Boat 1Move to the next hedgehog, straight ahead. Keep head down.
Name: Jack Worter
Description: Jack was transferred to the 888th after one of his explosives went off a bit too close to him, and he's been a bit funny in the head ever since. The scars line up on his face when he starts grinning at explosions. Likes nothing better to see things explode.
Physical: 0
Mental: 0
Life: +1
Stats:
Speed +1
Dexterity +1
Knowledge +2
Senses +1
Skills:
Demolitions +3
Explosives +2
Traps +2
Tank +1
Operator +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
Thompson SMG (25 shot, risk 2, +1 risk for every 5 shots fired in a burst)
3 Thompson magazines
2 Land Mines (Risk 7)
2 Explosive charges (Risk 10)
2 Bangalore (Risk unknown, GM hasn't specified)
[4] Jack Sprints straight ahead and joins Ivan and Joe at the hedgehog.
Gentlefish Remains abscent.
(Squad 1)
Charge, dammit!
Name: Faith Layson
Description: A little short for a stormtrooper. She was just a nurse before a complicated series of events placed her in the 888th. She hopes that being the radio operator will let her stay pretty far back from the bullets and such. Really really doesn't want to die please.
Physical: +0
Mental: +0
Life: -2
Stats:
Speed +1
Knowledge +1
Sense +3
Skills:
Medical Training +3
Operator +2
Language +2
Exotic Melee +1
Car +1
Mechanic +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Desharpened Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
SCR-300 radio Transceiver and handset
M1 Garand (8 shot, Risk 3)
]
fire my pistol towards the bunker as help Faith up and charge..
Name: Gus Daneeka
Description: A very nervous individual in his early 30's.
Physical: 0
Mental: 0
Life: 0
Stats:
Speed: +1
Knowledge: +3
Senses: +1
Skills:medical training +3
pistol +2
first aid +2
tanks +1
cars +1
mechanics +1
Inventory:
Post this with any action you take.
Medic Equipment
Medic’s Bag (restores up to -3 on life dice)
M1910 pistol (9 shot, risk 2)
2 pistol magazines
Faith and Gus struggle up and Gus fires his pistol towards bunker 3 as the two of them run. [6] He empties his pistol at the bunker and manages to throw enough lead into the opening to suppress any fire coming from it. Together Gus and Faith make it to the hedgehog, which is rapidly becoming too crowded to let anyone take cover there.
Boat 2Seeing as the bunkers aren't firing anymore, Barak continues up to the ramp at a more leisurely pace.
Name: Barak Johnston
Description: A somewhat tall man of Jewish descent. He keeps a well trimmed beard.
Physical:(Just put any bonuses or[/b] negatives you have.)
Mental:(Just put any bonuses or negatives you have.)
Life: -1
Stats: +2 Knowledge
+1 Speed
+1 Will
+1 Dex
Skills: +3 Interrogation
+2 Language
+2 Shotguns
+1 Exotic Melee
+1 Melee
+1 Camo
Inventory:
Universal Equipment:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Trench Clearing Equipment
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
I don't know why you think they're not firing anymore, they just missed everyone- including you- last turn out of sheer luck. So instead of just having you stroll there, I'm gonna have you continue running to cover. Since your character would realize people are still getting shot at.
[2] Or maybe not. Maybe you do just start casually walking there.
Get free, preferably on the north side of the fence, and sprint as far north as possible. Try not to be too close to other people.
Name: Simon Smith
Description: A short and somewhat stocky man with a thick beard. His looks are deceptive, as he's actually quite agile.
Physical: +0
Mental: +0
Life: +1 (once)
Stats: Strength: +1
Dexterity:+2
Sense:+2
Skills: Heavy Rifle:+3
Melee:+2
Camouflage:+2
First Aid:+1
Traps:+1
Demolitions:+1
Inventory: - Helmet (+1 Life bonus, Single Use)
- First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Scoped Springfield M1903 A4 1/5 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
- 2 springfield "magazines"
- Binoculars
[5] Simon wriggles free from the barbed wire and then sprints north. [4] He makes it up to the next hedgehog with a little difficulty.
Charge forward, towards the bunker at front that's gone silent. Want to get out of the mortar's killzone.
Name: Winston Atzili
Description: A tall and lanky dude with short black hair and brown eyes. Probably Jewish going off the name.
Physical: +0
Mental: +0
Life: +0
Stats:
Strength: +1
Will: +1
Knowledge: +1
Senses: +2
Skills:
Heavy Rifle: +3
Camouflage: +2
Demolitions: +2
Planes:+1
Traps: +1
Exotic Melee: +1 (Does this apply if we use the entrenching shovel as a weapon?)
Inventory:
First Aid Pouch (Allows First Aid)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
2 WP rounds (-1 after this action)
Satchel Charge (Risk 7)
[1] Winston stands up, runs for the edge of the crater, immediately slips and falls back in.
"Righto!"
Grab what's left of Joakim corpse and take both of his grenades.
Name: Darlington Dafter
Description: A blonde hair man in his late 20s, with a great smiles and eyes that won't look out of place on a corpse.
Physical: +0
Mental: +0
Life: -1
Stats: Dexterity:+2
Knowledge:+2
Sense:+1
Skills: Medical Training:+3
First Aid:+2
Cars:+2
Interrogation:+1
Pistol:+1
Language:+1
Inventory: - First Aid Pouch (Allows First Aid)
- Entrenching Tool (A folding shovel)
- Ration (Restores up to -2 on physical dice)
- Medic’s Bag (restores up to -3 on life dice)
- M1910 pistol (9 shot, risk 2)
- 2 pistol magazines
Darlington runs back and dives into the crater, covered by both the hole and the hedgehog. While he sits there, covered in gore, blood and sand sticking to his face, he searches through whats left of Joakim's corpse and grabs Joakim's two grenades.
Squad 2
Take my whole action to snipe at Bunker 1's MG crew. (And get in that mortar hole if it's a better position).
If possible, salvage what I can from Joakim--especially his dogtags.
((Finally understood the Life stuff--armor and other protection items are area-specific.))
Piece; is it possible to reload and keep the spent magazine(?) that still has ammo in it?
Joan recovered from the shock, feeling like the wind was punched out of her by a literal fist of air, and turned to check on her allies--feeling her chest gain a painful knot as she saw Joakim.
She took a breath as she crawled near him, grabbed his dog tags, and noticed Darlington. Feeling a rather lack of orders from any superiors around, she tried giving them herself.
"We need to move! Leftmost bunker! (Bunker 1) Provide suppressing fire on their position, anyone! There's also a spotter marking our location, the rounds are getting more precise!"
She looked at Darlington, "Joakim is gone. Get his supplies, I'll be aiming for the bunker."
Name: Joan Macaraeg
Description: Originally enlisted as a marksman from a background of being a crack shot at things, Joan was placed in supportive roles before she was assigned to anything near the front line. She hails from the northern mountains of Philippines, her home characterized by the jungle-heat and its high altitude.
Current Weapon:
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
Ammo: 2/5
Magazines: 2 [5/5 , 5/5]
Physical: -
Mental: -
Life: -1
Stats:
Knowledge +3
Will +1
Senses +1
Skills:
+3 Medical Training
+2 First Aid
+2 Camouflage
+1 Heavy Rifle
+1 Traps
+1 Language
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Scoped Springfield M1903 A4 (5 shot, risk 5 at long range, risk 3 at medium, risk 2 at close)
2 springfield magazines
Binoculars
Joan dives back into the hole and takes a shot at bunker 1. [3vs2] Apparently someone in bunker 1 sees Joan taking aim at them and opens fire at the same time she does. Joan, manages only to squeeze off a single shot before she has to duck down under the spray of machinegun fire. She doesn't think she hit, but she did spook the shooter because the maginegun fire stops a moment later.
While she's down in the hole, she takes a moment to grab Joakim's dog tags. She also finds the following:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
M1 Garand (8 shot, Risk 3)
3 M1 round clips
Bayonet (risk 3)
((Ie spend half a magazine and then swap it out for another, leaving you with a magazine that only has half the normal number of rounds? Yeah, sure. Just make sure to track that. Also, it won't work for every gun. M1 Garand, for instance. You can see how it is loaded here:
https://a.pomf.cat/qkbqzp.webmAs you can see it uses a clip rather than a magazine, so you'd have to cycle the mechanism several times to eject the shells and then manually reload them back into a clip.
Boat 3"You can bet I'm not going out like that. Just a lousy way to die." Bob grumbled, fixing his sights on bunker three.
Alright Bob attempts to shoot the gunner in bunker 3 with a 6 round burst from the BAR.
Name: Robert McKinley
Description: McKinley was about ten years old when WWI ended, and his brother returned with innumerable stories of gore and glory. Robert desired to fight for his country in the same way. There was, however, no immediate war in which he could partake. He considered himself to be one of the few to hate the Roaring Twenties. They were a time when the people wallowed in extravagance and purposely forgot the horrors, but also the sacrifices and heroism of the great war. And then came the depression. He found himself liking the depression, though of course, he didn't admit that. Mainly because it seemed like fitting retribution for the excess of the previous years. it might have also had to do with the fact that he managed to retain his job and keep up a standard of living. In any case, 1939 was a year almost of rejoicing, and after he had settled his affairs, he signed up for the battle which he had lusted for.
He's a tall, blondish man who fancies himself to have a certain rakish look. His eyes are deep set under a heavy brow, but full of disturbing light. Call him Bob.
Physical: 0
Mental:0
Life: +1
Stats:
Strength: +1
Dexterity: +1
Will: +1
Senses: +2
Skills:
Exotic Melee: +1
Machinegun +3
Pistol: +1
Car: +2
Camouflage:+1
Language: +2 (Fluent in french, small amount of Italian)
Inventory:
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Browning Auto Rifle (20 shot, risk 3, +1 risk for every 3 shots fired in a burst)
5 BAR magazines
M1910 pistol (9 shot, risk 2)
2 pistol magazines
[6] Bob points his BAR at the third bunker. He intends to just fire a few rounds but as soon as he holds the trigger down and feels the rifle's impressive recoil, he gets caught up in the moment and just keeps firing. He expends the whole magazine on the third bunker, mowing down both machine gunners. Now all they have left are untrained gunners to take over the heavy machine guns and any individual soldiers who can try to hold out with their rifles.
Reload my rocket launcher with a HEAT round
Name:Yarrick
Description:A tall man was transferred to the 888th after managing to bring down a tank with a lucky shot from above
Physical:0
Mental:0
Life: -2
Stats:[/b][/size]
Speed: +2
Dexterity: +2
Senses: +1
Skills:
Melee: +1
Pistol: +1
Explosive: +3
Demolitions: +2
Mechanic: +1
Camouflage: +2
Inventory:First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
M18 Recoilless Rifle (Risk 6, single shot, slow reload)
3 HEAT rounds
3 HE rounds
3 WP rounds
Satchel Charge (Risk 7)
Yarrick sits down and reloads his recoilless rifle, slotting in a HEAT round this time.
Athath is abscent
Zack screams in pain after an unfortunate stunt. "NIX, HELP ME!" Screamed Zack.
ASK JOE NIX TO FIX MY LEG. IF HE'LL IGNORE ME, TRY TO FIX THE LEG BY MYSELF.
IF THE LEG IS SUCCESSFULLY HEALED, RUN TOWARDS THAT HEDGEHOG I TOLD ABOUT IN MY PREVIOUS ACTION, THEN TAKE COVER!
Name: Zack Krokowicz
Description: An American-Polish man in his mid 20s. Pale skin, brown eyes, black hair, muscular body and tall. Willingly accepted his draft to U.S military due to his burning desire to kill other people, and you need no excuses on the battlefield to kill people. Zack has been eventually sent to 888th Brigade after an incident where he killed captured German officer without any reason.
Physical: None yet.
Mental: None yet.
Life: Life +1
Stats:
+3 Strength
+1 Speed
+1 Dexterity
Skills:
+3 Shotgun
+2 Hand-to-Hand
+2 Melee,
+1 Explosives
+1 Flamethrowers
+1 Camouflage
Inventory:
Helmet (+1 Life bonus)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Winchester model 12 Shotgun (6 shot, 6 risk at close range, 2 at longer range)
18 shotgun shells
Trench Knife (risk 3)
EDIT: Just saw that my "bold text" tag was broken a little bit.
Hey, You're not at +1 life anymore are you? You're at -1.
((Changing Turn, will delete what I previously wrote.))
Go help Zack, use first aid pouch.
Name: Joe Nix
Description: A tall, almost ape-like man with a completely shaved head, Nix has always been something of an oddball. Always cheerful when with company he finds pleasant, when its time to get serious, it's as if a monster enters his visage, and he develops a rather disturbing tunnel vision when it comes to finishing the mission.
Physical: None yet
Mental: None yet
Life: None yet
Stats: Strength +2, Will +2, Knowledge +1
Skills:
- Flamethrower +3
- Hand to hand +2
- First Aid +2
- Interrogation +1
- Melee +1
- Traps +1
Inventory:
Helmet (+1 Life bonus, Single Use)
First Aid Pouch (Allows First Aid)
Entrenching Tool (A folding shovel)
Ration (Restores up to -2 on physical dice)
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
[6] Joe runs over to Zack, hoists him up onto his shoulders, and proceeds to heroically carry him all the way to another Hedgehog before then splinting his broken ankle. [+1 life to Zack]. [1] The entire effort is extremely impressive but leaves Joe quite tired. [-2 physical]
There's only 1 person not in cover and thats Barack. Bunker 1 is partially suppressed by Joan so they only get one shot off at him. [3v3] He manages not to get hit, despite being just casually walking toward the ramp. Bunker 2 is smoked and blind still, and Bunker 3 is still trying to rally after their gunners were killed.
Three mortar rounds come in from the trenches. One misses utterly and actually blows open some of the barbed wire blocking the way up the ramp. One Lands dangerously close to Ivan, Jack, Faith and Gus, but they're just outside its range. The last lands dead on Barak. [4-1][1] The blast hurls him a dozen feet, breaking his legs, riddling his body with shrapnel and knocking him unconcious. He lands in the sand close to the dirt cliff supporting bunker 2, barely alive. [-4 life (total is -5 now)] and [-6 physical.]