There are about 50 prisoners, your ship could take about 25 of them. There are 15 monks, 10 wounded footmen, and 25 villagers. You need to decide what to do with them. A regular captive is usually worth one coin, but a monk can be worth 2 due to their ability to read and write. One who can speak your language is worth far more as an interpreter to the right buyer.
Your thane will expect 1/3 of all the loot you receive, and each warrior under your command will expect at least ˝ a coin as plunder, but 1 coin is considered a good raiding expedition for them. You can split the loot amongst yourselves now, or you can wait till the end of the expedition.
I'll assume 1/3 of ALL the loot before we do anything about it, so there's around (30+10+25) in coins; 65 coins in full, or 40 coins if we stack our ship to full capacity which...would be what's going on.
The rest, it is assumed, can be set free or...whichever others decide in #4.
Adding other coins now:
After a few hours, the loot is accounted for! 10 coins worth came from the village, in the form of foodstuff and livestock. The prize from the village is an extremely large cow.
There were 16 coins worth of loot in the monastery. The prizes here include a golden, ornate cross, and a finely woven black cloak fit for a duke of these southern lands.
On the battlefield 3 coins of worth of weapons and armor are picked up. The prize from there is a great sword with golden filigree on its handle, used by the armored swordsman.
Adding 29 coins from misc sources.
And items: Golden Cross (Ornate); -Black Cloak- (Duke level quality); Great Sword (Knight Emblem? // Gold trim)
We're getting 69 coins at best (1/3 is 23), meaning we've got 46 as profit if we consider not selling or doing anything discard-y with the items, and getting all monks//footsoldiers or villagers as prisoners.
We will have 25 villagers or 15 villagers/10 footsoldiers to decide for.