers and place it in your bag, trying your best not to smash it or scatter the papers as you do.


"That looks interesting but it seems you may need a partner when we get back to base"

Rest in the seat the injuries and overdose having taken a toll on Yarricks body and mind
Spoiler (click to show/hide)
You just sort of sit there, exhausted, watching with a bemused expression while Alice looks at porn and casually makes anti-Semitic innuendos.


If my teammates aren't grabbing all of the folders and files themselves, look through them quickly and try to determine which ones are most likely to be valuable--maybe just look for the symbols that were on the kid containers, instead of actually reading anything?

If they seem to be doing a good enough job with the files, break into the officer's section with the entrenching tool, and charge any Nazis inside.  Want to knock them out, rather than kill them, and I don't think we have the time to be cautious.

Jack is doing a bit of looting, but not a lot, so you walk in and start scanning through the papers. You flip through them quickly, pulling out anything that looks like it might be useful like inventories, troop movement diagrams, and other overarching information. However, none of the papers you find have that symbol on them and none of the papers seem to make mention of the shells. Even the inventories don't have anything that stands out...admittedly you can't read german so its only a guess.

"Some stuff here." You shout to Edward, "But nothing top secret."

With my flamethrower holstered, assist Edward Bohring in his investigation of the room. Just keep a general look out for anything of interest.

Spoiler: Joe Nix (click to show/hide)

You step in and keep your flamethrower ready. You make sure to keep the nozzle pointed at the floor though; would be a shame if this place went up before it could be looted.

Look for anything with weird markings like those ones on the shells, or anything that looks like it has to do with experimental aircraft. Most of what's in this room will probably be normal air traffic control and base operations stuff.

Is there a second story to this building? approach the "officers' quarters" carefully, listen for activity, be ready to shoot anything coming through the door. keep an eye out for any folders or papers like what i describe in the orange text. Smell for the telltale hint of burning paperwork (oh yeah, we already set everything else on fire.)

Edit: follow Simon and assist in subduing the nazis. Shoot first if guns are pointed at us, otherwise, attempt to capture.



Spoiler: Edward Bohring (click to show/hide)
You search along with Simon, keeping your gun in your good hand and flipping through things with the other. Like Simon, you find some mildly interesting papers but nothing major. Damn, if only the interpreter had survived they might be able to make more sense of this.





In the distance, towards the south, you can all hear the sound of popping. It sounds like firecrackers but different; deeper and more resonant. The pops start slow but get faster over time.

Egan_BW

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #874 on: October 11, 2017, 09:10:28 am »

Over radio:
"Oh so hey. Guys. It sounds like something's gonna explode again so I'm just gonna get in the air. Call me if any of you survive and I'll land again."

Eek! Takeoff!

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NRDL

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #875 on: October 11, 2017, 11:40:10 am »

Get back outside, try and ascertain if any hostiles are approaching.

Spoiler: Nix (click to show/hide)
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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #876 on: October 11, 2017, 02:18:31 pm »

Jack knew that sound.

"Ammo's cooking off!  Let's get the hell out of here, NOW!"

Time to goooooo!!!  Get out of here, now!


Spoiler: Jack Worter (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

milo christiansen

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #877 on: October 11, 2017, 02:32:52 pm »

Try really hard to sober up Ha, ha, fat chance.

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #878 on: October 11, 2017, 07:37:58 pm »

Watch what the pilot does and keep an eye on the dials on my station


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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #879 on: October 12, 2017, 05:31:26 am »

Well, our ticket out is now leaving.  If we have any real chance of getting to the plane before it takes off, join my more cowardly allies in running (or driving) to the plane in a panic.

In the likely scenario that we're being left to die, or I simply don't know whether we'll have enough time, smash my way into the officer's area and search it for any Nazis.  Bash them on the head and loot them.  Their body, not just their guns.



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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #880 on: October 12, 2017, 05:36:47 am »

Either make someone who's better at driving drive, or just do it myself if nobody has any skill in that. In either case, we need to drive as far away as we f-ing can (Going through the base is probably not smart, so North as far as we can, or to the plane if that's north.

Spoiler: Winston Atzili (click to show/hide)
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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #881 on: October 12, 2017, 05:48:34 am »

Bob will drive if necessary.

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #882 on: October 12, 2017, 06:55:45 am »

Into officer country! Orders, in order of priority:
1) attempt to subdue any officers if they are not shooting at us.
2) shoot at any officers that are shooting at us, or pointingtheir guns at us, or drinking weird potions and giggling, or pulling levers and fiddling with electrodes.
3) find more interesting paperwork. Only do this if we haven't encountered a living officer, or if we make the officer dead and have enough time after.
4) determine if any part of this building would serve as shelter from an explosion the likes of which the ammo dump is about to generate.


Spoiler: Edward Bohring (click to show/hide)

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Re: 888th Brigade: Mission 2: Hellfire Club
« Reply #883 on: October 13, 2017, 03:21:24 pm »

    Into officer country! Orders, in order of priority:
    1) attempt to subdue any officers if they are not shooting at us.
    2) shoot at any officers that are shooting at us, or pointingtheir guns at us, or drinking weird potions and giggling, or pulling levers and fiddling with electrodes.
    3) find more interesting paperwork. Only do this if we haven't encountered a living officer, or if we make the officer dead and have enough time after.
    4) determine if any part of this building would serve as shelter from an explosion the likes of which the ammo dump is about to generate.


    Spoiler: Edward Bohring (click to show/hide)
    [4] You walk over to the door that leads into the officer's offices and try the knob. As you turn it you feel something; a resistance. You test it carefully, turning it repeatedly but never all the way. You can feel the spring of some sort of trigger mechanism straining every time you turn it. This door is booby trapped.

    Jack knew that sound.

    "Ammo's cooking off!  Let's get the hell out of here, NOW!"

    Time to goooooo!!!  Get out of here, now!


    Spoiler: Jack Worter (click to show/hide)
    You run with the bundle of papers under your arm, sprinting out onto the tarmac and up into the plane. It seems the safest place.

    Bob will drive if necessary.

    Spoiler (click to show/hide)
    Either make someone who's better at driving drive, or just do it myself if nobody has any skill in that. In either case, we need to drive as far away as we f-ing can (Going through the base is probably not smart, so North as far as we can, or to the plane if that's north.

    Spoiler: Winston Atzili (click to show/hide)

    Robert jumps into the driver seat and takes the truck out onto the tarmac, pulling it north, away from the popping sounds.

    Well, our ticket out is now leaving.  If we have any real chance of getting to the plane before it takes off, join my more cowardly allies in running (or driving) to the plane in a panic.

    In the likely scenario that we're being left to die, or I simply don't know whether we'll have enough time, smash my way into the officer's area and search it for any Nazis.  Bash them on the head and loot them.  Their body, not just their guns.




    You sprint outside and look around. The plane is just starting to move and the rear door is open still. You run over to it and Jack gives you a hand into it as the plane taxis forward, the cargo door scraping against the runway in a spray of sparks.


    Get back outside, try and ascertain if any hostiles are approaching.

    Spoiler: Nix (click to show/hide)

    Outside the sound of random gunfire, or at least bullets going off, is much more recognizable. You look south east and see tracer rounds zipping off into the sky at random angles, apparently from one of the burning buildings. Hmmm.


    Try really hard to sober up Ha, ha, fat chance.


    [6] You stagger  and bash your head against the wall repeatedly until your vision comes into focus. You feel very awake and focused and also in pain. But awake.

    Over radio:
    "Oh so hey. Guys. It sounds like something's gonna explode again so I'm just gonna get in the air. Call me if any of you survive and I'll land again."

    Eek! Takeoff!

    Spoiler (click to show/hide)
    Watch what the pilot does and keep an eye on the dials on my station


    Spoiler (click to show/hide)
    Alice startles and throws the magazine over her head before getting immediately to work on the console and warning everyone over the radio about whats going on. She starts the plane down the runway, picking up speed. Electrical discharge leaps from the strange engines and the air itself, its actions made visible by the smoke, is sucked in from all around and forced back over the wings.  As it trundles forward, the truck screeches out in front of it, blocking the end of the runway at about the level of the air control tower.


    The sound of rounds cooking off in the distance becomes more rapid and forceful.

    milo christiansen

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    Re: 888th Brigade: Mission 2: Hellfire Club
    « Reply #884 on: October 13, 2017, 03:30:35 pm »

    Well, AFAIK I'm still in the truck with Winston and Bob. Stick with the other two, unless I have a chance to get in the plane at some point and they do not take it, in which case I run to the plane.

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