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Which team did you play in the last game?

Glorious Arstotzka
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Author Topic: Intercontinental Arms Race: Finale  (Read 599863 times)

piratejoe

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2490 on: May 23, 2017, 06:41:04 pm »

Quote
UFAF-JF-40 'Sobriety' Pattern A w/research credit: (0)
UFAF-JF-40 'Sobriety' Pattern B w/research credit: (4) NAV, Madman198237, Olith McHum8an, Powder Miner
UFAF-I-40 'Dart': (1) Strongpoint
UFAF-F-40 'Thunderbird' w/research credit: (14) Azzuro, Andrea, Kashyyk, Chiefwaffles, Kot, GUNINANRUNIN, 3_14159, Lightforger, NUKE9.13, Taricus, evictedSaint, helmacon, Stabby, Happerry
Renamed Sobriety (1): Piratejoe

Legalise Marijuana : (3) Khan Boyzitbig, Stabby, Piratejoe
NO DEVIL WEED: (2) Voidslayer, Kot
Leave the cannabis discussion for the Strategy Phase (5): Powder Miner, Lightforger, evictedSaint, Happerry, Funk
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NAV

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2491 on: May 23, 2017, 06:47:22 pm »

Quote
UFAF-JF-40 'Sobriety' Pattern A w/research credit: (0)
UFAF-JF-40 'Sobriety' Pattern B w/research credit: (3)Madman198237, Olith McHum8an, Powder Miner
UFAF-I-40 'Dart': (1) Strongpoint
UFAF-F-40 'Thunderbird' w/research credit: (14) Azzuro, Andrea, Kashyyk, Chiefwaffles, Kot, GUNINANRUNIN, 3_14159, Lightforger, NUKE9.13, Taricus, evictedSaint, helmacon, Stabby, Happerry
Renamed Sobriety (2): Piratejoe, NAV

Legalise Marijuana : (3) Khan Boyzitbig, Stabby, Piratejoe
NO DEVIL WEED: (2) Voidslayer, Kot
Leave the cannabis discussion for the Strategy Phase (5): Powder Miner, Lightforger, evictedSaint, Happerry, Funk
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2492 on: May 23, 2017, 06:55:00 pm »

Nah, you guys - Azzuro put a lot of time and effort into researching his design.  Let him name it Thunderbird. We can name the next jet Sobriety. :)

RAM

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Re: Intercontinental Arms Race: Winter 1939 (Strategy Phase)
« Reply #2493 on: May 23, 2017, 07:21:22 pm »

A design was found, neatly filed in the design bureau, though its source is unknown. The final page features iconography attributed to the "A Guano of Anarchists" group. The first page, may mercy be upon us all, is as follows...
ANY-AG-1939 "Bunny Hop" "Very Sane, Much Chronistic, So Not-a-meme" "Viperslay Deathwing Nightstrike" "Stop Bing Silly" "Kilroy was here" "Bunny Hop is the Jive!"
Dissatisfied with engines. The treacherous things stick out like sore thumbs! Everyone shoots them... Sure we need power, but why engines? NO MORE ENGINES!!!
Where does power come from... Steam Turbines! Ugh, not enough steam... Eh, lets just not use water, plenty of air up there... Umm, make it thicker?
Rockets! They never thought to put a rocket IN it!!! ha!
{Many indecipherable scratches...}
I present within a wonderous thing:
 A series of liquid rockets down the length feed a series of gas turbines(With a central cooling shaft to provide air to centrally-mounted heat-sinks.) which send their exhaust out of tubes along-the length, some of which will be mechanically blocked to assist turning. These turbines power six electric motors along the wings which drive the six propellors and are backed by six smoke dispensors for tactical smoke-deployment. This creates a hybrid rocket-propellor aeroplane! Armed with twin autocannons and, ummm, a 50mm from the DT-25!

It can drop smoke over firendlies and then shoot at hostiles! Fun for all!
How about we forget all this "actually a jet-engine" nonsense and go back to the Bunny Hop? It is simple enough, because it is only running turbines for power, it doesn't need a full jet and the rockets that power it only run at very low intensity, which greatly increases its flight-time compared to rocket-fighters. And by splitting its generators from its motors, it gets to have lighter and smaller motors instead of full engines, which makes it far more manovrable than anything else with wing-mounted props, while still gaining the advantage of an open, front-mounted cockpit...

From the Murky depths of Anarchy rises a new horror of the cosmos!
Just "Bunny Hop"
This uses rocket-powered shaped valved compression-chambers to provide hot-air to run turbine generators to power electric-motor propellors. It is armed with three autocannons that surround the pilot in a pyramid pattern, the pilot being at the front, in a more than full-hemispherical cockpit of acryllic with large muntins to help with frame-of-reference and prevent large fractures. There are four aluminium periscopes leading between the pilot's view and the surrounding angles of the plane's rear. The view is greatly compressed, making it difficult to discern any features, but helping to alert the pilot of nearby objects. It is propelled by its post-generator exhaust, which is extremely minimal for a rocket, but contributes, and a number of electrically-driven(Appaernlty electric motors haven't changed much in the past century...) propellors along the wings. It has false engines behind these motors to depict potential targets that release smoke when damaged, but can release smoke manually in order to provide vision obstructions. Fianlly, its exhaust is mechanically linked to the steering, to shut off the exhaust that would resist the turn.

It benefits from low-weight motors allowing wing-props without as much of the usual loss of agility. It also benefits from electircal lines which are easily redundant and aren't as prone to leaking as fuel-lines are. The fuel is a bit explosive, but self-sealing tanks limit that to incendiary rounds and the pilot has an armoured backing-plate which might give them a chance to survive if the accelerationg doesn't get them...


This has the miraculous advantages of being a hybrid jet/rocket/propellor-driven craft. It should be mad manoeuvrable and only fit for pilots who have long-ago lost their sanity, and will surely bend the mindss of anyone who tries to understand this monstrosity. It has great boosts to jet-engines too without needing to manage the stresses of a full jet-engine.
Quote
UFAF-JF-40 'Sobriety' Pattern A w/research credit: (0)
UFAF-JF-40 'Sobriety' Pattern B w/research credit: (3)Madman198237, Olith McHum8an, Powder Miner
UFAF-I-40 'Dart': (1) Strongpoint
UFAF-F-40 'Thunderbird' w/research credit: (14) Azzuro, Andrea, Kashyyk, Chiefwaffles, Kot, GUNINANRUNIN, 3_14159, Lightforger, NUKE9.13, Taricus, evictedSaint, helmacon, Stabby, Happerry
Renamed Sobriety (2): Piratejoe, NAV
Just "Bunny Hop": (0)

Legalise Marijuana : (3) Khan Boyzitbig, Stabby, Piratejoe
NO DEVIL WEED: (2) Voidslayer, Kot
Leave the cannabis discussion for the Strategy Phase (6): Powder Miner, Lightforger, evictedSaint, Happerry, Funk, RAM
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Kot

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2494 on: May 23, 2017, 08:33:21 pm »

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Sensei

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2495 on: May 23, 2017, 10:35:08 pm »

Newer, less outlandish jet fighter design, unfortunately without 1 tonne bomb load.

UFAF-F-40 "Thunderbird"
Named for the distinctive roar of its engines, the Thunderbird represents a fundamental change in the nature of aircraft. It is powered by twin turbojet engines using axial-flow compressors to reduce its drag profile, mounted in underwing nacelles near the wing root for easy maintenance given the revolutionary nature of the engines. The low-mounted wings include a moderate degree of sweep to minimise high-speed drag, wing fences to prevent pitch-up, and inbuilt air-brakes should it need to engage low-speed bombers. For armament, it carries two nose-mounted AS-AC18s and one Sorraia. A retractable tricycle undercarriage arrangement provides greater ease and safety when taking off and landing, as well as minimising the jet blast directed at the runway. This purpose-built fighter is built entirely for speed, with a smooth streamlined canopy that gives the pilot a great field of view, and using aluminium alloys to save weight along with leaving out the manganese bathtub of the Haast, although self-sealing fuel tanks are still included.

If time permits, a foldable-wing design could be attempted, although this is not a priority.

P.S. Wing fences aren't anachronistic, they were invented in 1938! Not to mention, they involve no machinery at all and are really just a tiny fence. On the wing.

Very Hard: 6, 4
UFAF-F-40 "Thunderbird":
This is a jet aircraft, powered by two of Forenia's first functional turbojet engines. It is a relatively small fighter, the pilot sits in a round glass cockpit with two AS-AC18 cannons and a Sorraia in the nose. The wings are as narrow as possible, low-mounted and swept back, and have small wing fences to prevent sweep-related instability. The tail is relatively high-mounted to put it outside the jet wash from the wings. It also features air brakes. The Thunderbird's engines are relatively small, axial-flow turbojets, and they are somewhat crude in nature. The interior of the turbojet becomes extremely hot, necessitating high-temperature alloys, but failure of the turbine and even compressor blades has led to a design where they are relatively small, with large combustion chambers which burn lean in the middle, excess air is used for cooling. The high-temperature materials could probably stand to be improved. The two engines burn kerosene, and lots of it, and they sit in nacelles under the wings which are thickest in the middle, giving a sort of egg shape. Overall the aircraft has a speed a good bit faster than the Stinger (though much less than what these new turbojets are theorized to be capable of), and its jet engines have a higher altitude ceiling. The air brakes are a good choice, because the jet engines must maintain a lot of thrust at their minimum speed to avoid a flame out, so landings and slower combat engagements benefit from them. Requires a long runway for takeoff. Right now, the engines are [Complex] and require frequent maintenance. [4 Ore (1 Ti), 4 Oil]
« Last Edit: May 23, 2017, 10:42:09 pm by Sensei »
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RAM

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2496 on: May 23, 2017, 10:48:05 pm »

Fatbird!
The Farbird! is a conversion of The Reckless Effect to increase its cargo capacity in the most effectively reckless way possible. Two Reckless Effects are combined by removing opposing ends and welding the stumps together with attachments added to turn the two pairs of wings into one big pair of wings and the rear engines inverted. It is a clumsy piece of garbage for anything other than heavy cargo hauling, so the 'eckless is kept around for combat drops and supplying dangerous regions, but for pure haulage this is preferred as it aims to reach 2Tc.


High-octane Fuels
Increases the work of all our petrol engines, may increase fuel consumption, if it does so than some designes may wish to use the old fuel instead to save on running costs...
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2497 on: May 23, 2017, 10:49:48 pm »

It effectively costs 5 ore and 4 oil right now - we have 4 ore and 3 oil.  This makes it Expensive, and the Complex tag makes it Very Expensive.  We need 2 TC to drop it a level.

We could...
1) Upgrade our air transport to get another TC - not immediately useful.
2) Upgrade our Archer to carry TC - hurt by their naval advantage.
3) Upgrade the Archer to have better guns - hurts their naval advantage.
4) Upgrade the Thunderbird to have better engine output - immediate help.

My vote is for either 3 or 4, leaning towards 3.  We really need to fix broken tech, and the Archer has not ever done its job correctly due to being under gunned.  It was explicitly hurting our naval capabilities because it can't protect our carriers.
« Last Edit: May 23, 2017, 10:54:38 pm by evictedSaint »
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Powder Miner

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2498 on: May 23, 2017, 10:51:59 pm »

The other options we have are to
5) Revise plastic explosives for our paratroopers in order to help take the jungle
6) Revise cargo chutes of some sort to help our paratroopers get supply drops

I would find it preferable to ensure we take the jungle this turn (so, 4 5 or 6), and then while that solidifies next turn burn the entire turn on naval shit
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2499 on: May 23, 2017, 10:55:28 pm »

Here's an idea - we could revise the new jet to carry 1 tonne of cargo, giving it a TC!

RAM

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2500 on: May 23, 2017, 10:55:56 pm »

It effectively costs 5 ore and 4 oil right now - we have 4 ore and 3 oil.  It is currently Very Expensive.
1) Upgrade our air transport to get another TC - not immediately useful.
I admit that I have not followed things as closely as I ought, but would not +1 oil be useful?
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2501 on: May 23, 2017, 10:57:39 pm »

It would not drop it an expense level right away.  We would need to get a TC this turn, and again next turn to drop it an expense level - and we need to take the jungle.

Powder Miner

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2502 on: May 23, 2017, 10:59:31 pm »

I don't feel like gambling that ore increase is necessarily a great idea because Cannala is perfectly capable of designing something this turn to put us back to 2/2 (which would mean we would at LEAST need two more turns for that extra ore), and I want us to grab something that ensures we hit 4/4, or at least makes it much more likely. Plastic explosives for having our paratroopers kick more ass would be good for that.
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Strongpoint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2503 on: May 23, 2017, 11:08:38 pm »

6s are good, hitting that ~30% proves that luck is with us.

My wishlist for the revision

7) Upgrade our three engined bomber. No, Haast is not in the same niche because light and medium bombers have different roles. This allows us to benefit from a great roll and push the skies
8) Upgrade Stinger to expensive version with better, more oil hungry engine. Having cheap, expensive and very expensive fighters is the way to clear the skies especially if our enemy went for something aircraft related. And no, I don't offer to make a mixed power version of it. Note that Stinger is carrier capable, Thunderbird is not.
9) Revise air to ground version of our missiles
10) Revise a crude heavy bomber based on our transport aircraft

You should notice the pattern. We got a jackpot and should capitalize on it insteqad of spreading our focus again. All of this revisions should be normal or easier allowing us to be fairly certain of success and resulting air superiority should be enough for capturing jungles.
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evictedSaint

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Re: Intercontinental Arms Race: Autumn 1940 (Design Phase)
« Reply #2504 on: May 23, 2017, 11:12:15 pm »

I would rather fix our broken or not-quite-working tech.

We could upgrade the Radar to be smaller, to be more mobile like our MRL's and fit on our carriers and destroyers.
We could upgrade our Radar to be longer range, to make our new interceptor even more effective.
We could finally fix the Archer.
We could try ERA again (I don't recommend this one).
We could upgrade the Thunderbird to have more reliable engines.

If we want to try something more exotic, we could mount a 90mm Bumblebee on the Reckless Effect to act as an early AC-130 Close Air Support aircraft.
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