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Author Topic: Cabal: Wizard Open World Game  (Read 366053 times)

Hotfire90

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Re: Cabal: Wizard Open World Game
« Reply #1590 on: June 02, 2019, 01:32:20 pm »

Ask if I should aim for anything specific. Aim and fire at the Sand Ray once it attacks.
Spoiler: Robert Grant (click to show/hide)
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Radio Controlled

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Re: Cabal: Wizard Open World Game
« Reply #1591 on: June 03, 2019, 02:58:12 am »

((Wow, those were some bad rolls right there. Pan, could you also subtract 10 mana from your total? Next time I’ll specify to stop when I run out of my portion of the mana :v ))

Well, let’s climb up to that strange mass ‘o guts we’re seeing there. Have Ecalir go first again and help Darwin’s scrawny ass up.



Spoiler: Darwin Zeppeli (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1592 on: June 03, 2019, 03:07:10 am »

((you guys get to freely pass mana back and forth?))

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1593 on: June 03, 2019, 03:17:14 am »

((Any two mages can do that.  Technically there might have been issues from RC's char running out of mana during that critfail, though.))
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Ozarck

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Re: Cabal: Wizard Open World Game
« Reply #1594 on: June 03, 2019, 03:37:12 am »

((ah. I guess i didn't remember that.))

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1595 on: June 03, 2019, 03:45:51 am »

That was close. Since the magebreaker is now dealing with the second vampire, go back with Nina and try to get some healing from her and her sword. Dude doesn't look like he will need my help, anyways.

Also, use 10 Mana to upgrade Strenght.


Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1596 on: June 03, 2019, 11:04:38 am »

"Wow."
heal Randolf
"That was impressive. Nice job.
Spoiler: Nina (click to show/hide)
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Pancaek

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Re: Cabal: Wizard Open World Game
« Reply #1597 on: June 03, 2019, 04:07:22 pm »

((Well, there goes most of our mana. 10 substracted))

Indeed, up we go. Lead the way. Try to be sneaky like.
Make sure Darwin is following me at all times.


Spoiler:  Écalir Speedwagon (click to show/hide)
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flabort

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Re: Cabal: Wizard Open World Game
« Reply #1598 on: June 03, 2019, 05:22:27 pm »

"Grim, I appreciate the suggestion, but I am not sleeping in a dank cave unless I'm really, really desperate. We'll go to the inn. Hopefully they have enough space to set up shop for a while."

Go to the inn, inquire as to a room with enough space to set out alchemical equipment.

Spoiler: Ron (click to show/hide)
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

randomgenericusername

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Re: Cabal: Wizard Open World Game
« Reply #1599 on: June 03, 2019, 06:48:38 pm »

"Wow."
heal Randolf
"That was impressive. Nice job.
Spoiler: Nina (click to show/hide)

"It takes more than a simple monster to take an Osborn down. Did you get hurt?"

Spoiler: Randolf Osborn (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Lenglon

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Re: Cabal: Wizard Open World Game
« Reply #1600 on: June 03, 2019, 09:12:47 pm »

I shake my head
"No, I'm fine."
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

piecewise

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Re: Cabal: Wizard Open World Game
« Reply #1601 on: June 04, 2019, 12:48:55 pm »

A native
(Make sure to post your sheet with actions. Helps my lazy self keep track of people~)
You walk out of your little shack of a home and look around for someone to talk to.  The nearest person is Mr.Kramer, an older man of about 50 with a short white beard, bald head, and clothing made entirely out of stitched together animal pelts. He's carrying a spear on one shoulder and several dead rabbits in his other hand.  You call out to him as he walks down the hill towards his own home.

"Hello Eve," He says, turning towards you and stopping as you jog up to him. "Still planning on leaving town are ya?"


I accept, now gimmie shiny equipment.

Spoiler: Zavi (click to show/hide)
The Mage Breaker finishes speaking with the other person and then gestures for you to follow. You follow him back through surprisingly heavily armored and robust halls to a small room lined with lockers. He points out one that is unlabeled and hands you a key.

"There's gear in there. Stow your old stuff, take only what you find in there. Part of training is being able to work with limited supplies. You won't always have your pick. I'll meet you in the room at the end of the hall."

He walks away and you open the locker and take out the contents.  The uniform within is a red gambleson, gray pants, metal bracers, shin guards and a sallet helm (d6 armor). Other than that there is a kite shield (d6), a long sword (d6) and a catch pole, along with 3 small bombs and a pair of manacles.

I'm interested in animated painting thing. -edit- bought for 10 gold.

"I would be happy to guide you back to Lunare.  I also would like to contribute to the battle myself.  If possible, could one of you ride with me so I can discuss doing so on the way back?"

Lead them back to Lake Candentis.  If possible, have a magebreaker ride with me so I can discuss possible ways of contributing to the battle, such as buffing spells or items.  Explain the words I have.

Spoiler: Saeko Hirahara (click to show/hide)
The Spear wielding mage breaker offers to accompany you and  after a few minutes the airship is ready to go.  The other Breakers load themselves and their gear into it and you follow them in their slow ascent, circling up in long passes with the mage breaker sitting behind you and occasionally gesturing to the airship, apparently relaying messages via hand signals. Once you're both up at a significant height you move out towards the town; the ship is slower than your mount but not as slow as you would have expected; you think that at this speed you'll make it back to town by the evening.   

You're a while out and in the midst of talking to the Breaker about your words when Benedict screeches and draws your attention. That thing you evaded earlier is here again,  the mysterious sky object.  And its moving in; out pacing the airship.

Tie the rope to the boat and around my waist, then down I go. Let's get us another hitchhiker.

Spoiler: Felix Testimony (click to show/hide)
[2v6]

You tie the rope around your waist and and around the prow of your boat before dropping down into the muck. Again you have to keep your eyes closed so you're swimming blindly, trying to find your way based entirely on your memory of where the ghost charm was pointing. This proves quite difficult and though you painfully slap your hand against several walls and unknown objects you don't discover the spirit anywhere.

Ask if I should aim for anything specific. Aim and fire at the Sand Ray once it attacks.
Spoiler: Robert Grant (click to show/hide)
"The face, if you can see it. Just try to hit the thing though. They don't turn very well but they're unbelievably fast in a charge." The man says, snapping the reins again.

You take the rifle and stand up again, steadying yourself against the cart and take aim at the direction the ray went. You can already see it coming back.
[4v8]
Again the thing is on you within a split second and you fire more out of shocked reaction than actual conscious effort. You have no idea if you hit it but the wagon behind your own detonates into a spray of wooden shrapnel, scattered cargo, and shredded bodies.  The ray races off, little more than a blur in the distance by the time you turn to watch it go.

((Wow, those were some bad rolls right there. Pan, could you also subtract 10 mana from your total? Next time I’ll specify to stop when I run out of my portion of the mana :v ))

Well, let’s climb up to that strange mass ‘o guts we’re seeing there. Have Ecalir go first again and help Darwin’s scrawny ass up.



Spoiler: Darwin Zeppeli (click to show/hide)
((Well, there goes most of our mana. 10 substracted))

Indeed, up we go. Lead the way. Try to be sneaky like.
Make sure Darwin is following me at all times.


Spoiler:  Écalir Speedwagon (click to show/hide)
[5v10]
Eclair attempts to climb  the nearly vertical and smooth shaft but even his great skills are no match for a lack of friction and gravity.
[5v1]
He manages to scramble and jump and catch the lip of the opening where he started, so at least he doesn't just fall straight down the shaft.

That was close. Since the magebreaker is now dealing with the second vampire, go back with Nina and try to get some healing from her and her sword. Dude doesn't look like he will need my help, anyways.

Also, use 10 Mana to upgrade Strenght.


Spoiler: Randolf Osborn (click to show/hide)
"Wow."
heal Randolf
"That was impressive. Nice job.
Spoiler: Nina (click to show/hide)
((Strength to d6+1))

[6][8v6]
Nina presses the flat of the sword to Randy's chest and his blood seems to flow backwards, back into his cuts and then instantly scab closed. Even his damaged eye repairs itself, a difficult and delicate process but successful.

The mage breaker again pins the fleeing creature and finishes severing its limbs with two more careful blows. He sighs and sheathes his sword.

"Now to seal them." He says and starts making arrangements.

"Grim, I appreciate the suggestion, but I am not sleeping in a dank cave unless I'm really, really desperate. We'll go to the inn. Hopefully they have enough space to set up shop for a while."

Go to the inn, inquire as to a room with enough space to set out alchemical equipment.

Spoiler: Ron (click to show/hide)
You head to the inn and ask the innkeeper about a large room. Large enough to do some experimentation in. 

The inn keeper looks from you to the bear and back but gives you a large room for 1 gold a night.

Naturegirl1999

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Re: Cabal: Wizard Open World Game
« Reply #1602 on: June 04, 2019, 02:45:29 pm »

Spoiler (click to show/hide)

"yes, but before I go, do you know of anyone who can teach me how to Sculpt materials?"
Check Ghost Charm for invisible beings

« Last Edit: June 04, 2019, 08:53:37 pm by Naturegirl1999 »
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Egan_BW

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Re: Cabal: Wizard Open World Game
« Reply #1603 on: June 04, 2019, 06:17:18 pm »

What kind of metal is the armor made from?
Does the Sallet have a moveable visor?
What kind of bombs are these? Do they have a fuse?
Is there a bag or pouches or something to carry the extra equipment in?

Take everything and move on.


Spoiler: Zavi (click to show/hide)
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I would starve tomorrow if I could eat the world today.

Devastator

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Re: Cabal: Wizard Open World Game
« Reply #1604 on: June 04, 2019, 08:17:08 pm »

"Do you know of that airship?  I just avoided it on the way in.  I could buff the magebreaker's ship temporarily so it could outpace it too if we're just escaping it again."

Let the magebreaker decide what to do this time, fighting, evading, etcetera.  If evading, get in close to the magebreaker's airship and cast a temporary Strengthen Speed spell to take it up to d8 speed, enough to match my mount before fleeing.  Only needs to last an hour or so.

"If we're fighting.. well, I've got a different idea."

If we're fighting, I'd want to circle above the enemy airship while it concentrates on the magebreakers, then casting a very temporary (duration of a few minutes) Strengthen Grow Expand spell to make Benedict, and his harness, large enough to grapple the enemy airship and drag it to the ground.

Spoiler (click to show/hide)
« Last Edit: June 04, 2019, 08:52:20 pm by Devastator »
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