MaweInteraction Card,
The Song...Type: Event
Challenge: Advanced Savvy
-Pass: Gain 3 knowledge
-Fail: Gain 3 stress, gain 3 knowledge
-Crit-Fail: Gain 3 stress
You spend another while poking through the theater center, trying to get a feel for the place. It's a labyrinthine building, with a curious turn of architecture that seems to favor curved hallways and ramps more often than right angles and stairs.
It's difficult to pinpoint the exact moment, but you become suddenly aware that you're not passing students in the hallways anymore. A palpable sense of isolation descends around you, as though you've suddenly begun moving through a life size model of the theater center rather than theater center itself.
A voice in song steals your attention before the bizarre feeling sets in too deeply. It's faint, but lovely, complex and wordless. It reminds you of... something. It's like a scent from the deep past, or how a color of just the right shade can remind you a Christmas bauble from back before true memories form. Strange shapes flicker in your mind's eye as the music continues, limned by angular thoughts in a language that you very nearly understand...
AndrewInteraction Card,
Butterfly, Pt. 2Type: Event
Challenge: Standard Knowledge
-Pass: Open next phase of the challenge, gain 1 tech.
-Fail: Gain 2 Stress
-Crit-Fail: Discard this Lead
Getting the butterfly back to your dorm is the easy part- containing it so you can look it is quite another. The edges of its wings are indeed as sharp as razor blades, and you end up improvising a sort of bird-cage like device for it out of an empty two-liter bottle and a couple of wire hangers.
After it's caged, you take a couple dozen photos on your cellphone. Hopefully the quality will be decent enough that you start getting a feel for how its chassis is put together, or, very maybe, get a feel for how its internals work.
StanRed-headed TwinsType: Event/Event
Extra: Choose either challenge A or B.
Challenge A: Critical Savvy
-Pass: Gain unique Asset and draw an action card. Location changes to Dorms. Discard all stress.
-Fail: Gain 4 stress
-Crit-Fail: Location Changes to Old Town Streets. Lose 5 HP.
Challenge B: Standard Savvy
-Pass: Nothing Happens
-Fail: Gain 2 Stress
-Crit-Fail: Gain 2 Stress, Lose 2 Savvy, move to Downtown Streets.
Later, you're right back in the Dog. The wound on your head has scabbed over, and you honestly think it looks pretty damn badass if you sweep your hair around properly, and that's not even mentioning the stories you'll be able to tell.
You hang around the Dog for a couple hours, drinking, losing money on a drinking contest, winning it back at pool, and generally having a good time. You're taking a moment to enjoy your fourth (fifth? Eighth?) beer when They sit down on either side of you.
They are both very clearly female, dressed to complement. One is wearing ripped jeans of the designer variety and a top that appears to have been mauled around the waist by a determined badger. You can see a skull shaped belly ring and an abstract tattoo of some kind of some kind riding above her left hip. It's not one you've seen before, and it sort of looks like a double plus sign above an infinity symbol- which is odd since she doesn't exactly look like a closet math nerd. The second one, maybe. She's rocking the classy side of the spectrum, with a silver-gray blouse that has a ruffled neckline of the variety that promises a tantalizing peekaboo if the wind blew just the right way and a set of almost slacks that ride too low and hug the hip far too well to be considered business wear.
Both have waves of red hair, the kind of faces that raise pulses (among other things), and the most bizarre hazel eyes. Maybe it's their hair, maybe it's the lighting in the bar, maybe it's some kind of enhancement contacts they're wearing, but you could swear there are flecks of red in their irises.
"So, you're the one we heard about. It's nice to find a new face that's able to take care of himself.""Too many new arrivals with no spines, little mamma's boys trying to find a place in the big world."The two smile dazzlingly at from both sides, the combined effect makes your mouth go dry.
"Good to know you might be worth the while, though... it's not too impressive to just be able to take care of one person. Any man worth the name can do that...""So, I guess the question is how well you'd do if there had been more than on, huh?""What do you think? Could you handle more than one person at a time?"Your skin is growing noticeably hotter, and a tiny part of your brain, the primal part responsible for keeping you safe from roaming sabretooth tigers, is screaming for you to run. Another, equally primal and significantly larger part of your brain, is telling you that many good and amazing things might happen if you go along with this.
That leaves the decision to you. Do you try and extricate yourself from the situation (Challenge B), or go with the flow and make the most of this... encounter? (Challenge A)
RylieAmid the Sprawl
Type: Dud
Effect:Gain 1 Might
Night in the warrens is an interesting experience to say the least. The buildings here are some of the oldest, more than two centuries in some cases, and seemingly designed by an agoraphobic. The streets are small, with buildings frequently jutting out over the road at perilous angles, and the alleys are so narrow that you'd have to flatten yourself sideways to squeeze inside. From what you've heard, a lot of these buildings are preserved as historic structures, as their queer construction is quite unique in the region, and frequent both as a point of study and as a bone of contention for architectural historians.
For you, however, it's just an interesting atmosphere for a walk.
Main Campus
Buildings,
--> Central Library ---> Ezra //Special Action, Cram: You can trade 2 of any resource card you have for 1 of any other. This can only be done twice per turn.
--> The Class Commons
--> Dorms ---> Andrew
Connects to: Lower Campus, Downtown
Lower Campus
Buildings,
--> Administration
--> Campus Theatre and Arts Center --->Mawe //Special Action, Relax: You can spend a turn here. There's a 30% chance to do nothing, a 60% chance to reduce stress by 1, and a 10% chance to reduce stress by 3.
--> Monument Park
Connects to: Main Campus, The Old Quarter
Downtown
Buildings,
--> The Bus Station //Special action, Ticket to Ride: Pay Spare Change in order to instantly move to any other building.
--> The Dusty Yellow Dog Bar and Grill ---> Stan
--> Hospital //Special Action, Treatment: You can restore 5 HP at the hospital for A little Money.
Connects to: High Hill, Main Campus, City Outskirts
The Old Quarter
Buildings,
--> The Warrens ---> Rylie
--> City Newspaper
--> Silverwater's Books //Shop: You may purchase objects here.
Connects toLower Campus, High Hill
City Outskirts
Buildings,
--> Scrapyard
--> Rhigg's Pawn Shop //Shop: You may purchase objects here. Special Action, Pawn: You may sell items here.
--> The Old Church
Connects to: Downtown, Campus Satellite Properties
High Hill
--> Police Station //Special Action, Bribe: You can pay Comfortable funds to immediately get a lead if you have no police heat, or reduce your police heat if you have any.
--> The Estates
--> Samus' Exotics Emporium //Shop: You may purchase objects here
Connects to: The Old Quarter, Downtown
Campus Satellite Properties
--> FabLabs
--> The Special Subjects Library
--> The Farms //Special Action, Make Work: You can always work here for a turn to earn spare change.
Connects to: City Outskirts
----Hero----
Name: Ezra Amos
HP: 8/8
Speed: 5/4
Knowledge: 4/4
Tech: 2/2
Savvy: 1/1
Might: 1/1
Diligent Studier (Perk): Ezra automatically gets one success on challenges involving studying.
Obsessive (Flaw): If Ezra fails a challenge involving studying, he must make an attempt to study his next turn too if it is at all possible. This doesn't apply for more than one turn in a row.
----Allies----
----Active Assets----
Running Shoes, Attached to Ezra
----Resources----
Knowledge: 2
Tech: 0
Savvy: 0
Might: 0
Stress: 0
Money: A Little Money
----Hero----
Name: Rylie Maximilian Emha
HP: 8/8
Speed: 2/2
Knowledge: 2/2
Tech: 1/1
Savvy: 1/1
Might: 4/4
Peace of Mind: All stat (Knowledge, Tech, Savvy, and Might) results yield better outcomes depending on the degree of the situation.
Occult Hater: For any die roll involving any action with occult situations, the first die is treated as having -1
----Allies----
----Active Assets----
Adorable Kitten
----Resources----
Knowledge: 0
Tech: 0
Savvy: 0
Might: 0
Stress: 0
Money: A Little Money
----Hero----
Name: Stan Jao
HP: 6/8
Speed: 3/3
Knowledge: 1/1
Tech: 1/1
Savvy: 4/4
Might: 2/2
Connections: Stan didn’t get into college thanks to his academic capabilities. Starts with asset 'Friends in High Places (Academic)' card.
Dunce: On knowledge checks, Stan must re-roll his first success.
----Allies----
----Active Assets----
Friends in High Places (Academic)
----Resources----
Knowledge: 0
Tech: 0
Savvy: 1
Might: 1
Stress: 0
Money: A Little Money
----Hero----
Name: Andrew Bertrand
HP: 10/10
Speed: 3/3
Knowledge: 2/2
Tech: 2/2
Savvy: 2/2
Might: 2/2
Perfectly Average: Every time Andrew rolls a 1, he gets to roll an extra die on that check. (1's explode)
Winging it: When spending resources to better challenge rolls, he spends at a ratio of 1:1 +1. So to get one extra die, he spends 2 resources. To get 2, he spends 3, etc.
----Allies----
----Active Assets----
----Active Leads----
ButterfliesPart 1: Take the butterfly back to your dorm for a closer look. (Knowledge challenge)
Part 2: [Unknown, complete part 1]
Part 3: [Unknown, complete part 2]
Part 4: [Unknown, complete part 3]
End Reward:
----Resources----
Knowledge: 0
Tech: 1
Savvy: 0
Might: 0
Stress: 0
Money: A Little Money
----Hero----
Name: Mawe S. Tikkson
HP: 10/10
Speed: 3/3
Knowledge: 2/2
Tech: 1/1
Savvy: 3/3
Might: 2/2
Keen Perception(Perk): When doing a performing an action in a building, view the top card of the Interaction deck for that location. If investigating, reveal this card
after you draw your interaction card. At the end of the next turn, if that card has not been drawn, shuffle the deck. This perk cannot be used consecutively in the same general location(downtown, etc).
Hopeless Romantic(Flaw): 25% chance for movement on a turn to be reduced by 1, due to trying to flirt wth a girl.
----Allies----
----Active Assets----
----Resources----
Knowledge: 0
Tech: 0
Savvy: 0
Might: 0
Stress: 0
Money: A Little Money
((Bonus Points to anyone who can identify that tattoo))