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Which team did you play in the last game?

Glorious Arstotzka
- 17 (16%)
Glorious Moskurg
- 13 (12.3%)
Ingloriously Didn't Play
- 76 (71.7%)

Total Members Voted: 106


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Author Topic: Intercontinental Arms Race: Finale  (Read 599861 times)

andrea

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2505 on: May 23, 2017, 11:16:51 pm »

We could also try to make the engine not complex.

RAM

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2506 on: May 23, 2017, 11:20:14 pm »

I feel that the AC-130 gunship is too dependant upon air supremacy, could someone confirm that I am wrong about this?
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2507 on: May 23, 2017, 11:23:39 pm »

You are absolutely right, RAM.  Any enemy plane would be able to take it down - that's why I'm proposing it after we've made an air superiority fighter.

Andrea...could we do that...?  I have no idea how to make a jet engine not complex.  It'd be much easier to just amp up the power.

andrea

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2508 on: May 23, 2017, 11:26:02 pm »

Complex in this game just means it is new tech and we need to get used to it. A revision could remove the tag, or even using it in another design would work.

evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2509 on: May 23, 2017, 11:27:36 pm »

Let's let it stick around until we design a new jet, then.  It'd be a more efficient use of our actions.

VoidSlayer

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Re: Intercontinental Arms Race: Autumn 1940 (Revision Phase)
« Reply #2510 on: May 23, 2017, 11:34:08 pm »

I propose we make a heavily armed large tanker ship.  We can use the experience building larger ships and once we have sea control down to even it will pay off.

Strongpoint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2511 on: May 23, 2017, 11:38:48 pm »

I would rather fix our broken or not-quite-working tech.

We could upgrade the Radar to be smaller, to be more mobile like our MRL's and fit on our carriers and destroyers.
We could upgrade our Radar to be longer range, to make our new interceptor even more effective.
We could finally fix the Archer.
We could try ERA again (I don't recommend this one).
We could upgrade the Thunderbird to have more reliable engines.

If we want to try something more exotic, we could mount a 90mm Bumblebee on the Reckless Effect to act as an early AC-130 Close Air Support aircraft.
I would agree on radar if we were defending against massive enemy bombing raids and needed to improve our interceptors. It is not the case. We are not 1940 Britain.

Fixing archer doesn't give us huge benefits right now. Besides  it does absolutely nothing for the jungle front

I prefer to go for improving jet engine when we either have more experience or another revision credit. Removing the complex tag won't be easy.

-AS-HF-32c "Javeling"
Javeling is a direct upgrade of AS-HF-32b Stinger. Revision is focused on replacing existing engine with a new V12 engine coming with a two stage supercharger. The new engine is noticeably more powerful but with effort spent on fuel efficienty it doesn't take much more fuel (+0 or +1 oil cost) and operation range is actually increased allowing it to do long range scouting missions in the sea or escorting bombers far into enemy territory.


I think it is a great way to kick them real hard by introducing two new fighters in two cost categories while keeping our cheap fighters in service. Note that our carrier centered naval doctrine need a better fighter for our navy and Thunderbird can't fill that role. Also, jet engines are still fuel hungry and I doubt that we can escort our bombers far enough with them. Consuder that, Piston engines are not dead end because we may go for strategic bomber and I hope we all agree that we shouldn't go jets or turboprop on them yet. Besides even if aircraft engines are different, we will design tanks and generic engine experience can't hurt. Note that with only +1 oil cost we can move it to the cheap category later.
« Last Edit: May 24, 2017, 12:09:02 am by Strongpoint »
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Olith McHuman

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2512 on: May 23, 2017, 11:42:59 pm »

Vampire Night Vision System
A near IR search light coupled with goggles containing a florescent screen allows the user to see in complete darkness. Due to the expected bulk and power usage, the system must be attached to a vehicle or aircraft, and both the light and the goggles are powered by the vehicle's systems.

(to be clear, this system does not perform light amplification to any significant degree, it's basically what wikipedia calls a generation 0 device: https://en.wikipedia.org/wiki/Image_intensifier)
(also, I'm assuming that our vehicles have an alternator for their electrical systems? I don't think this was ever stated)

This would allow our pilots to have some success with night time bombing raids. Useful, since the enemy will have a very hard time returning fire. Our tanks gunners might get some use out of it, but the jungle probably requires too much close-up work. Actual light amplification would make this even more useful (though, that didn't happen IRL for 15 more years), as would on board radar. With actual light amplification and radar, it would make for a combo that is very difficult to counter.
« Last Edit: May 23, 2017, 11:44:47 pm by Olith McHuman »
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RAM

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Re: Intercontinental Arms Race: Autumn 1940 (Revision Phase)
« Reply #2513 on: May 24, 2017, 12:17:37 am »

I propose we make a heavily armed large tanker ship.  We can use the experience building larger ships and once we have sea control down too even it will pay off.
That does not sound like a revision.

Vampire Night Vision System
A near IR search light coupled with goggles containing a florescent screen
This would allow our pilots to have some success with night time bombing raids.
I do not like the combination of "search light" and "bombing". Illuminating a useful amount of terrain sounds like something that would require dozens of blimps solely dedicated to the task. Unless I.R. is MUCH more luminous than visual I can't see a bomber-mounted lamp achieving anything consequential. I feel that you would be better off sending an advanced force to drop flare-bombs to at least point out a few streets and parks and such...
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Revision Phase)
« Reply #2514 on: May 24, 2017, 12:21:43 am »

If we start revising our stuff to carry more TC now, then three turns from now we will finally have enough TC to carry both the ore from the jungle and the oil from Mutriqa

We could try revising the CV22 to carry 3 TC rather than one; we have more ship experience, and it would round up to 2 TC even when they have a naval advantage (and when they don't it's the full 3 TC)

Or revise the Wasp Nest to do it, either is fine.  Wasp Nest might be better, since it's already more advanced.

RAM

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Re: Intercontinental Arms Race: Autumn 1940 (Revision Phase)
« Reply #2515 on: May 24, 2017, 01:25:17 am »

I wouldn't bother with the Wasp's Nest, we need something bigger to account for its terrible deployment abilities. A transport craft should let us make something huge with little penalty...
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Olith McHuman

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Re: Intercontinental Arms Race: Autumn 1940 (Revision Phase)
« Reply #2516 on: May 24, 2017, 01:38:40 am »

Vampire Night Vision System
A near IR search light coupled with goggles containing a florescent screen
This would allow our pilots to have some success with night time bombing raids.
I do not like the combination of "search light" and "bombing". Illuminating a useful amount of terrain sounds like something that would require dozens of blimps solely dedicated to the task. Unless I.R. is MUCH more luminous than visual I can't see a bomber-mounted lamp achieving anything consequential. I feel that you would be better off sending an advanced force to drop flare-bombs to at least point out a few streets and parks and such...

It probably won't work unless we're bombing a target whos location is known, (maybe they could be "talked" to the target by a nearby ship with radar?) and only then at low speed and low altitude. Light amplification would be far more useful (especially if the moon is out), but I worry that might bump the difficulty up too high.
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Happerry

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Re: Intercontinental Arms Race: Autumn 1940 (Revision Phase)
« Reply #2517 on: May 24, 2017, 02:27:22 am »

Personally I'd like to upgrade the Archer.
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NUKE9.13

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Re: Intercontinental Arms Race: Autumn 1940 (Revision Phase)
« Reply #2518 on: May 24, 2017, 02:44:30 am »

That's more like it. I say we push for a non-complex engine.

aT-J02: Following successful trials of the aT-J01, engineers working at the al-Tawrbinat company immediately set to work refining the construction process. Reports suggested that constructing jet engines was actually in some ways simpler than constructing piston engines; all they needed to do was tweak the materials used and streamline production, and mass-produced jet engines would be rolling off the assembly line in no time.
The result is an engine that, whilst having the same performance, is cheaper to manufacture due to the decreased complexity.

Either that, or we try to make them more powerful.

aT-J03: Judging that a few high-performance high-cost planes would outperform moderate-performance moderate-cost planes, the al-Tawrbinat company was instructed to upgrade their initial engine into something more powerful and reliable. The best metallurgists in Moskurg were recruited, shown the molten remains of an aT-J01 that was pushed past its limits, and told to fix it. They devised entirely new alloys, specifically designed for use in the new engine, whilst other engineers identified ways in which performance could be improved by tweaking the size and shape of the blades, or changing the layout of the combustor.
The result is an engine that, whilst costing the same, has an increased performance due to a higher heat tolerance and optimised construction.

Let's really dominate the air this turn. Show those Cannalans whose skies these are.

...but if people really want to, we could upgrade the Archer, I suppose.

UFS-DD-38/40 Pattern X 'Archer': After years of loyal, if short-lived service, the Archer is finally up for an overhaul. Cost considerations initially led to its complete lack of armour, but new construction techniques, plus the mines at Myark, have rendered the costs sufficiently low that the armour belt can now be clad in Medium Armour. The deck is still all but unarmoured. To maintain the same speed whilst lugging around this new armour, the engines have been upgraded, using a slightly more fuel-hungry design that should provide a substantial boost to output.
The Bumblebee turrets will be replaced with all-new 'Arrow' guns, with a 150mm calibre, designed to finally give the Archer some decent range.
Finally, combat data from the handful of Archers that managed to return to port after facing the enemy will be used to identify other minor areas in which the Archer could be improved. The Pattern X aims to be a ship that is no longer considered a literal deathtrap, although we still do not expect it to out-perform Cannalan vessels.

Quote
aT-J02: (1) NUKE9.13
« Last Edit: May 24, 2017, 09:54:27 am by NUKE9.13 »
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RAM

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Re: Intercontinental Arms Race: Summer 1940 (Revision Phase)
« Reply #2519 on: May 24, 2017, 02:56:37 am »

Boom! Archer upgrade! Sort of...I mean, it;ll probably remove the need to have up-gunned archers, though we will probably want a dedicated defense ship to compliment them after we get sonar...
Arch-SD-1940-lol Reachr Mark Blue-and-Orange Ship Destroyer.
Realising that our archers are truly, ridiculously, and inevitably outgunned by enemy pocket-cruisers by-any-other-name we have given up on conventional ship weaponry and the conventional 'keepaway' of the old torpedo-boat destroyer doctrine. We still need onls-style archers, but no amount of revision will bring them up to the specifications needed to deal with the current situation. Instead, we remove all but one of the Bumblebee turrets(because completely forgoing air defense is a level of insanity that not even we would stoop to given urrent circumstances...) leaving a single 360 degree rotation electric model at the back. The bunblebee keeps company with a pair of UF-MRL-40 'SARUKH' aft turrets while the fore section Features two rows of three such devices sandwiching a central row of 8 UF-MRL-40 'SARUKH' turrets. The intention being to launch massive salvoes at larger ships and then withdraw to reload, taking advantage of the small and light nature of such weapons and their rapid ordnance deployment to make CanLambs look up and cry from their tin-cans...

Siamese Dolphins
We weld two dolphins together and link their detonators to make a more concentrated detonation for use against larger and more heavily-armoured vessels. We will also try this with our torpeoes.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
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