"It would be my pleasure to work with you."
Name: Zavirius En-Drani Haver, Painter
Appearance: A girl of unknown but apparently foreign descent. She claims to be the last surviving member of a long-dead ancient race, kept preserved in some kind of magical stasis, but this is likely untrue. Though her skin is a strange shade not normally seen on the continent, and her hair is bleached white with a slight green reflective tint. She is not very tall but stout like a dwarf and startlingly strong. The clothing that she wears is very minimal.
Mana: 56
Method: Flesh-Inscribed Channel
Materials: Lightweight, Explosion
Strength: d10+1
Speed: d6+1
Endurance: d6+2
Knowledge: d8+1
Will: d8+1
Senses: d6+1
Ongoing effects: Okay?
Inventory:
Wooden Arm-Guards (d4 armor)
Hemp sack
Paints and brushes
Kukri (d6 weapon)
Square-tip machete
Box of painting-golem
Needlessly ornate painting guardian sword
Jewelry box
"Good. In that case lets get you set up as a prospect. You won't be a full Breaker to start with, but if you prove yourself and stay alive, you'll advance. If you have no objections or pressing matters, I'll take you back, get you equipped and we'll go hunting some Ghouls right away."
"I wouldn't collapse the cavern even without the hostages. The entire city is more or less built on top of it." Saeko then describes the viewing device used to get a look at the cavern.
"I'll go get my griffen, I had to park it down in Moffett."
Go right back down, then, and pick up ye gryphon and my guard, assuming the building can handle my creature.
This time, being in slightly less of a hurry, look for any quick hug opportunities such as giving change to a beggar or a simple heal for mana like the ones I've done before. If I can't find anyone, find a bar to buy a round at, and go for a quickie hug or two there.
Then return to the HQ.
Japanese girl with a long black braid and a white and red fitted robe with long gloves. Clothing is slightly dull in colour and made of metallic thread. Slight sparkle in eyes. Burnt off eyebrows from spell failure. Missing fingernails on right hand.
Currently ~10 days until next full moon.
Invoking Empath
Str d6
Speed d8
Endurance d10+1
Knowledge d6+1
Will d10+1
Senses d8
Materials: d12 Ape, d12 Grow, d12 Strengthen, d12 Expand, d8 View, d10 Steel, and d10 Speed.
Location: Alkahest, Magebreaker's HQ.
Status: Fine. Burn scars on arms. Missing fingernails on right hand.
Temporary Effects: None.
Items:
12 mana
61 gold
d8 armour: The outfit, naturally. Weighs as if it were d6
Backpack
100ft Rope
Waterskin
Compass
Goggles
Surgical Tools
Jade tablets with d8 View, d10 Steel, and d10 Speed.
Familiar. "Benedict" Cougar/red-tailed hawk, adequate flyer, elephant-sized with 60+ foot wingspan.
Natural weapons d6, d8 with swooooop.
Str D12
Spd D8
End D12
Kno D4
Will D8
Sen D6
Notes: Improving physical stats with strengthen, d4->d6 is d6, d6->d8 is d12, d8->d10 is d20 or more.
Mental stats are possible, but harder or more complicated.
"We'll see what our options are." The Mage Breaker says after his conversation with the other person. "We may have to drain the lake into the cavern if collapsing it isn't an option. In any case I'll make the arrangements and have men waiting for you."
You run right back down to Moffett (1v5) as you see no opportunities for hugs along the way, pay the man there a gold, and then take Benedict up. You circle up to the top of the volcano and then glide back down, coming in on a long pass until you reach the HQ. The HQ's roof is a wide, flat place with plenty of room to land, even though a large bit of it is taken up by what appears to be an airship in the middle of inflating. The air ship, a new creation but clearly copied from Mechanist works, resembles an iron boat complete with cannons and guns built into it like a bristling ballistic hedgehog. Around it are a dozen or more people: Several are working on getting the airship set up but the rest appear to be Mage Breakers of one kind or another. There are two of the fully decked out Mage Breakers in their signature giant armor, Though they're wielding different weapons; one is a woman who wields a combination catch pole and spear with a tower shield, the other is a man with the standard Sword and shield combo. The others are wearing surcoats or gambesons with helmets, shin guards, bracers and other scattered bits of metal armor. Their armaments vary and include longswords, spears, bows, crossbows, catch poles, and weighted chains.
The female Mage Breaker steps up to you as you dismount.
"Preparations will be complete momentarily. We will make for Lake Candentis as soon as we are able to. If you would act as our guide along the way, it would be very helpful. However, you are under no obligation to do so."
Check the ghost tracker. any ghosts? If not, mark the spot on a map and move on.
The Ascetic Ghost Shepherd
A thin, wiry guy. Hazel eyes. Black hair. Long fingers.
current status: fine
Stats
6 str
6 spd
10 End
8 Know
10 Will
4 sense
Mana: 15
Materials: Porcelain, Black Flux, Force
Inventory:
Inhabited by a Spirit - a little shepherdess girl. Likes dolls. Adventurous. (Current request: cute and furry)
Currently hosting a Scarab ghost in muh brains. (Currently wants a religious relic that has been buried with the dead for some time)
One catamaran sailboat
Ghost Charm
Doctor's Kit
Lantern, Rope, Backpack
(1) rolling horse toy
shiny orb from the ruins on the lake
0 gold
There is a spirit. Straight down.
Throw the club at the vampire's ugly face as a distraction, and strangle its throat with both hands, draining even more of its strenght. Try not to get the vampire inside my body, though.
Hopefully, Nina will try healing if I succeed since the vampire would be in my grip and unable to attack her. Otherwise, I would probably die.
Name: Randolf Osborn
Appearance: Ugly as hell. Smells like rotten fish. Very brutish.
Magic path: Channeler Ascetic
Mana: 7!
Strength: D6
Speed: D6
Endurance: D12
Knowledge: D4
Will: D12
Senses: D4
Ongoing effects:
Inventory:
Sealer Suit D4
White Robes
Shield
Wooden Club D6
Backpack
Lantern
100 feet of rope
29 gold coins
2 silver coins
Air bladder
Aqua Vitae (Currently being held by Nina)
Ferry ticket
Recruitment Leaflet
[6v8]
You hurl the club at the vampire but it wriggles unnaturally out of the way and comes for you again.
[6v2]
Instead of backing off you lunge forwards, taking it off guard and wrapping your hands around its throat.
[3] +3 mana
You drain more mana from it and again that horrible cold flows through you. It must just be the nature of the creature's mana.
[4v7][10]
The creature writhes with inhuman speed and strength, kicking you straight off it and leaping to its feet. It coils itself to lunge again when the Mage Breaker steps in and cuts it off at the knees, severing both legs in a single swing. The creature goes down with a screech and starts rapidly running away on its hands.
"Thank you, thank you. Ladies and gentlemen, I have been Ron, this has been my companion Grim, and you have been a great audience."
Hide my earned money in the end of my shoe.
"Grim, it's time we retire for the night. Somewhere close by, but where we won't attract attention. Thoughts?"
Appearance: Bearded man, tall. Has a goofy and young looking face under the hair, which is distracting to those who look at it - perhaps it was some form of trauma, but his mouth is permanently affixed in a grin, his nose is lopsided, and one eye opens much wider than the other, and indeed wider than it probably should. Somehow it's not disturbing, just comical. His limbs are likewise lopsided, with his right arm and left leg being shorter than his left arm and right leg, giving him a funny gait.
He is dressed in oversized colorful clothes, the patterns not matching, the colors clashing against the eyes, sleeves flapping and shoes flopping on the ground, a clown's gettup. Hanging at his side are a collection of items for juggling, or bonking someone (including himself) on the head with. His skin has been painted white, with colorful marks that might represent his internal struggle, or might be his magical material marks showing through the cracked and peeling paint.
He's followed around by a small brown bear cub standing on it's hind legs, wearing a pink tutu. According to the bear, it once had to travel by riding on an impractical unicycle everywhere, but the unicycle and it's previous "trainer" both went mysteriously missing one day. Despite offers, it will not give up the tutu.
Magic path: Alchemist Flesh Scroll
Mana: 0
Strength: d12
Speed: d8
Endurance: d8
Knowledge: d4
Will: d8
Senses: d4
Ongoing Effects: None known
Around 20 gold pieces, and 8 silver, mostly in copper and silver coins
Backpack
small or rudimentary weapon (Juggling Pins D4)
Box of Glass Vials
Alchemist's Gear
Tatoo Kit
Familiar (Trained Bear cub, d8: Senses, Speed. d6: Strength, Endurance. d4: Knowledge, Will)
1/12
Lava
You hide your earnings as best you can but most of it is in small change so the sheer bulk is something to deal with. You at least hide the greatest amount you can, though not your shoes weigh a lot and jingle very noticeably.
As per places around, your familiar recommends a rather reputable looking Inn in the square. That or a cave.
Name: Eve
Appearance: 4 ft tall female human with long hear that constantly changes color. She always wears a long sleeve shirt and jeans. She has slightly tan skin and green eyes.
Magic path: Servant Sculptor
Mana: 0
Strength: d4
Speed: d8
Endurance: d6
Knowledge: d10
Will: d8
Senses: d8
Ongoing effects: None
Inventory: Doctor's bag, Thick fur shirt D4, Thick fur leggings d4, ghost charm
(is this good?)
walk around for a while looking for someone to talk to
Name: Eve
Appearance: 4 ft tall female human with long hear that constantly changes color. She always wears a long sleeve shirt and jeans. She has slightly tan skin and green eyes.
Magic path: Servant Sculptor
Mana: 0
Strength: d4
Speed: d8
Endurance: d6
Knowledge: d10
Will: d8
Senses: d8
Ongoing effects: None
Inventory: Doctor's bag, Thick fur shirt D4, Thick fur leggings d4, Ghost Charm
The town of Barilla
Switched lantern to Ghost Charm
The material you start with is "Lightsilver", which we call Aluminum (Or Aluminium).
Barilla is a town stuck up between two rivers near Lake Candentis, packed against a cliff wall. They're a quiet town that doesn't really have any exports or imports and are not easily or commonly reached. They live mostly by fishing the rivers and foraging natural plants with some small amount of farming. In all there are only about 250 people in the town and the homes are scattered along the uneven terrain. How people will treat you is pretty dependent on if you're a native about to head off into the world or a stranger just passing through. Which would you like to be?
Accept the ranged position.
Name: Robert Grant
Appearance: A stocky, tall man with black hair.
Magic path: Hunter Sculptor
Strength: d10
Speed: d6
Endurance: d8
Knowledge: d8
Will: d8
Senses: d4
Ongoing effects: Cut palm (treated)
Mana: 5
Materials:
Shrink
Inventory:
War axe D8
Doctor's Bag
Leather armor D6
Bandages
Backpack
Lantern
218 gold
76 silver
Shield
Sword d6
Crossbow with 20 bolts d6
Helmet d4
Leather gloves
Crowbar
Rope
Iron thread
8 lead weights (in storage)
They give you a rifle (d8) and a three single shot pistols (d6) to serve your duty and you take your position. The group heads out and for the first few hours everything goes fine. However, around 1 in the after noon, many miles from town and under the beating sun, one of the lookouts spots something. The boiling heat mirage off the sands prevents you from getting a good look as you stand up on your chair and squint out towards the thing. It a black splotch rapidly growing closer. You shoulder your rifle but don't aim at it quite yet, waiting to see what happens. The splotch grows from a smear on the horizon to an all consuming shadow within the span of maybe a second and a half. Something, something that can fly, screams overhead at ungodly speeds and nearly topples the wagon with the gust of wind that follows after. The wagon driver calls to the rest of the men behind him and snaps the reins, urging the oversized beetle pulling the wagon to skitter quicker. You drop back into your seat before the jostling can throw you off and ask the driver what that was.
"Sand Ray." He says, not taking his eyes off the road. "Making an observation pass. It will be back in a few moments, this time to eat. Get ready lad."
Be on the lookout and stand guard while Darwin does his spell.
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Strength: d10+2
Speed: d10+1
Endurance: d8+1
Knowledge: d4
Will: d6+1
Senses: d6+1
Mana: 20
Ongoing effects:None
Magical materialsleft Arm: wood
Right arm: Insect
Stomach: Strong acid
Chest: White Phosphorous
Left buttcheek: Electricity
Right buttcheek: Lightning
left leg: multiply
InventoryMare's Leg: Lever Action, d8, 5/5 magazine, 45 spare bullets.
Quality weapon (Spear): d8
Longsword with glowing runes
Springy metal warpick: d8
Springy metal knive: d6
Springy metal sword: d6
9 smokebombs
Thaumic flamethrower (5/50 thaum tank, d10 str requirement, armored fuel tank) + extra canisters with compressed gas
Poncho
Sombrero
Fitted armor: d8
Sealer Suit: d4 vs magic
Shield (+1 to protective rolls from armor)
Backpack
100 feet of rope
Bandages
Tattoo Kit
199g worth of gems
doctor's bag
Gladiator Badge
Jade tablets (48-number of words)
binoculars