Gotta do things a little faster this time. Less description as such.
Wait for the caravan to arrive, I have everything necessary for what I do.
Saeko Hirahara
Japanese girl with a long black braid and a white and red dress with long gloves and stockings.
Invoking Empath
Str d4
Speed d8
Endurance d10
Knowledge d4
Will d10
Senses d8
Items:
Extra Material
//
7 Mana
119 coins (gold)
//
Backpack
100ft Rope
Light Armor: The outfit, naturally.
Words: Sound d10, Ape d12
Location: Bromcresol
Ok, they show up. They tell you that you can tag along if you will work with them or pay your way (food and such). They say they pass through several towns on their way back to, ultimately, alkahest. Paying your way would probably not be terribly expensive for someone like you, but working would be free. Albeit you're unsure of the work a caravan would need to be done and it might be hard and unpleasant.
Ask the team to be very quiet for a moment and cover the light of the lamp. Then try to use my good senses (mostly smell and sound probably, and lying on the ground to sense vibrations) to see if there's anything 'off' nearby, such as strange distant noises or heavy breathing or anything like that.
If nothing immediately alarming comes up, continue forward to our destination. Help Rufus with map reading as needed, let Ecalir lead the way.
Also, keep making markings, consider it a standing order if possible.
Name: Darwin Zeppeli
Appearance: An old medicine man.
Magic path: alchemist gut-reader
Strength: d4
Speed: d6
Endurance: d6
Knowledge: d10
Will: d8
Senses: d10
Mana:0
Ongoing effects: None
Inventory:
Small or rudimentary weapon (dissection knife): d4
Lantern
small amount of thaum
Alchemist’s Gear
Medium armor: d6
Sealer Suit: d4 (vs magic)
several hundred feet of rope
climbing crampons
a grappling hook
iron stakes
Magical materials: Vacuum!
You sit around in quiet and darkness for several minutes, listening, smelling and feeling. There's a flow of air down here, through the crack above and from behind you, away from the direction Rufus pointed out as the way to go. You smell water, salt, sweat, leather, faint mildew and very faint metallic or stone smells, like dirt but a bit different. The only sound you hear is distant rushing of water and the people around you.
You make marks along the way.
Wait patiently for Darwin to do his thing. If he gives the go-ahead, lead the way forward. With gusto!
Name: Écalir Speedwagon
Appearance: barbarian, think Arnie from Conan the Barbarian
Magic path: Hunting flesh-scroll
Mana: 0
Strength: d10
Speed: d10
Endurance: d8
Knowledge: d4
Will: d6
Senses: d6
Ongoing effects:None
Inventory:
Backpack
100 feet of rope
Bandages
Tattoo Kit
Medium armour: d6
Quality weapon (Spear): d8
Tattoos:
Arm: "wood"
You lead the way forward. At the end of this plain of rock is a slope. The slope appears to be the remnants of a larger cave that has partially collapsed and formed a huge pile of stony debris. The slope is about 45, maybe 50 degrees in the section that you can see via lamplight, and covered in massive ramshackle boulders and shattered stone. Imagine the stone slabs that make up stonehenge. Imagine dropping 10 thousand of them on a hill from 100 feet up. Thats what this looks like. The ceiling is not visible, nor the bottom of the pile, but the sound of rushing water here is far louder; the river might be down at the bottom.
You stop at the edge of the rocks and pick up a good fist sized stone. You toss it off into the dark and listen as it bounces down, creating several small rockslides as it does.
"Stuff ain't too stable. Probably fine for climbing one at a time, but if we go in a line someone is gonna bring down a big pile of rocks on the people below them. Either we go down one at a time or we go down parallel."
Assess how easy it would be to rob the speciality smith's shop. Is is locked at night? Guarded? How many potential entrances are there? Metal bolts or wooden ones on the doors?
Is it near a crowded and busy street? Residential district or shops? What's the building like?
Also, could I start a fire with my lantern?
Name: Moghorn the Journeyman
Appearance: Fiftyish and very weathered. Moghorn spent his youth, adolescense, and adulthood travelling according to the voices in his head and the strange compulsions he felt. Then he stumbled across a magical spirit and gained magical powers.
Magic path: Servant Sculptor
Mana: 6
Strength: d6
Speed: d12
Endurance: d6
Knowledge: d6
Will: d6
Senses: d8
Ongoing effects: Has a spirit in him
Inventory: Soil from a mountaintop, three vertebrae probably from third sons, red candle Needs: living bronze, live snake
10 silver
Mundane: Backpack, 100 feet of rope, Lantern
Great: Marsh Hog Leather Armour (d6 protection), Marsh Hog Bone crossbow (d6 ranged damage)
Grand: Spirit (Wants stone guide from the towers around Kaolin)
Materials: "Grand Lode Stone" or rare earth magnet in our terms
Hmm. Here's what you find out via a day or two of casing the place and thinking about it.
1. The smith knows you and what you were looking for. If you break in and steal just that one thing, he's gonna put 2 and 2 together and Four'k you. You'd need to either steal lots of stuff to hide your true target or replace it with a look alike so that he won't notice till you're far away. Of course, the second option means you probably couldn't return to town, least not looking like you do now.
2. The doors, both the front and the back one that leads into the forge, are locked at night, but the place isn't guarded as far as you can see, aside from the fact that the smith lives on the second floor. The locks are solid metal rods that he sets into brackets, so that they cross between the door and the frame, preventing you from pushing the door open.
3.The place itself is pretty busy during the day but it all tapers off to almost nothing at night when the stores close. Beyond the merchants living in their stores, the place is deserted.
4. You could start a fire with your lantern.
"I'm curious about what's at the bottom of the lake and was told that the best place to look for information would be here."
Name: Nina Morellis
Appearance: A young, red-haired woman, green eyes, somewhat unkempt. She's had Adam for as long as she could remember, and has a bit of a reputation as a harmless nut. The town guard are okay with Nina though, occasionally getting her help keeping a mage secured by having her drain their mana so they can't cast. Since they don't have a proper magehunter available, having a local civilian channeler they can bring in as needed is a big help. And Nina tries to be on her best behavior with them to keep their relations good. Nina herself works as a healer, living out in the poor part of town, and has an erratic schedule based on the needs of those who want her help. so she has a lot of free time, but also gets woken up in the middle of the night a lot. add in Adam's occasional antics and she doesn't get to have a stable sleep schedule.
Magic Path: Channeler, Invoker.
Materials: Sound
Mana: 5
Strength: D4
Speed: D6
Endurance: D10
Knowledge: D8
Will: D10
Senses: D6
Inventory: Backpack, padded cloak (D4 protection, Light armor), Lantern, doctor's bag, 4 silver.
Inhabited by a spirit which takes the form of a floating disembodied limb that constantly melts and reforms into other body parts. She calls it "Adam."
Location: Phaganeda, a town on top of lake Limus
Cabal: None at this time.
"Oh my!" The man says, his spirits visibly lifting to an almost unsettling degree, "Yes, we at the church know all about the mysteries of the depths and the divinity of the deep places."
He talks at length about how the deep dwelling gods send the fishmen as apostles and how the town has a covenant with the gods, granting them fresh water, food, and fortune. He then asks about what you specifically desire to know and if you are willing to go "below" to see it.
Wake up in the tavern of Petunise. Look around town for any points of interest.
What is my material?
Name: V
Appearance: A young man, looking to be about 25. Has moderate length black hair, not long enough to tie back but long enough to get in the way. Keeps messy but consistent facial hair, and shows little care toward his appearance. Wears a well fitting fur cloak with a loose shirt and pair of jeans. Keeps a well balanced sword strapped to his back, along with a well-sized back pack.
Magic path: Servant Ascetic
Mana: 0
Strength: 0
Speed: 2
Endurance: 2
Knowledge: 4
Will: 0
Senses: 2
Ongoing effects: None
Inventory:
Fur Cloak D4
Bow and Arrow D6
Ghost Charm
Box of Thaumic Junk
Bandages
Lantern
Empty Book and Ink Pen
Name: Oxford
Animal:
MonkeyStrength: D8
Speed: D6
Endurance: D4
Knowledge: D8
Will: D4
Senses: D6
Your material is "insect."
Pentunise is a river town; they trade, they fish, they build boats that eventually make it out to the slime coast. In terms of points of interest, that depends on what you find interesting. There's a market, a large dock, fishery, the shipyards, the lumber mill, the expanse of log cabin style homes against the hills, the gold panners, and a prototype waterwheel generating "lighting".
Offer a prayer of thanks to the goddess of wanderers. Ask the monks if they know where I could find an empty hourglass or child's drawing. Also ask if there is a god or goddess of sculptors or alchemists.
Name: Aurum
Appearance:
I am the alchemist.Magic path: Alchemist Sculptor
Mana: 3
Strength: d4
Speed: d8
Endurance: d10
Knowledge: d8
Will: d10
Senses: d4
Ongoing effects: None
Inventory: Magical Material (Grand Item)
Alchemist's Gear (Great Item) (Set up at home)
A drop of Thaum
Box of Glass Vials (Mundane Item)
One bug
A large cricket
A large beetle
Another beetle
Several ants
Small albino praying mantis
Bigass worm
Hercules beetle larva
Yet another beetle
A small cricket
Some coins from a no longer existent empire
Backpack (Mundane Item)
They tell you that a child's drawing might be as easy as asking a child for one. But a hourglass would most likely be created by a glass blower, of which there are a few in the market. They talk among themselves about the religious question before deciding that you want either Agamem, God of Artists, or Sheba goddess of medicine.